Updating data to Kamael

Thread

From Lineage 2 Classic Encyclopaedia
Jump to: navigation, search
Item 1868.jpg
Thread
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 100 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Elder Tyrant 36 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Fire Vulnerability: Vulnerable to Fire. Wasteland 1 26.04% — 32.08%
Tyrant 35 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Fire Vulnerability: Vulnerable to Fire. Wasteland 1 23.85% — 29.23%
Noble Ant Captain 38 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 22.03% — 26.83%
Kasha Bugbear 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Immortal Plateau, Southern Region 1 21.65% — 26.25%
Kronbe Spider 43 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Hunters Valley 1 21.04% — 25.82%
Ol Mahum Lord 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 20.79% — 25.67%
Turak Bugbear Warrior 33 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Gorgon Flower Garden 1 20.54% — 25.10%
Lafi Lizardman Scout 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forgotten Temple 1 20.53% — 24.87%
Gigantiops 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.: Wasteland 1 20.38% — 25.10%
Talakin Raider 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 19.54% — 23.72%
Ol Mahum Commander 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 19.45% — 23.59%
Turek War Hound 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Orc Barracks 1 19.01% — 23.29%
Kuran Kobold 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forgotten Temple 1 18.91% — 23.05%
Watchman Of Fire 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forgotten Temple 1 18.91% — 22.97%
Ol Mahum Guerilla 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 18.06% — 21.92%
Snipe's Subordinate 42 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Cruma Tower 1 — 3 17.99% — 22.21%
Ol Mahum Raider 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 17.84% — 21.88%
Ol Mahum Sergeant 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 17.83% — 22.03%
Ol Mahum General 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 17.29% — 21.19%
Ant Larva 29 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 17.25% — 21.05%
Monster Eye Searcher 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 17.07% — 20.89%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Forgotten Temple 1 17.07% — 20.79%
Formor Elder 46 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 16.76% — 20.40%
Salamander Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Forgotten Temple 1 16.61% — 20.41%
Tarlk Bugbear Captain 49 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forest of Evil 1 — 3 16.55% — 20.31%
Formor 45 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 16.47% — 19.95%
Ant Overseer 32 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 16.45% — 20.13%
Young Gigantiops 33 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Slightly Strong P. Atk.: Wasteland 1 15.92% — 19.50%
Ant Soldier 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 15.85% — 19.49%
Ant Soldier 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 15.85% — 19.49%
Lafi Lizardman 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Forgotten Temple 1 15.51% — 18.79%
Tarlk Bugbear 47 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 — 3 14.37% — 17.67%
Ant Captain 31 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 14.33% — 17.39%
Ant Captain 31 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 14.33% — 17.39%
Green Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Dark Forest 1 14.01% — 16.97%
Harpy 32 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Gorgon Flower Garden 1 13.94% — 17.06%
Karul Bugbear 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Hunters Valley 1 13.91% — 16.93%
Sorrow Maiden 27 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Execution Grounds 1 13.56% — 16.52%
Plain Grizzly 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Fellmere Harvesting Grounds 1 13.53% — 16.59%
Mandragora 20 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 13.49% — 16.41%
Snipe's Subordinate 43 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cruma Tower 1 — 3 13.28% — 16.38%
Grandis 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 13.19% — 16.19%
Bloody Axe's Escort 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 13.16% — 15.98%
Ol Mahum Captain 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 13.08% — 16.08%
Varika Brigand Leader 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Dark Forest 1 12.85% — 15.57%
Ant Patrol 34 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 12.82% — 15.78%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 12.75% — 15.55%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Agony 1 12.75% — 15.55%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Langk Lizardmen Dwellings 1 12.75% — 15.55%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Windawood Manor 1 12.75% — 15.55%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ol Mahum Checkpoint 1 12.75% — 15.55%
Ant 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 12.74% — 15.58%
Ant 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 12.74% — 15.58%
Langk Lizardman 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windmill Hill 1 12.59% — 15.29%
Tarlk Bugbear Warrior 48 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 — 3 12.58% — 15.28%
Mandragora 21 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 12.23% — 14.85%
Road Scavenger 37 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Death Pass 1 12.10% — 14.66%
Ratman Scavenger 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Neutral Zone 1 12.06% — 14.66%
Androscorpio 29 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Fire Vulnerability: Vulnerable to Fire. Wasteland 1 11.82% — 14.32%
Ant Guard 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 11.78% — 14.42%
Felim Lizardman 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 11.77% — 14.37%
