Updating data to Kamael

Cokes

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Item 1879.jpg
Cokes
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 1,200 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Platinum Tribe Guardian Warrior 75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Bow Resistance: Resistance to bow attacks.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 1 13.40% — 16.46%
Hot Springs Bandersnatch 82 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Very Strong M. Def.: Hot Springs 1 13.25% — 16.31%
Platinum Tribe Guardian Shaman 76 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 1 12.83% — 15.79%
Hot Springs Nepenthes 82 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 1 10.14% — 12.32%
Stone Vanul 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 9.23% — 11.31%
Death Flyer 75 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 7.035% — 8.597%
Veil Master 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Weak P. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 6.749% — 8.245%
Seal Archangel 78 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (8x):Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 3 — 9 6.672% — 8.164%
Kookaburra 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Garden of Beasts 1 6.627% — 8.099%
Kookaburra 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Bow Vulnerability: Vulnerable to bow. Garden of Beasts 1 6.598% — 8.078%
Netherworld Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Catacomb of the Witch 1 6.010% — 7.346%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 5.784% — 7.068%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis.Critical Chance: Increases P. Critical Rate. Silent Valley 1 5.769% — 7.053%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 5.740% — 7.024%
Seer 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 5.474% — 6.698%
Nephilim Praetorian 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 1 5.143% — 6.297%
Lilim Assassin 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of the Witch 1 4.561% — 5.567%
Taik Orc Supply Officer 55 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage. Cemetery 1 3.285% — 4.017%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 3.200% — 3.902%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 3.147% — 3.849%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 3.081% — 3.761%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 3.016% — 3.696%
Starving Soldier 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 2.940% — 3.582%
Starving Warrior 73 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 2.922% — 3.584%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 2.897% — 3.527%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 2.884% — 3.514%
Shadow Curse Floating Eye Seer 71 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 2.818% — 3.440%
Starving Spirit 71 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.Monster of Fire Element: Water Attacks are dealing additional damage. Devils Isle 1 2.801% — 3.423%
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 2.586% — 3.160%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forsaken Plains 1 2.291% — 2.815%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 2.291% — 2.815%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Dagger Resistance: Resistance to dagger. Blazing Swamp 1 2.133% — 2.623%
Timak Orc Troop Warrior 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 2.009% — 2.471%
Timak Orc Troop Captain 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 1.824% — 2.222%
Timak Orc Troop Shaman 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 1.729% — 2.109%
Timak Orc Prefect 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 1.620% — 1.984%
Timak Orc Shaman 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 1.618% — 1.966%
Tamlin Orc Archer 42 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 1.596% — 1.940%
Tamlin Orc 41 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 1.453% — 1.775%
Turek Orc Sentinel 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 1.334% — 1.632%
Turek Orc Supplier 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 1.180% — 1.456%
Turek Orc Footman 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 1.175% — 1.437%
Breka Orc Shaman 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 1.039% — 1.259%
Turek Orc Archer 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 1.035% — 1.263%
Turek Orc Skirmisher 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 0.984% — 1.190%
Turek Orc Elder 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 0.960% — 1.166%
Breka Orc Warrior 33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Brekas Stronghold 1 0.897% — 1.105%
Turek Orc Priest 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 0.5% — 1%
Turek Orc Prefect 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 0.5% — 1%
Breka Orc 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 0.5% — 1%
Breka Orc Archer 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 0.5% — 1%
Breka Orc Prefect 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Brekas Stronghold 1 0.5% — 1%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Bandersnatch 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Garden of Beasts 1 59.82% — 66.20%
Hot Springs Anelope 81 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Strong M. Def.: Hot Springs 1 — 3 58.39% — 64.57%
Kookaburra 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Bow Vulnerability: Vulnerable to bow. Garden of Beasts 1 57.32% — 63.34%
Kookaburra 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Garden of Beasts 1 57.19% — 63.17%
Bandersnatch 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 1 55.46% — 61.40%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 50.66% — 55.88%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 50.44% — 55.66%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis.Critical Chance: Increases P. Critical Rate. Silent Valley 1 50.07% — 55.29%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 26.60% — 32.30%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 26.22% — 31.76%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 24.81% — 30.35%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 24.56% — 30.26%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 23.66% — 28.78%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 22.60% — 27.72%
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 21.80% — 26.46%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Dagger Resistance: Resistance to dagger. Blazing Swamp 1 20.06% — 24.60%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks.Wind Attack Vulnerability: Vulnerable to Wind. Forsaken Plains 1 20.05% — 24.31%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forsaken Plains 1 18.63% — 22.89%
Marsh Stakato Drone 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 14.91% — 18.17%
Breka Orc Shaman 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 13.01% — 16.05%
Roughly Hewn Rock Golem 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Floran Agricultural Area 1 11.62% — 14.14%
Marsh Stakato 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Cruma Marshlands 1 11.19% — 13.79%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 8.654% — 10.590%
Enku Orc Hero 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 8.341% — 10.199%
Plain Grizzly 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Fellmere Harvesting Grounds 1 6.617% — 8.073%
Undine Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 6.109% — 7.479%

To craft an item, its crafter must learn a Recipe: Cokes Recipe: Cokes .
Skill level: 1
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 10

Trader Place Cost
BlacksmithAios Elven Village Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithAltran Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithBrunon Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithDuning Hunters Village Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithFeynn Town of Goddard Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithHelton Town of Oren Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithKarrod Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithKluto Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithPinter Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithPoitan Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithPushkin Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithRupio Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithSilvera Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
BlacksmithSumari Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
High PriestSylvain Daily Coin Daily Coin  — 1 pcs.
BlacksmithWilbert Town of Aden Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.

Trader: Blacksmith Altran
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Feynn (Town of Goddard)
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Wilbert (Town of Aden)
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Duning (Hunters Village)
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Helton (Town of Oren)
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Aios (Elven Village)
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1886.jpg Silver Mold Silver Nugget Silver Nugget  — 10 pcs.
Durable Braid Durable Braid  — 5 pcs.
Cokes Cokes  — 5 pcs.
Recipe: Silver Mold Recipe: Silver Mold  — 1 pcs.
Item 1888.jpg Synthetic Cokes Oriharukon Ore Oriharukon Ore  — 1 pcs.
Cokes Cokes  — 3 pcs.
Recipe: Synthetic Cokes Recipe: Synthetic Cokes  — 1 pcs.


Cokes - Related Pages
Items: Armor SetsWeaponArmorAccessoriesHead Accessories

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