Updating data to Kamael

Animal Skin

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Item 1867.jpg
Animal Skin
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 150 adena
No restrictions for item exchange.

Drop:

Mob's Name Lvl Properties Hunting zone Count Chance
Kadios 62 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Seal of Shilen 1 23.09% — 28.23%
Graveyard Predator 59 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Fields of Massacre 1 22.01% — 27.11%
Varka Silenos Warrior 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 7 — 21 21.93% — 26.79%
Varka Silenos Chief Priest 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (7x):Slightly Strong P. Atk.:Very Strong M. Atk.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 7 — 21 21.46% — 26.30%
Vanor Silenos Solider 61 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 1 21.33% — 26.29%
Grave Guard 54 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cemetery 1 18.87% — 23.05%
Tarlk Bugbear 47 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 18.86% — 23.26%
Tarlk Bugbear Warrior 48 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 16.00% — 19.60%
Palibati 64 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Seal of Shilen 1 15.53% — 19.17%
Trives 63 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Seal of Shilen 1 15.34% — 18.86%
Ol Mahum Lord 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 15.25% — 18.49%
Crimson Drake 61 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Seal of Shilen 1 15.11% — 18.43%
Dustwind Gargoyle 53 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Weak M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 1 — 3 14.87% — 18.07%
Cave Keeper 58 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 1 — 3 14.84% — 18.14%
Varka Silenos Scout 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Extremely Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 7 — 21 14.39% — 17.59%
Turak Bugbear Warrior 33 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Gorgon Flower Garden 1 14.38% — 17.42%
Lafi Lizardman Scout 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forgotten Temple 1 13.31% — 16.21%
Turek War Hound 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Orc Barracks 1 12.94% — 15.80%
Kuran Kobold 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Forgotten Temple 1 12.72% — 15.48%
Ol Mahum Sniper 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 12.61% — 15.45%
Ol Mahum Commander 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 12.50% — 15.26%
Hatar Ratman Thief 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 1 — 3 12.37% — 15.15%
Watchman Of Fire 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forgotten Temple 1 12.36% — 15.06%
Ol Mahum General 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 12.31% — 14.91%
Talakin Raider 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 12.29% — 15.09%
Ol Mahum Sergeant 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 12.16% — 14.96%
Salamander Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Forgotten Temple 1 12.00% — 14.54%
Ketra Orc Centurion 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate.Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 7 — 21 11.98% — 14.70%
Hunter Gargoyle 52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 1 — 3 11.92% — 14.48%
Ol Mahum Raider 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 11.80% — 14.50%
Dustwind Gargoyle 53 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Weak M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 1 — 3 11.45% — 14.11%
Monster Eye Searcher 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 11.33% — 13.87%
Ketra Orc Warrior 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak P. Atk.:Slightly Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 7 — 21 11.33% — 13.85%
Formor Elder 46 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 11.08% — 13.50%
Ancient Holy Ground's Deadman 79 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. The Disciples Necropolis 7 — 21 11.05% — 13.49%
Ol Mahum Guerilla 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 11.02% — 13.60%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Forgotten Temple 1 10.94% — 13.42%
Cave Maiden 59 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Very Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 7 — 21 10.93% — 13.49%
Formor 45 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 10.84% — 13.16%
Swamp Predator 69 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 — 3 10.78% — 13.14%
Lava Wyrm 70 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 — 3 10.73% — 13.17%
Ancient Holy Ground's Witch 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Vulnerability: Vulnerable to bow. The Disciples Necropolis 7 — 21 10.61% — 12.93%
Fallen Orc Archer 70 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Resistance: Resistance to bow attacks. Forsaken Plains 1 — 3 10.49% — 12.71%
Vanor Silenos Scout 62 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Critical Damage: Increases P. Critical Damage. Plains of Glory 1 — 3 10.38% — 12.64%
Kuran Kobold Warrior 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forgotten Temple 1 9.87% — 12.17%
Mausoleum Royal Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 7 — 21 9.74% — 12.00%
Hunter Gargoyle 52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Dragon Valley 2 — 6 9.60% — 11.82%
Harpy 32 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Gorgon Flower Garden 1 9.59% — 11.67%
Lafi Lizardman 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Forgotten Temple 1 9.58% — 11.78%
Plain Grizzly 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Fellmere Harvesting Grounds 1 9.38% — 11.42%
Hell Keeper Crimson Doll 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 7 — 21 9.27% — 11.39%
Ol Mahum Captain 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Partisans Hideaway 1 9.020% — 11.014%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage.Bow Resistance: Resistance to bow attacks. Dragon Valley 2 — 6 9.02% — 11.10%
Green Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Dark Forest 1 8.795% — 10.763%
