Weapon Fragment (Low-grade)
Grand CrusadeClassic

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Item 36546.jpg
Weapon Fragment (Low-grade)
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Lv. 2) through a Warsmith.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 391 adena
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Freya's Dog 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Hold Immunity Greater Sleep Resistance: Sleep Immunity Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 5.349% — 6.551%
Freya's Servant 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 4.303% — 5.253%
Tanor Silenos Shaman 48 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Greater Sleep Resistance: Highly resistant to Sleep. Tanor Canyon 1 1.967% — 2.403%
Vanor Silenos Shaman 49 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Glory 1 1.593% — 1.961%
Fettered Soul 38 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 1.374% — 1.676%
Nightmare Watchman 45 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 1.075% — 1.323%
Vanor Silenos 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 1.018% — 1.236%
Grim Wolf 25 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grim Bear 26 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grave Robber Lookout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grave Robber Scout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grave Robber Ranger 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Ol Mahum Captain 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 0.5% — 1%
Talakin Commander 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 0.5% — 1%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 0.5% — 1%
Forgotten Crewman 39 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 0.5% — 1%
Vagabond of the Ruins 40 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 0.5% — 1%
Baraq Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 0.1% — 0.5%
Muertos Guard 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 0.1% — 0.5%
Felim Lizardman 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 0.1% — 0.5%
Gora Werewolf 16 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.1% — 0.5%
Sukar Ratman Captain 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Fortress 1 0.1% — 0.5%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 0.1% — 0.5%
Earth Spirit Karaphon 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Karaphon Habitat 1 0.1% — 0.5%
Maille Lizardman Scout 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Maille Lizardmen Barracks 1 0.1% — 0.5%
Maille Lizardman Guard 24 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Maille Lizardmen Barracks 1 0.1% — 0.5%
Maille Lizardman Warrior 26 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Maille Lizardmen Barracks 1 0.1% — 0.5%
Maille Lizardman Shaman 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Maille Lizardmen Barracks 1 0.1% — 0.5%
Grave Robber Guard 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.1% — 0.5%
Maille Lizardman Matriarch 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Maille Lizardmen Barracks 1 0.1% — 0.5%
Muertos Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 0.05% — 0.1%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 0.01% — 0.05%
Elder Grey Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.01% — 0.05%
Mountain Werewolf 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 0.01% — 0.05%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Grave Robber Lookout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.950% — 1.158%
Ant Soldier 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wasteland 1 0.911% — 1.119%
Grim Wolf 25 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grim Bear 26 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grave Robber Scout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grave Robber Ranger 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Grave Robber Guard 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 0.5% — 1%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 0.1% — 0.5%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony Bend 1 0.1% — 0.5%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Entrance to the Ruins of Despair 1 0.1% — 0.5%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Windawood Manor 1 0.1% — 0.5%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ol Mahum Checkpoint 1 0.1% — 0.5%

To craft an item, its crafter must learn a Recipe: Weapon Fragment (Low-grade) - Downgrade Recipe: Weapon Fragment (Low-grade) - Downgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 50
MP Spent: 60

You can get at the opening by double-clicking on item:

Container
Item 36375.jpg Ingredient Box


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