Tower of Insolence

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Tower of Insolence
Map Tower of Insolence.jpg
Territory Aden Territory
Optimal Level 51 - 75
Party size 2-3, 9 ppl
Classes

Башня Дерзости скриншот 1.jpg Башня Дерзости скриншот 2.jpg Башня Дерзости скриншот 3.jpg

Башня Дерзости скриншот 4.jpg Башня Дерзости скриншот 5.jpg Башня Дерзости скриншот 6.jpg

The Tower erected by Emperor Baium to gain eternal life. Baium's Insolence enraged Einhasad. People say that Baium gained eternal life as he wished, but lost his freedom instead. He became the prisoner of his own tower and lost his mind.


General Info

Teleport to Tower of Insolence.jpg

Tower of Insolence is a solo hunting zone for characters level 51 - 75. The Tower of Insolence is located to the east from the Town of Aden. You can teleport to the entrance of the Tower of Insolence from the Town of Aden through NPC Gatekeeper Elisa. The hunting zone is a tower of 14 floors. The 12 floors are intended for fighting mobs, the 14th floor is the residence of Raid Boss Baium.

Guide

Mobs' HP is 3 or more times increased, so you need to hunt there in parties of 3 or more players. Starting from the 4th floor, the tower in inhabited by mobs level 61 and higher, and it's recommended to hunt there with a full party.

Groups of mobs or enhanced mobs also spawn there. Such groups contain of 2-6 mobs, and fighting them can be really difficult. However it's worth it, as you can get good reward in XP and trophies.

When you hunt groups mobs in the Tower, you can get a Unidentified Stone Unidentified Stone . When you defeat enhanced mobs, you can get a Energy of Insolence Energy of Insolence . Still you need to remember that such groups spawn is limited during the day.

Mobs location on the floors

Floor Mobs Groups of mobs Enhanced groups of mobs
1st floor
Ghost of the Tower
Hallate's Watchman
Ghastly Warrior
Archer of Despair
Slaughter Bathin
Bathin's Knight
Bathin's Wizard
Elmoreden's Lady
Elmoreden's Archer
Elmoreden's Maid
Elmoreden's Warrior
2nd floor
Archer of Despair
Crendion
Blader of Despair
Hallate's Hound Dog
Hallate's Royal Guard
3rd floor
Hallate's Hound Dog
Hallate's Royal Guard
Corrupt Sage
Hallate's Warrior
Archer of Abyss
4th floor
Archer of Abyss
Hallate's Knight
Erin Ediunce
Hallate's Maid
Hallate's Subordinate Mul
Mul's Wizard
Mul's Knight
5th floor
Hallate's Maid
Hallate's Commander
Hallate's Inspector
Hallate's Guardian
6th floor
Platinum Tribe Soldier
Platinum Tribe Archer
Platinum Tribe Warrior
Hallate's Subordinate Mul
Mul's Wizard
Mul's Knight
Magus Valac
Valac's Creature
Valac's Guardian Spirit
Power Angel Amon
Amon's Escort
Amon's Spirits
7th floor
Platinum Tribe Shaman
Platinum Tribe Prefect
Guardian Angel
Magus Valac
Valac's Creature
Valac's Guardian Spirit
8th floor
Messenger Angel
Platinum Tribe Guardian Archer
Platinum Tribe Guardian Warrior
Platinum Tribe Guardian Shaman

-

9th floor
Guardian Angel
Platinum Tribe Guardian Shaman
Platinum Tribe Guardian Prefect
Binder
Bound Warrior
Bound Archer
Bound Wizard
10th floor
Seal Angel
Platinum Tribe Guardian Prefect
Seal Archangel
11th floor
Guardian Archangel
Platinum Tribe Guardian Prefect
Platinum Tribe Guardian Chief
12th floor

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Raid Boss Baium

On the top of the Tower of Insolence Baium the Raid Boss (level 75) dwells.

  • Raid is possible for Command Channels.
  • Access is available via the Angelic Vortex NPC. You cannot enter if the Raid Boss hasn't appeared.
  • To access the zone, each command channel member needs a Blood-stained Cloth Blood-stained Cloth (it'll disappear when you enter). For more info, see: An Arrogant Search.
  • During the fight with the Raid Boss the players can enter the zone without restrictions.
  • You will be resurrected in the Town of Aden.
  • If you start the raid within a command channel of 90 or more players, you will have the right to pick up the trophies for 30 minutes. After 30 minutes the rule is not applied.
  • You raid will be reset if you don't kill the Raid Boss within 2 hours. 10 m.
  • When the raid is over, the characters are teleported to the Town of Aden within 10 minutes.