Karul Bugbear 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Hunters Valley 1 8.78% — 10.78%
Archer of Greed 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Water Element: Wind Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. War-Torn Plains 1 — 3 8.76% — 10.80%
Grandis 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 8.70% — 10.70%
Snipe's Subordinate 42 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Cruma Tower 1 — 3 8.511% — 10.387%
Bloody Axe's Escort 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of the Lizardmen 1 8.452% — 10.328%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 8.433% — 10.295%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Agony 1 8.433% — 10.295%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Langk Lizardmen Dwellings 1 8.433% — 10.295%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Windawood Manor 1 8.433% — 10.295%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ol Mahum Checkpoint 1 8.433% — 10.295%
Scavenger Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Neutral Zone 1 8.191% — 10.005%
Langk Lizardman 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windmill Hill 1 8.160% — 9.966%
Varika Brigand Leader 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x): Dark Forest 1 8.102% — 9.918%
Nephilim Guard 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 7 — 21 7.933% — 9.693%
Felim Lizardman 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 7.754% — 9.482%
Antelope 79 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.: Garden of Beasts 7 — 21 7.728% — 9.442%
Road Scavenger 37 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Death Pass 1 7.706% — 9.412%
Felim Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 7.624% — 9.310%
Sepulcher Royal Guard 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of Dark Omens 7 — 21 7.537% — 9.215%
Moonstone Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Neutral Zone 1 7.529% — 9.215%
Tarlk Bugbear Captain 49 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Forest of Evil 1 — 3 7.517% — 9.193%
Purgatory Gargoyle 67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 7 — 21 7.498% — 9.158%
Androscorpio 29 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Fire Vulnerability: Vulnerable to Fire. Wasteland 1 7.455% — 9.125%
Sepulcher Hermit 79 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Catacomb of Dark Omens 7 — 21 7.373% — 9.025%
Cardiff Werewolf 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 7.240% — 8.858%
Monster Eye Overseer 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Dion Hills 1 7.228% — 8.830%
Langk Lizardman Leader 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 7.199% — 8.801%
Ol Mahum Van Archer 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Red Rock Ridge 1 7.084% — 8.646%
Antelope 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Garden of Beasts 7 — 21 7.069% — 8.639%
Ketra Orc Footman 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Weak P. Atk.:Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 7 — 21 7.030% — 8.584%
Veelan Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Despair 1 6.966% — 8.506%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Bee Hive 1 6.934% — 8.476%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Plains of Dion 1 6.934% — 8.476%
Langk Lizardman Shaman 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Langk Lizardmen Dwellings 1 6.931% — 8.465%
Delu Lizardman Scout 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 6.827% — 8.335%
Talakin Commander 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 6.737% — 8.221%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Bee Hive 1 6.695% — 8.177%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 6.695% — 8.177%
Lesser Basilisk 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP High:Slightly Strong P. Atk.: Wasteland 1 6.627% — 8.103%
Dion Grizzly 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Dion Hills 1 6.541% — 7.985%
Ratman Chief 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Evil Hunting Grounds 1 6.514% — 7.958%
Salamander Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Elven Ruins 1 6.428% — 7.848%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Elven Ruins 1 6.418% — 7.838%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 6.418% — 7.838%
Basilisk 28 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Very High:Strong P. Atk.:Slightly Strong P. Def.: Wasteland 1 6.336% — 7.758%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 6.289% — 7.685%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windawood Manor 1 6.289% — 7.685%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ol Mahum Checkpoint 1 6.289% — 7.685%
Cloudy Beast 22 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 6.261% — 7.651%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 6.233% — 7.613%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Windawood Manor 1 6.233% — 7.613%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ol Mahum Checkpoint 1 6.233% — 7.613%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Despair 1 6.232% — 7.620%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony 1 6.232% — 7.620%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 6.232% — 7.620%
Langk Lizardman Lieutenant 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 6.230% — 7.612%
Ol Mahum Supplier 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 6.228% — 7.608%
Veelan Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Ruins of Despair 1 6.216% — 7.596%
Kasha Dire Wolf 23 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 6.210% — 7.598%
Ol Mahum Straggler 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 6.183% — 7.571%
Snipe's Subordinate 43 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cruma Tower 1 — 3 6.147% — 7.521%
Ol Mahum Van Soldier 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Red Rock Ridge 1 6.128% — 7.486%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 6.112% — 7.474%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Execution Grounds 1 6.108% — 7.458%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Brekas Stronghold 1 6.108% — 7.458%
