Updating data to Kamael

Stem

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Item 1864.jpg
Stem
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 100 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Cave Maiden 59 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Very Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 4 — 12 30.89% — 38.09%
Spiteful Soul Wizard 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 3 28.01% — 34.01%
Crokian Lad 41 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Alligator Island 1 25.98% — 31.66%
Vanor Silenos 60 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 1 — 3 24.41% — 29.67%
Warrior of the Plains 38 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of the Lizardmen 1 23.00% — 28.20%
Ancient Holy Ground's Watchman 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Hold Resistance: Resistant to Hold attack.Sleep Resistance: Resistant to Sleep. The Disciples Necropolis 4 — 12 22.75% — 27.73%
Leto Lizardman Warrior 38 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of the Lizardmen 1 22.54% — 27.52%
Nephilim Escort 80 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack.Sleep Resistance: Resistant to Sleep. Catacomb of Dark Omens 4 — 12 22.41% — 27.49%
Netherworld Prophet 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Forbidden Path 3 — 9 22.21% — 26.89%
Hatar Hanishee 69 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 1 — 3 21.49% — 26.37%
Hot Springs Bandersnatchling 81 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 4 — 12 21.32% — 26.04%
Delu Lizardman Supplier 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 — 3 21.11% — 25.77%
Ancient Gargoyle 69 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Resistance: Resistance to bow attacks.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 — 3 20.71% — 25.53%
Lilim Priest 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 4 — 12 20.50% — 25.20%
Weird Drake 45 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Bow Resistance: Resistance to bow attacks. Hunters Valley 1 20.47% — 24.81%
Hot Springs Flava 81 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Hot Springs 4 — 12 19.81% — 24.27%
Sepulcher Inquisitor 69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 4 — 12 19.49% — 23.63%
Monster Eye Watcher 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Wasteland 1 18.84% — 22.86%
Netherworld Sage 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Catacomb of the Witch 4 — 12 18.81% — 23.15%
Platinum Tribe Guardian Chief 78 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (8x):Strong P. Atk.:Very Strong M. Atk.:Strong P. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 5 — 15 18.78% — 22.98%
Nephilim Cardinal 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 3 — 9 18.66% — 22.68%
Vanor Silenos Shaman 64 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 1 — 3 18.37% — 22.51%
Spiteful Soul Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 3 16.93% — 20.79%
Sepulcher Prophet 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Catacomb of Dark Omens 4 — 12 16.27% — 19.87%
Nephilim Swordsman 67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 4 — 12 16.24% — 19.80%
Delu Lizardman Commander 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Floran Agricultural Area 3 — 9 15.65% — 19.11%
Leto Lizardman Shaman 39 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of the Lizardmen 1 15.62% — 19.22%
Buffalo 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 4 — 12 15.58% — 19.08%
Leto Lizardman Overlord 40 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 — 3 15.41% — 18.83%
Buffalo 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 4 — 12 14.79% — 18.07%
Ancient Holy Ground's Vision 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 3 — 9 14.68% — 17.80%
Demon Warrior 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 4 — 12 14.46% — 17.78%
Alligator 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Alligator Island 1 14.26% — 17.28%
Crokian Lad Warrior 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Alligator Island 1 — 3 14.13% — 17.43%
Lord of the Plains 40 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 13.86% — 17.04%
Sairon 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 4 — 12 13.79% — 16.95%
Grave Guard 54 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cemetery 1 — 3 13.77% — 16.91%
Nos Lad 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Alligator Island 1 — 3 13.54% — 16.72%
Cave Maiden 59 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Very Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 4 — 12 13.36% — 16.24%
Excuro 41 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Evasion: P. Evasion +4. Cruma Tower 1 — 3 13.30% — 16.28%
Delu Lizardman Shaman 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Floran Agricultural Area 1 13.10% — 15.94%
Marsh Stakato Worker 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 13.07% — 15.99%
Clipher 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Weak P. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 4 — 12 12.96% — 15.82%
Marsh Stakato Drone 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 12.70% — 15.54%
Varika Brigand Leader 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Dark Forest 1 12.36% — 15.08%
Graveyard Guardian 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 4 — 12 12.31% — 14.97%
Monster Eye Destroyer 26 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Bee Hive 1 12.17% — 14.83%
Monster Eye Destroyer 26 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Plains of Dion 1 12.17% — 14.83%
Monster Eye Destroyer 26 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Wasteland 1 12.17% — 14.83%
Bloody Purple 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 4 — 12 12.05% — 14.81%
Delu Lizardman Special Agent 33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Floran Agricultural Area 1 11.81% — 14.31%
Leto Lizardman Soldier 37 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of the Lizardmen 1 11.80% — 14.36%
Lilim Soldier 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 4 — 12 11.76% — 14.24%
Marsh Stakato Soldier 33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 11.74% — 14.22%
Lesser Warlike Tyrant 33 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Fire Vulnerability: Vulnerable to Fire. Red Rock Ridge 1 11.56% — 14.04%
Pinrul 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Evil Hunting Grounds 1 10.97% — 13.49%
