Updating data to Kamael

Iron Ore

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Item 1869.jpg
Iron Ore
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 200 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Marsh Stalker 67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Bow Resistance: Resistance to bow attacks.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 28.55% — 34.61%
Judge of Marsh 65 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Blazing Swamp 1 27.45% — 33.71%
Spiteful Soul Leader 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Fields of Massacre 1 23.24% — 28.38%
Tulben 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Blazing Swamp 1 22.51% — 27.35%
Dismal Pole 58 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison.Bow Resistance: Resistance to bow attacks. Fields of Massacre 1 22.28% — 27.14%
Death Agent 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks. Ancient Battleground 1 — 3 21.70% — 26.30%
Conjurer Bat Lord 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Blazing Swamp 1 21.19% — 25.87%
Purgatory Serpent 65 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 1 — 3 19.94% — 24.26%
Nephilim Commander 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 3 19.77% — 24.41%
Ancient Holy Ground's Totem 77 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Hold Resistance: Resistant to Hold attack.Sleep Resistance: Resistant to Sleep. The Disciples Necropolis 3 — 9 19.77% — 24.05%
Bloody Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Ancient Battleground 1 — 3 19.56% — 23.72%
Nihil Invader 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 1 — 3 19.32% — 23.40%
Grendel 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.: Garden of Beasts 1 — 3 19.05% — 23.49%
Graveyard Prophet 76 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of Dark Omens 1 — 3 18.98% — 23.16%
Ghostly Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 1 — 3 18.52% — 22.66%
Doom Trooper 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 17.90% — 21.90%
Doom Archer 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 17.18% — 21.04%
Doom Servant 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 16.94% — 20.90%
Starving Corpse 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 1 — 3 16.92% — 20.70%
Hallate's Inspector 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 3 — 9 16.53% — 20.03%
Cursed Guardian 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Blazing Swamp 1 16.08% — 19.74%
Dark Guard 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Ancient Battleground 1 — 3 15.58% — 19.14%
Conjurer Bat 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Blazing Swamp 1 — 3 15.27% — 18.77%
Hot Springs Anelope 81 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Strong M. Def.: Hot Springs 4 — 12 15.24% — 18.66%
Lilim Knight Captain 67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 3 15.18% — 18.70%
Ancient Holy Ground's Wing 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Forbidden Path 1 — 3 15.03% — 18.25%
Archer of Destruction 55 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Fields of Massacre 1 14.06% — 17.36%
Purgatory Conjurer 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 3 — 9 13.99% — 17.05%
Hallate's Watchman 55 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 1 — 3 13.69% — 16.83%
Doom Guard 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 13.62% — 16.60%
Hallate's Royal Guard 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Greater Sleep Resistance: Very resistant to Sleep.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 1 — 3 13.34% — 16.36%
Netherworld Guide 77 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Catacomb of Dark Omens 3 — 9 13.09% — 16.05%
Barif Camrin 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 12.52% — 15.26%
Ketra Orc Lieutenant 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Atk.:Slightly Weak P. Def.:Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 4 — 12 12.01% — 14.75%
Granite Golem 33 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Very High:Strong P. Atk.:Strong P. Def.:Slightly Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Execution Grounds 1 11.98% — 14.58%
Granite Golem 33 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Very High:Strong P. Atk.:Strong P. Def.:Slightly Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Wasteland 1 11.98% — 14.58%
Perum 48 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cruma Tower 1 — 3 11.83% — 14.43%
Hallate's Maid 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 3 — 9 11.76% — 14.34%
Barif's Pet 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Slightly Strong P. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 11.64% — 14.38%
Death Fire 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Forgotten Temple 1 — 3 11.56% — 14.04%
Hallate's Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Chance: Increases P. Critical Rate.Critical Damage: Increases P. Critical Damage.Wind Attack Vulnerability: Vulnerable to Wind.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 3 — 9 11.35% — 13.97%
Oel Mahum 53 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Outlaw Forest 1 11.27% — 13.69%
Hallate's Warrior 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Greater Hold Resistance: Very resistant to Hold.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 3 — 9 10.82% — 13.28%
Lillim Slayer 79 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 3 — 9 10.67% — 12.99%
Doom Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 10.64% — 13.00%
Fire Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Forgotten Temple 1 10.58% — 12.90%
