Thread

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Item 36531.jpg
Thread
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Thin Braid (Lv. 2) through a Warsmith.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 300 adena
No restrictions for item exchange.

Spoil

Mob's Name Lvl. Stats. Humting Zones Count Chance
Freya's Gardener 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 72.16% — 79.66%
Freya's Dog 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Hold Immunity Greater Sleep Resistance: Sleep Immunity Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 67.26% — 74.18%
Freya's White Bear 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Hold Immunity Greater Sleep Resistance: Sleep Immunity Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 62.70% — 69.32%
Freya's Servant 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 61.61% — 68.17%
Freya's Buffalo 57 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Hold Immunity Greater Sleep Resistance: Sleep Immunity Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 59.46% — 65.74%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 58.33% — 64.63%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 58.33% — 64.63%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 46.61% — 51.43%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 46.61% — 51.43%
Frost Steel Golem 59 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Highly resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 45.18% — 50.00%
Knight's Vengeful Spirit 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 44.80% — 49.46%
Lost Steel Golem 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Highly resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 43.22% — 47.90%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 39.68% — 43.90%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 39.68% — 43.90%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 39.68% — 43.90%
Forgotten Crewman 39 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 38.83% — 42.93%
Frost Tarantula 58 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 33.40% — 40.70%
Lost Buffalo 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 33.34% — 41.08%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 32.85% — 40.49%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 32.85% — 40.49%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Tower of Insolence: 1st - 3rd Floors 1 32.66% — 39.88%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Tower of Insolence: 1st - 3rd Floors 1 32.66% — 39.88%
Ice Tarantula 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 32.34% — 39.42%
Exhausted Vengeful Spirit 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 31.62% — 38.42%
Pronghorn Spirit 56 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 30.43% — 37.17%
Fettered Soul 38 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 29.48% — 35.74%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 28.50% — 34.94%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 28.50% — 34.94%
Baby Panthera 55 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 28.31% — 34.37%
Panthera 56 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 28.07% — 34.33%
Lost Gargoyle Youngling 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 27.44% — 33.52%
Lost Elder Watchman 54 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 27.18% — 33.38%
Pronghorn 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 27.16% — 33.32%
Lost Gargoyle 55 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 26.93% — 33.01%
Lost Watcher 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 26.87% — 32.71%
Massive Lost Bandersnatch 54 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Frozen Labyrinth 1 25.46% — 31.42%
Vanor Silenos Chieftain 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Glory 1 25.05% — 30.35%
Ol Mahum Lord 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 24.55% — 29.75%
Delu Lizardman Commander 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 24.03% — 29.37%
Lost Bandersnatch 53 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 23.85% — 29.25%
Mirror 49 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. The Forest of Mirrors 1 23.82% — 29.34%
Swamp Tribe 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 23.64% — 28.84%
Swamp Warrior 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 21.77% — 26.73%
Turak Bugbear Warrior 33 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Gorgon Flower Garden 1 20.95% — 25.41%
Swamp Alligator 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 20.67% — 25.13%
Harit Lizardman Matriarch 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Anghel Waterfall 1 20.41% — 25.07%
Ursus Cub 61 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 20.09% — 24.33%
Taik Orc Captain 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forest of Mirrors 1 19.33% — 23.61%
Death Fire 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 18.78% — 23.12%
Roxide 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 18.69% — 23.03%
Fire Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 18.60% — 22.84%
Frost Buffalo 61 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 18.56% — 22.80%
Roxide's Follower 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 18.13% — 22.23%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 17.14% — 21.06%
Ol Mahum Captain 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 16.95% — 20.69%
Kanil Succubus 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 16.70% — 20.32%
Breka Orc Prefect 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Brekas Stronghold 1 16.28% — 19.78%
Vagabond of the Ruins 40 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 16.14% — 19.82%
Undine Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 16.06% — 19.78%
Eye of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 16.00% — 19.70%