Giant Mist Leech 25 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Fire Vulnerability: Vulnerable to Fire.Bow Resistance: Resistance to bow attacks. Cruma Marshlands 1 10.88% — 13.30%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 4 — 12 10.41% — 12.75%
Leto Lizardman 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of the Lizardmen 1 10.26% — 12.52%
Warlike Tyrant 35 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Fire Vulnerability: Vulnerable to Fire. Red Rock Ridge 1 9.99% — 12.27%
Marsh Stakato 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 9.98% — 12.24%
Stone Golem 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Talking Island, Western Territory 1 9.85% — 12.07%
Cave Keeper 58 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 4 — 12 9.75% — 11.91%
Leto Lizardman Archer 36 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 9.048% — 11.046%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Bee Hive 1 8.88% — 10.98%
Bloody Bee 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Plains of Dion 1 8.88% — 10.98%
Giant Poison Bee 21 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 8.867% — 10.835%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Fellmere Harvesting Grounds 1 8.736% — 10.688%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Windmill Hill 1 8.736% — 10.688%
Giant Venomous Spider 18 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 8.736% — 10.688%
Vanor Silenos Chieftain 65 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 4 — 12 8.707% — 10.651%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Death Pass 1 8.574% — 10.468%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Gorgon Flower Garden 1 8.574% — 10.468%
Cave Keeper 58 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 4 — 12 8.371% — 10.227%
Toad Lord 32 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cruma Marshlands 1 8.306% — 10.162%
Pincher 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 8.292% — 10.124%
Catherok 42 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Critical Damage: Increases P. Critical Damage. Cruma Tower 3 — 9 8.230% — 10.060%
Crasher 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Talking Island, Western Territory 1 8.145% — 9.951%
Graveyard Wanderer 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Extremely Strong M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. War-Torn Plains 4 — 12 8.035% — 9.833%
Dustwind Gargoyle 53 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Weak M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 4 — 12 8.033% — 9.827%
Swamp Alligator 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Alligator Island 3 — 9 7.941% — 9.707%
Swamp Warrior 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Alligator Island 3 — 9 7.928% — 9.694%
Dailaon Lad 42 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Alligator Island 3 — 9 7.628% — 9.310%
Young Araneid 23 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Fellmere Harvesting Grounds 1 7.541% — 9.207%
Obsidian Golem 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 7.098% — 8.662%
Bloody Priest 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong M. Atk.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Ancient Battleground 4 — 12 6.991% — 8.549%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 6.989% — 8.545%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 6.989% — 8.545%
Dryad 13 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 6.798% — 8.300%
Stone Giant Soldier 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Swampland 1 6.776% — 8.280%
Zombie Forest Elf Researcher 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 6.764% — 8.268%
Whinstone Golem 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 6.726% — 8.230%
Soldier of Ancient Times 73 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 4 — 12 6.713% — 8.201%
Dustwind Gargoyle 53 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Weak M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 4 — 12 6.686% — 8.182%
Dark Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 6.630% — 8.096%
Blood Fungus 12 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Dark Forest 1 6.597% — 8.071%
Chimera Piece 72 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 4 — 12 6.503% — 7.945%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 6.464% — 7.884%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 6.464% — 7.884%
Bloody Ghost 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Ancient Battleground 4 — 12 6.459% — 7.889%
Hunter Gargoyle 52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 4 — 12 6.430% — 7.868%
Balor Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 6.379% — 7.799%
Balor Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 6.360% — 7.774%
Immortal Spirit 71 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 4 — 12 6.296% — 7.696%
Floating Eye Seer 70 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 4 — 12 6.171% — 7.529%
Giant Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 6.129% — 7.489%
Fallen Orc Captain 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Critical Damage: Increases P. Critical Damage. Forsaken Plains 4 — 12 6.079% — 7.417%
Prophet's Royal Guard 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 32 — 96 6.070% — 7.406%
Lesser Dark Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 6.035% — 7.389%
Hunter Gargoyle 52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 5 — 15 5.939% — 7.269%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 5.924% — 7.234%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 5.924% — 7.234%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 5.903% — 7.215%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 5.884% — 7.186%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 5.872% — 7.168%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 5.829% — 7.139%
Wizard of the Plains 39 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 — 3 5.819% — 7.119%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Southern Region 1 5.812% — 7.108%
Zombie Forest Elf 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 5.751% — 7.039%
Taik Orc Supply 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 4 — 12 5.739% — 7.023%
Farhite Lad 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Alligator Island 3 — 9 5.730% — 7.000%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Bow Resistance: Resistance to bow attacks. Dragon Valley 5 — 15 5.673% — 6.925%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Eastern Mining Zone 1 5.650% — 6.894%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Spider Nest 1 5.648% — 6.892%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 5.647% — 6.911%
