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  • Vitality


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    The Vitality system helps to gain more experience (Exp) and skill points (SP) when hunting mobs.


    General info

    • Vitality is displayed in character status window.
    • Max. vitality is — 140 000 points (4 points).
    • Vitality is replenished automatically depending on a day of the week:
      • Each Wednesday at 6:30 a.m. your character's Vitality points are restored to 100%.
      • Every day, except Wednesday, 1 point is replenished at 6.30 a.m.
      • Vitality replenishes naturally and gradually in peaceful zones.
    • Additionally, with PA Vitality consumption is -10%.
    • When you have Vitality: XP and SP bonus +300% - when you have a Premium Account, +200% without Premium Account.
    • Vitality is unique to each character on the account and their class (main, dual).
    • You can use various Vitality replenishing items, and those which support vitality level or reduce its consumption. For more info, see: Additional items.
    • If a character has no Vitality, the chances of getting items and the adenas to be obtained are reduced.
    • With no Vitality it’s impossible to get Aether Aether and items with the Spoil skill.
    • If there's at least 1 character without Vitality in a command channel or a party, the changes of getting items/adenas are reduced for the whole command channel/party.
      • If a character with no Vitality, being far enough from the party, cannot get XP, the chances of getting adenas/items for the rest of the party are not reduced.
    • You can check whether a party member has no Vitality by clicking the VP icon in the party window: Active VP icon: there’s Vitality, not active VP icon: no Vitality.

    Vitality Consumption

    • Vitality is spent when you kill Raid Bosses and common mobs.
    • The amount of Vitality being spent depends on the XP you gain.
    • For characters below level 10, Vitality is not spent at all.

    Additional items

    Vitality replenishing items

    Item Description
    Emperor's Vitality Tonic Emperor's Vitality Tonic
    Water of Vitality containing the strength of the emperor. Recovers 1 of the 4 Vitality bars. Cannot be used in the Olympiad.
    Vitality (item) Vitality (item)
    Double click to recover a certain amount of Vitality. Cannot be used in the Olympiad.

    Items reducing Vitality consumption

    Item Description
    Artifact - Vitality Consumption Artifact - Vitality Consumption
    Support
    An artifact that decreases Vitality Consumption. Can be equipped in an artifact support slot.

    When enchanted, decreases Vitality Consumption. Only a support artifact can be used as a material for upgrade.

    • The effect is as follows depending on artifact level:
    Artifact +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
    Vitality Consumption reduced by 0% 1% 2% 3% 5% 7% 9% 11% 14% 17% 20%

    Items to get Vitality bonus

    Item Description
    Erupting Vitality XP Potion Erupting Vitality XP Potion
    For 1 h., Vitality Bonus +100% if vitality is present. Note that Vitality Bonus does not apply to boss monsters. Cooldown is 1 h.
    Freya's Vital Rune Freya's Vital Rune
    30 days
    If stored in the inventory, increases Bonus XP gain in Vitality state by 50% (excludes boss monsters) and decreases Vitality Consumption Spd. by 15%.
    Artifact - Vitality Bonus Artifact - Vitality Bonus
    Support
    An artifact that increases Vitality bonus. Can be equipped in an artifact support slot.

    When enchanted, increases Vitality bonus. Only a Support Artifact can be used as a material for upgrade.

    Vital Stone Lv. 3 Vital Stone Lv. 3
    Vitality bonus +12%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence.

    <Enchanting> Compounding of two jewels of the same level.

    <Enhancing> Greater Jewel can be obtained through compounding of two jewels of Lv. 5.

    Vital Stone Lv. 4 Vital Stone Lv. 4
    Vitality bonus +25%, Vitality Consumption Rate -7%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence.

    <Enchanting> Compounding of two jewels of the same level.

    <Enhancing> Greater Jewel can be obtained through compounding of two jewels of Lv. 5.

    Vital Stone Lv. 5 Vital Stone Lv. 5
    Vitality bonus +50%, Vitality Consumption Rate -15%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence.

    <Enhancing> Greater Jewel can be obtained through compounding of two jewels of Lv. 5.

    Greater Vital Stone Lv. 1 Greater Vital Stone Lv. 1
    Vitality bonus +50%, Vitality Consumption Rate -15%, Acquired XP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.

    <Enchanting> Compounding with Jewel Energy.

    Greater Vital Stone Lv. 2 Greater Vital Stone Lv. 2
    Vitality bonus +52%, Vitality Consumption -1. Additionally, Acquired XP +16%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.

    <Enchanting> Compounding with Jewel Energy.

    Greater Vital Stone Lv. 3 Greater Vital Stone Lv. 3
    Vitality bonus +54%, Vitality Consumption -1. Additionally, Acquired XP +17%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.

    <Enchanting> Compounding with Jewel Energy.

