Coal

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Item 1870.jpg
Coal
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 200 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Violent Farcran 72 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate. War-Torn Plains 1 33.52% — 40.64%
Shadow Curse Starving Soldier 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Devils Isle 1 — 3 26.95% — 32.89%
Shadow Curse Immortal Spirit 72 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Devils Isle 1 — 3 26.92% — 32.70%
Shadow Curse Starving Spirit 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Devils Isle 1 — 3 26.68% — 32.46%
Hatar Ratman Boss 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 — 3 26.01% — 31.89%
Graveyard Sage 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Catacomb of the Witch 3 — 9 26.00% — 31.68%
Varka's Elite Escort 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 12 — 36 25.91% — 31.43%
Varka's Chief Escort 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 12 — 36 25.60% — 31.12%
Mercenary of Glory Vanor 66 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate. Plains of Glory 1 25.06% — 30.94%
Varka Silenos Medium 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong M. Atk.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 12 — 36 23.12% — 28.38%
Fallen Orc Shaman 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forsaken Plains 1 — 3 22.74% — 27.88%
Ancient Holy Ground's Hermit 77 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: The Disciples Necropolis 3 — 9 22.55% — 27.63%
Vanor Silenos Warrior 63 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Evasion: Evasion +4. Plains of Glory 1 — 3 22.43% — 27.43%
Nephilim High Priest 80 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 3 — 9 20.52% — 25.20%
Purgatory Shadow 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 3 — 9 20.32% — 24.78%
Lilim Knight 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Necropolis of Devotion 3 — 9 19.87% — 24.53%
Nephilim Archbishop 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 3 — 9 19.82% — 24.40%
Taik Orc Supply Officer 55 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Cemetery 1 19.33% — 23.73%
Mul's Knight 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Dark Attack: Unleashes a dark attack.Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 12 — 36 18.97% — 22.99%
Sepulcher Archon 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: The Patriots Necropolis 3 — 9 18.06% — 22.14%
Daymen 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.: Devils Isle 3 — 9 17.69% — 21.65%
Midnight Sairon 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x): Devils Isle 3 — 9 16.79% — 20.57%
Taik Orc Captain 49 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Forest of Mirrors 1 16.23% — 19.65%
Guardian Spirit 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Weak P. Def.: Devils Isle 3 — 9 15.50% — 18.84%
Netherworld Gatekeeper 77 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of Dark Omens 3 — 9 15.42% — 18.84%
Ketra's Elite Royal Guard 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Def.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 12 — 36 15.12% — 18.36%
Hell Keeper Medusa 66 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: The Patriots Necropolis 3 — 9 15.03% — 18.49%
Ketra Orc Elite Soldier 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 12 — 36 14.53% — 17.63%
Ketra's Head Royal Guard 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 12 — 36 14.24% — 17.54%
Taik Orc Warrior 47 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Forest of Mirrors 1 13.51% — 16.53%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks. Blazing Swamp 1 13.06% — 16.00%
Timak Orc Troop Warrior 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 12.78% — 15.54%
Bound Wizard 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Very Strong M. Atk.:Slightly Strong P. Def.:Very Strong M. Def.:Greater Sleep Resistance: Very resistant to Sleep.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 12 — 36 12.60% — 15.42%
Taik Orc Watchman 52 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Cemetery 1 — 3 12.46% — 15.38%
Amon's Escort 74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Very Strong M. Atk.:Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks.Critical Chance: Increases Critical Rate.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 12 — 36 11.91% — 14.49%
Amon's Spirits 74 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.HP Increase (6x):Strong P. Atk.:Very Strong M. Atk.:Slightly Strong P. Def.:Very Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Tower of Insolence 12 — 36 11.75% — 14.25%
Valac's Guardian Spirit 70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Slightly Strong P. Atk.:Very Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Dark Attack: Unleashes a dark attack.Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Tower of Insolence 12 — 36 11.67% — 14.21%
Platinum Tribe Guardian Warrior 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 4 — 12 11.53% — 14.13%
Platinum Tribe Guardian Shaman 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Very Strong M. Def.:Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 4 — 12 11.28% — 13.74%
Timak Orc Troop Captain 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 10.20% — 12.58%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 9.92% — 12.02%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 9.88% — 11.98%
Turek Orc Sentinel 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 9.85% — 12.09%
