Item Enchanting
Grand CrusadeClassic

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Item Enchanting

  • Weapon and armor can be enchanted with "Scroll: Enchant Weapon" and "Scroll: Enchant Armor".
  • There are separate Enchant Scrolls for each grade.
  • Enchantment is safe up to +3, for whole armor – up to +4.
  • There are also such items as "Solid Scroll: Enchant Armor" and "Solid Scroll: Enchant Weapon", which assure safe enchantment to a certain enchantment step. (see Solid Scrolls).
  • Weapon enchanted by +4 starts glowing, the higher is the level of enchantment, the brighter is the glowing - up to bright red (see How item enchantment is visualized).
  • The higher the enchantment level, the higher the damage when using Soulshots/Spiritshots.
Enchantment
level
Grade Phys. Attack increase
(for weapon)
M. Attack increase
(for weapon)
P. Defence increase
(for armor/shirts/belts/shields)
M. Defence increase
(for accessories)
1 - 3
(up to 4 for whole armor)
after enchantment by 4 and higher the increase is 2 times bigger, for armor and accessories it's 3 times bigger.
Grade D-С one-handed sword
one-handed blunt
dagger
spear
magic weaoin
4 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
5
bows 8
Grade B one-handed sword
one-handed blunt
dagger
spear
3 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
4
bows 6
Grade A one-handed sword
one-handed blunt
dagger
spear
4 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
5
bows 8

If enchantment fails, the item falls into crystals. The amount of crystals depends on the enchantment level of the broken item. If armor is enchanted by 4 or higher, it gives a small bonus – max. HP level is increased.

НР increase from armor enchantment

Any armor enchanted by +4 or higher gives bonus to Max.HP:

  • Sealed and unsealed armor give the same bonus
  • HP bonus of armor is predefined and doesn’t depend on buffs and other modificators.
  • Accessories don’t give any bonus to Max.HP:
Grade/type of armor +4 +5 +6 +7 +8 +9 +10
D grade / Armor 9 26 52 86 130 181 242
D grade / Whole armor 13 39 78 129 195 271 363
C grade / Armor 12 36 71 118 178 249 332
C grade / Whole armor 18 54 106 177 267 373 498
B grade / Armor 14 42 84 139 209 293 390
B grade / Whole armor 21 63 126 208 313 439 585
A grade / Armor 16 47 94 157 235 329 439
A grade / Whole armor 24 70 141 235 352 493 658

Extra enchantment bonuses for armor Grade D - A

When all the set items are enchanted to +6 or above, you get the following bonuses:

Armor Enchantment level Effect
Heavy Armor 6 Max. HP level increase by 360
Recovery bonus when sitting/standing HP +10, MP +4
7 P. Def. + 47, M. Def. + 28
8 Vampiric Rage 2%, P. skills Cooldown -4%
9 Stun Resistance +10%
10 Bow Resistance +10%, P. Def.+ 6%
Light Armor 6 Max. MP level increase by 80
Recovery bonus when sitting/standing HP +10, MP +4
Max. HP level increase by 200
7 P. Def. + 47, M. Def. + 28
8 Speed +4, P./M. Atk. +7%
9 Mental attack / Stun / Sleep / Paralysis Resistance +5%
10 Magic Attack Resistance +15%, M. Def. +7%
Magic Armor 6 Max. HP level increase by 140
Recovery bonus when sitting/standing HP +4, MP +6
7 P. Def. + 47, M. Def. + 28
8 Healing Efficiency +52, МР Consumption for skills -4%
9 Paralysis Resistance +10%, Stun Resistance +5%
10 Debuff Resistance +7%, chance to get crit damage decreased by 20%

A higher enchantment level includes the effects of the previous levels, for example: A +10 set will give all the effects from each enchantment level (+6, +7, +8, +9 and +10).


Visual effects for sets:

  • When all the set items are enchanted by +6, there's silver shining around the armor.
  • When all the set items are enchanted by +8, there's golden shining around the armor.
  • When all the set items are enchanted by +10, there's blue shining around the armor.
Visual Effects


Solid Scrolls

Solid scrolls guarantee safe enchantment: if enchantment fails, the item doesn't break into crystals and keeps its enchantment levels. However, they can be used only up to a certain enchantment level.

  • "Stable Scroll: Enchant Weapon" cannot be used for weapon enchanted to +7 and above.
  • "Stable Scroll: Enchant Armor" cannot be used for armor enchanted to +6 and above.

List of enchant scrolls

Go to the item page to see how to obtain the item.

Item Description
Scroll: Enchant Armor (A-grade) Scroll: Enchant Armor (A-grade) P. Def. +1 for A-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4.
Scroll: Enchant Armor (B-grade) Scroll: Enchant Armor (B-grade) P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.
Scroll: Enchant Armor (C-grade) Scroll: Enchant Armor (C-grade) P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.
Scroll: Enchant Armor (D-grade) Scroll: Enchant Armor (D-grade) P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.
Scroll: Enchant Weapon (A-grade) Scroll: Enchant Weapon (A-grade) When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Safe Enchant: +3.
Scroll: Enchant Weapon (B-grade) Scroll: Enchant Weapon (B-grade) When enchanted, P. Atk. + 4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3.
Scroll: Enchant Weapon (C-grade) Scroll: Enchant Weapon (C-grade) When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double.
Scroll: Enchant Weapon (D-grade) Scroll: Enchant Weapon (D-grade) When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double.

Item Description
Solid Scroll: Enchant Armor (B-grade) Solid Scroll: Enchant Armor (B-grade) P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. If an item is enchanted up to more than +4, HP is increased proportionally. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Cannot be applied to armor enchanted by 6 and higher.
Solid Scroll: Enchant Armor (C-grade) Solid Scroll: Enchant Armor (C-grade) P. Def. +1 for C-grade armor and accessories. Starting from +4, P. Def. +3. If an item is enchanted up to more than +4, HP is increased proportionally. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Cannot be applied to armor enchanted by 6 and higher.
Solid Scroll: Enchant Armor (D-grade) Solid Scroll: Enchant Armor (D-grade) P. Def. +1 for D-grade armor and accessories. Starting from +4, P. Def. +3. If an item is enchanted up to more than +4, HP is increased proportionally. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Cannot be applied to armor enchanted by 6 and higher.
Solid Scroll: Enchant Weapon (C-grade) Solid Scroll: Enchant Weapon (C-grade) When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +7 or higher.
Solid Scroll: Enchant Weapon (D-grade) Solid Scroll: Enchant Weapon (D-grade) When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +7 or higher.

How item enchantment is visualized

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Item Enchanting – Related Pages
Clans: ClanAlliancesClan Halls
Competitions: Grand Olympiad
Other: Craft ItemsRecipesSoulshots and SpiritshotsItem EnchantingSpecial AbilitiesFishing