Bloody Lord 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Extremely Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark.Critical Chance: Increases P. Critical Rate. Ancient Battleground 3 — 9 10.56% — 12.84%
Roxide's Follower 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Forgotten Temple 1 10.39% — 12.71%
Halingka 76 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 9.98% — 12.12%
Ritmal Swordsman 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Forgotten Temple 1 9.03% — 11.13%
Mausoleum Prophet 76 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. The Disciples Necropolis 3 — 9 8.98% — 11.00%
Nephilim Scout 74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 3 — 9 8.94% — 11.02%
Doom Scout 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 8.793% — 10.747%
Varka Silenos Searcher Leader 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 8.639% — 10.551%
Ketra Orc Searcher Leader 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 8.581% — 10.493%
Hallate's Hound Dog 60 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 3 — 9 8.485% — 10.365%
Purgatory Tarantula 71 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 3 — 9 8.472% — 10.356%
Knight of the Past 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 3 — 9 8.252% — 10.084%
Ketra Priest 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 8.079% — 9.865%
Varka Priest 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 8.013% — 9.799%
Kranrot 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Vulnerability: Vulnerable to bow.Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 7.988% — 9.764%
Varka Silenos Archer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 7.831% — 9.571%
Ketra Orc Archer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 7.807% — 9.547%
Puncher 34 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Very High:Strong P. Atk.:Strong P. Def.:Slightly Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Wasteland 1 7.540% — 9.204%
Ketra Orc Searcher 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 7.521% — 9.177%
Mausoleum Inquisitor 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 3 — 9 7.499% — 9.177%
Paliote 77 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 7.496% — 9.152%
Bandersnatch 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 4 — 12 7.394% — 9.038%
Varka Silenos Searcher 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 4 — 12 7.384% — 9.040%
Nephilim Royal Guard 79 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 3 — 9 7.153% — 8.731%
Grendel 79 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 3 — 9 6.815% — 8.319%
Yintzu 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Bow Vulnerability: Vulnerable to bow.Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 6.523% — 7.987%
Shield Skeleton 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Despair 1 6.119% — 7.479%
Varika Brigand Leader 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Dark Forest 1 6.076% — 7.438%
Krator 44 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Bleed Resistance: Resistant to Bleed.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cruma Tower 1 — 3 5.765% — 7.031%
Skeleton Infantryman 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Despair 1 5.520% — 6.740%
Patin Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Forgotten Temple 1 5.334% — 6.528%
Mountain Fungus 15 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Golden Hills 1 5.149% — 6.277%
Stone Golem 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Talking Island, Western Territory 1 4.927% — 6.035%
Beast Guardian 76 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 4.911% — 6.009%
Beast Seer 76 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP High:Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Bow Vulnerability: Vulnerable to bow.Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 4.874% — 5.972%
Ketra Orc Scout 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP High:Slightly Strong P. Atk.:Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 4 — 12 4.804% — 5.866%
Hamrut 77 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP High:Slightly Weak P. Atk.:Slightly Weak P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 4 — 12 4.510% — 5.502%
Lesser Giant Warrior 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 24 — 72 4.508% — 5.500%
Lesser Giant Warrior 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 24 — 72 4.427% — 5.419%
Scavenger Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 4.383% — 5.359%
Hallate's Commander 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Greater Hold Resistance: Very resistant to Hold.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 9 — 27 4.374% — 5.340%
Varka Silenos Sergeant 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 15 — 45 4.251% — 5.201%
Ruin Imp 17 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 4.215% — 5.163%
Crasher 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Talking Island, Western Territory 1 4.037% — 4.939%
Roughly Hewn Rock Golem 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Floran Agricultural Area 1 3.905% — 4.779%
Varka Silenos Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (7x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 28 — 84 3.596% — 4.400%
Obsidian Golem 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 3.568% — 4.350%
Lesser Giant Wizard 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Sleep Resistance: Resistant to Sleep.Hold Resistance: Resistant to Hold attack. Giants Cave 24 — 72 3.547% — 4.349%
Lesser Giant Wizard 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Sleep Resistance: Resistant to Sleep.Hold Resistance: Resistant to Hold attack. Giants Cave 24 — 72 3.542% — 4.344%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 3.456% — 4.234%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 3.456% — 4.234%