Ant Recruit 33 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 11.63% — 14.35%
Marsh Spider 34 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 11.47% — 14.13%
Cardiff Werewolf 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 11.33% — 13.75%
Mandragora Blossom 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Execution Grounds 1 11.30% — 13.72%
Mandragora Blossom 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 11.30% — 13.72%
Felim Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 11.08% — 13.60%
Pinrul 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Evil Hunting Grounds 1 11.08% — 13.60%
Snipe 44 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Chance: Increases P. Critical Rate.Bow Resistance: Resistance to bow attacks. Cruma Tower 4 — 12 11.06% — 13.52%
Langk Lizardman Leader 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 11.05% — 13.45%
Red Scavenger Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Neutral Zone 1 11.04% — 13.48%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Bee Hive 1 10.67% — 12.99%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of Dion 1 10.67% — 12.99%
Ant Warrior Captain 36 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 — 3 10.57% — 12.95%
Ant Warrior Captain 36 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 — 3 10.57% — 12.95%
Monster Eye Overseer 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 10.55% — 12.95%
Torfe 49 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cruma Tower 1 — 3 10.53% — 12.75%
Noble Ant 37 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 10.51% — 12.75%
Veelan Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Despair 1 10.49% — 12.79%
Lesser Basilisk 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP High:Slightly Strong P. Atk.: Wasteland 1 10.48% — 12.70%
Giant Crimson Ant 28 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 10.44% — 12.78%
Giggling Wind 28 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Vulnerability: Vulnerable to bow.Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Windy Hill 1 10.42% — 12.74%
Stone Golem 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Talking Island, Western Territory 1 10.40% — 12.62%
Langk Lizardman Shaman 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Langk Lizardmen Dwellings 1 10.33% — 12.63%
Ol Mahum Van Archer 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Red Rock Ridge 1 10.27% — 12.61%
Delu Lizardman Scout 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 10.08% — 12.34%
Basilisk 28 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Very High:Strong P. Atk.:Slightly Strong P. Def.: Wasteland 1 9.93% — 12.07%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Bee Hive 1 9.91% — 12.13%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 9.91% — 12.13%
Langk Lizardman Lieutenant 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 9.84% — 11.92%
Ol Mahum Straggler 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 9.76% — 11.84%
Dion Grizzly 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 9.71% — 11.87%
Sobbing Wind 26 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Vulnerability: Vulnerable to bow.Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Windy Hill 1 9.71% — 11.81%
Mandragora Sapling 23 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 9.69% — 11.79%
Silenos 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Dion 1 9.67% — 11.71%
Ol Mahum Van Soldier 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Red Rock Ridge 1 9.62% — 11.66%
Cloudy Beast 22 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 9.55% — 11.63%
Talakin Commander 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 9.55% — 11.77%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 9.53% — 11.59%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Windawood Manor 1 9.53% — 11.59%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ol Mahum Checkpoint 1 9.53% — 11.59%
Ratman Chief 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Evil Hunting Grounds 1 9.51% — 11.67%
Ol Mahum Supplier 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 9.50% — 11.56%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Despair 1 9.45% — 11.53%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony 1 9.45% — 11.53%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 9.45% — 11.53%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Despair 1 9.41% — 11.43%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Agony 1 9.41% — 11.43%
Gray Ant 26 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 9.39% — 11.49%
Veelan Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ruins of Despair 1 9.34% — 11.40%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Bee Hive 1 9.32% — 11.42%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Plains of Dion 1 9.32% — 11.42%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 9.31% — 11.35%
Ratman Chieftain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Evil Hunting Grounds 1 9.01% — 11.03%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Execution Grounds 1 8.91% — 10.93%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 8.91% — 10.93%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 8.90% — 11.00%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windawood Manor 1 8.90% — 11.00%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ol Mahum Checkpoint 1 8.90% — 11.00%
Red Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 8.845% — 10.809%
Giant Poison Bee 21 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 8.830% — 10.798%