Timak Orc Troop Shaman 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 9.80% — 12.08%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 9.67% — 11.71%
Platinum Tribe Warrior 67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Strong M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Greater Hold Resistance: Very resistant to Hold.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 5 — 15 9.60% — 11.64%
Timak Orc Prefect 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 9.48% — 11.66%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 9.30% — 11.34%
Timak Orc Shaman 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Timak Outpost 1 9.22% — 11.30%
Turek Orc Supplier 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 9.08% — 11.14%
Starving Warrior 73 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Devils Isle 1 — 3 8.919% — 10.903%
Turek Orc Footman 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 8.843% — 10.805%
Starving Soldier 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Devils Isle 1 — 3 8.656% — 10.580%
Platinum Tribe Soldier 65 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 5 — 15 8.587% — 10.481%
Graveyard Royal Guard 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Witch 12 — 36 8.557% — 10.455%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Blazing Swamp 1 — 3 8.554% — 10.446%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 — 3 8.483% — 10.375%
Shadow Curse Floating Eye Seer 71 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Devils Isle 1 — 3 8.464% — 10.330%
Starving Spirit 71 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Devils Isle 1 — 3 8.458% — 10.324%
Hot Springs Bandersnatch 82 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Very Strong M. Def.: Hot Springs 5 — 15 8.272% — 10.104%
Platinum Tribe Shaman 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (5x):Very Strong P. Atk.:Very Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Greater Sleep Resistance: Very resistant to Sleep.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 5 — 15 8.172% — 9.982%
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 — 3 7.721% — 9.441%
Turek Orc Archer 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 7.642% — 9.350%
Elmoreden's Warrior 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack. Tower of Insolence 12 — 36 7.499% — 9.177%
Elmoreden's Maid 63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (5x):Very Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Dark Attack: Unleashes a dark attack. Tower of Insolence 12 — 36 7.496% — 9.150%
Tamlin Orc Archer 42 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 7.368% — 9.020%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forsaken Plains 1 — 3 7.079% — 8.653%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Wind Attack Vulnerability: Vulnerable to Wind attacks. Forsaken Plains 1 — 3 7.010% — 8.584%
Tamlin Orc 41 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 6.918% — 8.468%
Turek Orc Skirmisher 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 6.913% — 8.459%
Patin Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 6.750% — 8.240%
Lillim Shaman 80 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 12 — 36 6.667% — 8.145%
Enku Orc Shaman 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 6.522% — 7.966%
Stone Vanul 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Slightly Weak P. Def.:Slightly Weak M. Def.: Devils Isle 5 — 15 6.370% — 7.792%
Mausoleum Sage 75 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 12 — 36 6.363% — 7.781%
Kerope Werewolf Chief 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 6.278% — 7.672%
Turek Orc Prefect 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 6.107% — 7.459%
Breka Orc Shaman 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 5.989% — 7.309%
Hot Springs Nepenthes 82 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 5 — 15 5.932% — 7.238%
Vuku Orc 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 1 5.823% — 7.127%
Vuku Orc Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windmill Hill 1 5.745% — 7.009%
Breka Orc Warrior 33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Brekas Stronghold 1 5.692% — 6.946%
Netherworld Royal Guard 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Critical Chance: Increases Critical Rate. Catacomb of the Forbidden Path 5 — 15 5.447% — 6.651%
Netherworld Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Catacomb of the Witch 5 — 15 5.224% — 6.376%
Giggling Wind 28 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks.Wind Resistance: Resistant to Wind attacks.Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 5.190% — 6.348%
Seal Archangel 75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (8x):Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 28 — 84 4.882% — 5.976%
Nephilim Praetorian 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 5 — 15 4.406% — 5.378%
Breka Orc Prefect 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Brekas Stronghold 1 4.308% — 5.256%
Turek Orc Priest 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 4.280% — 5.232%
Singing Wind 29 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks.Wind Resistance: Resistant to Wind attacks.Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 4.007% — 4.903%
Kookaburra 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 5 — 15 3.968% — 4.856%
Kookaburra 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Garden of Beasts 5 — 15 3.960% — 4.844%