Tumran Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Agony 1 3.441% — 4.211%
Zombie Forest Elf Researcher 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 3.420% — 4.172%
Lesser Giant Shooter 76 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Strong P. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Chance: Increases P. Critical Rate.Hold Resistance: Resistant to Hold attack. Giants Cave 24 — 72 3.402% — 4.144%
Dryad 13 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 3.380% — 4.130%
Stone Giant Soldier 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Swampland 1 3.374% — 4.126%
Blood Fungus 12 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Dark Forest 1 3.369% — 4.105%
Dark Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 3.354% — 4.086%
Whinstone Golem 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 3.336% — 4.088%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 3.258% — 3.968%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 3.258% — 3.968%
Balor Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 3.180% — 3.890%
Varka Silenos Hunter 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 28 — 84 3.159% — 3.871%
Ruin Zombie 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Agony 1 3.152% — 3.846%
Balor Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 3.132% — 3.840%
Ketra Orc Battalion Commander 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 15 — 45 3.088% — 3.778%
Lesser Giant Soldier 76 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 28 — 84 3.066% — 3.736%
Zombie Soldier 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Despair 1 3.029% — 3.713%
Giant Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 3.020% — 3.700%
Lesser Giant Commander 78 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Very Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Hold Resistance: Resistant to Hold attack. Giants Cave 28 — 84 3.009% — 3.685%
Ketra Orc Ranger Officer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 28 — 84 3.005% — 3.677%
Lesser Dark Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 2.995% — 3.673%
Lesser Giant Elder 78 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Strong M. Def.:Bow Vulnerability: Vulnerable to bow.Hold Resistance: Resistant to Hold attack. Giants Cave 28 — 84 2.987% — 3.649%
Skeleton Axeman 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Plains of Dion 1 2.985% — 3.651%
Varka Silenos Ranger Officer 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 28 — 84 2.975% — 3.647%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 2.946% — 3.594%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 2.941% — 3.595%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 2.922% — 3.576%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.922% — 3.576%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Southern Region 1 2.920% — 3.568%
Zombie Forest Elf 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 2.908% — 3.552%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 2.892% — 3.548%
Hekaton Chires 77 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Strong P. Atk.:Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 28 — 84 2.889% — 3.541%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Spider Nest 1 2.869% — 3.491%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 2.859% — 3.509%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 2.842% — 3.474%
Zombie Warrior 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Despair 1 2.825% — 3.447%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 2.815% — 3.427%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 2.815% — 3.427%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Eastern Mining Zone 1 2.769% — 3.391%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Waterfalls 1 2.766% — 3.378%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Northern Region 1 2.766% — 3.378%
Varka Silenos Ranger 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 28 — 84 2.765% — 3.385%
Lesser Giant Bandit 76 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Hold Resistance: Resistant to Hold attack. Giants Cave 28 — 84 2.759% — 3.373%
Baar Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Immortal Plateau, Southern Region 1 2.754% — 3.376%
Crystal Puma 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 2.751% — 3.365%
Ketra Orc Ranger 79 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Forgotten Island 28 — 84 2.737% — 3.357%
Raging Spartoi 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 2.712% — 3.304%
Goblin Thief 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 2.707% — 3.293%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 2.695% — 3.285%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 2.695% — 3.285%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 2.694% — 3.308%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 2.694% — 3.308%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 2.685% — 3.275%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 2.685% — 3.275%
Orc Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Talking Island, Western Territory 1 2.682% — 3.268%
Red Eye Bat 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 2.678% — 3.262%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Black Rock Hill 1 2.667% — 3.269%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Spider Nest 1 2.667% — 3.269%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 2.665% — 3.257%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ruins of Agony 1 2.665% — 3.257%
Kaboo Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 2.659% — 3.245%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 2.646% — 3.218%
