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Elven Ruins

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Elven Ruins
Map Elven Ruins.jpg
Territory Gludio Territory
Optimal Level 9 - 22
Party size
Classes



Эльфийские Руины скриншот 1.jpg Эльфийские Руины скриншот 2.jpg Эльфийские Руины скриншот 3.jpg

Эльфийские Руины скриншот 4.jpg Эльфийские Руины скриншот 5.jpg Эльфийские Руины скриншот 6.jpg

During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair.


Общие сведения

Elven Ruins is a party hunting zone for characters level 9-22. You can telepot to the entrance of Elven Ruins from Talking Island Village via NPC Gatekeeper Roxxy. Talk to NPC Gatekeeper Siff to get inside the ruins. Talk to NPC Gatekeeper Tiramisa to return from the zone.

Guide

Elven Ruins is a big and complicated dungeon. The difference in monsters at the entrance and in the middle of the zone is about several levels, so you'd better choose to hunt those matching your level in a party of 2 or more fighters and one healer. Be careful: such monsters as Dre Vanul, Dre Vanul Watchman and Dre Vanul Disposer are rather dangerous. They don't have lots of HP, however they use powerful magic attacks from great distance and cast debuffs, so you need to defeat them as quick as possible.

Mobs

Elven Ruins - mobs

Name Level Features EXP SP

Relic Werewolf
( Relic Werewolf)
9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 406 12
Monster Eye
( Monster Eye)
10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Wind Attack Vulnerability: Vulnerable to Wind. Bow Vulnerability: Vulnerable to bow. 449 13
Tunath Orc Marksman
( Tunath Orc Marksman)
10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: 449 13
Vampire Bat
( Vampire Bat)
10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Wind Attack Vulnerability: Vulnerable to Wind. Bow Vulnerability: Vulnerable to bow. 449 13
Clawed Bat
( Clawed Bat)
11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind. Bow Vulnerability: Vulnerable to bow. 495 14
Skeleton
( Skeleton)
12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to blunt weapon. 541 16
Tunath Orc Warrior Captain
( Tunath Orc Warrior Captain)
12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 544 16
Skeleton Archer
( Skeleton Archer)
13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to blunt weapon. 586 17
Stone Giant
( Stone Giant)
13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow Resistance: Very resistant to bow. Dagger Resistance: Resistance to dagger. Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Bleed Resistance: Resistant to Bleed. 662 19
Misery Skeleton
( Misery Skeleton)
14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to blunt weapon. 631 18
Skeleton Marksman
( Skeleton Marksman)
14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to blunt weapon. 631 18
Dungeon Spider
( Dungeon Spider)
15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 676 20
Skeleton Lord
( Skeleton Lord)
15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to blunt weapon. 680 20
Ratman
( Ratman)
16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: 720 21
Silent Horror
( Silent Horror)
16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. 723 21
Cave Blade Spider
( Cave Blade Spider)
17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 767 23
Forgotten Watchman
( Forgotten Watchman)
17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (1/ 2x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind. Bow Vulnerability: Vulnerable to bow. 219 6
Salamander Noble
( Salamander Noble)
19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Resistance: Resistance to Fire. Water Vulnerability: Vulnerable to Water. 1580 47
Undine Noble
( Undine Noble)
19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistance to Water. Fire Vulnerability: Vulnerable to Fire. 1580 47
Dre Vanul
( Dre Vanul)
20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistance to Dark. 1083 32
Dre Vanul Watchman
( Dre Vanul Watchman)
21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistance to Dark. 1161 34
Relic Spartoi
( Relic Spartoi)
21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to blunt weapon. 2106 63
Dre Vanul Disposer
( Dre Vanul Disposer)
22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistance to Dark. 1248 37
Nerkas
(Quest Monster Nerkas)
22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistance to Dark. 0 0
Nahir
(Quest Monster Nahir)
35 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistance to Dark. 0 0

Related Quests


Elven Ruins - Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Starting Villages: Talking Island VillageElven VillageDark Elf VillageOrc VillageDwarven Village
Talking Island Village: Talking Island, Eastern Territory
Talking Island, Western Territory
Elven Ruins

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