Mobs

Башня Дерзости - монстры.jpg


Tower of Insolence - mobs

Name Level Features EXP SP

Ghost of the Tower
( Ghost of the Tower)
51 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (3x): Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Greater Sleep Resistance: Very resistant to Sleep. 26680 800
Hallate's Watchman
( Hallate's Watchman)
52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (3x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 14338 430
Ghastly Warrior
( Ghastly Warrior)
53 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 28419 852
Archer of Despair
( Archer of Despair)
54 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (3x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Greater Sleep Resistance: Very resistant to Sleep. 29634 889
Bathin's Wizard
( Bathin's Wizard)
55 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (3x): Slightly Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. 17747 532
Crendion
( Crendion)
55 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (3x): Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. 30506 915
Bathin's Knight
( Bathin's Knight)
56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Evasion: Evasion +4. 17946 538
Blader of Despair
( Blader of Despair)
56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (3x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 32171 965
Hallate's Hound Dog
( Hallate's Hound Dog)
57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 21622 648
Slaughter Bathin
( Slaughter Bathin)
57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Critical Chance: Increases Critical Rate. Wind Attack Vulnerability: Vulnerable to Wind attacks. 44629 1338
Hallate's Royal Guard
( Hallate's Royal Guard)
58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Greater Sleep Resistance: Very resistant to Sleep. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 22904 687
Corrupt Sage
( Corrupt Sage)
59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Dark Attack: Unleashes a dark attack. 45731 1371
Hallate's Warrior
( Hallate's Warrior)
60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 24641 739
Archer of Abyss
( Archer of Abyss)
61 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. 48978 1469
Hallate's Knight
( Hallate's Knight)
62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Critical Chance: Increases Critical Rate. Critical Damage: Increases Critical Damage. Wind Attack Vulnerability: Vulnerable to Wind attacks. 26256 787
Hallate's Maid
( Hallate's Maid)
62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 25970 779
Elmoreden's Archer
( Elmoreden's Archer)
63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Very Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. 129914 3897
Elmoreden's Lady
(Slave of Avarice Elmoreden's Lady)
63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Dark Attack: Unleashes a dark attack. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. 273694 8210
Elmoreden's Maid
( Elmoreden's Maid)
63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. 82029 2460
Elmoreden's Warrior
( Elmoreden's Warrior)
63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 82848 2485
Erin Ediunce
( Erin Ediunce)
63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Dark Attack: Unleashes a dark attack. 63178 1895
Hallate's Guardian
( Hallate's Guardian)
64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dark Attack: Unleashes a dark attack. Spear Vulnerability: Vulnerable to Spears. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 65347 1960
Mul's Knight
( Mul's Knight)
64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 35817 1074
Hallate's Inspector
( Hallate's Inspector)
65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Vulnerability: Vulnerable to Spears. 34906 1047
Mul's Wizard
( Mul's Wizard)
65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Slightly Weak P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 36975 1109
Platinum Tribe Soldier
( Platinum Tribe Soldier)
65 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 35089 1052
Hallate's Commander
( Hallate's Commander)
66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Spear Vulnerability: Vulnerable to Spears. 36146 1084
Hallate's Subordinate Mul
( Hallate's Subordinate Mul)
66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Dark Attack: Unleashes a dark attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 73426 2202
Platinum Tribe Archer
( Platinum Tribe Archer)
66 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Damage Shield: Reflects a part of received damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 59114 1773
Platinum Tribe Warrior
( Platinum Tribe Warrior)
67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 37540 1126
Platinum Tribe Shaman
( Platinum Tribe Shaman)
68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 39857 1195
Messenger Angel
( Messenger Angel)
70 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 0 0
Messenger Angel
( Messenger Angel)
70 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 83507 2505
Platinum Tribe Prefect
( Platinum Tribe Prefect)
70 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 84601 2538
Valac's Creature
( Valac's Creature)
70 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. 44846 1345
Valac's Guardian Spirit
( Valac's Guardian Spirit)
70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (6x): Slightly Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. 45081 1352
Magus Valac
( Magus Valac)
71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dark Attack: Unleashes a dark attack. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. 88487 2654
Platinum Tribe Guardian Archer
( Platinum Tribe Guardian Archer)
71 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Damage Shield: Reflects a part of received damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 86303 2589
Guardian Angel
( Guardian Angel)
72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 0 0
Guardian Angel
( Guardian Angel)
72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 87559 2626
Platinum Tribe Guardian Warrior
( Platinum Tribe Guardian Warrior)
72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 45763 1372
Bound Archer
( Bound Archer)
73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 92129 2763
Bound Warrior
( Bound Warrior)
73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 50499 1514
Bound Wizard
( Bound Wizard)
73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 49540 1486
Platinum Tribe Guardian Shaman
( Platinum Tribe Guardian Shaman)
73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 50499 1514
Seal Angel
( Seal Angel)
73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 90889 2726
Seal Angel
( Seal Angel)
73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 0 0
Amon's Escort
( Amon's Escort)
74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 121665 3649
Amon's Spirits
( Amon's Spirits)
74 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. HP Increase (6x): Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. 118919 3567
Binder
( Binder)
74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 96708 2901
Platinum Tribe Guardian Prefect
( Platinum Tribe Guardian Prefect)
74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 87607 2628
Guardian Archangel
( Guardian Archangel)
75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 0 0
Guardian Archangel
( Guardian Archangel)
75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Atk.: Very Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 107952 3238
Platinum Tribe Guardian Chief
( Platinum Tribe Guardian Chief)
75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (8x): Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 52589 1577
Power Angel Amon
(Tower Guardian Power Angel Amon)
75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Evasion: Evasion +4. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 402887 12086
Seal Archangel
( Seal Archangel)
75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 0 0
Seal Archangel
( Seal Archangel)
75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (8x): Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 100156 3004


