Mold Glue

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Item 4039.jpg
Mold Glue
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 6,000 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Varka Silenos Sergeant 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 6.656% — 8.148%
Ketra Orc Battalion Commander 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 5.010% — 6.124%
Lillim Slayer 79 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 1 3.314% — 4.050%
Mausoleum Prophet 76 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Disciples Necropolis 1 2.907% — 3.561%
Nephilim Scout 74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 1 2.817% — 3.439%
Purgatory Tarantula 71 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 1 2.536% — 3.100%
Mausoleum Inquisitor 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 1 2.267% — 2.773%
Nephilim Royal Guard 79 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 1 2.131% — 2.607%
Purgatory Serpent 65 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 1 2.030% — 2.472%
Graveyard Prophet 76 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Catacomb of Dark Omens 1 1.930% — 2.356%
Grendel 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.: Garden of Beasts 1 1.352% — 1.648%
Grendel 79 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 1 1.291% — 1.591%
Dark Guard 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Ancient Battleground 1 1.171% — 1.445%
Maluk Lord 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (7x):Strong P. Atk.:Strong P. Def.:Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Antharas Lair 1 1.067% — 1.303%
Conjurer Bat Lord 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Blazing Swamp 1 0.5% — 1%
Cursed Guardian 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Blazing Swamp 1 0.5% — 1%
Doom Scout 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 0.1% — 0.5%
Doom Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Critical Damage: Increases Critical Damage. Fields of Massacre 1 0.1% — 0.5%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Varka Silenos Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (7x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 58.85% — 65.19%
Varka Silenos Sergeant 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 58.25% — 64.31%
Varka Silenos Warrior 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 56.09% — 61.93%
Prophet's Disciple 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong M. Atk.:Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 54.48% — 60.16%
Ketra Orc Battalion Commander 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 42.61% — 47.13%
Prophet's Aide 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 33.25% — 40.41%
Varka Silenos Scout 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Extremely Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 32.89% — 40.51%
Ketra Orc Centurion 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 31.84% — 38.60%
Ketra Orc Lieutenant 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Atk.:Slightly Weak P. Def.:Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 30.82% — 37.38%
Hallate's Royal Guard 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Greater Sleep Resistance: Very resistant to Sleep.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 1 26.62% — 32.70%
Hallate's Hound Dog 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 1 24.44% — 30.16%
Nephilim Scout 74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 1 23.36% — 28.42%
Purgatory Tarantula 71 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 1 20.35% — 24.93%
Mausoleum Inquisitor 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 1 18.34% — 22.44%
Hallate's Watchman 52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 1 17.62% — 21.40%
Purgatory Serpent 65 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 1 16.30% — 19.90%
Hot Springs Nepenthes 82 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 1 15.55% — 19.09%
Dustwind Gargoyle 53 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Weak M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Greater Bow/Crossbow Resistance: Highly resistant to Bow/ Crossbows.Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Dragon Valley 1 14.11% — 17.09%
Ketra Orc Scout 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP High:Slightly Strong P. Atk.:Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 11.56% — 14.20%
Dark Guard 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Ancient Battleground 1 9.94% — 12.16%
Cursed Guardian 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Blazing Swamp 1 4.470% — 5.464%
Doom Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Critical Damage: Increases Critical Damage. Fields of Massacre 1 3.324% — 4.070%
Doom Scout 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 2.824% — 3.442%

Trader Place Cost
Sylvain Daily Coin Daily Coin  — 6 pcs.

Trader: Blacksmith Altran
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Aios
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Helton
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Duning
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Wilbert
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.


Trader: Blacksmith Feynn
Item Cost
Item 5554.jpg Warsmith' Holder Thread Thread  — 20 pcs.
Mold Glue Mold Glue  — 10 pcs.
Maestro Holder Maestro Holder  — 2 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70027.jpg Clan's Special Supplies
Item 70028.jpg Clan's Special Supplies
Item 70181.jpg Old Box


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