Updating data to Kamael

Suede

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Item 1866.jpg
Suede
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 300 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Catherok 42 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Critical Damage: Increases P. Critical Damage. Cruma Tower 1 17.00% — 20.66%
Swamp Warrior 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Alligator Island 1 16.72% — 20.26%
Swamp Alligator 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Alligator Island 1 16.67% — 20.21%
Dailaon Lad 42 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Alligator Island 1 15.17% — 18.53%
Platinum Tribe Warrior 70 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Greater Hold Resistance: Very resistant to Hold.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 2 — 6 13.78% — 16.78%
Delu Lizardman Supplier 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 13.46% — 16.58%
Platinum Tribe Soldier 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 2 — 6 12.60% — 15.40%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 12.35% — 15.07%
Snipe's Subordinate 42 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Cruma Tower 1 12.33% — 15.15%
Platinum Tribe Shaman 71 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Very Strong P. Atk.:Very Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Greater Sleep Resistance: Very resistant to Sleep.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 2 — 6 12.18% — 14.86%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 12.18% — 14.98%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 12.06% — 14.86%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 12.05% — 14.77%
Starving Soldier 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 11.74% — 14.30%
Farhite Lad 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Alligator Island 1 11.68% — 14.22%
Starving Warrior 73 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 11.64% — 14.28%
Shadow Curse Floating Eye Seer 71 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 11.61% — 14.09%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 11.46% — 13.98%
Tarlk Bugbear Captain 49 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forest of Evil 1 11.28% — 13.80%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 11.02% — 13.54%
Starving Spirit 71 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 10.95% — 13.43%
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 10.49% — 12.79%
Swamp Tribe 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Alligator Island 1 10.26% — 12.48%
Nos 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage. Alligator Island 1 10.13% — 12.33%
Leto Lizardman Overlord 40 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 10.12% — 12.40%
Crokian Lad Warrior 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Alligator Island 1 10.09% — 12.29%
Ossiud 47 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Cruma Tower 1 10.03% — 12.27%
Netherworld Prophet 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Forbidden Path 2 — 6 10.03% — 12.37%
Hot Springs Nepenthes 82 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 2 — 6 10.03% — 12.21%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 9.92% — 12.02%
Stone Vanul 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 2 — 6 9.80% — 11.88%
Ricenseo 43 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cruma Tower 1 9.73% — 11.87%
Nos Lad 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Alligator Island 1 9.70% — 11.82%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forsaken Plains 1 9.70% — 11.80%
Tarlk Bugbear 47 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 9.48% — 11.68%
Elder Tyrant 36 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Fire Vulnerability: Vulnerable to Fire. Wasteland 1 9.23% — 11.25%
Snipe's Subordinate 43 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cruma Tower 1 9.10% — 11.16%
Excuro 41 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Evasion: P. Evasion +4. Cruma Tower 1 8.903% — 10.889%
Nephilim Cardinal 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 2 — 6 8.88% — 10.88%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Dagger Resistance: Resistance to dagger. Blazing Swamp 1 8.743% — 10.701%
Crokian Lad 41 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Alligator Island 1 8.510% — 10.400%
Tarlk Bugbear Warrior 48 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 8.113% — 9.913%
Tyrant 35 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Fire Vulnerability: Vulnerable to Fire. Wasteland 1 8.085% — 9.877%
Warrior of the Plains 38 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of the Lizardmen 1 7.805% — 9.541%
Delu Lizardman Commander 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Floran Agricultural Area 2 — 6 7.789% — 9.515%
Leto Lizardman Warrior 38 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of the Lizardmen 1 7.437% — 9.097%
Ol Mahum Lord 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 7.336% — 8.960%
Noble Ant Captain 38 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 7.248% — 8.846%
Kronbe Spider 43 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Hunters Valley 1 7.179% — 8.773%
Ant Warrior Captain 36 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 7.136% — 8.724%
Ant Warrior Captain 36 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 7.136% — 8.724%
Gigantiops 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.: Wasteland 1 7.075% — 8.651%
Death Flyer 75 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 2 — 6 6.984% — 8.546%
Ancient Holy Ground's Vision 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 2 — 6 6.976% — 8.540%
Northern Goblin Captain 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 6.863% — 8.397%
Turak Bugbear Warrior 33 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Gorgon Flower Garden 1 6.797% — 8.315%
Veil Master 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Weak P. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 2 — 6 6.790% — 8.286%
Torfe 49 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cruma Tower 1 6.710% — 8.192%
Kookaburra 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Bow Vulnerability: Vulnerable to bow. Garden of Beasts 2 — 6 6.684% — 8.164%