Silenos 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Dion 1 6.093% — 7.451%
Ratman Chieftain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Evil Hunting Grounds 1 6.086% — 7.428%
Guardian Basilisk 36 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Death Pass 1 6.081% — 7.421%
Undine 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 6.001% — 7.337%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Despair 1 5.981% — 7.323%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ruins of Agony 1 5.981% — 7.323%
Red Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 5.890% — 7.200%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Camp 1 5.881% — 7.175%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Windawood Manor 1 5.881% — 7.175%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Ol Mahum Checkpoint 1 5.881% — 7.175%
Ol Mahum Recruit 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Camp 1 5.864% — 7.168%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Despair 1 5.862% — 7.166%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Ruins of Agony 1 5.862% — 7.166%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Langk Lizardmen Dwellings 1 5.862% — 7.166%
Reinforced Spine Golem 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 5.823% — 7.117%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 5.786% — 7.074%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Evil Hunting Grounds 1 5.786% — 7.074%
Cloudy Beast Turen 25 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Light Armor Type: Weak P. Def. and strong P. Evasion. Fellmere Harvesting Grounds 1 5.779% — 7.067%
Bugbear Raider 17 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 5.640% — 6.904%
Ol Mahum Novice 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 5.628% — 6.888%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 5.611% — 6.863%
Ol Mahum Lieutenant 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Partisans Hideaway 1 5.542% — 6.760%
Langk Lizardman Scout 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 5.521% — 6.741%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dion Hills 1 5.518% — 6.750%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Plains of Dion 1 5.518% — 6.750%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Partisans Hideaway 1 5.460% — 6.686%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 5.460% — 6.686%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windawood Manor 1 5.460% — 6.686%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ol Mahum Checkpoint 1 5.460% — 6.686%
Ratman Spy 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 5.445% — 6.665%
Gora Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 5.444% — 6.664%
Brown Bear 16 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Windmill Hill 1 5.387% — 6.595%
Hallate's Guardian 67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Dark Attack: Unleashes a dark attack.Spear Vulnerability: Vulnerable to spear.Dagger Vulnerability: Vulnerable to dagger.Spear Vulnerability: Vulnerable to spear. Tower of Insolence 7 — 21 5.352% — 6.544%
Medusa 34 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Gorgon Flower Garden 1 5.265% — 6.445%
Turak Bugbear 31 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Gorgon Flower Garden 1 5.224% — 6.382%
Undine Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 5.134% — 6.290%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Frozen Waterfalls 1 4.957% — 6.055%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Immortal Plateau, Northern Region 1 4.957% — 6.055%
Felim Lizardman Scout 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 4.925% — 6.013%
Langk Lizardman Sentinel 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 4.871% — 5.941%
Shadow Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Evil Hunting Grounds 1 4.844% — 5.932%
Obsidian Golem 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 4.758% — 5.800%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 4.726% — 5.762%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 4.726% — 5.762%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 4.688% — 5.722%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 4.688% — 5.722%
Goblin Tomb Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Valley of Heroes 1 4.687% — 5.721%
Giant Toad 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 4.597% — 5.631%
Cave Maiden 59 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (6x):Very Strong P. Atk.:Slightly Strong M. Atk.:Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 7 — 21 4.577% — 5.601%
Stone Giant Soldier 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Swampland 1 4.569% — 5.573%
Dryad 13 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 4.564% — 5.564%
Whinstone Golem 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 4.562% — 5.566%
Dre Vanul Tracker 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Fortress 1 4.553% — 5.549%
Ol Mahum Van Captain 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Red Rock Ridge 1 4.543% — 5.559%
Zombie Forest Elf Researcher 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 4.519% — 5.523%
Langk Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 4.492% — 5.504%
Lesser Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. School of Dark Arts 1 4.457% — 5.449%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 4.454% — 5.438%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 4.454% — 5.438%
Torfe 49 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cruma Tower 1 — 3 4.433% — 5.421%
Blood Fungus 12 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Dark Forest 1 4.421% — 5.403%
Akaste Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Mithril Mines 1 4.360% — 5.314%
Balor Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 4.287% — 5.235%
Balor Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 4.226% — 5.170%
Stink Zombie 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. School of Dark Arts 1 4.129% — 5.043%
