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Blazing Swamp

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Blazing Swamp
Map Blazing Swamp.jpg
Territory Aden Territory
Optimal Level 65 and higher
Party size
Classes



Раскаленные Топи скриншот 1.jpg Раскаленные Топи скриншот 2.jpg Раскаленные Топи скриншот 3.jpg

Раскаленные Топи скриншот 4.jpg Раскаленные Топи скриншот 5.jpg Раскаленные Топи скриншот 6.jpg

Teleport to Blazing Swamp.jpg

This is a pool of hot lava separating Aden and Elmore. This is where king Amadeo won his first victory in the war of Aden and Elmore, even though his enemies had an advantage over him.
You can teleport to Blazing Swamp via Gatekeeper Elisa in the Town of Aden.


Mobs

Blazing Swamp - Monsters

Name Level Features EXP SP

Judge of Marsh
( Judge of Marsh)
65 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Monster of Fire Element: Water Attacks are dealing additional damage. Fire Vulnerability: Vulnerable to Fire. Poison Resistance: Resistant to Poison. 16532 495
Tulben
( Tulben)
66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Monster of Fire Element: Water Attacks are dealing additional damage. Wind Attack Vulnerability: Vulnerable to Wind. Bow Vulnerability: Vulnerable to bow. 17014 510
Glow Wisp
( Glow Wisp)
67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (2x): Monster of Fire Element: Water Attacks are dealing additional damage. Water Vulnerability: Vulnerable to Water. Bow Vulnerability: Vulnerable to bow. 35068 1052
Hames Orc Scout
( Hames Orc Scout)
68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Fire Element: Water Attacks are dealing additional damage. 18061 541
Swamp Predator
( Swamp Predator)
69 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (2x): Monster of Fire Element: Water Attacks are dealing additional damage. 18596 557
Conjurer Bat
( Conjurer Bat)
70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Fire Element: Water Attacks are dealing additional damage. Wind Attack Vulnerability: Vulnerable to Wind. Bow Vulnerability: Vulnerable to bow. 21629 648
Conjurer Bat Lord
( Conjurer Bat Lord)
70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Monster of Fire Element: Water Attacks are dealing additional damage. Wind Attack Vulnerability: Vulnerable to Wind. Bow Vulnerability: Vulnerable to bow. 21629 648
Cursed Guardian
( Cursed Guardian)
70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Fire Element: Water Attacks are dealing additional damage. Holy Attack Vulnerability: Vulnerable to Holy. Dark Attack: Unleashes a dark attack. 19139 574
Lava Wyrm
( Lava Wyrm)
70 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (2x): Monster of Fire Element: Water Attacks are dealing additional damage. 19139 574
Hames Orc Foot Soldier
( Hames Orc Foot Soldier)
71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Monster of Fire Element: Water Attacks are dealing additional damage. 19690 590
Hames Orc Sniper
( Hames Orc Sniper)
71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Fire Element: Water Attacks are dealing additional damage. 19690 590
Hames Orc Prefect
( Hames Orc Prefect)
72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Monster of Fire Element: Water Attacks are dealing additional damage. Dagger Resistance: Resistance to dagger. 20281 608
Hames Orc Shaman
( Hames Orc Shaman)
73 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Light Armor Type: Weak P. Def. and strong P. Evasion. Monster of Fire Element: Water Attacks are dealing additional damage. 41630 1248
Flame Drake
(Quest Monster Flame Drake)
74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Critical Damage: Increases P. Critical Damage. Critical Chance: Increases P. Critical Rate. 6571 197
Swampland Watchman
(Quest Monster Swampland Watchman)
74 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases P. Critical Damage. Critical Chance: Increases P. Critical Rate. 6571 197
Fiery Ifrit
(Quest Monster Fiery Ifrit)
75 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Critical Damage: Increases P. Critical Damage. Critical Chance: Increases P. Critical Rate. 6750 202
Ikedit
(Quest Monster Ikedit)
75 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Critical Damage: Increases P. Critical Damage. Critical Chance: Increases P. Critical Rate. 6750 202


Blazing Swamp - Raid Bosses

Name Level Features EXP SP

Flamestone Giant
(Raid Boss Flamestone Giant)
65 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 levels or more, then the monster will drop nothing at all. Raid Boss (Lv. 65): A rift that had appeared after an earthquake and weakened the Maphr's Seal, now shifted to the material world and brought chaos and pain with it. Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. 98560800 2956824
Gross Dre Vanul
(Raid Boss Gross Dre Vanul)
65 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 levels or more, then the monster will drop nothing at all. Raid Boss (Lv. 65): A rift that had appeared after an earthquake and weakened the Maphr's Seal, now shifted to the material world and brought chaos and pain with it. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. 98560800 2956824
Gross Ifrit
(Raid Boss Gross Ifrit)
65 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 levels or more, then the monster will drop nothing at all. Raid Boss (Lv. 65): A rift that had appeared after an earthquake and weakened the Maphr's Seal, now shifted to the material world and brought chaos and pain with it. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 98560800 2956824
Gross Salamander
(Raid Boss Gross Salamander)
65 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 levels or more, then the monster will drop nothing at all. Raid Boss (Lv. 65): A rift that had appeared after an earthquake and weakened the Maphr's Seal, now shifted to the material world and brought chaos and pain with it. Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. 98560800 2956824
Meanas Anor
(Raid Boss Meanas Anor)
70 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 levels or more, then the monster will drop nothing at all. 70 Lv. Raid Boss: This giant Wyvern lives in the Blazing Swamp and controls all Wyverns and River Wyrms in the area. He feels the entire Blazing Swamp is Wyvern territory and is very displeased about the activities of the devils who have invaded the Swamp. Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. 114307200 3429216


Blazing Swamp - Related Pages
Aden Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Aden Territory: Town of Aden
Hunters Village
Hunters Valley
Dungeon of Abyss
Forest of Mirrors
Cemetery
Ancient Battleground
Seal of Shilen
Blazing Swamp
Catacomb of the Forbidden Path
Fields of Massacre
Plains of Glory
War-Torn Plains
Forsaken Plains
Balthus Knights - Baium
Catacomb of the Witch
Silent Valley
Tower of Insolence
Heavenly Rift
Giant's Cave
Forgotten Island

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