Ol Mahum Sniper 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 15.84% — 19.30%
Claws of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Valley of Saints 1 15.57% — 19.19%
Bandit Warrior 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 15.37% — 18.83%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 15.28% — 18.52%
Taik Orc Supply 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: War-Torn Plains 1 15.27% — 18.55%
Snow Werewolf 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 15.10% — 18.34%
Harit Lizardman Soldier 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Anghel Waterfall 1 15.03% — 18.31%
Ol Mahum Lieutenant 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 14.93% — 18.43%
Dre Vanul Warrior 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 14.93% — 18.37%
Nos Lad 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 14.86% — 18.24%
Warlike Tyrant 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Red Rock Ridge 1 14.79% — 18.01%
Undine Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed. Forgotten Temple 1 14.63% — 18.07%
Crokian Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Beach 1 14.56% — 17.78%
Watchman Of Water 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 14.55% — 17.83%
Sentinel Of Water 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 14.53% — 17.77%
Ritmal Swordsman 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 14.48% — 17.80%
Vanor Silenos Warrior 48 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Plains of Glory 1 14.20% — 17.24%
Ol Mahum Raider 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 14.14% — 17.32%
Bandit Assassin 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 13.97% — 16.99%
Delu Lizardman Special Agent 33 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Floran Agricultural Area 1 13.88% — 16.88%
Bandit Inspector 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Plunderers Plains 1 13.88% — 17.12%
Kuran Kobold 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 13.84% — 16.76%
Salamander Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 13.84% — 17.06%
Road Scavenger 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Death Pass 1 13.64% — 16.56%
Kuran Kobold Warrior 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 13.59% — 16.67%
Patin Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 13.44% — 16.54%
Vanor Silenos Scout 47 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Plains of Glory 1 13.41% — 16.33%
Ol Mahum Guerilla 26 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 13.38% — 16.44%
Ol Mahum Van Captain 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Red Rock Ridge 1 13.30% — 16.32%
Archer of Greed 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. War-Torn Plains 1 13.29% — 16.23%
Tanor Silenos Shaman 48 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Greater Sleep Resistance: Highly resistant to Sleep. Tanor Canyon 1 13.20% — 16.20%
Talakin Commander 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 13.13% — 16.09%
Lafi Lizardman 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Forgotten Temple 1 13.10% — 16.02%
Talakin Archer 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fortress of Resistance 1 12.99% — 15.87%
Breka Orc Archer 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 12.84% — 15.70%
Guardian Basilisk 36 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Death Pass 1 12.77% — 15.65%
Hatar Ratman Thief 47 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 12.73% — 15.51%
Breka Orc Warrior 33 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Brekas Stronghold 1 12.63% — 15.49%
Ol Mahum Van Archer 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Red Rock Ridge 1 12.55% — 15.41%
Lesser Warlike Tyrant 33 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Red Rock Ridge 1 12.55% — 15.51%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 12.55% — 15.23%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Gorgon Flower Garden 1 12.55% — 15.23%
Lafi Lizardman Scout 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 12.51% — 15.39%
Hatar Ratman Boss 48 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 12.47% — 15.37%
Harit Lizardman 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Anghel Waterfall 1 12.36% — 15.02%
Dailaon Lad 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Island 1 12.24% — 14.94%
Ant Soldier 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 12.08% — 14.70%
Bandit Watchman 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 11.93% — 14.49%
Bandit Undertaker 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 11.91% — 14.47%
Deprive 50 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: War-Torn Plains 1 11.89% — 14.57%
Delu Lizardman Shaman 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Floran Agricultural Area 1 11.86% — 14.48%
Farhite Lad 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Island 1 11.75% — 14.47%
Crokian Lad Warrior 43 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Island 1 11.68% — 14.28%
Cursed Seer (Lv. 34) 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Floran Agricultural Area 1 11.54% — 14.08%
Magical Eye 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Red Rock Ridge 1 11.52% — 13.94%
Delu Lizardman Supplier 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 11.39% — 14.01%
Ol Mahum Transcender (2) 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 11.34% — 13.84%
Vanor Silenos Shaman 49 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Glory 1 11.32% — 13.86%
Forest of Mirrors Ghost (3) 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. The Forest of Mirrors 1 11.19% — 13.81%
Forest of Mirrors Ghost (2) 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. The Forest of Mirrors 1 11.12% — 13.64%
Blade of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 11.10% — 13.48%