Lesser Dark Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Swampland 1 4.112% — 5.016%
Contortion of Lunacy 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. School of Dark Arts 1 4.031% — 4.917%
Dre Vanul Beholder 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Fortress 1 4.021% — 4.921%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 4.015% — 4.921%
Giant Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 4.013% — 4.919%
Dre Vanul Watchman 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 4.002% — 4.902%
Akaste Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Mithril Mines 1 3.996% — 4.896%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 3.981% — 4.853%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 3.963% — 4.835%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.963% — 4.835%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 3.963% — 4.837%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 3.931% — 4.795%
Imp Elder 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Shilen Temple 1 3.921% — 4.779%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.912% — 4.766%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Eastern Territory 1 3.912% — 4.766%
Ol Mahum Patrol 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 3.911% — 4.785%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Southern Region 1 3.896% — 4.760%
Zombie Forest Elf 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Swampland 1 3.882% — 4.740%
Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 3.882% — 4.736%
Merkenis' Escort 20 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. School of Dark Arts 1 3.857% — 4.717%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 3.850% — 4.718%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 3.828% — 4.672%
Black Wolf 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hill of Hope 1 3.771% — 4.605%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 7 — 21 3.735% — 4.565%
Utuku Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.732% — 4.552%
Lesser Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. School of Dark Arts 1 3.726% — 4.544%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 3.718% — 4.536%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 3.718% — 4.536%
Dre Vanul Slayer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Fortress 1 3.708% — 4.526%
Crystal Puma 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 3.707% — 4.525%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Spider Nest 1 3.707% — 4.537%
Elder Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 3.704% — 4.532%
Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.702% — 4.522%
Balor Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 3.700% — 4.520%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Waterfalls 1 3.692% — 4.508%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Northern Region 1 3.692% — 4.508%
Goblin 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shilen Temple 1 3.688% — 4.516%
Baar Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Immortal Plateau, Southern Region 1 3.675% — 4.505%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Light Armor Type: Weak P. Def. and strong P. Evasion. Eastern Mining Zone 1 3.666% — 4.496%
Goblin Scout 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.661% — 4.481%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 3.656% — 4.472%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 3.656% — 4.472%
Kasha Imp Turen 22 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 3.654% — 4.452%
Dre Vanul Disposer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Dark Attack: Unleashes a dark attack.Dark Attack Resistance: Resistance to Dark. Elven Ruins 1 3.647% — 4.465%
Will-O-Wisp 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 3.608% — 4.404%
Sukar Ratman Captain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Fortress 1 3.583% — 4.375%
Spore Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire.Poison Resistance: Resistant to Poison. Elven Forest 1 3.568% — 4.354%
Orc Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Talking Island, Western Territory 1 3.568% — 4.350%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 3.561% — 4.355%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 3.557% — 4.335%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 3.557% — 4.335%
Kaboo Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 3.555% — 4.337%
Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.545% — 4.329%
Cave Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 3.544% — 4.340%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Black Rock Hill 1 3.541% — 4.343%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Spider Nest 1 3.541% — 4.343%
Werewolf Hunter 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 3.534% — 4.320%
Dungeon Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 3.531% — 4.327%
Goblin Thief 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 3.523% — 4.305%
Opal Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 3.521% — 4.317%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 3.507% — 4.293%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 3.507% — 4.293%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Coal Mines 1 3.503% — 4.289%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 3.503% — 4.289%
Sukar Ratman 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 3.499% — 4.261%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 3.494% — 4.272%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.494% — 4.272%
Doom Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. School of Dark Arts 1 3.493% — 4.259%
Cave Keeper 58 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Dragon Valley 7 — 21 3.493% — 4.263%
Nightmare Weaver 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 3.487% — 4.259%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Abandoned Coal Mines 1 3.477% — 4.263%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Western Mining Zone 1 3.477% — 4.263%
Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 3.471% — 4.235%