Kookaburra 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Garden of Beasts 2 — 6 6.672% — 8.144%
Weird Drake 45 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Bow Resistance: Resistance to bow attacks. Hunters Valley 1 6.568% — 8.018%
Lafi Lizardman Scout 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forgotten Temple 1 6.558% — 8.006%
Turek War Hound 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Orc Barracks 1 6.396% — 7.822%
Ol Mahum Sniper 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 6.346% — 7.770%
Ol Mahum Sergeant 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 6.326% — 7.724%
Netherworld Royal Guard 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Critical Chance: Increases P. Critical Rate. Catacomb of the Forbidden Path 2 — 6 6.301% — 7.705%
Kuran Kobold 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forgotten Temple 1 6.237% — 7.615%
Talakin Raider 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 6.227% — 7.623%
Ol Mahum Commander 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 6.193% — 7.571%
Watchman Of Fire 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forgotten Temple 1 6.122% — 7.476%
Monster Eye Watcher 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Wasteland 1 6.027% — 7.369%
Netherworld Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Catacomb of the Witch 2 — 6 6.023% — 7.359%
Ol Mahum Raider 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 6.012% — 7.358%
Snipe 44 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Chance: Increases P. Critical Rate.Bow Resistance: Resistance to bow attacks. Cruma Tower 2 — 6 5.973% — 7.289%
Wizard of the Plains 39 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 5.888% — 7.188%
Ol Mahum General 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 5.866% — 7.162%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis.Critical Chance: Increases P. Critical Rate. Silent Valley 2 — 6 5.824% — 7.108%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 2 — 6 5.804% — 7.088%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 2 — 6 5.785% — 7.069%
Ol Mahum Guerilla 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 5.784% — 7.074%
Ant Larva 29 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 5.760% — 7.026%
Monster Eye Searcher 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 5.738% — 7.012%
Salamander Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Forgotten Temple 1 5.638% — 6.906%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Forgotten Temple 1 5.634% — 6.876%
Ant Overseer 32 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 5.546% — 6.770%
Formor Elder 46 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 5.515% — 6.727%
Seer 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 2 — 6 5.514% — 6.738%
Leto Lizardman Shaman 39 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of the Lizardmen 1 5.455% — 6.653%
Ant Soldier 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 5.450% — 6.662%
Ant Soldier 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 5.450% — 6.662%
Young Gigantiops 33 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Slightly Strong P. Atk.: Wasteland 1 5.371% — 6.563%
Formor 45 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 5.213% — 6.373%
Nephilim Praetorian 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 2 — 6 5.192% — 6.346%
Kuran Kobold Warrior 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forgotten Temple 1 5.161% — 6.315%
Lafi Lizardman 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Forgotten Temple 1 4.870% — 5.966%
Lord of the Plains 40 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 4.766% — 5.826%
Ant Captain 31 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 4.636% — 5.654%
Ant Captain 31 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 4.636% — 5.654%
Harpy 32 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Gorgon Flower Garden 1 4.599% — 5.635%
Plain Grizzly 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Fellmere Harvesting Grounds 1 4.589% — 5.611%
Alligator 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Alligator Island 1 4.556% — 5.560%
Grandis 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 4.544% — 5.544%
Karul Bugbear 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Hunters Valley 1 4.502% — 5.506%
Lilim Assassin 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Witch 2 — 6 4.499% — 5.505%
Ol Mahum Captain 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 4.440% — 5.436%
Marsh Stakato Worker 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 4.437% — 5.407%
Lilim Great Magus 67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 2 — 6 4.437% — 5.411%
Mandragora 20 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 4.419% — 5.391%
Ant Patrol 34 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 4.389% — 5.379%
Sorrow Maiden 27 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Execution Grounds 1 4.382% — 5.366%
Marsh Stakato Drone 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 4.316% — 5.264%
Delu Lizardman Shaman 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Floran Agricultural Area 1 4.274% — 5.222%
Ant 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 4.225% — 5.173%
Ant 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 4.225% — 5.173%
Bloody Axe's Escort 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 4.198% — 5.136%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 4.127% — 5.057%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Agony 1 4.127% — 5.057%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Langk Lizardmen Dwellings 1 4.127% — 5.057%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Windawood Manor 1 4.127% — 5.057%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ol Mahum Checkpoint 1 4.127% — 5.057%
Ancient Holy Ground's Guardian Spirit 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 2 — 6 4.101% — 5.009%
Ant Recruit 33 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 4.063% — 4.971%
Langk Lizardman 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windmill Hill 1 4.054% — 4.958%
Ant Guard 35 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 3.995% — 4.873%
