Varnish

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Item 1865.jpg
Varnish
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 200 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Halingka 76 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 3 26.04% — 31.76%
Ketra Orc Searcher Leader 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 23.35% — 28.45%
Varka Silenos Searcher Leader 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 22.78% — 27.88%
Lesser Giant Warrior 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Giants Cave 7 — 21 22.23% — 27.35%
Varka Silenos Archer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 22.01% — 26.65%
Lesser Giant Warrior 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Giants Cave 7 — 21 21.82% — 26.94%
Kranrot 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks.Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 3 21.70% — 26.44%
Ketra Priest 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 21.61% — 26.37%
Varka Priest 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 21.60% — 26.36%
Ketra Orc Archer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 21.35% — 25.99%
Ketra Orc Scout 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP High:Slightly Strong P. Atk.:Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 — 3 21.20% — 26.08%
Ketra Orc Searcher 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 20.89% — 25.31%
Varka Silenos Searcher 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 3 20.82% — 25.24%
Bandersnatch 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 1 — 3 20.00% — 24.38%
Paliote 77 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 3 19.96% — 24.38%
Porta 40 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 1 19.84% — 24.28%
Lesser Giant Wizard 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Sleep Resistance: Resistant to Sleep attacks. Giants Cave 7 — 21 18.49% — 22.61%
Lesser Giant Wizard 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Sleep Resistance: Resistant to Sleep attacks. Giants Cave 7 — 21 18.10% — 22.22%
Oel Mahum Shaman 55 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Outlaw Forest 1 17.77% — 21.75%
Prophet's Royal Guard 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 9 — 27 17.19% — 20.93%
Ricenseo 43 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Cruma Tower 1 17.12% — 21.14%
Varka Silenos Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (7x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 9 — 27 17.09% — 20.99%
Yintzu 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks.Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 3 16.68% — 20.58%
Lesser Giant Shooter 76 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Chance: Increases Critical Rate.Hold Resistance: Resistant to Hold attack. Giants Cave 7 — 21 16.62% — 20.50%
Prophet's Disciple 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong M. Atk.:Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 9 — 27 16.45% — 19.95%
Farhite Lad 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Alligator Island 1 16.41% — 20.21%
Varka Silenos Hunter 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 9 — 27 15.99% — 19.51%
Death Wave 62 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Antharas Lair 1 — 3 15.72% — 19.18%
Ketra Orc Grand Priest 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.: Forgotten Island 9 — 27 15.67% — 19.01%
Ketra Orc Ranger Officer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.: Forgotten Island 9 — 27 15.61% — 18.97%
Varka Silenos Grand Priest 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.: Forgotten Island 9 — 27 15.58% — 18.92%
Clipher 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Weak P. Def.: Devils Isle 1 — 3 15.07% — 18.41%
Nos 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage. Alligator Island 1 15.05% — 18.35%
Varka Silenos Footman 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 9 — 27 14.83% — 18.25%
Lesser Giant Commander 78 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Very Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases Critical Damage. Giants Cave 9 — 27 14.71% — 18.07%
Varka Silenos Ranger Officer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.: Forgotten Island 9 — 27 14.71% — 18.07%
Lesser Giant Soldier 76 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Giants Cave 9 — 27 14.61% — 17.99%
Vanor Silenos Chieftain 65 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of Glory 1 — 3 14.55% — 17.79%
Hekaton Chires 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 9 — 27 14.49% — 17.73%
Lesser Giant Elder 78 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Giants Cave 9 — 27 14.46% — 17.78%
Lesser Giant Bandit 76 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Giants Cave 9 — 27 14.30% — 17.40%
Ketra Orc Ranger 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 9 — 27 14.28% — 17.40%
Bloody Purple 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Weak P. Def.:Slightly Weak M. Def.: Devils Isle 1 — 3 13.94% — 17.14%
Beast Guardian 76 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 3 13.63% — 16.55%
Dark Knight 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Cruma Tower 1 13.49% — 16.45%
Graveyard Wanderer 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. War-Torn Plains 1 — 3 13.43% — 16.33%
Varka Silenos Ranger 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 9 — 27 13.43% — 16.55%
Hamrut 77 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP High:Slightly Weak P. Atk.:Slightly Weak P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 3 12.52% — 15.16%
Beast Seer 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks.Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 3 12.46% — 15.38%