Ol Mahum Recruit 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 8.809% — 10.765%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 8.806% — 10.762%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Agony 1 8.806% — 10.762%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Langk Lizardmen Dwellings 1 8.806% — 10.762%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 8.795% — 10.737%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windawood Manor 1 8.795% — 10.737%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ol Mahum Checkpoint 1 8.795% — 10.737%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Fellmere Harvesting Grounds 1 8.720% — 10.672%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Windmill Hill 1 8.720% — 10.672%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 8.720% — 10.672%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 8.717% — 10.649%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Evil Hunting Grounds 1 8.717% — 10.649%
Guardian Basilisk 36 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Death Pass 1 8.69% — 10.69%
Cloudy Beast Turen 25 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 8.629% — 10.563%
Bugbear Raider 17 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 8.519% — 10.417%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 8.507% — 10.385%
Ol Mahum Novice 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 8.435% — 10.325%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Partisans Hideaway 1 8.316% — 10.156%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 8.316% — 10.156%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windawood Manor 1 8.316% — 10.156%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ol Mahum Checkpoint 1 8.316% — 10.156%
Langk Lizardman Scout 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 8.294% — 10.126%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dion Hills 1 8.293% — 10.141%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 8.293% — 10.141%
Ol Mahum Lieutenant 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 8.275% — 10.103%
Gora Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 8.242% — 10.074%
Ratman Spy 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 8.203% — 10.035%
Pincher 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 8.199% — 10.031%
Brown Bear 16 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Windmill Hill 1 8.094% — 9.908%
Crasher 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Talking Island, Western Territory 1 8.093% — 9.899%
Singing Wind 29 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Vulnerability: Vulnerable to bow.Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Windy Hill 1 8.046% — 9.838%
Medusa 34 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Gorgon Flower Garden 1 8.017% — 9.787%
Turak Bugbear 31 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Gorgon Flower Garden 1 7.865% — 9.603%
Elder Black Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hill of Hope 1 7.765% — 9.489%
Kuran Kobold Warrior 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forgotten Temple 1 — 3 7.744% — 9.476%
Young Araneid 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Fellmere Harvesting Grounds 1 7.493% — 9.159%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Frozen Waterfalls 1 7.395% — 9.041%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Immortal Plateau, Northern Region 1 7.395% — 9.041%
Felim Lizardman Scout 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 7.359% — 8.991%
Shadow Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 7.346% — 8.978%
Whispering Wind 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Windy Hill 1 7.342% — 8.964%
Weird Wasp 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 7.329% — 8.951%
Langk Lizardman Sentinel 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 7.193% — 8.797%
Obsidian Golem 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 7.027% — 8.591%
Giant Toad 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 7.010% — 8.562%
Goblin Tomb Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Valley of Heroes 1 6.993% — 8.545%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 6.945% — 8.497%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 6.945% — 8.497%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 6.934% — 8.490%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 6.934% — 8.490%
Langk Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 6.877% — 8.395%
Ol Mahum Van Captain 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Red Rock Ridge 1 6.804% — 8.328%
Whinstone Golem 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 6.790% — 8.294%
Stone Giant Soldier 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Swampland 1 6.789% — 8.293%
Dryad 13 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 6.731% — 8.233%
Zombie Forest Elf Researcher 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 6.709% — 8.213%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 6.696% — 8.172%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 6.696% — 8.172%
Dark Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 6.635% — 8.101%
Blood Fungus 12 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Dark Forest 1 6.634% — 8.108%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 6.464% — 7.884%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 6.464% — 7.884%
Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 6.461% — 7.887%
Balor Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 6.449% — 7.869%
Ol Mahum Sniper 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 — 3 6.366% — 7.790%
Balor Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 6.312% — 7.726%
Lesser Dark Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 6.120% — 7.474%
Giant Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 6.094% — 7.454%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 5.944% — 7.256%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 5.938% — 7.248%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 5.938% — 7.248%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 5.884% — 7.180%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 5.880% — 7.190%
Ol Mahum Patrol 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 5.836% — 7.148%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 5.832% — 7.134%