Monster Eye Destroyer 26 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Bee Hive 1 3.952% — 4.836%
Monster Eye Destroyer 26 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Plains of Dion 1 3.952% — 4.836%
Monster Eye Destroyer 26 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Wasteland 1 3.952% — 4.836%
Marsh Spider 34 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 3.942% — 4.828%
Mandragora 21 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 3.928% — 4.802%
Pinrul 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Evil Hunting Grounds 1 3.855% — 4.699%
Felim Lizardman 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 3.843% — 4.707%
Road Scavenger 37 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Death Pass 1 3.801% — 4.655%
Leto Lizardman Soldier 37 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of the Lizardmen 1 3.800% — 4.654%
Lesser Warlike Tyrant 33 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Fire Vulnerability: Vulnerable to Fire. Red Rock Ridge 1 3.774% — 4.602%
Felim Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 3.757% — 4.601%
Androscorpio 29 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Fire Vulnerability: Vulnerable to Fire. Wasteland 1 3.728% — 4.562%
Delu Lizardman Special Agent 33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Floran Agricultural Area 1 3.714% — 4.550%
Marsh Stakato Soldier 33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 3.710% — 4.538%
Cardiff Werewolf 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 3.699% — 4.507%
Giant Mist Leech 25 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Fire Vulnerability: Vulnerable to Fire.Bow Resistance: Resistance to bow attacks. Cruma Marshlands 1 3.671% — 4.477%
Red Scavenger Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Neutral Zone 1 3.613% — 4.427%
Mandragora Blossom 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Execution Grounds 1 3.604% — 4.412%
Mandragora Blossom 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 3.604% — 4.412%
Monster Eye Overseer 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 3.580% — 4.380%
Langk Lizardman Leader 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 3.571% — 4.371%
Veelan Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Despair 1 3.523% — 4.293%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Bee Hive 1 3.501% — 4.273%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of Dion 1 3.501% — 4.273%
Ol Mahum Van Archer 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Red Rock Ridge 1 3.485% — 4.265%
Giant Crimson Ant 28 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 3.447% — 4.227%
Langk Lizardman Shaman 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Langk Lizardmen Dwellings 1 3.412% — 4.178%
Noble Ant 37 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 3.410% — 4.158%
Marsh Stakato 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 3.407% — 4.161%
Delu Lizardman Scout 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 3.360% — 4.114%
Warlike Tyrant 35 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Fire Vulnerability: Vulnerable to Fire. Red Rock Ridge 1 3.354% — 4.112%
Leto Lizardman 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of the Lizardmen 1 3.342% — 4.096%
Lesser Basilisk 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP High:Slightly Strong P. Atk.: Wasteland 1 3.286% — 4.024%
Dion Grizzly 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 3.283% — 4.005%
Talakin Commander 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 3.282% — 4.024%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Bee Hive 1 3.270% — 4.012%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 3.270% — 4.012%
Ratman Chief 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Evil Hunting Grounds 1 3.257% — 3.979%
Muertos Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 3.247% — 3.967%
Salamander Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Elven Ruins 1 3.224% — 3.934%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Elven Ruins 1 3.220% — 3.930%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 3.220% — 3.930%
Basilisk 28 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Very High:Strong P. Atk.:Slightly Strong P. Def.: Wasteland 1 3.197% — 3.909%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 3.179% — 3.877%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windawood Manor 1 3.179% — 3.877%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ol Mahum Checkpoint 1 3.179% — 3.877%
Veelan Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ruins of Despair 1 3.165% — 3.855%
Ol Mahum Straggler 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 3.164% — 3.858%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Despair 1 3.163% — 3.857%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony 1 3.163% — 3.857%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 3.163% — 3.857%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 3.154% — 3.844%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Windawood Manor 1 3.154% — 3.844%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ol Mahum Checkpoint 1 3.154% — 3.844%
Gray Ant 26 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 3.134% — 3.836%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Bee Hive 1 3.125% — 3.821%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Plains of Dion 1 3.125% — 3.821%
Langk Lizardman Lieutenant 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 3.119% — 3.809%
Mandragora Sapling 23 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Mandragora Farm 1 3.119% — 3.815%
Ol Mahum Supplier 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 3.087% — 3.777%
Ratman Chieftain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Evil Hunting Grounds 1 3.072% — 3.744%
Cloudy Beast 22 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 3.069% — 3.765%
Ol Mahum Van Soldier 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Red Rock Ridge 1 3.028% — 3.708%
Leto Lizardman Archer 36 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 3.017% — 3.683%
Giant Poison Bee 21 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 3.016% — 3.672%