Granite Golem 33 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Extremely Strong P. Def.:Slightly Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Execution Grounds 1 12.18% — 14.78%
Granite Golem 33 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Extremely Strong P. Def.:Slightly Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Wasteland 1 12.18% — 14.78%
Ritmal Swordsman 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 12.17% — 14.77%
Swamp Tribe 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate. Alligator Island 1 12.13% — 14.91%
Cave Howler 65 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Antharas Lair 1 — 3 12.11% — 14.95%
Fettered Soul 38 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 11.81% — 14.29%
Oel Mahum Warrior 54 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Outlaw Forest 1 11.51% — 14.05%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistant to Fire attacks.Water Vulnerability: Vulnerable to Water attacks. Forgotten Temple 1 10.74% — 13.06%
Oel Mahum 53 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Outlaw Forest 1 10.72% — 13.14%
Bloody Priest 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong M. Atk.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Ancient Battleground 1 — 3 10.33% — 12.75%
Prophet's Aide 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 9 — 27 10.21% — 12.41%
Bloody Lady 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Dark Attack: Unleashes a dark attack. Antharas Lair 1 — 3 10.20% — 12.50%
Prophet's Escort 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 9 — 27 10.18% — 12.38%
Vanor Silenos 60 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 — 3 10.17% — 12.35%
Bloody Ghost 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Ancient Battleground 1 — 3 10.07% — 12.29%
Deprive 70 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: War-Torn Plains 1 — 3 9.74% — 11.84%
Perum 48 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 1 — 3 9.53% — 11.65%
Spiteful Soul Wizard 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 3 9.36% — 11.36%
Hatar Hanishee 69 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: War-Torn Plains 1 — 3 9.34% — 11.36%
Taik Orc Supply 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: War-Torn Plains 1 — 3 9.24% — 11.38%
Kuran Kobold Warrior 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forgotten Temple 1 9.19% — 11.35%
Ketra Orc Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 9 — 27 9.06% — 11.18%
Fire Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Forgotten Temple 1 8.977% — 10.961%
Roxide's Follower 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Forgotten Temple 1 8.964% — 10.948%
Barif Camrin 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 9 — 27 8.913% — 10.889%
Barif's Pet 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 9 — 27 8.901% — 10.877%
Soldier of Ancient Times 73 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 8.874% — 10.858%
Wizard of the Plains 39 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 8.753% — 10.703%
Dark Lord 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Stun Resistance: Resistant to Stun Attacks. Cruma Tower 7 — 21 8.699% — 10.631%
Chimera Piece 72 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 8.698% — 10.622%
Rotting Golem 44 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Sea of Spores 1 8.660% — 10.576%
Ketra Orc Lieutenant 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Atk.:Slightly Weak P. Def.:Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 9 — 27 8.59% — 10.61%
Ol Mahum Captain 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 8.381% — 10.249%
Immortal Spirit 71 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Devils Isle 1 — 3 8.374% — 10.240%
Ossiud 47 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Damage Shield: Reflects a part of received damage. Cruma Tower 2 — 6 8.275% — 10.113%
Floating Eye Seer 70 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Devils Isle 1 — 3 8.169% — 9.979%
Fallen Orc Captain 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Critical Damage: Increases Critical Damage. Forsaken Plains 1 — 3 8.075% — 9.859%
Relic Spartoi 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 1 8.055% — 9.849%
Ancient Holy Ground's Watchman 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Hold Resistance: Resistant to Hold attack.Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 9 — 27 7.894% — 9.658%
Vanor Silenos Shaman 64 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Glory 1 — 3 7.739% — 9.461%
Death Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Very Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Cruma Tower 1 — 3 7.640% — 9.338%
Puncher 34 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Very High:Strong P. Atk.:Strong P. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Wasteland 1 7.478% — 9.142%
Messenger Angel 70 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 9 — 27 7.309% — 8.931%
Ancient Gargoyle 69 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Wind Attack Vulnerability: Vulnerable to Wind attacks. Forsaken Plains 1 — 3 7.286% — 8.894%
Liangma 49 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Evasion: Evasion +4. Cruma Tower 2 — 6 7.280% — 8.900%
Lord of the Plains 40 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 7.089% — 8.679%
Forest of Mirrors Ghost 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Evasion: Evasion +4. Forest of Mirrors 1 7.009% — 8.557%
Nephilim Escort 80 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack.Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 9 — 27 6.956% — 8.516%
Lilim Priest 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Necropolis of Devotion 9 — 27 6.954% — 8.494%
Seal Angel 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Very Strong M. Atk.:Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 9 — 27 6.946% — 8.504%
