Item Enchanting

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Item Enchanting allows you to empower armor and weapons with special scrolls. Enchanting gives additional empowering effects.
See also:


General Info

  • Weapon and armor can be enchanted with "Scroll: Enchant Weapon" and "Scroll: Enchant Armor".
  • There are separate Enchant Scrolls for each grade. (For more info, see Enchant Scrolls).
  • You can enchant weapon and armor Grades D-A.
  • Enchantment is safe up to +3, for whole armor – up to +4.
  • There are also such items as "Solid Scroll: Enchant Armor" and "Solid Scroll: Enchant Weapon", which assure safe enchantment to a certain enchantment step. (For more info, see Solid Scrolls.)
  • There's a chance that you may fail. If enchantment fails, the item falls into crystals. The amount of crystals depends on the enchantment level of the broken item.
  • If an item is enchanted by +4 or above, an extra slot is added which can be used for stones which increased the chance of successful enchantment. At the moment the function is not implemented on game servers.

Enchantment process

Enchantment Window
  • To enchant items, you need an enchantment scroll for weapon or armor, accordingly, of the corresponding grade, and the item Grade D ~ A, which is to be modified.
  • To open the enchantment interface, right-click the enchantment scroll in your inventory.
  • In the interface you'll see enchantment scrolls in the left slot, and you need to drag the item you want to modify from your inventory into the right slot
  • Weapon and armor enchantment is safe up to +3, for whole armor – up to +4.
  • Press the "Start" button to start.
  • After you've pressed it for the first time, it'll be replaced with "Continue". The "Continue" button will place into the slot the same items you used before.
  • The "Close" button will close the interface with no changes.


Successful enchantment
  • If your enchantment succeeds, the item will get one enchantment level, and before its title you'll see a number showing the enchantment level, like "+4".


Failed enchantment
  • If enchantment fails, the item falls into crystals of the same grade as the item.


Weapon

  • To enchant weapon, you need a "Scroll: Enchant Weapon".
  • When you enchant a weapon, you add P. Atk. and M. Atk.
  • Weapon modified to +4 starts glowing, the higher the level of enchantment, the brighter the glowing - up to bright red (see How item enchantment is visualized).
  • The higher the enchantment level, the higher the damage when using Soulshots/Spiritshots.
Weapon Adding P. Atk. Adding M. Atk.
Enchantment +1 ~ +3 Enchantment +4 ~ +10 Enchantment +1 ~ +3 Enchantment +4 ~ +10
One-Handed Swords
One-Handed Blunts
Daggers
Spears
4 8 3 6
Two-Handed Swords
Two-Handed Blunts
Dual Swords
Fists
5 10 3 6
Bows 8 16 3 6

How item enchantment is visualized

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Armor

  • To enchant armor, accessories and shields, you need a "Scroll: Enchant Armor".
  • When you enchant armor and shields, you add P. Def., when you enchant accessories, you add M. Def.
  • If armor is modified by +4 or higher, they give a small bonus – max. HP level is increased.
  • Then all the set items are enchanted to +6 or above, you get the following bonuses: A higher enchantment level includes the effects of the previous levels, for example: A +10 set will give all the effects from each enchantment level (+6, +7, +8, +9 and +10).
  • If all set items are modified by +6, +8, +10, there's an additional visual effect of glowing around the armor (for more info, see Visual effects for sets).
Item Adding P. Def.
Enchantment +1 ~ +3 Enchantment +4 ~ +10
Armor 1 3
Full Armor 1 3
Shields 1 3
Item Adding M. Def.
Enchantment +1 ~ +3 Enchantment +4 ~ +10
Accessories 1 3


НР increase from armor enchantment

Any armor modified +4 or higher gives bonus to Max.HP:

  • Sealed and unsealed armor give the same bonus
  • HP bonus of armor is predefined and doesn’t depend on buffs and other modificators.
  • Starting with +6, HP bonus doesn't increase with additional enchantment levels.
  • Accessories don’t give any bonus to Max.HP:
Grade/type of armor +4 +5 +6 +7 +8 +9 +10
Grade D / Armor 9 26 52 52 52 52 52
Grade D / Full Armor 13 39 78 78 78 78 78
Grade C / Armor 12 36 71 71 71 71 71
Grade C / Full Armor 18 54 106 106 106 106 106
Grade B / Armor 14 42 84 84 84 84 84
Grade B / Full Armor 21 63 126 126 126 126 126
Grade A / Armor 16 47 94 94 94 94 94
Grade A / Full Armor 24 70 141 141 141 141 141

Extra enchantment bonuses for armor Grade D - A

Then all the set items are enchanted to +6 or above, you get the following bonuses:

Armor Enchantment level Effect
Heavy Armor 6 Max. HP level increase by 360
Recovery bonus when sitting/standing HP +10, MP +4
7 P. Def. + 47, M. Def. + 28
8 Vampiric Rage +2%, P. skills recharge time -4%
9 Stun Resistance +10%
10 Bow Attack Resistance +10%, P. Def. +6%
Light Armor 6 Max. MP level increase by 80
Recovery bonus when sitting/standing HP +10, MP +4
Max. HP level increase by 200
7 P. Def. + 47, M. Def. + 28
8 Speed +4, P. and M. Skill Power +7%
9 Mental / Paralysis / Stun Resistance +5%
10 Magic Attack Resistance +15%, M. Def. +7%
Magic Armor 6 Max. HP level increase by 140
Recovery bonus when sitting/standing HP +4, MP +6
7 P. Def. + 47, M. Def. + 28
8 Healing received +52, M. Skill MP Consumption -4%
9 Paralysis Resistance +10%, Stun Resistance +5%
10 Debuff Resistance +7%, chance of receiving P. Critical Damage -20%