Zombie Forest Elf 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 5.777% — 7.065%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Southern Region 1 5.771% — 7.067%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 5.742% — 7.022%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Eastern Territory 1 5.742% — 7.022%
Imp Elder 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Shilen Temple 1 5.719% — 7.005%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 5.677% — 6.941%
Elder Grey Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hill of Hope 1 5.672% — 6.924%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Spider Nest 1 5.671% — 6.915%
Goblin 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shilen Temple 1 5.623% — 6.865%
Baar Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Immortal Plateau, Southern Region 1 5.600% — 6.844%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Eastern Mining Zone 1 5.599% — 6.843%
Balor Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 5.584% — 6.814%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 5.570% — 6.798%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 5.570% — 6.798%
Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 5.562% — 6.792%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 5.557% — 6.781%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 5.557% — 6.781%
Goblin Scout 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 5.556% — 6.786%
Utuku Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 5.538% — 6.768%
Elder Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 5.535% — 6.777%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Waterfalls 1 5.490% — 6.714%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Northern Region 1 5.490% — 6.714%
Crystal Puma 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 5.467% — 6.695%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Black Rock Hill 1 5.439% — 6.641%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Spider Nest 1 5.439% — 6.641%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 5.405% — 6.597%
Kasha Imp Turen 22 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 5.397% — 6.593%
Kaboo Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 5.345% — 6.517%
Spore Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 5.342% — 6.522%
Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 5.316% — 6.492%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 5.311% — 6.489%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 5.311% — 6.489%
Orc Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Talking Island, Western Territory 1 5.308% — 6.480%
Werewolf Hunter 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 5.306% — 6.484%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 5.288% — 6.466%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 5.288% — 6.466%
Goblin Thief 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 5.287% — 6.461%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 5.281% — 6.447%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 5.281% — 6.447%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Coal Mines 1 5.273% — 6.453%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 5.273% — 6.453%
Red Eye Bat 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 5.252% — 6.418%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 5.238% — 6.406%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 5.238% — 6.406%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 5.221% — 6.371%
Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 5.118% — 6.264%
Northern Goblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 5.102% — 6.226%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 5.099% — 6.245%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 5.076% — 6.194%
Crystalline Beast 18 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Spider Nest 1 5.034% — 6.150%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 4.947% — 6.031%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 4.947% — 6.031%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Eastern Mining Zone 1 4.940% — 6.052%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 4.900% — 5.984%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Black Rock Hill 1 4.891% — 5.975%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 4.891% — 5.975%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Coal Mines 1 4.837% — 5.921%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.837% — 5.921%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 4.827% — 5.911%
Kasha Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 4.820% — 5.890%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 4.807% — 5.877%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 4.769% — 5.821%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 4.760% — 5.806%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 4.760% — 5.806%
Giant Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 4.757% — 5.803%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 4.742% — 5.794%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 4.708% — 5.750%
Balor Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 4.707% — 5.759%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 4.704% — 5.750%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.704% — 5.750%
Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Shilen Temple 1 4.633% — 5.657%
Kasha Forest Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 4.628% — 5.652%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 4.592% — 5.598%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 4.592% — 5.598%
Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Eastern Territory 1 4.584% — 5.608%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Frozen Waterfalls 1 4.551% — 5.561%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 4.551% — 5.561%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 4.538% — 5.558%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.531% — 5.551%
