We are working over upgrading data for the next game update.

Human Fighter
Grand CrusadeClassic

From Lineage 2 Classic Encyclopaedia
Jump to: navigation, search

Human Fighter

Race Human
Start Talking Island Village
Armor Any
Weapon Any
Role Any



Description

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Human Fighter must choose to be either a damage-based warrior, a stealthy rogue, or a defense-based Human Knight.

Skills

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 142 1.jpg Armor Mastery 1 passive 0 0 15 0 - Increases P. Def. by 9 and MP Recovery Bonus by 10%.
Skill 141 1.jpg Weapon Mastery 1 passive 0 0 15 0 - P. Atk. + 8.5%, additionally + 2.
Skill 56 3.jpg Power Shot 3 active 19 0 15 700 - Makes a powerful long-distance attack with 78 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 3.jpg Power Strike 3 active 10 0 15 40 - Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 226 1.jpg Relax 1 aura 2 0 15 0 - Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.
Skill 16 3.jpg Mortal Blow 3 active 9 0 15 40 - Attacks the target's vital points. Over-hit. Requires a dagger. Power 88 added to P. Atk.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 142 3.jpg Armor Mastery 3 passive 0 0 100 0 - Increases P. Def. by 12 and MP Recovery Bonus by 10%.
Skill 141 2.jpg Weapon Mastery 2 passive 0 0 100 0 - P. Atk. + 8.5%, additionally + 3.
Skill 56 6.jpg Power Shot 6 active 25 0 100 700 - Makes a powerful long-distance attack with 122 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 6.jpg Power Strike 6 active 13 0 100 40 - Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 16 6.jpg Mortal Blow 6 active 11 0 100 40 - Attacks the target's vital points. Over-hit. Requires a dagger. Power 137 added to P. Atk.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 142 5.jpg Armor Mastery 5 passive 0 0 400 0 - Increases P. Def. by 14 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
Skill 141 3.jpg Weapon Mastery 3 passive 0 0 400 0 - P. Atk. + 8.5%, additionally + 4.
Skill 56 9.jpg Power Shot 9 active 34 0 400 700 - Makes a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 9.jpg Power Strike 9 active 17 0 400 40 - Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 16 9.jpg Mortal Blow 9 active 15 0 400 40 - Attacks the target's vital points. Over-hit. Requires a dagger. Power 210 added to P. Atk.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description