Visual effects for sets

  • When all the set items are modified by +6, there's silver shining around the armor.
  • When all the set items are modified by +8, there's golden shining around the armor.
  • When all the set items are modified by +10, there's blue shining around the armor.
  • Armor sets +7, +9, +11 or above get the same shining as on the previous enchantment levels. For example, there's be the samesilver shining for an armor set +7 as for a +6 armor set
Visual Effects


Enchant Scrolls

Common Enchant Scrolls

  • Allows to upgrade armor or weapon; if enchantment fails, the item falls into crystals.

Solid Scrolls

Solid scrolls guarantee safe enchantment; if enchantment fails, the item doesn't break into crystals and keeps its enchantment levels. However, they can be used only up to a certain enchantment level.

  • "Solid Scroll: Enchant Weapon" cannot be used for weapon enchanted to +7 and above.
  • "Solid Scroll: Enchant Armor" cannot be used for armor enchanted to +6 and above.

Improved Enchant Scrolls

  • Improved Enchant Scrolls for Armor or Weapon let you perform a random enchantment from +1 up to +3; if enchantment fails, the item falls into crystals.
  • If the Armor or Weapon are modified to +2 or +3, when you use "Improved Enchant Scrolls" and enchantment fails, the item won't fall into crystals as the rule of safe enchantment is applied.

List of enchant scrolls

Go to the item page to see how to obtain the item.

Item Description
Scroll: Enchant Armor (A-grade) Scroll: Enchant Armor (A-grade) P. Def. +1 for A-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4.
Scroll: Enchant Armor (B-grade) Scroll: Enchant Armor (B-grade) P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.
Scroll: Enchant Armor (C-grade) Scroll: Enchant Armor (C-grade) P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.
Scroll: Enchant Armor (D-grade) Scroll: Enchant Armor (D-grade) P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.
Scroll: Enchant Weapon (A-grade) Scroll: Enchant Weapon (A-grade) When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe up to +3.
Scroll: Enchant Weapon (B-grade) Scroll: Enchant Weapon (B-grade) When enchanted, P. Atk. +4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe up to +3.
Scroll: Enchant Weapon (C-grade) Scroll: Enchant Weapon (C-grade) When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled.
Scroll: Enchant Weapon (D-grade) Scroll: Enchant Weapon (D-grade) When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled.

Item Description
Solid Scroll: Enchant Armor (B-grade) Solid Scroll: Enchant Armor (B-grade) P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. HP gradually increases with each enchant level starting from +4. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Cannot be applied to armor enchanted to +6 or higher.
Solid Scroll: Enchant Armor (C-grade) Solid Scroll: Enchant Armor (C-grade) P. Def. +1 for C-grade armor and accessories. Starting from +4, P. Def. +3. HP gradually increases with each enchant level starting from +4. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Cannot be applied to armor enchanted to +6 or higher.
Solid Scroll: Enchant Armor (D-grade) Solid Scroll: Enchant Armor (D-grade) P. Def. +1 for D-grade armor and accessories. Starting from +4, P. Def. +3. HP gradually increases with each enchant level starting from +4. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Cannot be applied to armor enchanted to +6 or higher.
Solid Scroll: Enchant Weapon (C-grade) Solid Scroll: Enchant Weapon (C-grade) When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +7 or higher.
Solid Scroll: Enchant Weapon (D-grade) Solid Scroll: Enchant Weapon (D-grade) When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +7 or higher.

Item Description
Improved Scroll: Enchant Armor (A-grade) Improved Scroll: Enchant Armor (A-grade) P. Def. +1 for A-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. HP gradually increases with each enchant level starting from +4.
Improved Scroll: Enchant Armor (B-grade) Improved Scroll: Enchant Armor (B-grade) P. Def. +1 for B-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3.
Improved Scroll: Enchant Armor (C-grade) Improved Scroll: Enchant Armor (C-grade) P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3.
Improved Scroll: Enchant Armor (D-grade) Improved Scroll: Enchant Armor (D-grade) P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3.
Improved Scroll: Enchant Weapon (A-grade) Improved Scroll: Enchant Weapon (A-grade) When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. Enchanting is safe up to +3.
Improved Scroll: Enchant Weapon (B-grade) Improved Scroll: Enchant Weapon (B-grade) When enchanted, P. Atk. +4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3.
Improved Scroll: Enchant Weapon (C-grade) Improved Scroll: Enchant Weapon (C-grade) When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3.
Improved Scroll: Enchant Weapon (D-grade) Improved Scroll: Enchant Weapon (D-grade) When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3.



Восклицательный знак.png Glossary!

Instead "Item Enchanting" people usually say "Enchant, Over-enchant".


Item Enchanting – Related Pages
Clans: ClanAlliancesClan Halls
Competitions: Grand Olympiad
Other: Craft ItemsRecipesSoulshots and SpiritshotsItem EnchantingSpecial AbilitiesFishing