    Greater Vital Stone Lv. 4 Greater Vital Stone Lv. 4
    Vitality bonus +56%, Vitality Consumption -1. Additionally, Acquired XP +18%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.

    <Enchanting> Compounding with Jewel Energy.

    Greater Vital Stone Lv. 5 Greater Vital Stone Lv. 5
    Vitality bonus +60%, Vitality Consumption Rate -20%, Acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.
    Artifact +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
    Vitality Bonus 0% 1% 2% 3% 5% 7% 9% 11% 14% 17% 20%

    Items increasing Vitality consumption

    Item Description
    PA Storm Scroll PA Storm Scroll
    For PA

    For 10 min., Vitality consumption +150%, Acquired XP/ SP +150%. The effect remains after death. Cooldown: 9 min. Can be used only if 1 or more Vitality slot is filled. Cannot be used in the Olympiad.

    The effect does not stack with those of Freya's Frozen Scroll, Maphr's Wind Scroll, Dandy's Scroll: Challenge, Emperor's Growth Scroll, Scroll: Midsummer Passion, Vital Wind, and Wind of Bard.

    • Active skill of Vital Stones increases vitality consumption.
      • Depending on your stone level, the following active skill becomes available:
    Stone Skill
    Vital Stone Lv. 3 Vital Stone Lv. 3 Vital Wind - lv. 1
    For 15 sec., Vitality Consumption +20% and Acquired XP/ SP +20% when hunting. Cooldown: 20 min.
    Vital Stone Lv. 4 Vital Stone Lv. 4 Vital Wind - lv. 2
    For 15 sec., Vitality Consumption +50% and Acquired XP/ SP +50% when hunting. Cooldown: 20 min.
    Vital Stone Lv. 5 Vital Stone Lv. 5
    Greater Vital Stone Lv. 1 Greater Vital Stone Lv. 1
    Greater Vital Stone Lv. 2 Greater Vital Stone Lv. 2
    Vital Wind - lv. 3
    For 15 sec., Vitality Consumption +100% and Acquired XP/ SP +100% when hunting. Cooldown: 20 min.
    Greater Vital Stone Lv. 3 Greater Vital Stone Lv. 3
    Greater Vital Stone Lv. 4 Greater Vital Stone Lv. 4
    Vital Wind - lv. 4
    For 15 sec., Vitality Consumption +100%, Acquired XP/ SP +120%. Cooldown: 20 min.
    Greater Vital Stone Lv. 5 Greater Vital Stone Lv. 5 Vital Wind - lv. 5
    For 30 sec., Vitality Consumption +100%, Acquired XP/ SP +150%. Cooldown: 20 min.

    List of bonuses

    • Example: item drop chance 20%:


    Buff or item Vitality PA Maphr's Rune 100% High-grade Maphr's Rune 100% Sum of bonuses Total chances
    No Vitality 10% 10% 2%
    With Vitality 100% 100% 20%
    No Vitality, with PA 10% 50% 60% 12%
    With Vitality, with PA 100% 50% 150% 30%
    No Vitality, with Maphr's Rune 100% 10% 100% 110% 22%
    With Vitality, with Maphr's Rune 100% 100% 100% 200% 40%
    No Vitality, with PA, with Maphr's Rune 100% 10% 50% 100% 160% 32%
    With Vitality, with PA, with Maphr's Rune 100% 100% 50% 100% 250% 50%
    With Vitality, with PA, with Maphr's Rune 100%, with High-grade Maphr's Rune 100% 100% 50% 100% 100% 350% 70%
    • Example: The amount of dropped adena 1000


    Buff or item Vitality PA High-grade Maphr's Rune 100% Sum of bonuses Total amount of Adena
    No Vitality 50% 50% 500
    With Vitality 100% 100% 1000
    No Vitality, with PA 50% 50% 100% 1000
    With Vitality, with PA 100% 50% 150% 1500
    No Vitality, with High-grade Maphr's Rune 100% 50% 100% 150% 1500
    With Vitality, with High-grade Maphr's Rune 100% 100% 100% 200% 2000
    No Vitality, with PA, with High-grade Maphr's Rune 100% 50% 50% 100% 200% 2000
    With Vitality, with PA, with High-grade Maphr's Rune 100% 100% 50% 100% 250% 2500


    Vitality - Related Pages
    Basics: Lineage 2 LoreGetting StartedGame InterfaceHow to Make a Game VideoGame BoardMail SystemMentoring System
    The game: BattleSkillsPartyServitorsPetsMacrosDuelsMini-gamesFantasy IslandVitalityHerbsTreasure Chests
    Other: Getting StartedGame ShopDimensional MerchantManorSeven Signs



    Vitality - Related Pages
    Premium Account: Premium AccountPremium AgathionPA PointsPA ShopDimensional MerchantVitalityBalthus KnightsAncient Kartia's Labyrinth - A Secret of Two RacesRoyal Training CampKamaloka


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