Stone Giant 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Elven Ruins 1 6.830% — 8.334%
Hot Springs Anelope 81 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Strong M. Def.: Hot Springs 9 — 27 6.808% — 8.328%
Patin Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 6.722% — 8.212%
Forest of Mirrors Ghost 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Evasion: Evasion +4. Forest of Mirrors 1 6.426% — 7.848%
Skeleton Lord 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 1 6.347% — 7.751%
Kerope Werewolf Chief 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 6.333% — 7.727%
Mist Terror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Elven Fortress 1 6.249% — 7.643%
Sepulcher Inquisitor 69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 9 — 27 6.108% — 7.464%
Forest of Mirrors Ghost 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Evasion: Evasion +4. Forest of Mirrors 1 5.822% — 7.126%
Spiteful Soul Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 3 5.796% — 7.084%
Netherworld Sage 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate. Catacomb of the Witch 9 — 27 5.736% — 7.002%
Dark Terror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Elven Fortress 1 5.583% — 6.835%
Death Fire 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Forgotten Temple 7 — 21 5.462% — 6.666%
Sepulcher Prophet 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Catacomb of Dark Omens 9 — 27 5.443% — 6.639%
Nephilim Swordsman 67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: The Patriots Necropolis 9 — 27 5.390% — 6.594%
Pitchstone Golem 19 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Mithril Mines 1 5.388% — 6.586%
Krator 44 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Bleed Resistance: Resistant to Bleed attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 2 — 6 5.298% — 6.468%
Ol Mahum Lieutenant 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 5.172% — 6.314%
Validus 46 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 2 — 6 5.109% — 6.255%
Darkstone Golem 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Mithril Mines 1 5.065% — 6.193%
Talakin Commander 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 5.064% — 6.176%
Excuro 41 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Evasion: Evasion +4. Cruma Tower 2 — 6 4.893% — 5.975%
Salamander Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistant to Fire attacks.Water Vulnerability: Vulnerable to Water attacks. Elven Ruins 1 4.751% — 5.817%
Hot Springs Bandersnatchling 81 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 9 — 27 4.700% — 5.750%
Akaste Skeleton Lord 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Mithril Mines 1 4.624% — 5.656%
Undead Slave 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Cave of Trials 1 4.582% — 5.612%
Undine 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Water Resistance: Resistant to Water attacks.Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 4.554% — 5.556%
Misery Skeleton 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 1 4.547% — 5.553%
Misery Skeleton 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 4.547% — 5.553%
Soldier of Darkness 49 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Cruma Tower 2 — 6 4.466% — 5.468%
Akaste Skeleton Prefect 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Mithril Mines 1 4.414% — 5.386%
Hot Springs Flava 81 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Hot Springs 9 — 27 4.399% — 5.389%
Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 1 4.393% — 5.365%
Scavenger Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Ruins of Despair 1 4.363% — 5.339%
Skeleton Hunter Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 4.351% — 5.329%
Shade Horror 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Elven Fortress 1 4.333% — 5.305%
Ruin Imp 17 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Ruins of Despair 1 4.329% — 5.277%
Langk Lizardman Leader 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 4.274% — 5.234%
Skeleton 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 1 4.250% — 5.194%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Death Pass 1 4.240% — 5.188%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Gorgon Flower Garden 1 4.240% — 5.188%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Water Resistance: Resistant to Water attacks.Fire Vulnerability: Vulnerable to Fire attacks. Elven Ruins 1 4.215% — 5.147%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Water Resistance: Resistant to Water attacks.Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 4.215% — 5.147%
Magical Eye 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Red Rock Ridge 1 4.206% — 5.136%
Skeleton Hunter 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 4.183% — 5.127%
Guardian Archangel 75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (8x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Very Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 18 — 54 4.152% — 5.080%
Roughly Hewn Rock Golem 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Floran Agricultural Area 1 3.910% — 4.784%
Guardian Angel 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 18 — 54 3.859% — 4.713%
Skeleton Longbowman 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Cave of Trials 1 3.815% — 4.655%
Cave Beast 61 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Antharas Lair 7 — 21 3.753% — 4.573%
Graveyard Guardian 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 9 — 27 3.753% — 4.575%
Akaste Skeleton Archer 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Mithril Mines 1 3.683% — 4.493%
Skeleton Marksman 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 1 3.558% — 4.364%
Buffalo 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 9 — 27 3.467% — 4.247%