Werewolf Hunter 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 2.643% — 3.233%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 2.643% — 3.239%
Kasha Imp Turen 22 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 2.631% — 3.229%
Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 2.630% — 3.202%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 2.590% — 3.166%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 2.583% — 3.167%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.583% — 3.167%
Ruin Spartoi 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 2.580% — 3.138%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.579% — 3.137%
Crystalline Beast 18 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Spider Nest 1 2.579% — 3.137%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 2.569% — 3.153%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 2.569% — 3.153%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 2.509% — 3.051%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.509% — 3.051%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Coal Mines 1 2.507% — 3.049%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 2.507% — 3.049%
Skeleton Scout 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 2.498% — 3.068%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 2.481% — 3.023%
Ruin Bat 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 2.470% — 3.016%
Northern Goblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 2.462% — 3.024%
Skeleton Tracker 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 2.454% — 2.996%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 2.447% — 2.989%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Eastern Mining Zone 1 2.432% — 2.988%
Ruin Zombie Leader 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Agony 1 2.422% — 2.948%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Black Rock Hill 1 2.398% — 2.940%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 2.398% — 2.940%
Giant Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 2.393% — 2.917%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 2.370% — 2.894%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.370% — 2.894%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 2.367% — 2.893%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 2.364% — 2.890%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 2.363% — 2.887%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 2.349% — 2.859%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 2.335% — 2.859%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 2.323% — 2.845%
Kaboo Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 2.318% — 2.818%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 2.318% — 2.828%
Balor Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 2.311% — 2.837%
Ruin Imp Elder 21 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 2.256% — 2.750%
Skeleton Tracker Captain 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 2.234% — 2.722%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Frozen Waterfalls 1 2.225% — 2.731%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 2.225% — 2.731%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 2.222% — 2.726%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.222% — 2.726%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 2.181% — 2.655%
Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dion Hills 1 2.031% — 2.469%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 2.009% — 2.449%
Mountain Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 1.942% — 2.376%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Ketra Orc Battalion Commander 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (4x):Strong P. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 17 87.97% — 99.00%
Purgatory Tarantula 71 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 1 — 9 85.87% — 99.00%
Bloody Lord 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Extremely Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark.Critical Chance: Increases P. Critical Rate. Ancient Battleground 1 — 11 85.79% — 99.00%
Doom Scout 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 85.78% — 99.00%
Ol Mahum Van Captain 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Red Rock Ridge 1 84.63% — 99.00%
Death Agent 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks. Ancient Battleground 1 — 7 84.15% — 99.00%
Knight of the Past 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 1 — 9 82.09% — 99.00%
Varka Silenos Scout 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Extremely Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 15 81.59% — 99.00%
Varka Silenos Officer 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (7x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 25 81.36% — 99.00%
Varka Silenos Warrior 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 23 80.54% — 99.00%
Hot Springs Nepenthes 82 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 1 — 11 80.51% — 98.19%
Prophet's Disciple 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong M. Atk.:Strong M. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 23 79.77% — 97.45%
Bloody Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Ancient Battleground 1 — 7 78.73% — 95.63%
Varka Silenos Sergeant 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 25 78.43% — 96.25%
Nihil Invader 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 1 — 7 77.77% — 94.35%
Ketra Orc Lieutenant 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Atk.:Slightly Weak P. Def.:Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 13 77.36% — 94.32%
Purgatory Serpent 65 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 1 — 7 77.34% — 94.90%
