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Land of Winds

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Land of Winds
Map Land of Winds.jpg
Territory Giran Territory
Optimal Level 76 - 80
Party size Solo, 1 group
Classes



Земля Ветров скриншот 1.jpg Земля Ветров скриншот 2.jpg Земля Ветров скриншот 3.jpg

Земля Ветров скриншот 4.jpg Земля Ветров скриншот 5.jpg Земля Ветров скриншот 6.jpg


General Info

Land of Winds - teleportation.jpg

Land of Winds is a hunting zone for characters level 78 - 82. You can teleport to the zone via NPC Clarissa located in the Town of Giran.

  • Land of Winds is a zone with Wind Attribute.


See also:


Guide

After teleportation your character will appear near the solo hunting zone, near NPC Wiri, who can teleport you to the Residence of King Procella instanced zone.

In order to teleport to the party hunting zone, talk to NPC Wiri.

Solo hunting

The solo hunting zone is located in the northeastern part of Land of Winds. As you hunt monsters, there is a chance that Fuish might appear. Be careful, such monsters as: Porcupine and Nero Commander attack first.

Party hunting

The party hunting zone is located in the southwestern part of Land of Winds. As you hunt monsters, there is a chance that Fuish might appear.

Special monsters

In the solo and party hunting zones special monsters may appear: Sylph, Kimerian and Radin. From Sylph and Kimerian you may get Wind Spirit Ore Wind Spirit Ore , and from Radin - Wind Spirit Ore Wind Spirit Ore and Wind Spirit Evolution Stone Wind Spirit Evolution Stone . The items are required to level up Wind Spirit and to evolve it.
For more info about Attribute Spirits, see:

Mobs

Land of Winds - monsters for solo hunting

Name Level Features EXP Attr. Name Attr. EXP SP

Black Tiger
( Black Tiger)
76 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 82723 Wind 684 2481
White Tiger
( White Tiger)
76 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 45295 Wind 684 1358
Porcupine
( Porcupine)
77 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 86338 Wind 770 2590
Scorn Warrior
( Scorn Warrior)
77 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 50337 Wind 770 1510
Scorn Seeker
( Scorn Seeker)
78 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 97356 Wind 858 2920
Scorn Soldier
( Scorn Soldier)
78 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 54208 Wind 858 1626
Nero Commander
( Nero Commander)
79 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 93128 Wind 948 2793
Storm Tapo
( Storm Tapo)
79 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 98745 Wind 948 2962


Land of Winds - monsters for party hunting

Name Level Features EXP Attr. Name Attr. EXP SP

Breeze Piker
( Breeze Piker)
80 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 170380 Wind 1040 5111
Breeze Warrior
( Breeze Warrior)
80 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 169228 Wind 1040 5076
Fuish
(Guardian of Wind Fuish)
80 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 182745 Wind 1040 5482
Sharp Kau
( Sharp Kau)
80 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 172684 Wind 1040 5180
Breeze Mage
( Breeze Mage)
81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (3x): Slightly Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 143410 Wind 1134 4302
Folding
( Folding)
81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (3x): Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 137190 Wind 1134 4115
Wingrow
( Wingrow)
81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 182264 Wind 1134 5467
Blow Breaker
( Blow Breaker)
82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 186389 Wind 1230 5591
Brolly Seeker
( Brolly Seeker)
82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 193247 Wind 1230 5797
Storm Lucifer
( Storm Lucifer)
82 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 184089 Wind 1230 5522


Land of Winds - important monsters

Name Level Features EXP Attr. Name Attr. EXP SP

Sylph
(Elite Sylph)
76 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 240547 Wind 684 7216
Kimerian
(Elite Kimerian)
77 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (3x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 359475 Wind 770 10784
Radin
(Master Radin)
82 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Monster of Wind Element: Earth Attacks are dealing additional damage. 1207859 Wind 1230 36235

Related Quests



Land of Winds - Related Pages
Giran Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeonsDungeons of the Seven SignsHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Giran Territory: Town of Giran
Breka's Stronghold
Gorgon Flower Garden
Death Pass
Dragon Valley
Alligator Island
Antharas' Lair
Devil's Isle
Balthus Knights - Antharas
Antharas' Nest


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