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PvP
Grand CrusadeClassic

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General information about PvP

Apart from sieges and clan wars, you need to attack a player forcefully to start a battle on a common territory. To start this type of attack, press Ctrl and double-click the opponent. You can also press Ctrl and use a skill. There's only one exception in the rules of this forced attack - aggressive (flagged), or chaotic characters. You don't need to hold Ctrl to attack them. Just click such a character to start a battle. Some territories, such as villages and towns, are peaceful zones. No PvP battles are allowed in such areas.

The process of one-to-one battles us based on colour marks. The name of any character attacking any other character becomes purple (aggressive). It applies for anyone who attacks an aggressive character as well. Players don't get penalties for attacking and killing aggressive characters. However, when you attack and kill neutral characters (their names are white), your Karma points and PK counter increase, and your character becomes chaotic.

The name of a chaotic character becomes red, and the guards of any village or township will attack such a character as soon as it appears within their sight. Chaotic characters cannot use shops; have high chances of losing items and getting death penalty. Chaotic characters with PK counter 3 or less don't lose any items. The table below shows the colour system:

Character A Combat Character B Result (Character A) Adding Karma
White Hit White Purple > White No
White Killing White Red Yes
White Hit Purple Purple > White No
White Hitting or killing Red White No
Purple Killing White Red Yes
Purple Killing Purple Purple > White No
Red Killing White Red Yes
Red Killing Purple Red No

For killing defenceless characters a character gets negative reputation points, the the character's status is changed into PK (Player Killer), its nickname is displayed in dark red colour (little reputation) or in bright red colour (much reputation). The more negative reputation, the longer a character stays in PK status. Reputation points are increased when killing mobs or when losing XP at death. As it's impossible to lose level at death (the percentage, when it reaches 0.00% at the current level, it is not changed anymore), reputation doesn't increase. Characters in PK status don't gain XP when killing mobs, so it's impossible to lose reputation by killing mobs and dying. A character with 0.00% XP can decrease their karma only by killing mobs of the corresponding level. If any character kills a PK character, the former gets positive reputation points. In that case, it shows with dark green (little points) or bright green (many points). If a character has positive reputation, it increases over time.

Combat Points in PvP

Combat Points (CP) give an additional level of protection when attacked by other players. CP looks like a bar of defence which needs to be exhausted so the damage received could affect the health points of your character. You can see the amount of your CP in your character's status window (Alt+T) and in the left upper corner of the game window.

If your characters is attacked by other players (including pets and servitors), CP are spent at first and health point (HP) remain unchanged. Is CP is not enough to consume the received damage, HP are spent instead.

Like HP, CP are restored over time. The amount of CP is different depending on the class and the level of a particular character.


PvP - Related Pages
Basics: Lineage II LoreGetting StartedGame InterfaceHow to Make a Game VideoGame BoardMail SystemCharacter's Stats
Game: BattleSkillsPartyServitorsPetsMacrosPvPDeath PenaltyTattooDyes