Tower of Insolence - Raid Bosses

Name Level Features EXP SP

Cherub Galaxia
(Raid Boss Cherub Galaxia)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): The leader of the Angels who guard the Tower of Insolence and Baium, including Fire of Wrath Shuriel. He is directly descended from Einhasad. Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. 238359334 7150780
Death Lord Hallate
(Raid Boss Death Lord Hallate)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): The leader of the devils trying to occupy the Tower of Insolence. He strives to obtain the secret knowledge hidden in the Tower of Insolence and use it as a bridgehead to expand the power of devils. But he expended too much power trying to break a seal of the Tower, and is now weak. He is enemies with the angels and the Platinum tribe protecting the Tower of Insolence at the command of Einhasad. He has three loyal subordinates: Kernon, Rahha, and Verfa. Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 238359334 7150780
Enmity Ghost Ramdal
(Raid Boss Enmity Ghost Ramdal)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): Once the General Construction Manager in charge of building the Tower of Insolence at command of Emperor Baium, he was executed by the enraged Emperor after numerous construction delays. His lingering spirit became a powerful ghost when the Energy of Life poured out of the Tower when it collapsed. He still wanders near the Tower of Insolence, waiting to take his revenge on the imprisoned Emperor. Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 238359334 7150780
Fire of Wrath Shuriel
(Raid Boss Fire of Wrath Shuriel)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): The leader of the vanguard of angels that punished Baium and broke down the Tower of Insolence. He actively works to hold back the devils that smashed through the upper floors of the Tower of Insolence. He guides Kel Mahums of the Platinum Tribe into war against the devils for control of the Tower of Insolence. He is called the Fire of Wrath for he wields the sword of judgment without hesitation, compassion or mercy. Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. 238359334 7150780
Immortal Savior Mardil
(Raid Boss Immortal Savior Mardil)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): This mystic assisted Emperor Baium construct the Tower of Insolence to obtain the secret of eternal life. Evoking the wrath of Einhasad, he was slain by Angels but returned to life thanks to the secret knowledge he already possessed. Now he is working to free Baium. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 238359334 7150780
Kernon
(Raid Boss Kernon)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): A servant of the Death Lord Hallate, he collects the secrets hidden in the Tower of Insolence. He aspires to take over Death Lord Hallate's position, for Hallate is exhausted from battling against Baium. He has offered his services to General Karte of Elmoreden. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 238359334 7150780
Korim
(Raid Boss Korim)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): The banished leader of Heltor Silenos. A fanatic follower of Baium, he believes that Baium must be resurrected and will then wipe out all other tribes throughout the continent. Alone in his belief, he and his minions search the Tower of Insolence for a way to resurrect Baium. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. 238359334 7150780
Longhorn Golkonda
(Raid Boss Longhorn Golkonda)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): As one of Elmoreden's Four Great Kings, the powerful and gigantic Minotaur used to be a servant of Baium. But to fulfill an old promise, he serves Death Lord Hallate. He waits, locked inside the top floor of the Tower of Insolence, for the resurrection of Baium. Equally matched in warfare with the angel's leader Shuriel, the Fire of Wrath, he holds the line against the advancement of angels and the Platinum tribe. Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. 238359334 7150780


Tower of Insolence - Raid Zone - Baium

Name Level Features EXP SP

Archangel
( Archangel)
80 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. 11520 2
Baium
( Baium)
80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. 1024738848 30742165

Related Quests

Quest Type Levels Start NPC Reward Restrictions
An Arrogant Search Repeatable quest 60 Hanellin See Description No Requirements




Tower of Insolence - Related Pages
Aden Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Aden Territory: Town of Aden
Hunters Village
Hunters Valley
Dungeon of Abyss
Forest of Mirrors
Cemetery
Ancient Battleground
Seal of Shilen
Blazing Swamp
Catacomb of the Forbidden Path
Fields of Massacre
Plains of Glory
War-Torn Plains
Forsaken Plains
Balthus Knights - Baium
Catacomb of the Witch
Silent Valley
Tower of Insolence
Heavenly Rift
Giant's Cave
Forgotten Island