Orc Barracks

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Orc Barracks
Map Orc Barracks.jpg
Territory Gludio Territory
Optimal Level 24 - 30
Party size
Classes



Лагерь Орков скриншот 1.jpg Лагерь Орков скриншот 2.jpg Лагерь Орков скриншот 3.jpg

Лагерь Орков скриншот 4.jpg Лагерь Орков скриншот 5.jpg Лагерь Орков скриншот 6.jpg

A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hill.


Orc Barracks: NPCs and quests

Mobs

Orc Barracks - mobs

Name Level Features EXP SP

Turek War Hound
( Turek War Hound)
24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 2616 78
Turek Orc Sentinel
( Turek Orc Sentinel)
25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: 2770 83
Turek Orc Footman
( Turek Orc Footman)
26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: 2950 88
Turek Orc Archer
( Turek Orc Archer)
27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: 3108 93
Turek Orc Supplier
( Turek Orc Supplier)
27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 3122 93
Turek Orc Skirmisher
( Turek Orc Skirmisher)
28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 3304 99
Turek Orc Priest
( Turek Orc Priest)
29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 3488 104
Turek Orc Prefect
( Turek Orc Prefect)
30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 3569 107
Turek Orc Commander
(Turek Guardian Turek Orc Commander)
31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): 99999 3000
Turek Orc Elder
( Turek Orc Elder)
34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 4584 137


Orc Barracks - Raid Bosses

Name Level Features EXP SP

Turek Mercenary Captain
(Raid Boss Turek Mercenary Captain)
30 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 levels or more, then the monster will drop nothing at all. Raid Boss (Lv. 30): The commander of the Katu Mercenaries. Prone to violent outbursts at any cause, he takes special joy in battling both elves and dark elves. He has no care for personal appearance or common courtesies, and some claim him touched by madness. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 3499200 104976
Chertuba of Great Soul
(Raid Boss Chertuba of Great Soul)
35 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 levels or more, then the monster will drop nothing at all. Raid Boss (Lv. 35): A Turek Orc leader praised for his powerful soul, bravery, and wisdom. He has retired from the field, and lives in a secluded corner of the Orc Barracks giving counsel to those who seek his advice. Normally reserved, when roused he does not shy away from battle. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 4762800 142884

Guide

When you hunt orcs near the Turek Orc barracks, there a chance that the Turek Guardian Turek Orc Commander may appear. You won't get any drop, however you'll get much XP is you defeat him. Turek Orc Commander will disappear in 2 minutes unless attacked. The quicker you defeat mobs, the more chances for this mob to appear.

Orc Barracks - Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Talking Island Village
Evil Hunting Grounds
Ruins of Agony
Ruins of Despair
Windmill Hill
Neutral Zone
Langk Lizardmen Dwellings
Fellmere Harvesting Grounds
Abandoned Camp
Windawood Manor
Orc Barracks
Wasteland
Windy Hill
Forgotten Temple
Ant Nest
Red Rock Ridge
Ol Mahum Checkpoint

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