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  • WIT Greater Dyes


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    Item Description
    Greater WIT Dye (WIT  1 INT -1) Greater WIT Dye (WIT 1 INT -1) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: warriors and non-healing mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  1 INT -2) Greater WIT Dye (WIT 1 INT -2) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Warrior and Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  1 INT -3) Greater WIT Dye (WIT 1 INT -3) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Warrior and Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  1 MEN -1) Greater WIT Dye (WIT 1 MEN -1) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: all mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  1 MEN -2) Greater WIT Dye (WIT 1 MEN -2) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  1 MEN -3) Greater WIT Dye (WIT 1 MEN -3) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  2 INT -2) Greater WIT Dye (WIT 2 INT -2) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: warriors and non-healing mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  2 INT -3) Greater WIT Dye (WIT 2 INT -3) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Warrior and Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  2 INT -4) Greater WIT Dye (WIT 2 INT -4) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Warrior and Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  2 MEN -2) Greater WIT Dye (WIT 2 MEN -2) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: all mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  2 MEN -3) Greater WIT Dye (WIT 2 MEN -3) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  2 MEN -4) Greater WIT Dye (WIT 2 MEN -4) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  3 INT -3) Greater WIT Dye (WIT 3 INT -3) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: warriors and non-healing mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  3 INT -4) Greater WIT Dye (WIT 3 INT -4) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: warriors and non-healing mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  3 INT -5) Greater WIT Dye (WIT 3 INT -5) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Warrior and Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  3 MEN -3) Greater WIT Dye (WIT 3 MEN -3) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: all mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  3 MEN -4) Greater WIT Dye (WIT 3 MEN -4) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: all mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  3 MEN -5) Greater WIT Dye (WIT 3 MEN -5) Greater WIT Dye. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by Wizard classes after 2nd class transfer, and by Ertheia after 1st Liberation. Remains after 2nd Liberation.
    Greater WIT Dye (WIT  4 INT -4) Greater WIT Dye (WIT 4 INT -4) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: warriors and non-healing mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  4 INT -5) Greater WIT Dye (WIT 4 INT -5) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: warriors and non-healing mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  4 INT -6) Greater WIT Dye (WIT 4 INT -6) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: warriors and non-healing mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  4 MEN -4) Greater WIT Dye (WIT 4 MEN -4) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: all mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  4 MEN -5) Greater WIT Dye (WIT 4 MEN -5) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: all mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.
    Greater WIT Dye (WIT  4 MEN -6) Greater WIT Dye (WIT 4 MEN -6) Collect 10 units and take them to the Symbol Maker in town to get a symbol that boosts your abilities. Requirements: all mages after the 2nd class change. Can be used by Ertheia after the 1st Liberation.



    WIT Greater Dyes – Related Pages
    Items: Armor SetsCommon ItemsWeaponsArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBracersTalismansLife Crystals
    Dyes Dyes
    level 1 – 39
    STR Dyes
    INT Dyes
    DEX Dyes
    WIT Dyes
    CON Dyes
    MEN Dyes
    Greater Dyes
    level 40 – 84
    STR Greater Dyes
    INT Greater Dyes
    DEX Greater Dyes
    WIT Greater Dyes
    CON Greater Dyes
    MEN Greater Dyes
    Grade R
    level 85 – 99
    Giant Dyes Ancient Dyes Legendary Dyes
    Windy Dyes
    Wondrous Dyes


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