Lilim Assassin 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Catacomb of the Witch 5 — 15 3.954% — 4.820%
Lilim Great Magus 67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 5 — 15 3.882% — 4.744%
Breka Orc 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 3.842% — 4.710%
Death Flyer 75 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.: Devils Isle 5 — 15 3.816% — 4.656%
Turek Orc Elder 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 3.785% — 4.639%
Whispering Wind 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Resistance: Resistant to Wind attacks.Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 3.718% — 4.528%
Ancient Holy Ground's Guardian Spirit 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 5 — 15 3.710% — 4.524%
Veil Master 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Strong P. Atk.:Slightly Weak P. Def.: Devils Isle 5 — 15 3.544% — 4.346%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 5 — 15 3.484% — 4.254%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis.Critical Chance: Increases Critical Rate. Silent Valley 5 — 15 3.480% — 4.250%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 5 — 15 3.475% — 4.245%
Breka Orc Archer 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 3.468% — 4.242%
Zombie Soldier 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 3.105% — 3.789%
Ruin Zombie 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 3.065% — 3.759%
Vuku Orc Archer 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 1 3.012% — 3.690%
Skeleton Axeman 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 2.995% — 3.661%
Seer 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Weak P. Def.:Slightly Weak M. Def.: Devils Isle 5 — 15 2.907% — 3.547%
Enku Orc Hero 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 2.905% — 3.557%
Zombie Warrior 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 2.765% — 3.387%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 2.595% — 3.187%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ruins of Agony 1 2.595% — 3.187%
Ruin Spartoi 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.583% — 3.141%
Tumran Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Agony 1 2.569% — 3.147%
Skeleton Scout 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.531% — 3.101%
Ruin Bat 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Ruins of Despair 1 2.398% — 2.944%
Ruin Zombie Leader 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 2.378% — 2.904%
Raging Spartoi 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.324% — 2.842%
Skeleton Tracker Captain 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.256% — 2.744%
Ruin Imp Elder 21 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Ruins of Despair 1 2.219% — 2.713%
Skeleton Tracker 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.077% — 2.551%
Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dion Hills 1 1.832% — 2.226%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Varka's Elite Escort 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 — 75 87.56% — 99.00%
Bathin's Wizard 55 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (3x):Slightly Strong P. Atk.:Very Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Greater Sleep Resistance: Very resistant to Sleep. Tower of Insolence 1 — 45 85.94% — 99.00%
Turek Orc Priest 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Orc Barracks 1 — 3 85.89% — 99.00%
Daymen 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.: Devils Isle 1 — 13 85.54% — 99.00%
Hell Keeper Medusa 66 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: The Patriots Necropolis 1 — 23 85.19% — 99.00%
Bathin's Knight 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (3x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Evasion: Evasion +4. Tower of Insolence 1 — 45 83.93% — 99.00%
Binder 74 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Very Strong P. Atk.:Slightly Strong M. Atk.:Very Strong P. Def.:Very Strong M. Def.:Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 1 — 75 83.77% — 99.00%
Vanor Silenos Warrior 63 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Evasion: Evasion +4. Plains of Glory 1 — 5 83.46% — 99.00%
Sepulcher Archon 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: The Patriots Necropolis 1 — 27 83.04% — 99.00%
Clipher 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Weak P. Def.: Devils Isle 1 — 11 82.94% — 99.00%
Ketra's Elite Royal Guard 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Def.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to Spears. Ketra Orc Outpost 1 — 45 82.32% — 99.00%
Kookaburra 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 1 — 7 82.15% — 99.00%
Midnight Sairon 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x): Devils Isle 1 — 13 82.08% — 99.00%
Guardian Spirit 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Weak P. Def.: Devils Isle 1 — 11 82.02% — 99.00%
Bandersnatch 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 1 — 7 81.50% — 99.00%
Magus Valac 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Dark Attack: Unleashes a dark attack.Wind Attack Vulnerability: Vulnerable to Wind attacks.Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Tower of Insolence 1 — 69 81.36% — 99.00%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 81.34% — 98.44%
Mausoleum Sage 75 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Extremely Strong P. Atk.:Extremely Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 1 — 39 81.24% — 99.00%
Fallen Orc Shaman 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forsaken Plains 1 — 5 80.99% — 99.00%
