Antharas Lair

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Antharas Lair
Map Antharas Lair.jpg
Territory Giran Territory
Optimal Level 60 - 70
Party size
Classes

Логово Антараса скриншот 1.jpg Логово Антараса скриншот 2.jpg Логово Антараса скриншот 3.jpg

Логово Антараса скриншот 4.jpg Логово Антараса скриншот 5.jpg Логово Антараса скриншот 6.jpg

According to the legend, all the Dragons in the world come to this rift before death. In it's deepest cave there lives the Land Dragon, Antharas, one of the six ancient Dragons.



Antharas's Lair - mobs

Name Level Features EXP SP

Bloody Lady
( Bloody Lady)
60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Dark Attack: Unleashes a dark attack. 27371 821
Cave Beast
( Cave Beast)
61 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 35730 1071
Death Wave
( Death Wave)
62 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 35555 1066
Maluk Soldier
( Maluk Soldier)
63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Very Strong P. Atk.: Slightly Strong M. Atk.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Sleep Resistance: Very resistant to Sleep. 37749 1132
Plando
( Plando)
64 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (5x): Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 38638 1159
Banshee
( Banshee)
65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Strong M. Atk.: Dark Attack: Unleashes a dark attack. 38968 1169
Cave Howler
( Cave Howler)
65 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (6x): Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 41604 1248
Maluk Knight
( Maluk Knight)
66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 44065 1321
Maluk Berserker
( Maluk Berserker)
67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 46213 1386
Maluk Lord
( Maluk Lord)
68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (7x): Strong P. Atk.: Strong P. Def.: Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 47808 1434
Pytan
( Pytan)
68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (8x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dark Attack: Unleashes a dark attack. Greater Sleep Resistance: Very resistant to Sleep. 51703 1551
Pytan Knight
( Pytan Knight)
68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (8x): Very Strong P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 50838 1525
Limal Karinness
( Limal Karinness)
69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (7x): Very Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dark Attack: Unleashes a dark attack. 49322 1479
Bloody Sniper
( Bloody Sniper)
70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Very Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/ Crossbow attacks. 46193 1385
Karik
( Karik)
70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (7x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dark Attack: Unleashes a dark attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 51585 1547
Knoriks
(Antharas Watchman Knoriks)
70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (12x): Extremely Strong P. Atk.: Strong M. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Dark Attack: Unleashes a dark attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Sleep Resistance: Very resistant to Sleep. 707763 21232
Maluk Banshee
( Maluk Banshee)
70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Very Strong M. Atk.: Dark Attack: Unleashes a dark attack. 45946 1378


Antharas's Lair - Raid Bosses

Name Level Features EXP SP

Antharas Priest Cloe
(Raid Boss Antharas Priest Cloe)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): An evil witch of a heretical religion who serves Antharas and sacrifices humans in her rituals. By using Dark Arts on herself, she was able to transform her body into that of a powerful evil spirit. She and her minions will attack any invaders who disrupt Antharas' sleep. Through a lifetime of slaughter, she has transformed into a powerful creature of evil. Now, she enjoys eating human hearts still pumping with warm blood. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. 238359334 7150780
Bloody Priest Rudelto
(Raid Boss Bloody Priest Rudelto)
80 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the  Raid Boss, then the item/ adena rewards will decrease. If the difference is 9 Lv.s or more, then the monster will drop nothing at all. Raid Boss (Lv. 80): A creature of the Land Dragon Antharas, entrusted to protect the Dragon Dungeon, and slay any trespassers who might wake the Land Dragon from his deep slumber. His body is stained with the blood of the many intruders he has killed, and so he is called Bloody Priest Rudelto. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 238359334 7150780

Hunting Guide

You can get to the lair through the Dragon Valley. The hunting zone is meant for players level 60 and above. The level of mobs in the zone is 61 and above. It's recommended that you have a full party as HP of the mobs is increased, and their damage characteristics are increased as well.

Be careful - some mobs may call for help during fight. The more mobs are defeated, the more chances that they'll call for help. There's also a chance that you can meet Antharas Watchman Knoriks. The mob is not easy to defeat, however the reward is nice.

PvP event in Antharas' Lair

Each Tuesday there's a PvP event in Antharas' Lair starting at 6 p.m. During the PvP event such mobs as Captain of Blood Knights (type 1) appear from 8 p.m. each 30 minutes in different areas of the Lair, and their number is higher than when there's no event. Raid Boss Captain of Blood Knights (type 2) appears of the event territory 2 times: at 8.30 p.m. and at 10.30. You can get nice rewards for defeating them (see below).

However bear in mind and trophies for defeating such mobs can be picked up by anyone. At 0.00 all the event mobs disappear and the rules will go back to normal for hunting zones. The Captain of Blood Knights mobs can appear on any other day even with no event. Any characters take part in the raid to get rewards the same as during the event.

Captain of Blood Knights (type 1) - reward

Item Description
Armor Ingredient Box (A-grade) Armor Ingredient Box (A-grade) Double-click to obtain one of A-grade Armor Ingredients.
Ornament Ingredient Box (A-grade) Ornament Ingredient Box (A-grade) Double-click to obtain one of A-grade Ornament Ingredients.


Captain of Blood Knights (type 2) - reward

Item Description
A-grade Armor Supply Box A-grade Armor Supply Box Double-click to obtain an A-grade Armor.
Ornament Supply Box (A-grade) Ornament Supply Box (A-grade) Double-click to obtain an A-grade Ornament.



Antharas Lair - Related Pages
Giran Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeonsDungeons of the Seven SignsHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Giran Territory: Town of Giran
Breka's Stronghold
Gorgon Flower Garden
Death Pass
Dragon Valley
Alligator Island
Antharas' Lair
Devil's Isle
Balthus Knights - Antharas
Antharas' Nest