Red Eye Bat 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 3.457% — 4.235%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Resistance: Resistance to Wind.Earth Attack Vulnerability: Vulnerable to Earth. Elven Forest 1 3.446% — 4.214%
Boogle Ratman Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 3.420% — 4.182%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.416% — 4.160%
Dread Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 3.400% — 4.166%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Light Armor Type: Weak P. Def. and strong P. Evasion.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Eastern Mining Zone 1 3.399% — 4.139%
Northern Goblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 3.399% — 4.149%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Light Armor Type: Weak P. Def. and strong P. Evasion. Immortal Plateau, Southern Region 1 3.372% — 4.136%
Cave Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. School of Dark Arts 1 3.356% — 4.096%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 3.337% — 4.081%
Cave Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 3.334% — 4.074%
Deadman’s Lamp 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 3.332% — 4.078%
Onyx Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 3.332% — 4.072%
Crystalline Beast 18 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Spider Nest 1 3.332% — 4.076%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Coal Mines 1 3.314% — 4.036%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 3.314% — 4.036%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Black Rock Hill 1 3.295% — 4.017%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Spider Nest 1 3.295% — 4.017%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Abandoned Coal Mines 1 3.288% — 4.012%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Mithril Mines 1 3.288% — 4.012%
Ore Bat 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Mithril Mines 1 3.278% — 4.018%
Snipe 44 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (5x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Critical Chance: Increases P. Critical Rate.Bow Resistance: Resistance to bow attacks. Cruma Tower 9 — 27 3.259% — 3.991%
Kasha Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 3.253% — 3.965%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 3.250% — 3.962%
Boogle Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Mithril Mines 1 3.229% — 3.945%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 3.216% — 3.938%
Dungeon Skeleton Soldier 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Elven Fortress 1 3.211% — 3.931%
Balor Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Dark Forest 1 3.209% — 3.911%
Graveyard Keeper 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Extremely Strong M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon.Bleed Resistance: Resistant to Bleed. Cave of Trials 1 3.205% — 3.915%
Cave Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 3.203% — 3.919%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 3.192% — 3.914%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.192% — 3.914%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Swampland 1 3.186% — 3.908%
Spelunking Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Mithril Mines 1 3.185% — 3.879%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 3.179% — 3.877%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 3.152% — 3.846%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 3.151% — 3.849%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.151% — 3.849%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 3.150% — 3.852%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 3.142% — 3.844%
Kasha Forest Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 3.131% — 3.813%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 3.128% — 3.808%
Giant Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 3.113% — 3.811%
Monster Eye Tracker 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Mithril Mines 1 3.111% — 3.805%
Monster Eye 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 3.094% — 3.782%
Vaiss Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: School of Dark Arts 1 3.076% — 3.770%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 3.072% — 3.770%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 3.071% — 3.741%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.071% — 3.741%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Forest 1 3.057% — 3.737%
Kuruka Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 3.057% — 3.727%
Baraq Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 3.053% — 3.747%
Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Shilen Temple 1 3.030% — 3.712%
Tunath Orc Marksman 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: Elven Ruins 1 3.024% — 3.712%
Varangka's Guard 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cave of Trials 1 2.999% — 3.657%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Frozen Waterfalls 1 2.998% — 3.672%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 2.998% — 3.672%
Crypt Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Cave of Trials 1 2.958% — 3.606%
Kaboo Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 2.943% — 3.599%
Kaboo Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 2.939% — 3.605%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Frozen Waterfalls 1 2.893% — 3.537%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Valley of Heroes 1 2.893% — 3.537%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Immortal Plateau, Northern Region 1 2.893% — 3.537%
Quicksilver Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Cave of Trials 1 2.883% — 3.531%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 2.868% — 3.500%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 2.832% — 3.472%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 2.832% — 3.472%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Ruins 1 2.821% — 3.455%
Silent Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. Elven Ruins 1 2.807% — 3.433%