Breka Orc Shaman 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 10.96% — 13.44%
Hatar Hanishee 49 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: War-Torn Plains 1 10.96% — 13.50%
Graveyard Wanderer 45 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed. War-Torn Plains 1 10.95% — 13.33%
Medusa 34 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Gorgon Flower Garden 1 10.81% — 13.35%
Taik Orc Warrior 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: The Forest of Mirrors 1 10.64% — 12.92%
Taik Orc Archer 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. The Forest of Mirrors 1 10.59% — 12.89%
Starving Corpse 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 10.59% — 13.05%
Taik Orc Shaman 43 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forest of Mirrors 1 10.57% — 12.81%
Vanor Silenos Solider 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 10.57% — 12.81%
Vanor Silenos 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 10.48% — 12.72%
Amber Basilisk 30 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 10.45% — 12.79%
Bandit Sweeper 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 10.38% — 12.58%
Tanor Silenos Chieftain 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Sleep Resistance: Highly resistant to Sleep. Greater Hold Resistance: Highly resistant to Hold. Tanor Canyon 1 10.32% — 12.70%
Farcran 53 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. War-Torn Plains 1 10.28% — 12.62%
Forest of Mirrors Ghost (1) 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. The Forest of Mirrors 1 10.26% — 12.66%
Carinkain 45 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: The Forest of Mirrors 1 10.25% — 12.41%
Flash of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 10.13% — 12.37%
Harpy 32 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Gorgon Flower Garden 1 9.98% — 12.22%
Leto Lizardman Overlord 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of the Lizardmen 1 9.79% — 11.93%
Turak Bugbear 31 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Gorgon Flower Garden 1 9.78% — 11.88%
Bandit Captain 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 9.75% — 11.87%
Talakin Raider 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 9.73% — 11.85%
Harit Lizardman Shaman 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 9.65% — 11.73%
Harit Lizardman Archer 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Anghel Waterfall 1 9.62% — 11.68%
Nos 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Garden of Eva 1 9.60% — 11.78%
Nos 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Alligator Beach 1 9.60% — 11.78%
Roughly Hewn Rock Golem 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Floran Agricultural Area 1 9.46% — 11.56%
Ol Mahum Transcender (1) 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 9.40% — 11.40%
Watchman of the Plains 30 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Floran Agricultural Area 1 9.32% — 11.34%
Harit Lizardman Warrior 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 9.29% — 11.41%
Shackle (mob) 45 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ivory Tower Crater 1 9.25% — 11.41%
Shackle (mob) 45 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Watchers Tomb 1 9.25% — 11.41%
Royal Cave Servant 51 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 9.15% — 11.25%
Royal Cave Servant 51 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 9.15% — 11.25%
Breka Orc 31 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 9.14% — 11.24%
Snow Lynx 33 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 9.06% — 11.16%
Cave Servant Captain 49 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 8.878% — 10.836%
Cave Servant Captain 49 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 8.878% — 10.836%
Hatu Crimson Bear 38 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Bee Hive 1 8.856% — 10.818%
Ol Mahum Van Soldier 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Red Rock Ridge 1 8.839% — 10.811%
Gigantiops 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 8.817% — 10.761%
Cave Servant Archer 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 8.607% — 10.519%
Cave Servant Archer 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 8.607% — 10.519%
Tanor Silenos Warrior 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Tanor Canyon 1 8.55% — 10.55%
Bandit Hound 31 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 8.467% — 10.341%
Dailaon 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Beach 1 8.455% — 10.335%
Grandis 40 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 8.421% — 10.303%
Tyrant (mob) 38 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 8.315% — 10.155%
Cave Servant Warrior 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 8.250% — 10.090%
Cave Servant Warrior 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 8.250% — 10.090%
Cave Keeper 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Death Pass 1 8.249% — 10.069%
Cave Keeper 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 8.249% — 10.069%
Hatu Onyx Beast 36 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Bee Hive 1 8.165% — 9.965%
Tanor Silenos Scout 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Hold Resistance: Highly resistant to Hold. Tanor Canyon 1 8.091% — 9.885%
Noble Ant Captain 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 8.012% — 9.794%
Nightmare Watchman 45 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 7.744% — 9.462%
Headless Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Watchers Tomb 1 7.658% — 9.374%
Taik Orc 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. The Forest of Mirrors 1 7.626% — 9.320%
Hatu Brown Bear 34 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Bee Hive 1 7.357% — 8.977%
Tanor Silenos Solider 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Tanor Canyon 1 7.309% — 8.943%