Slave Skeleton 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 3.457% — 4.225%
Lilim Soldier 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 9 — 27 3.437% — 4.215%
Langk Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 3.433% — 4.191%
Akaste Skeleton Warrior 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Mithril Mines 1 3.371% — 4.127%
Lesser Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. School of Dark Arts 1 3.356% — 4.100%
Undine Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Water Resistance: Resistant to Water attacks.Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 3.349% — 4.107%
Dre Vanul Tracker 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 3.319% — 4.067%
Buffalo 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 9 — 27 3.223% — 3.953%
Stink Zombie 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. School of Dark Arts 1 3.135% — 3.821%
Ruin Zombie 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 3.133% — 3.827%
Contortion of Lunacy 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. School of Dark Arts 1 3.045% — 3.709%
Demon Warrior 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.: Devils Isle 9 — 27 3.029% — 3.689%
Vuku Orc Archer 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 1 3.018% — 3.696%
Skeleton Axeman 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 3.006% — 3.672%
Enku Orc Hero 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 2.988% — 3.640%
Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 2.909% — 3.549%
Ghost Guardian 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Cave of Trials 1 2.883% — 3.539%
Zombie Warrior 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 2.863% — 3.485%
Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: Elven Ruins 1 2.861% — 3.485%
Merkenis' Escort 20 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 2.832% — 3.476%
Sairon 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x): Devils Isle 9 — 27 2.802% — 3.430%
Akaste Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Mithril Mines 1 2.799% — 3.413%
Dre Vanul Disposer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 2.775% — 3.389%
Pytan 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (8x):Very Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Dark Attack: Unleashes a dark attack.Greater Sleep Resistance: Very resistant to Sleep. Antharas Lair 9 — 27 2.747% — 3.351%
Lesser Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. School of Dark Arts 1 2.735% — 3.349%
Will-O-Wisp 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 2.705% — 3.303%
Opal Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 2.698% — 3.296%
Dre Vanul Slayer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 2.698% — 3.312%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 2.673% — 3.265%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ruins of Agony 1 2.673% — 3.265%
Cave Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 2.670% — 3.268%
Dungeon Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 2.648% — 3.246%
Tumran Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Agony 1 2.633% — 3.211%
Sukar Ratman 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 2.622% — 3.194%
Dre Vanul Watchman 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 2.618% — 3.196%
Sukar Ratman Captain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Fortress 1 2.614% — 3.208%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.607% — 3.189%
Ruin Spartoi 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.576% — 3.134%
Dre Vanul Beholder 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 2.566% — 3.144%
Limal Karinness 69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (7x):Very Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Dark Attack: Unleashes a dark attack. Antharas Lair 9 — 27 2.557% — 3.127%
Dread Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.554% — 3.130%
Ore Bat 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Mithril Mines 1 2.554% — 3.110%
Skeleton Scout 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.540% — 3.110%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.522% — 3.080%
Doom Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 2.518% — 3.094%
Boogle Ratman Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 2.516% — 3.088%
Onyx Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 2.512% — 3.068%
Ruin Bat 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Ruins of Despair 1 2.512% — 3.058%
Cave Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. School of Dark Arts 1 2.487% — 3.043%
Deadman’s Lamp 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 2.474% — 3.034%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Coal Mines 1 2.470% — 3.012%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 2.470% — 3.012%
Graveyard Keeper 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Cave of Trials 1 2.461% — 2.993%
Cave Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 2.443% — 2.979%
Cave Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 2.434% — 2.990%
Boogle Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 2.423% — 2.959%
Vaiss Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 2.391% — 2.911%
Dungeon Skeleton Soldier 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.379% — 2.919%
Monster Eye 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Elven Ruins 1 2.372% — 2.888%
Raging Spartoi 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.349% — 2.867%
Spelunking Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Mithril Mines 1 2.328% — 2.848%
Kuruka Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 2.326% — 2.830%
Akaste Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Mithril Mines 1 2.319% — 2.825%
Nightmare Weaver 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 2.305% — 2.811%