Scarlet Salamander Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Cave of Trials 1 2.804% — 3.424%
Evil Eye Lookout 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cave of Trials 1 2.793% — 3.409%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: School of Dark Arts 1 2.761% — 3.363%
Vampire Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 2.752% — 3.354%
Scarlet Salamander 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Fire Resistance: Resistance to Fire.Water Vulnerability: Vulnerable to Water. Cave of Trials 1 2.731% — 3.333%
Varangka's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Cave of Trials 1 2.725% — 3.345%
Baraq Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 2.691% — 3.295%
Mountain Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 2.667% — 3.245%
Relic Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Ruins 1 2.657% — 3.233%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 2.574% — 3.160%
Ashen Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 2.563% — 3.133%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Elven Forest 1 2.519% — 3.089%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 2.519% — 3.089%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 2.361% — 2.873%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 2.361% — 2.873%
Rakeclaw Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Valley of Heroes 1 2.329% — 2.843%
Kuruka Ratman Hunter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Cave of Trials 1 2.320% — 2.842%
Kaboo Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 2.304% — 2.816%
Elder Prairie Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 2.252% — 2.752%
Elder Red Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 2.225% — 2.725%
Evil Eye Watchman 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Cave of Trials 1 2.198% — 2.684%
Utuku Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.863% — 2.273%
Elder Brown Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.833% — 2.233%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.817% — 2.217%
Bearded Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.802% — 2.194%
Elder Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Eastern Territory 1 1.796% — 2.198%
Brown Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.550% — 1.880%
Prairie Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 1.498% — 1.828%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.490% — 1.820%
Elpy 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.387% — 1.681%
Young Red Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.370% — 1.664%
Young Brown Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.349% — 1.643%
Young Prairie Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 1.314% — 1.608%
Red Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.148% — 1.412%
Young Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.085% — 1.321%
Forgotten Watchman 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (1/ 2x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Elven Ruins 1 0.992% — 1.212%

Spoil:

Mob's Name Lvl Properties Hunting zone Count Chance
Hot Springs Bandersnatchling 81 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.HP Increase (2x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.: Hot Springs 1 — 21 86.81% — 99.00%
Grendel 79 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Garden of Beasts 1 — 15 86.63% — 99.00%
Mausoleum Royal Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 1 — 21 85.21% — 99.00%
Ketra's Head Royal Guard 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Strong P. Atk.:Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 29 84.85% — 99.00%
Varka Silenos Footman 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (5x):Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 43 82.32% — 99.00%
Varka's Chief Escort 82 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Slightly Strong M. Def.:Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 47 82.15% — 99.00%
Purgatory Gargoyle 67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (6x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage. The Patriots Necropolis 1 — 15 81.85% — 99.00%
Nephilim Archbishop 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.HP Increase (4x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.: Catacomb of the Witch 1 — 11 81.72% — 99.00%
Hell Keeper Crimson Doll 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (6x):Strong P. Atk.:Strong M. Atk.:Strong P. Def.:Strong M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Necropolis of Devotion 1 — 21 81.48% — 99.00%
Ketra Orc Elite Soldier 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (3x):Slightly Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 25 81.37% — 99.00%
Netherworld Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.HP Increase (5x):Very Strong P. Atk.:Strong M. Atk.:Slightly Strong P. Def.:Strong M. Def.: Catacomb of the Witch 1 — 13 81.21% — 99.00%
Ketra Orc Footman 80 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Weak P. Atk.:Weak P. Def.:Weak M. Def.:Spear Vulnerability: Vulnerable to spear. Ketra Orc Outpost 1 — 15 81.05% — 98.81%
Turek Orc Sentinel 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Slightly Strong P. Atk.: Orc Barracks 1 — 3 80.01% — 97.05%
Hatar Ratman Thief 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Monster of Water Element: Wind Attacks are dealing additional damage. War-Torn Plains 1 — 5 79.65% — 96.63%
Fallen Orc Archer 70 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Bow Resistance: Resistance to bow attacks. Forsaken Plains 1 — 5 79.43% — 97.43%
Varka Silenos Medium 81 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (6x):Very Strong M. Atk.:Strong M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Melee Attack Vulnerability: Vulnerable to melee attack. Varka Silenos Barracks 1 — 45 78.89% — 97.33%
Tulben 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Blazing Swamp 1 — 5 76.89% — 94.35%
Weird Drake 45 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Bow Resistance: Resistance to bow attacks. Hunters Valley 1 — 3 75.75% — 83.61%