Silenos 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Dion 1 3.015% — 3.695%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Execution Grounds 1 3.008% — 3.684%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 3.008% — 3.684%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 3.006% — 3.688%
Undine 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 3.002% — 3.670%
Guardian Basilisk 36 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Death Pass 1 2.993% — 3.663%
Red Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 2.988% — 3.642%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Despair 1 2.976% — 3.648%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Agony 1 2.976% — 3.648%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Fellmere Harvesting Grounds 1 2.952% — 3.602%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Windmill Hill 1 2.952% — 3.602%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 2.952% — 3.602%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 2.936% — 3.588%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Agony 1 2.936% — 3.588%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Langk Lizardmen Dwellings 1 2.936% — 3.588%
Cloudy Beast Turen 25 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 2.932% — 3.576%
Ol Mahum Recruit 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 2.927% — 3.579%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 2.916% — 3.560%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Evil Hunting Grounds 1 2.916% — 3.560%
Bugbear Raider 17 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 2.893% — 3.525%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Death Pass 1 2.854% — 3.486%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Gorgon Flower Garden 1 2.854% — 3.486%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 2.853% — 3.501%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windawood Manor 1 2.853% — 3.501%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ol Mahum Checkpoint 1 2.853% — 3.501%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dion Hills 1 2.828% — 3.444%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 2.828% — 3.444%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 2.794% — 3.420%
Toad Lord 32 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cruma Marshlands 1 2.794% — 3.412%
Brown Bear 16 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Windmill Hill 1 2.774% — 3.378%
Gora Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 2.774% — 3.384%
Ol Mahum Novice 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 2.770% — 3.400%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Partisans Hideaway 1 2.739% — 3.353%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 2.739% — 3.353%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windawood Manor 1 2.739% — 3.353%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ol Mahum Checkpoint 1 2.739% — 3.353%
Langk Lizardman Scout 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 2.716% — 3.326%
Ratman Spy 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 2.712% — 3.322%
Pincher 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 2.702% — 3.312%
Ol Mahum Lieutenant 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 2.688% — 3.298%
Undine Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 2.649% — 3.227%
Turak Bugbear 31 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Gorgon Flower Garden 1 2.636% — 3.216%
Medusa 34 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Gorgon Flower Garden 1 2.635% — 3.225%
Young Araneid 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Fellmere Harvesting Grounds 1 2.567% — 3.123%
Langk Lizardman Sentinel 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 2.473% — 3.007%
Shadow Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 2.460% — 3.004%
Felim Lizardman Scout 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 2.431% — 2.975%
Weird Wasp 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 2.373% — 2.913%
Obsidian Golem 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 2.332% — 2.854%
Langk Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 2.265% — 2.771%
Dre Vanul Tracker 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Fortress 1 2.246% — 2.744%
Ol Mahum Van Captain 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Red Rock Ridge 1 2.237% — 2.745%
Lesser Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. School of Dark Arts 1 2.228% — 2.724%
Akaste Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Mithril Mines 1 2.145% — 2.621%
Dre Vanul Beholder 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Fortress 1 2.043% — 2.493%
Stink Zombie 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. School of Dark Arts 1 2.039% — 2.495%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 2.009% — 2.461%
Akaste Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Mithril Mines 1 2.007% — 2.457%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Southern Region 1 2.006% — 2.438%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 1.997% — 2.435%
Dre Vanul Watchman 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 1.976% — 2.426%
Merkenis' Escort 20 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. School of Dark Arts 1 1.962% — 2.392%
Ol Mahum Patrol 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 1.950% — 2.388%
Contortion of Lunacy 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. School of Dark Arts 1 1.949% — 2.391%
Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 1.934% — 2.360%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Eastern Mining Zone 1 1.906% — 2.320%
Baar Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Immortal Plateau, Southern Region 1 1.898% — 2.312%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 1.883% — 2.305%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Spider Nest 1 1.875% — 2.289%
Dre Vanul Disposer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 1.845% — 2.253%
Sukar Ratman Captain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Fortress 1 1.832% — 2.228%
Dre Vanul Slayer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Fortress 1 1.820% — 2.228%
Opal Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 1.807% — 2.205%
Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: Elven Ruins 1 1.803% — 2.219%
Cave Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 1.801% — 2.199%
Dungeon Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 1.793% — 2.191%
Will-O-Wisp 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 1.792% — 2.190%
Doom Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. School of Dark Arts 1 1.791% — 2.175%
Boogle Ratman Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 1.781% — 2.163%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Black Rock Hill 1 1.780% — 2.180%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Spider Nest 1 1.780% — 2.180%
Lesser Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. School of Dark Arts 1 1.779% — 2.187%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 1.776% — 2.158%
Kasha Imp Turen 22 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 1.775% — 2.173%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 1.775% — 2.173%
Red Eye Bat 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 1.770% — 2.158%
Nightmare Weaver 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 1.750% — 2.136%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 1.745% — 2.133%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 1.745% — 2.133%
Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 1.708% — 2.090%
Sukar Ratman 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 1.706% — 2.088%
Cave Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. School of Dark Arts 1 1.698% — 2.068%
Dread Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 1.692% — 2.076%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 1.683% — 2.067%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 1.677% — 2.049%
Boogle Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 1.677% — 2.035%
Cave Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 1.677% — 2.047%
Deadman’s Lamp 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 1.667% — 2.039%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 1.662% — 2.024%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 1.662% — 2.024%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Eastern Mining Zone 1 1.658% — 2.028%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Coal Mines 1 1.657% — 2.019%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 1.657% — 2.019%
Dungeon Skeleton Soldier 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 1.651% — 2.011%
Crystalline Beast 18 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Spider Nest 1 1.646% — 2.018%
Northern Goblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 1.646% — 2.020%
Onyx Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 1.639% — 2.009%
Ore Bat 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Mithril Mines 1 1.638% — 2.008%
Cave Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 1.635% — 1.993%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 1.616% — 1.964%
Giant Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 1.615% — 1.963%
Spelunking Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Mithril Mines 1 1.612% — 1.958%
Vaiss Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 1.608% — 1.954%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Black Rock Hill 1 1.603% — 1.965%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 1.603% — 1.965%
Graveyard Keeper 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Cave of Trials 1 1.596% — 1.952%
Monster Eye Tracker 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Mithril Mines 1 1.589% — 1.937%
Monster Eye 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 1.576% — 1.920%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 1.570% — 1.910%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 1.566% — 1.928%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 1.558% — 1.906%
Baraq Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 1.540% — 1.886%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 1.537% — 1.885%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 1.537% — 1.885%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 1.523% — 1.863%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Frozen Waterfalls 1 1.510% — 1.846%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 1.510% — 1.846%
Varangka's Guard 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cave of Trials 1 1.490% — 1.818%
Kuruka Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 1.487% — 1.823%
Tunath Orc Marksman 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: Elven Ruins 1 1.482% — 1.826%
Hot Springs Bandersnatch 82 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Very Strong M. Def.: Hot Springs 18 — 54 1.482% — 1.822%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Ruins 1 1.459% — 1.775%
Silent Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Elven Ruins 1 1.448% — 1.760%
Crypt Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Cave of Trials 1 1.436% — 1.760%
Scarlet Salamander Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Cave of Trials 1 1.434% — 1.744%
Quicksilver Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Cave of Trials 1 1.425% — 1.749%
Baraq Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 1.422% — 1.724%
Scarlet Salamander 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Cave of Trials 1 1.371% — 1.673%
Vampire Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 1.359% — 1.659%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 1.353% — 1.669%
Varangka's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cave of Trials 1 1.352% — 1.662%
Evil Eye Lookout 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cave of Trials 1 1.335% — 1.643%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: School of Dark Arts 1 1.310% — 1.610%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 1.298% — 1.592%
Relic Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 1.264% — 1.552%
Mountain Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 1.252% — 1.542%
Kuruka Ratman Hunter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 1.150% — 1.410%
Evil Eye Watchman 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cave of Trials 1 1.109% — 1.351%