Monster Eye Tracker 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Mithril Mines 1 2.303% — 2.825%
Ruin Zombie Leader 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 2.303% — 2.829%
Baraq Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 2.301% — 2.821%
Tunath Orc Marksman 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: Elven Ruins 1 2.292% — 2.808%
Crypt Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Cave of Trials 1 2.253% — 2.739%
Skeleton Tracker Captain 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.198% — 2.686%
Platinum Tribe Guardian Chief 75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (8x):Strong P. Atk.:Very Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 18 — 54 2.198% — 2.694%
Varangka's Guard 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 2.189% — 2.681%
Ruin Imp Elder 21 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Ruins of Despair 1 2.188% — 2.682%
Quicksilver Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Cave of Trials 1 2.144% — 2.630%
Varangka's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 2.133% — 2.599%
Skeleton Tracker 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.131% — 2.605%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Ruins 1 2.129% — 2.605%
Silent Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Elven Ruins 1 2.125% — 2.595%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: School of Dark Arts 1 2.090% — 2.542%
Vampire Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Elven Ruins 1 2.068% — 2.520%
Scarlet Salamander Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistant to Fire attacks.Water Vulnerability: Vulnerable to Water attacks. Cave of Trials 1 2.048% — 2.514%
Evil Eye Lookout 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Cave of Trials 1 2.022% — 2.484%
Baraq Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 1.983% — 2.437%
Scarlet Salamander 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistant to Fire attacks.Water Vulnerability: Vulnerable to Water attacks. Cave of Trials 1 1.971% — 2.423%
Relic Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 1.964% — 2.396%
Kuruka Ratman Hunter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 1.759% — 2.149%
Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dion Hills 1 1.750% — 2.144%
Evil Eye Watchman 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Cave of Trials 1 1.649% — 2.013%
Forgotten Watchman 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.1 / 2 HP:Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Elven Ruins 1 0.5% — 1%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Lesser Giant Shooter 76 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Chance: Increases Critical Rate.Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 29 87.59% — 99.00%
Varka Silenos Chief Priest 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (7x):Slightly Strong P. Atk.:Very Strong M. Atk.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 — 37 86.96% — 99.00%
Prophet's Royal Guard 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 — 57 86.95% — 99.00%
Ketra Orc Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 — 21 86.52% — 99.00%
Sepulcher Inquisitor 69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 1 — 13 86.30% — 99.00%
Netherworld Guide 77 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Catacomb of Dark Omens 1 — 13 85.92% — 99.00%
Purgatory Conjurer 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 1 — 17 85.78% — 99.00%
Chimera Piece 72 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 85.75% — 99.00%
Lilim Priest 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Necropolis of Devotion 1 — 15 85.38% — 99.00%
Lesser Giant Warrior 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Giants Cave 1 — 39 85.23% — 99.00%
Ketra Orc Archer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 9 85.21% — 99.00%
Antelope 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Garden of Beasts 1 — 7 84.99% — 99.00%
Barif's Pet 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 25 84.06% — 99.00%
Sepulcher Royal Guardian 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Necropolis of Devotion 1 — 19 84.03% — 99.00%
Lesser Giant Wizard 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Sleep Resistance: Resistant to Sleep attacks. Giants Cave 1 — 31 83.82% — 99.00%
Ancient Holy Ground's Totem 77 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Hold Resistance: Resistant to Hold attack.Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 — 21 83.42% — 99.00%
Lesser Giant Warrior 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Giants Cave 1 — 39 83.15% — 99.00%
Prophet's Escort 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 — 33 82.27% — 99.00%
Varka Silenos Archer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.: Forgotten Island 1 — 9 82.05% — 99.00%
Spiteful Soul Leader 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fields of Massacre 1 — 3 80.80% — 98.20%
Lesser Giant Wizard 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Sleep Resistance: Resistant to Sleep attacks. Giants Cave 1 — 31 80.71% — 99.00%
Barif Camrin 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 25 80.69% — 98.49%
Barif 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.: Giants Cave 1 — 39 80.37% — 99.00%
Ketra Orc Warrior 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Atk.:Slightly Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 — 21 79.75% — 97.27%
Vanor Silenos Chieftain 65 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of Glory 1 — 5 79.41% — 96.97%
Graveyard Wanderer 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. War-Torn Plains 1 — 5 79.37% — 97.05%
Hot Springs Atrox 82 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Hot Springs 1 — 11 79.31% — 96.17%
