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The Patriots Necropolis

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The Patriots Necropolis
Map The Patriots Necropolis.jpg
Territory Gludio Territory
Optimal Level 65 - 69
Party size
Classes



Некрополь Повстанцев скриншот 1.jpg Некрополь Повстанцев скриншот 2.jpg Некрополь Повстанцев скриншот 3.jpg

Некрополь Повстанцев скриншот 4.jpg Некрополь Повстанцев скриншот 5.jpg Некрополь Повстанцев скриншот 6.jpg


General Info

Teleport to Neutral Zone.jpg

The Patriot's Necropolis is a hunting zone for characters level 65-69. The Patriot's Necropolis is located to the east from the Altar of Rites. You can get there by teleporting to the Neutral Zone via Gatekeeper Mint in Elven Village or via Gatekeeper Jasmine from Dark Elf Village.

Ziggurat.jpg

To get inside, you need to swim to the end of the tunnel and the talk to Gatekeeper Ziggurat. You can teleport from The Patriot's Necropolis via Gatekeeper Ziggurat located inside the zone.

Walkthrough guide

The Patriot's Necropolis is a labyrinth of interconnected big and small chambers where you can find mobs of any level. However, there are no mobs in the corridors. You need to be careful: Nephilim Guard attacks first. Mobs help their kin if they are close enough.

Mobs

The Patriots Necropolis - monsters

Name Level Features EXP SP

Purgatory Serpent
( Purgatory Serpent)
65 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (6x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Wind Element: Earth Attacks are dealing additional damage. 35687 1070
Hell Keeper Medusa
( Hell Keeper Medusa)
66 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 37003 1110
Purgatory Conjurer
( Purgatory Conjurer)
66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Wind Element: Earth Attacks are dealing additional damage. 37316 1119
Nephilim Swordsman
( Nephilim Swordsman)
67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 38510 1155
Purgatory Gargoyle
( Purgatory Gargoyle)
67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 38133 1143
Mausoleum Inquisitor
( Mausoleum Inquisitor)
68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Wind Element: Earth Attacks are dealing additional damage. 40167 1205
Nephilim Guard
( Nephilim Guard)
68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Wind Element: Earth Attacks are dealing additional damage. 39834 1195
Sepulcher Archon
( Sepulcher Archon)
69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 42711 1281
Sepulcher Inquisitor
( Sepulcher Inquisitor)
69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Wind Element: Earth Attacks are dealing additional damage. 42711 1281

Related Quests



The Patriots Necropolis - Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Talking Island Village
Evil Hunting Grounds
Ruins of Agony
Ruins of Despair
Windmill Hill
Neutral Zone
Langk Lizardmen Dwellings
Fellmere Harvesting Grounds
Abandoned Camp
Windawood Manor
Orc Barracks
Wasteland
Windy Hill
Forgotten Temple
Ant Nest
Red Rock Ridge
Ol Mahum Checkpoint

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