Leto Lizardman Shaman 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of the Lizardmen 1 7.304% — 8.920%
Enraged Zombie Warrior 33 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Bleed Resistance: Resistant to Bleed. Ruins of Despair 1 7.225% — 8.843%
Cloudy Beast Turen 25 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 7.185% — 8.775%
Lesser Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 7.177% — 8.765%
Giant White Shark 42 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Garden of Eva 1 7.166% — 8.750%
Cave Maiden 59 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Death Pass 1 7.150% — 8.752%
Cave Maiden 59 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 7.150% — 8.752%
Young Araneid 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Fellmere Harvesting Grounds 1 7.127% — 8.703%
Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 7.094% — 8.682%
Reinforced Spine Golem 25 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 6.998% — 8.556%
Young Gigantiops 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 6.953% — 8.501%
Elder Tarlk Basilisk 51 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 6.892% — 8.416%
Enraged Veelan Bugbear Warrior 34 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 6.873% — 8.391%
Northern Goblin Captain 24 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 6.857% — 8.371%
Monster Eye Watcher 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 6.756% — 8.244%
Plain Grizzly 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Fellmere Harvesting Grounds 1 6.735% — 8.219%
Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 6.725% — 8.229%
Dustwind Gargoyle 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 6.656% — 8.146%
Nightmare Lord 47 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 6.607% — 8.061%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Incubator 1 6.563% — 8.007%
Tarlk Basilisk 50 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 6.479% — 7.927%
Cave Servant 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 6.445% — 7.865%
Cave Servant 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 6.445% — 7.865%
Kerope Werewolf Chief 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 6.433% — 7.865%
Leto Lizardman Archer 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of the Lizardmen 1 6.365% — 7.791%
Maluk Succubus Turen 56 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Death Pass 1 6.338% — 7.758%
Maluk Succubus Turen 56 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 6.338% — 7.758%
Giant Poison Bee 21 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 6.286% — 7.682%
Cloudy Beast 22 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 6.142% — 7.514%
Maluk Succubus 55 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Death Pass 1 6.112% — 7.478%
Maluk Succubus 55 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 6.112% — 7.478%
Enraged Ruin Imp Elder 32 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 6.067% — 7.425%
Spine Golem 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 6.011% — 7.357%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 5.931% — 7.259%
Wasp Captain 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bee Hive 1 5.914% — 7.238%
Northern Goblin 21 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 5.736% — 7.006%
Monster Eye Searcher 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dion Hills 1 5.633% — 6.883%
Tanor Silenos 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Tanor Canyon 1 5.609% — 6.863%
Wasp Worker 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bee Hive 1 5.531% — 6.745%
Nightmare Guide 43 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 5.398% — 6.592%
Ant Overseer 32 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 5.364% — 6.556%
Alligator 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Island 1 5.126% — 6.278%
Alligator 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Beach 1 5.126% — 6.278%
Hatu Windsus 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Critical Chance: Increases Critical Rate. Bee Hive 1 5.109% — 6.231%
Hatu Weird Wasp 30 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Bee Hive 1 4.917% — 6.023%
Raging Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.913% — 6.015%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 4.825% — 5.883%
Ruin Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.823% — 5.905%
Dre Vanul Beholder 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 4.813% — 5.891%
Sahara 38 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wasteland 1 4.794% — 5.846%
Hatu Dire Wolf 32 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Bee Hive 1 4.692% — 5.730%
Kerope Werewolf 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 4.530% — 5.534%
Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 4.501% — 5.491%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.494% — 5.484%
Ant 30 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 4.488% — 5.474%
Silenos 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Dion 1 4.481% — 5.467%
Enraged Ruin Imp 30 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 4.471% — 5.457%
Weary Jaguar Scout 37 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 4.470% — 5.474%
Enraged Scavenger Bat 30 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 4.430% — 5.416%
Delu Lizardman Warrior 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Dion 1 4.427% — 5.423%
Obsidian Golem 15 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 4.348% — 5.316%
Obsidian Golem 15 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed. Eastern Mining Zone 1 4.348% — 5.316%
Skeleton Marauder 36 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Wasteland 1 4.295% — 5.249%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.251% — 5.211%
Plunder Tarantula 17 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 4.217% — 5.149%