Ossiud 47 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.HP Increase (3x):Strong P. Atk.:Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Cruma Tower 1 — 9 75.34% — 91.72%
Conjurer Bat Lord 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Blazing Swamp 1 — 5 71.98% — 88.88%
Swamp Tribe 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.HP Increase (2x):Critical Damage: Increases P. Critical Damage.Critical Chance: Increases P. Critical Rate. Alligator Island 1 — 7 71.75% — 79.27%
Palibati 64 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Seal of Shilen 1 — 3 71.57% — 78.97%
Lilim Knight Captain 67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.HP Increase (4x):Strong P. Atk.:Slightly Strong M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 9 71.11% — 78.73%
Archer of Greed 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Light Armor Type: Weak P. Def. and strong P. Evasion.Monster of Water Element: Wind Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack. War-Torn Plains 1 — 3 70.73% — 87.23%
Conjurer Bat 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.HP Increase (2x):Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Fire Element: Water Attacks are dealing additional damage.Wind Attack Vulnerability: Vulnerable to Wind.Bow Vulnerability: Vulnerable to bow. Blazing Swamp 1 — 9 70.71% — 78.31%
Lava Wyrm 70 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 — 7 69.56% — 77.02%
Trives 63 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Seal of Shilen 1 — 3 69.36% — 76.50%
Forest of Mirrors Ghost 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Evasion: P. Evasion +4. Forest of Mirrors 1 — 3 67.93% — 75.27%
Spore Zombie 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Strong M. Def.:Monster of Water Element: Wind Attacks are dealing additional damage.Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bleed Resistance: Resistant to Bleed. Sea of Spores 1 — 3 67.38% — 74.58%
Swamp Predator 69 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.HP Increase (2x):Monster of Fire Element: Water Attacks are dealing additional damage. Blazing Swamp 1 — 7 67.27% — 74.49%
Vanor Silenos Scout 62 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.:Monster of Wind Element: Earth Attacks are dealing additional damage.Critical Damage: Increases P. Critical Damage. Plains of Glory 1 — 5 67.23% — 74.13%
Kadios 62 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Seal of Shilen 1 — 5 66.44% — 73.42%
Graveyard Predator 59 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Monster of Earth Element: Fire Attacks are dealing additional damage. Fields of Massacre 1 — 5 65.27% — 72.17%
Carinkain 47 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Vulnerability: Vulnerable to bow. Forest of Mirrors 1 — 3 63.79% — 70.53%
Vanor Silenos Solider 61 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Monster of Wind Element: Earth Attacks are dealing additional damage. Plains of Glory 1 — 3 63.63% — 70.33%
Crimson Drake 61 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Bow Resistance: Resistance to bow attacks. Seal of Shilen 1 — 3 62.91% — 69.65%
Reinforced Spine Golem 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Greater Bow Resistance: Very resistant to bow.Dagger Resistance: Resistance to dagger.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Eastern Mining Zone 1 57.99% — 64.13%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Ruins 1 49.57% — 54.71%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 49.37% — 54.69%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 49.37% — 54.69%
Felim Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 48.94% — 54.08%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 47.98% — 53.06%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Talking Island, Western Territory 1 — 3 47.82% — 52.82%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Weak P. Atk.:Slightly Weak M. Atk.:Slightly Strong P. Def.:Slightly Strong M. Def.: Elven Forest 1 — 3 46.65% — 51.59%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 46.43% — 51.41%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 46.43% — 51.41%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.: School of Dark Arts 1 46.38% — 51.28%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 46.25% — 51.03%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Frozen Waterfalls 1 35.31% — 43.31%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 35.31% — 43.31%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Abandoned Coal Mines 1 34.10% — 42.10%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Western Mining Zone 1 34.10% — 42.10%
Black Timber Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 19.73% — 23.89%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 — 2 10.66% — 12.98%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Elven Forest 1 10.25% — 12.57%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 10.25% — 12.57%
Young Red Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 8.544% — 10.456%
Elder Red Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 7.289% — 8.917%
Elder Grey Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hill of Hope 1 6.127% — 7.483%
Prairie Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 4.843% — 5.919%
Young Brown Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 4.240% — 5.196%

Trader Place Cost Amount of purchased items
High Priest Sylvain Daily Coin Daily Coin  — 2 pcs. 10

Trader: Blacksmith Altran
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Aios (Elven Village)
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Helton (Town of Oren)
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Duning (Hunters Village)
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Wilbert (Town of Aden)
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Feynn (Town of Goddard)
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


Animal Skin - Related Pages
Items: Armor SetsWeaponArmorAccessoriesHead Accessories

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