Deprive 70 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 4 — 12 5.647% — 6.905%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 5.595% — 6.823%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 5.595% — 6.823%
Crystal Puma 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 5.590% — 6.818%
Baar Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Immortal Plateau, Southern Region 1 5.558% — 6.802%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 5.535% — 6.759%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 5.535% — 6.759%
Prophet's Disciple 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong M. Atk.:Strong M. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 32 — 96 5.456% — 6.680%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Waterfalls 1 5.438% — 6.662%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Northern Region 1 5.438% — 6.662%
Varka Silenos Footman 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 32 — 96 5.432% — 6.632%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 5.400% — 6.592%
Kasha Imp Turen 22 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 5.352% — 6.548%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Black Rock Hill 1 5.346% — 6.548%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Spider Nest 1 5.346% — 6.548%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 5.339% — 6.517%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 5.339% — 6.517%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 5.312% — 6.478%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 5.312% — 6.478%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 5.306% — 6.484%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 5.306% — 6.484%
Orc Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Talking Island, Western Territory 1 5.275% — 6.447%
Werewolf Hunter 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 5.261% — 6.439%
Kaboo Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 5.261% — 6.433%
Goblin Thief 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 5.257% — 6.431%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 5.245% — 6.413%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 5.245% — 6.413%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 5.200% — 6.346%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 5.191% — 6.341%
Red Eye Bat 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 5.180% — 6.346%
Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 5.152% — 6.298%
Ossiud 47 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Cruma Tower 3 — 9 5.080% — 6.200%
Crystalline Beast 18 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Spider Nest 1 5.065% — 6.181%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 5.032% — 6.150%
Northern Goblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 5.022% — 6.146%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Eastern Mining Zone 1 5.012% — 6.124%
Swamp Tribe 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Alligator Island 3 — 9 4.955% — 6.065%
Nos 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage. Alligator Island 3 — 9 4.952% — 6.054%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Black Rock Hill 1 4.898% — 5.982%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 4.898% — 5.982%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 4.886% — 5.970%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 4.886% — 5.970%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 4.884% — 5.968%
Ricenseo 43 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cruma Tower 3 — 9 4.871% — 5.945%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Coal Mines 1 4.817% — 5.901%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.817% — 5.901%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 4.813% — 5.897%
Balor Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 4.804% — 5.856%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 4.804% — 5.856%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 4.760% — 5.806%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 4.760% — 5.806%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.758% — 5.804%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 4.730% — 5.776%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 4.690% — 5.732%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 4.685% — 5.737%
Giant Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 4.680% — 5.726%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.587% — 5.607%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 4.570% — 5.576%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 4.570% — 5.576%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Frozen Waterfalls 1 4.562% — 5.572%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 4.562% — 5.572%
Seal Angel 76 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Very Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 32 — 96 4.557% — 5.585%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 4.522% — 5.542%
Kaboo Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 4.435% — 5.435%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.215% — 5.163%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.978% — 4.858%
Mountain Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 3.955% — 4.823%
Messenger Angel 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 32 — 96 3.571% — 4.377%
Guardian Archangel 78 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (8x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 50 — 150 3.523% — 4.321%
Prophet's Escort 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 32 — 96 3.491% — 4.265%
Prophet's Aide 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 32 — 96 3.440% — 4.214%
Ketra Orc Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 32 — 96 3.388% — 4.126%
Guardian Angel 75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 50 — 150 2.457% — 2.997%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Nephilim Praetorian 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 1 — 11 87.75% — 99.00%
Varka Silenos Hunter 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 45 87.20% — 99.00%
Purgatory Conjurer 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 1 — 23 87.12% — 99.00%
Graveyard Royal Guard 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Witch 1 — 19 87.05% — 99.00%