Varka Silenos Hunter 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 — 37 79.26% — 97.32%
Grendel 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.: Garden of Beasts 1 — 7 78.51% — 96.53%
Taik Orc Supply 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: War-Torn Plains 1 — 3 78.40% — 95.82%
Buffalo 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 1 — 7 77.84% — 95.66%
Nephilim Swordsman 67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: The Patriots Necropolis 1 — 13 76.94% — 93.70%
Ol Mahum Captain 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 — 3 76.05% — 92.17%
Beast Lord 77 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Chance: Increases Critical Rate.Hold Resistance: Resistant to Hold attack. Giants Cave 1 — 9 74.49% — 91.71%
Fallen Orc Captain 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Critical Damage: Increases Critical Damage. Forsaken Plains 1 — 3 74.40% — 91.78%
Spiteful Soul Wizard 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 5 74.34% — 90.60%
Turak Bugbear Warrior 33 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Gorgon Flower Garden 1 — 3 74.33% — 82.19%
Deprive 70 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: War-Torn Plains 1 — 5 74.14% — 91.16%
Hatar Hanishee 69 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: War-Torn Plains 1 — 5 73.79% — 90.27%
Hot Springs Flava 81 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Hot Springs 1 — 11 73.79% — 89.87%
Spiteful Soul Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 5 73.73% — 81.59%
Delu Lizardman Scout 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 — 3 72.76% — 80.56%
Reinforced Stone Golem 42 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Ivory Tower Crater 1 — 9 70.64% — 86.66%
Vanor Silenos Shaman 64 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Glory 1 — 5 65.07% — 72.07%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 65.03% — 71.95%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windawood Manor 1 65.03% — 71.95%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ol Mahum Checkpoint 1 65.03% — 71.95%
Vanor Silenos 60 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 — 5 64.79% — 71.47%
Ancient Gargoyle 69 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Wind Attack Vulnerability: Vulnerable to Wind attacks. Forsaken Plains 1 — 3 63.23% — 69.77%
Grandis 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 — 3 62.66% — 69.14%
Soldier of Ancient Times 73 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 5 61.45% — 67.89%
Alligator 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Alligator Island 1 — 3 60.53% — 67.03%
Mandragora Sapling 23 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire attacks.Poison Resistance: Resistant to poison attack. Mandragora Farm 1 57.68% — 63.64%
Ol Mahum Ranger 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 56.48% — 62.38%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Despair 1 56.09% — 62.03%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony 1 56.09% — 62.03%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 56.09% — 62.03%
Ol Mahum General 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 — 3 52.58% — 58.12%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistant to Dark attacks. Spider Nest 1 42.06% — 46.48%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistant to Wind attacks.Earth Attack Vulnerability: Vulnerable to Earth attacks. Elven Forest 1 37.87% — 41.97%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 36.87% — 44.81%
Onyx Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 36.13% — 44.03%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Coal Mines 1 34.71% — 42.43%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 34.71% — 42.43%
Langk Lizardman Scout 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 34.37% — 41.81%
Scarlet Salamander 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistant to Fire attacks.Water Vulnerability: Vulnerable to Water attacks. Cave of Trials 1 30.34% — 36.78%
Stone Golem 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Extremely Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons.Bleed Resistance: Resistant to Bleed attack. Talking Island, Western Territory 1 26.89% — 32.91%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 25.70% — 31.60%
Cave Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 24.96% — 30.22%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Light Armor Type: Weak P. Def. and strong Evasion.Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Eastern Mining Zone 1 23.72% — 28.98%
Goblin Lookout 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 22.71% — 27.71%
Goblin Snooper 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 11.40% — 13.92%
Goblin Tomb Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Valley of Heroes 1 11.29% — 13.81%
Elder Prairie Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 5.535% — 6.755%

Trader Place Cost
Sylvain Daily Coin Daily Coin  — 2 pcs.

Trader: Blacksmith Feynn
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Wilbert
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Duning
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Helton
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Aios
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.


Trader: Blacksmith Altran
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1887.jpg Varnish of Purity Varnish Varnish  — 3 pcs.
Stone of Purity Stone of Purity  — 1 pcs.
Coarse Bone Powder Coarse Bone Powder  — 3 pcs.
Recipe: Varnish of Purity Recipe: Varnish of Purity  — 1 pcs.

Can be obtained for the following quest:

Quest Levels Start NPC Restrictions

A Game of Cards 55 Warehouse Chief Klump No Requirements


Varnish - Related Pages
Items: Armor SetsWeaponArmorAccessoriesHead Accessories