Item Enchanting
Grand CrusadeClassic

From Lineage 2 Classic Encyclopaedia
Jump to: navigation, search


Item Enchanting

  • Weapon and armon can be enchanted with "Scroll: Enchant Weapon" and "Scroll: Enchant Armor".
  • There are separate Enchant Scrolls for each grade.
  • Enchantment is safe up to +3, for whole armor – up to +4.
  • Weapon modified to +4 starts glowing, the higher is the level of enchantment, the brighter is the glowing - up to bright red (see below).
Enchantment
level
Grade Phys. Attack increase
(for weapon)
M. Attack increase
(for weapon)
P. Defence increase
(for armor/shirts/belts/shields)
M. Defence increase
(for accessories)
1 - 3
(up to 4 for whole armor)
after enchantment by 4 and higher the increase is 2 times bigger, for armor and accessories it's 3 times bigger.
Grade D bows 4 2 1 1
other weapon 2
Grade С one-handed sword
one-handed blunt
dagger
spear
3 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
4
bows 6
Grade B one-handed sword
one-handed blunt
dagger
spear
3 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
4
bows 6
Grade A one-handed sword
one-handed blunt
dagger
spear
4 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
5
bows 8

If enchantment fails, the item falls into crystals. The amount of crystals depends on the enchantment level of the broken item. If armor is modified by 4 or higher, they give a small bonus – max. HP level is increased.

Armor sets enchantments

Usual armor set effect is increased if each item of the set is modified by +6 or higher.

Armor grade Heavy Armor Light Armor Magic armor
Grade D P. Def. +25
МР Regeneration +1.518
Evasion+2
M. Def. +14
P. Def. + 16
Weight limit +30%
Grade C P. Def. +38
МР Regeneration +2.019
Evasion+2
M. Def. +20
P. Def. + 24
Weight limit +30%
Grade B P. Def. +44
МР Regeneration +2.25
Evasion+2
M. Def. +24
P. Def. + 28
Weight limit +30%
Grade A P. Def. +50
МР Regeneration +2.43
Evasion+2
M. Def. +27
P. Def. + 32
Weight limit +30%

НР increase from armor enchantment

Any armor modified +4 or higher gives bonus to Max.HP:

  • Sealed and unsealed armor give the same bonus
  • HP bonus of armor is predefined and doesn’t depend on buffs and other modificators.
  • Accessories don’t give any bonus to Max.HP:
Grade/type of armor +4 +5 +6 +7 +8 +9 +10
D grade / Armor 9 26 52 86 130 181 242
D grade / Whole armor 13 39 78 129 195 271 363
C grade / Armor 12 36 71 118 178 249 332
C grade / Whole armor 18 54 106 177 267 373 498
B grade / Armor 14 42 84 139 209 293 390
B grade / Whole armor 21 63 126 208 313 439 585

List of enchant scrolls

Go to the item page to see how to obtain the item.

Common Enchant Scrolls

Item Description
Scroll: Enchant Armor (B-grade) Scroll: Enchant Armor (B-grade) P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.
Scroll: Enchant Armor (C-grade) Scroll: Enchant Armor (C-grade) P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.
Scroll: Enchant Weapon (B-grade) Scroll: Enchant Weapon (B-grade) When enchanted, P. Atk. + 4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3.
Scroll: Enchant Weapon (C-grade) Scroll: Enchant Weapon (C-grade) When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double.
Scroll: Enchant Weapon (D-grade) Scroll: Enchant Weapon (D-grade) When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double.


How item enchantment is visualized

Зачарование1.jpg
Зачарование2.jpg
Зачарование3.jpg
Зачарование4.jpg
Зачарование5.jpg
Зачарование6.jpg
Зачарование7.jpg
Зачарование8.jpg
Зачарование9.jpg
Зачарование10.jpg
Зачарование11.jpg
Зачарование12.jpg
Зачарование13.jpg
Зачарование14.jpg
Зачарование15.jpg
Зачарование16.jpg
Зачарование17.jpg
Зачарование18.jpg
Зачарование19.jpg
Зачарование20.jpg




Item Enchanting – Related Pages
Clans: ClanAlliancesClan Halls
Competitions: Grand Olympiad
Other: Craft ItemsRecipesSoulshots and SpiritshotsItem EnchantingSpecial AbilitiesFishing