Forgotten Watchman 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (1/ 2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 0.5% — 1%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 87.84% — 99.00%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Dagger Resistance: Resistance to dagger. Blazing Swamp 1 77.73% — 95.91%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 76.97% — 94.01%
Kookaburra 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Garden of Beasts 1 — 5 76.96% — 84.94%
Bandersnatch 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Garden of Beasts 1 — 5 75.14% — 92.14%
Hot Springs Anelope 81 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Strong M. Def.: Hot Springs 1 — 11 75.11% — 91.57%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forsaken Plains 1 75.05% — 92.09%
Bandersnatch 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 1 — 5 74.37% — 82.29%
Kookaburra 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Bow Vulnerability: Vulnerable to bow. Garden of Beasts 1 — 5 74.00% — 90.04%
Ruin Imp Elder 21 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 72.54% — 80.04%
Monster Eye Searcher 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 70.52% — 77.78%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 5 67.68% — 74.64%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 5 66.94% — 73.90%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis.Critical Chance: Increases P. Critical Rate. Silent Valley 1 — 5 66.11% — 73.07%
Ant 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Wasteland 1 62.49% — 69.03%
Ant 30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Melee Attack Vulnerability: Vulnerable to melee attack. Ant Nest 1 62.49% — 69.03%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 53.85% — 59.39%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 53.22% — 58.92%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 52.88% — 58.58%
Skeleton Marksman 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Ruins 1 52.74% — 58.20%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 51.64% — 57.18%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 — 3 48.21% — 53.33%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 — 3 47.80% — 52.92%
Monster Eye Overseer 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 43.75% — 48.31%
Akaste Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Mithril Mines 1 39.60% — 43.68%
Dre Vanul Watchman 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 35.88% — 43.58%
Akaste Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Mithril Mines 1 34.20% — 41.90%
Lesser Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. School of Dark Arts 1 32.83% — 40.53%
Zombie Soldier 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Despair 1 29.47% — 35.95%
Ruin Zombie 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Agony 1 29.45% — 36.03%
Poisonous Thornleg 20 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Ruins of Despair 1 26.44% — 32.36%
Poisonous Thornleg 20 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Ruins of Agony 1 26.44% — 32.36%
Poisonous Thornleg 20 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Fellmere Harvesting Grounds 1 26.44% — 32.36%
Poisonous Thornleg 20 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Windmill Hill 1 26.44% — 32.36%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 24.42% — 29.96%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 24.42% — 29.96%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 24.10% — 29.24%
Langk Lizardman Sentinel 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 23.65% — 29.09%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 23.54% — 29.08%
Cave Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 23.50% — 28.58%
Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Ruins 1 23.46% — 28.72%
Cloudy Beast 22 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 23.41% — 28.69%
Dryad 13 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 22.96% — 28.04%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 — 2 22.88% — 28.02%
Skeleton Hunter Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. School of Dark Arts 1 22.77% — 28.07%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 21.97% — 26.93%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 21.97% — 26.93%
Monster Eye 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 21.05% — 25.95%
Muertos Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 — 2 19.95% — 24.35%
Green Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Dark Forest 1 18.53% — 22.53%
Evil Eye Watchman 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cave of Trials 1 18.07% — 22.01%
Spelunking Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Mithril Mines 1 15.19% — 18.47%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Frozen Waterfalls 1 14.80% — 18.14%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Immortal Plateau, Northern Region 1 14.80% — 18.14%
Imp Elder 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Shilen Temple 1 11.61% — 14.23%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 11.60% — 14.22%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Valley of Heroes 1 11.60% — 14.22%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 11.60% — 14.22%
Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Shilen Temple 1 9.29% — 11.37%
Forgotten Watchman 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (1/ 2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 — 2 8.114% — 9.902%

Trader Place Cost Amount of purchased items
High Priest Sylvain Daily Coin Daily Coin  — 3 pcs. 10

Trader: Blacksmith Altran
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Aios (Elven Village)
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Helton (Town of Oren)
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Duning (Hunters Village)
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Wilbert (Town of Aden)
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.


Trader: Blacksmith Feynn (Town of Goddard)
Item Cost
Item 1885.jpg High-grade Suede Suede Suede  — 3 pcs.
Coarse Bone Powder Coarse Bone Powder  — 1 pcs.
Recipe: High-grade Suede Recipe: High-grade Suede  — 1 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


Suede - Related Pages
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