Taik Orc Supply 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 1 — 5 86.48% — 99.00%
Prophet's Royal Guard 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 73 84.68% — 99.00%
Sepulcher Inquisitor 69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 1 — 19 84.61% — 99.00%
Sepulcher Royal Guardian 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 1 — 29 83.14% — 99.00%
Prophet's Escort 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 43 83.08% — 99.00%
Spiteful Soul Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 9 82.71% — 99.00%
Varka Silenos Chief Priest 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (7x):Slightly Strong P. Atk.:Very Strong M. Atk.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 47 82.68% — 99.00%
Chimera Piece 72 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 7 81.26% — 99.00%
Hot Springs Atrox 82 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Hot Springs 1 — 21 81.05% — 99.00%
Nephilim Swordsman 67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 1 — 17 80.50% — 97.68%
Antelope 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Garden of Beasts 1 — 15 80.47% — 98.41%
Ketra Orc Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 27 80.06% — 98.32%
Buffalo 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 1 — 15 80.01% — 97.83%
Lilim Priest 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 1 — 21 79.14% — 97.64%
Hot Springs Flava 81 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Hot Springs 1 — 21 78.96% — 96.52%
Spiteful Soul Leader 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Fields of Massacre 1 — 7 78.42% — 95.82%
Ketra Orc Warrior 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Atk.:Slightly Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 25 77.57% — 95.29%
Grendel 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.: Garden of Beasts 1 — 15 77.19% — 95.21%
Ruin Zombie Leader 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Agony 1 77.14% — 94.26%
Fallen Orc Captain 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Critical Damage: Increases P. Critical Damage. Forsaken Plains 1 — 7 76.98% — 94.36%
Graveyard Wanderer 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Extremely Strong M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. War-Torn Plains 1 — 9 76.44% — 93.96%
Akaste Skeleton Archer 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Mithril Mines 1 76.00% — 92.46%
Hatar Hanishee 69 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 1 — 9 75.28% — 83.20%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 75.18% — 83.08%
Ancient Gargoyle 69 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Resistance: Resistance to bow attacks.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 — 5 75.12% — 92.54%
Skeleton Hunter Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. School of Dark Arts 1 74.88% — 82.82%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 74.85% — 82.75%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 74.85% — 82.75%
Lilim Great Magus 67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 9 74.61% — 82.53%
Ancient Holy Ground's Vision 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 13 74.45% — 90.79%
Crokian Lad 41 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Alligator Island 1 — 13 74.01% — 90.47%
Vanor Silenos 60 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 1 — 7 73.53% — 89.55%
Soldier of Ancient Times 73 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 9 72.87% — 80.61%
Netherworld Prophet 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Forbidden Path 1 — 13 72.29% — 88.59%
Vanor Silenos Chieftain 65 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 1 — 9 71.86% — 88.70%
Vanor Silenos Shaman 64 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 1 — 7 71.77% — 88.57%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 — 3 71.74% — 79.44%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 70.82% — 78.30%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 70.82% — 78.30%
Clawed Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 70.80% — 78.20%
Deprive 70 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 1 — 9 70.30% — 86.66%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 69.47% — 76.65%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 69.47% — 76.65%
Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Plains of Dion 1 — 5 69.21% — 76.33%
Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Very High:Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Wasteland 1 — 5 69.21% — 76.33%
Spiteful Soul Wizard 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 11 68.90% — 85.16%
Vampire Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 68.21% — 75.55%
Blackwing Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 67.94% — 75.16%
Blackwing Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 67.94% — 75.16%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Eastern Mining Zone 1 55.53% — 61.43%
Ratman Chieftain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Evil Hunting Grounds 1 50.76% — 56.22%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Frozen Waterfalls 1 48.12% — 53.14%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Immortal Plateau, Northern Region 1 48.12% — 53.14%
Kaboo Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 47.66% — 52.66%
Giant Toad 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 22.95% — 27.99%
Elder Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 21.60% — 26.64%
Elder Black Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hill of Hope 1 18.23% — 22.43%
Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 15.83% — 19.31%

Trader Place Cost Amount of purchased items
High Priest Sylvain Daily Coin Daily Coin  — 1 pcs. 10

Trader: Blacksmith Altran
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Feynn (Town of Goddard)
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Wilbert (Town of Aden)
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Duning (Hunters Village)
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Helton (Town of Oren)
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Aios (Elven Village)
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1878.jpg Durable Braid Stem Stem  — 5 pcs.
Recipe: Durable Braid Recipe: Durable Braid  — 1 pcs.
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


Stem - Related Pages
Items: Armor SetsWeaponArmorAccessoriesHead Accessories

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