Kaboo Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 4.476% — 5.476%
Kaboo Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 4.466% — 5.450%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 4.375% — 5.335%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 4.375% — 5.335%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 4.357% — 5.321%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Valley of Heroes 1 4.357% — 5.321%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 4.357% — 5.321%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.248% — 5.196%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.941% — 4.821%
Mountain Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 3.930% — 4.798%
Ashen Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 3.909% — 4.765%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Elven Forest 1 3.831% — 4.687%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 3.831% — 4.687%
Rakeclaw Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Valley of Heroes 1 3.512% — 4.282%
Kaboo Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 3.477% — 4.245%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 3.458% — 4.226%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 3.458% — 4.226%
Elder Red Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 3.379% — 4.129%
Elder Prairie Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 3.348% — 4.098%
Elder Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Eastern Territory 1 2.783% — 3.387%
Utuku Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 2.713% — 3.327%
Elder Brown Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 2.702% — 3.302%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 2.693% — 3.293%
Bearded Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 2.600% — 3.188%
Prairie Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 2.284% — 2.780%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 2.227% — 2.723%
Brown Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 2.182% — 2.678%
Elpy 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 2.044% — 2.484%
Young Red Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 2.039% — 2.479%
Young Prairie Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 2.036% — 2.476%
Young Brown Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.938% — 2.378%
Red Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.738% — 2.134%
Young Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.581% — 1.933%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Noble Ant Captain 38 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 — 13 83.91% — 99.00%
Ant Guard 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 — 5 79.87% — 98.05%
Deadman’s Lamp 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 76.95% — 84.91%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Fellmere Harvesting Grounds 1 74.52% — 82.46%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Windmill Hill 1 74.52% — 82.46%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 74.52% — 82.46%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Black Rock Hill 1 74.20% — 81.92%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 74.20% — 81.92%
Pinrul 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Evil Hunting Grounds 1 72.67% — 80.39%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 72.06% — 79.50%
Shadow Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 71.80% — 88.40%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 71.71% — 79.43%
Pincher 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 71.44% — 78.88%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 70.85% — 78.33%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 70.80% — 78.24%
Talakin Raider 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 — 7 70.00% — 77.22%
Androscorpio 29 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Fire Vulnerability: Vulnerable to Fire. Wasteland 1 — 3 62.58% — 69.06%
Giggling Wind 28 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Vulnerability: Vulnerable to bow.Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Windy Hill 1 — 3 62.23% — 68.83%
Gray Ant 26 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 — 3 58.12% — 64.14%
Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 57.03% — 63.11%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Bee Hive 1 — 3 56.60% — 62.56%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Plains of Dion 1 — 3 56.60% — 62.56%
Lesser Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. School of Dark Arts 1 — 3 56.17% — 61.95%
Akaste Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Mithril Mines 1 — 3 53.65% — 59.43%
Scavenger Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Neutral Zone 1 51.64% — 57.18%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Southern Region 1 51.27% — 56.53%
Skeleton Tracker 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 49.52% — 54.66%
Red Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 7.251% — 8.865%

Trader Place Cost
High PriestSylvain Daily Coin Daily Coin  — 1 pcs.

Trader: Blacksmith Altran
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Feynn (Town of Goddard)
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Wilbert (Town of Aden)
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Duning (Hunters Village)
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Helton (Town of Oren)
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Aios (Elven Village)
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1884.jpg Cord — 20 pcs. Recipe: Cord Recipe: Cord  — 1 pcs.
Thread Thread  — 25 pcs.
Steel Steel  — 2 pcs.
Item 1889.jpg Synthetic Braid Thread Thread  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Synthetic Braid Recipe: Synthetic Braid  — 1 pcs.
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


Thread - Related Pages
Items: Armor SetsWeaponArmorAccessoriesHead Accessories

Comments support Markdown