Prophet's Aide 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 15 76.92% — 93.70%
Archer of Destruction 55 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Fields of Massacre 1 — 3 76.71% — 94.55%
Mausoleum Inquisitor 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 1 — 9 76.63% — 92.99%
Ketra Orc Centurion 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 13 76.21% — 93.93%
Nephilim Scout 74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 1 — 11 76.00% — 92.98%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Forgotten Temple 1 — 3 75.74% — 91.80%
Headless Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Dragon Valley 1 — 9 75.49% — 92.53%
Graveyard Sage 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Witch 1 — 7 74.94% — 82.92%
Ancient Holy Ground's Wing 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Forbidden Path 1 — 3 74.65% — 92.13%
Bloody Ghost 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Ancient Battleground 1 — 7 72.89% — 80.65%
Judge of Marsh 65 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Blazing Swamp 1 — 5 72.81% — 89.77%
Lilim Assassin 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Witch 1 — 5 72.72% — 89.06%
Starving Corpse 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 1 — 7 72.42% — 80.10%
Bloody Priest 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong M. Atk.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Ancient Battleground 1 — 7 72.38% — 89.26%
Ketra Orc Scout 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP High:Slightly Strong P. Atk.:Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 5 71.81% — 79.47%
Ghostly Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ancient Battleground 1 — 7 71.73% — 88.55%
Nephilim Commander 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 5 71.65% — 88.39%
Marsh Stalker 67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Bow Resistance: Resistance to bow attacks.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 — 5 70.94% — 87.36%
Cursed Guardian 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Blazing Swamp 1 — 3 69.22% — 76.68%
Doom Trooper 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Fields of Massacre 1 — 5 68.51% — 75.73%
Dark Guard 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Ancient Battleground 1 — 7 68.11% — 75.33%
Doom Archer 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 — 5 66.61% — 73.59%
Doom Servant 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 — 5 66.48% — 73.62%
Doom Guard 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 — 5 64.05% — 70.79%
Dismal Pole 58 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison.Bow Resistance: Resistance to bow attacks. Fields of Massacre 1 — 5 63.30% — 69.88%
Ol Mahum Captain 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 — 3 60.39% — 66.83%
Lafi Lizardman Scout 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forgotten Temple 1 — 3 58.25% — 64.43%
Ol Mahum Supplier 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 56.98% — 62.88%
Raging Spartoi 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 56.88% — 62.78%
Ol Mahum General 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 — 3 53.93% — 59.47%
Ol Mahum Raider 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 — 3 53.92% — 59.68%
Doom Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage. Fields of Massacre 1 — 3 52.77% — 58.37%
Darkstone Golem 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Mithril Mines 1 42.94% — 47.52%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Spider Nest 1 42.19% — 46.61%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Black Rock Hill 1 40.69% — 44.97%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Spider Nest 1 40.69% — 44.97%
Mist Terror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Elven Fortress 1 40.65% — 44.91%
Sukar Ratman Captain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Fortress 1 39.95% — 44.17%
Skeleton Lord 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Ruins 1 — 2 39.76% — 44.04%
Doom Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. School of Dark Arts 1 39.55% — 43.65%
Lesser Dark Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 38.47% — 42.61%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 35.47% — 43.41%
Akaste Skeleton Prefect 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Mithril Mines 1 34.71% — 42.61%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 34.33% — 42.25%
Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: Elven Ruins 1 33.56% — 41.16%
Akaste Skeleton Warrior 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Mithril Mines 1 33.22% — 40.90%
Muertos Fighter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 29.54% — 35.94%
Ghost Guardian 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Cave of Trials 1 26.97% — 33.21%

Trader Place Cost
High PriestSylvain Daily Coin Daily Coin  — 2 pcs.

Trader: Blacksmith Feynn (Town of Goddard)
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Wilbert (Town of Aden)
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Duning (Hunters Village)
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Helton (Town of Oren)
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Aios (Elven Village)
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Altran
Item Cost
Item 5220.jpg Metal Hardener Stem Stem  — 10 pcs.
Varnish Varnish  — 10 pcs.
Iron Ore Iron Ore  — 10 pcs.
Recipe: Metal Hardener Recipe: Metal Hardener  — 1 pcs.
Item 1880.jpg Steel Varnish Varnish  — 5 pcs.
Iron Ore Iron Ore  — 5 pcs.
Recipe: Steel Recipe: Steel  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


Iron Ore - Related Pages
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