Hot Springs Atroxspawn 81 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Hot Springs 1 — 31 80.23% — 98.43%
Hot Springs Anelope 81 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (3x):Extremely Strong P. Atk.:Strong M. Atk.:Very Strong P. Def.:Strong M. Def.: Hot Springs 1 — 15 80.19% — 98.71%
Purgatory Shadow 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Necropolis of Devotion 1 — 31 78.47% — 96.57%
Demon Warrior 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x):Slightly Strong P. Atk.: Devils Isle 1 — 13 78.11% — 96.49%
Kookaburra 78 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Garden of Beasts 1 — 7 77.62% — 95.56%
Mercenary of Glory Vanor 66 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate. Plains of Glory 1 — 7 77.43% — 85.41%
Hatar Ratman Boss 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 — 7 75.99% — 83.95%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 75.72% — 92.32%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 7 75.67% — 83.49%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 7 75.52% — 83.34%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Light Armor Type: Weak P. Def. and strong Evasion.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 75.38% — 92.48%
Violent Farcran 72 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate. War-Torn Plains 1 — 9 74.52% — 82.24%
Sairon 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (2x): Devils Isle 1 — 13 74.35% — 91.87%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis.Critical Chance: Increases Critical Rate. Silent Valley 1 — 7 74.17% — 81.99%
Buffalo 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow / Crossbow Vulnerability: Weak against Bow/ Crossbow attacks. Garden of Beasts 1 — 17 73.69% — 90.59%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Hold Resistance: Very resistant to Hold.Greater Paralysis Resistance: Very resistant to Paralysis. Silent Valley 1 — 3 72.59% — 89.19%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Blazing Swamp 1 — 3 71.96% — 79.64%
Bandersnatch 79 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Garden of Beasts 1 — 9 71.81% — 79.47%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 — 3 71.28% — 78.96%
Turek Orc Footman 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 — 3 66.16% — 73.14%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dagger/Rapier Resistance: Resistant to Dagger/ Rapier attacks. Blazing Swamp 1 — 3 65.46% — 72.28%
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 — 3 65.17% — 72.17%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forsaken Plains 1 — 3 60.47% — 66.87%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Wind Attack Vulnerability: Vulnerable to Wind attacks. Forsaken Plains 1 — 3 59.19% — 65.59%
Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dion Hills 1 — 2 51.96% — 57.56%
Warlike Tyrant 35 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases Critical Damage.Critical Chance: Increases Critical Rate.Fire Vulnerability: Vulnerable to Fire attacks. Red Rock Ridge 1 — 3 46.54% — 51.44%
Ghoul 32 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy attacks.Dark Attack: Unleashes a dark attack.Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks.Bleed Resistance: Resistant to Bleed attack. Execution Grounds 1 — 3 45.80% — 50.60%
Undine Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Water Resistance: Resistant to Water attacks.Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 38.05% — 42.17%
Kerope Werewolf Chief 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 36.88% — 44.82%
Vuku Orc 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 1 36.20% — 44.14%
Vuku Orc Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windmill Hill 1 35.36% — 43.08%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 35.24% — 42.72%
Baraq Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 — 2 34.46% — 41.82%
Goblin Thief 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 33.13% — 40.29%
Vaiss Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 31.85% — 39.25%
Relic Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 26.27% — 32.41%
Ratman Chief 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Evil Hunting Grounds 1 25.42% — 31.28%
Goblin Brigand 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 22.72% — 27.72%
Goblin Brigand 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 22.72% — 27.72%
Utuku Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 14.54% — 17.66%
Goblin Snooper 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 10.90% — 13.42%
Elder Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Eastern Territory 1 5.545% — 6.771%

Trader Place Cost
Sylvain Daily Coin Daily Coin  — 2 pcs.

Trader: Blacksmith Altran
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Wilbert
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Duning
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Helton
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Feynn
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Aios
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.
Item 1894.jpg Crafted Leather Coal Coal  — 4 pcs.
Leather Leather  — 4 pcs.
Cord Cord  — 4 pcs.
Recipe: Crafted Leather Recipe: Crafted Leather  — 1 pcs.
Item 1883.jpg Steel Mold Iron Ore Iron Ore  — 5 pcs.
Coal Coal  — 5 pcs.
Durable Braid Durable Braid  — 5 pcs.
Recipe: Steel Mold Recipe: Steel Mold  — 1 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


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