Updating data to Kamael

Healing Potion

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Item 1060.jpg
HP Replenishing Potion
Magical potion that slowly restores HP. Lasts 15 sec.
Stats:
Weight: 5
Durability: -
Base price: Adena.jpg 90 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Arachnid Tracker 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Fellmere Harvesting Grounds 1 41.02% — 45.44%
Arachnid Tracker 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Windmill Hill 1 41.02% — 45.44%
Arachnid Tracker 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Neutral Zone 1 41.02% — 45.44%
Arachnid Tracker 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 41.02% — 45.44%
Green Dryad 8 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Elven Forest 1 12.21% — 14.95%
Muertos Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 10.25% — 12.65%
Felim Lizardman Scout 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 8.222% — 10.036%
Goblin Tomb Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Valley of Heroes 1 7.753% — 9.477%
Akaste Skeleton Warrior 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Mithril Mines 1 7.610% — 9.288%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 6.498% — 7.938%
Elder Grey Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hill of Hope 1 6.304% — 7.694%
Elder Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 6.153% — 7.533%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 5.811% — 7.107%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 5.811% — 7.107%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 5.360% — 6.564%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Black Rock Hill 1 5.352% — 6.556%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 5.352% — 6.556%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 5.255% — 6.425%
Balor Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 5.221% — 6.391%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 5.195% — 6.353%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 5.125% — 6.259%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 5.057% — 6.175%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 5.057% — 6.175%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Frozen Waterfalls 1 5.020% — 6.142%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 5.020% — 6.142%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Ruins 1 4.815% — 5.871%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 4.736% — 5.790%
Silent Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Elven Ruins 1 4.631% — 5.673%
Baraq Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 4.534% — 5.540%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 4.436% — 5.414%
Kuruka Ratman Hunter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 3.863% — 4.731%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 3.852% — 4.706%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 3.852% — 4.706%
Elder Prairie Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 3.734% — 4.568%
Prairie Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 2.531% — 3.083%
Young Brown Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 2.213% — 2.703%
Red Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.968% — 2.408%
Forgotten Watchman 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (1/ 2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 1.613% — 1.979%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Werewolf Hunter 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 77.37% — 85.35%
Balor Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 75.46% — 83.44%
Quicksilver Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Cave of Trials 1 74.04% — 81.72%
Kuruka Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 65.14% — 71.96%
Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 63.41% — 70.05%
Spore Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 61.75% — 68.41%
Evil Eye Watchman 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cave of Trials 1 61.64% — 68.22%
Balor Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 53.68% — 59.24%
Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 51.72% — 57.28%
Imp Elder 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Shilen Temple 1 42.30% — 46.66%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 41.74% — 46.08%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 41.74% — 46.08%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 41.70% — 46.04%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 41.70% — 46.04%
Rakeclaw Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Valley of Heroes 1 30.82% — 37.78%
Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Eastern Territory 1 30.75% — 37.69%


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