Pincer Spider 17 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.202% — 5.134%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Eastern Mining Zone 1 4.175% — 5.115%
Felim Lizardman Warrior 17 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 4.171% — 5.085%
Whinstone Golem 14 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed. Western Mining Zone 1 4.170% — 5.100%
Whinstone Golem 14 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed. Eastern Mining Zone 1 4.170% — 5.100%
Delu Lizardman Scout 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 4.163% — 5.097%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 4.111% — 5.017%
Gora Werewolf 16 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 4.105% — 5.005%
Skeleton Axeman 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 4.077% — 4.997%
Skeleton Scout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.040% — 4.922%
Hook Spider 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.032% — 4.914%
Hunter Tarantula 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 4.013% — 4.895%
Skeleton Bowman 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 3.960% — 4.842%
Delu Lizardman 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Dion 1 3.959% — 4.851%
Crimson Spider 15 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Iris Lake 1 3.943% — 4.821%
Twink Puma 15 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.902% — 4.770%
Ol Mahum Ranger 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 3.876% — 4.744%
Glass Jaguar 27 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.826% — 4.674%
Dre Vanul Tracker 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.815% — 4.669%
Goblin Brigand Leader 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.807% — 4.651%
Goblin Brigand Leader 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 3.807% — 4.651%
Felim Lizardman Scout 15 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 3.803% — 4.663%
Red Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 3.789% — 4.617%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.769% — 4.597%
Monster Eye Destroyer 26 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Plains of Dion 1 3.743% — 4.581%
Dark Terror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.717% — 4.543%
Sukar Ratman Captain 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Fortress 1 3.713% — 4.537%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to Poison attack. Elven Forest 1 3.709% — 4.537%
Felim Lizardman 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 3.703% — 4.531%
Skeleton Tracker 26 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 3.702% — 4.524%
Ant Patrol 34 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 3.676% — 4.496%
Noble Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 3.579% — 4.389%
Kaboo Orc Warrior Captain 12 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 3.548% — 4.340%
Kaboo Orc Warrior Captain 12 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Iris Lake 1 3.548% — 4.340%
Goblin Lord 13 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.522% — 4.314%
Monster Eye Overseer 25 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dion Hills 1 3.499% — 4.279%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 3.491% — 4.267%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.469% — 4.245%
Sukar Ratman 18 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.466% — 4.250%
Cardiff Werewolf 25 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.443% — 4.215%
Shade Horror 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.423% — 4.185%
Enku Orc Hero 21 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 3.414% — 4.184%
Puma 12 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.395% — 4.165%
Bloody Bee 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.380% — 4.144%
Muertos Guard 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 3.376% — 4.116%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dion Hills 1 3.347% — 4.103%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.347% — 4.103%
Magical Weaver 11 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.344% — 4.092%
Orc Lieutenant 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Talking Island Village 1 3.343% — 4.091%
Kaboo Orc Warrior Lieutenant 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 3.316% — 4.064%
Kaboo Orc Warrior Lieutenant 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Iris Lake 1 3.316% — 4.064%
Lienrik 39 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Alligator Beach 1 3.308% — 4.034%
Enraged Ruin Bat 31 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 3.307% — 4.029%
Mist Terror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.292% — 4.024%
Ant Recruit 33 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 3.242% — 3.960%
Ant Guard 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 3.208% — 3.936%
Dread Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.179% — 3.883%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 3.178% — 3.894%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony Bend 1 3.178% — 3.894%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Entrance to the Ruins of Despair 1 3.178% — 3.894%
Kaboo Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Elven Village 1 3.050% — 3.726%
Tasaba Lizardman 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Alligator Beach 1 3.046% — 3.726%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.039% — 3.701%
Goblin Brigand Lieutenant 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.023% — 3.699%
Vuku Orc Warrior 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 3.021% — 3.707%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.018% — 3.704%
Dungeon Skeleton Soldier 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.002% — 3.662%
Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island Village 1 2.992% — 3.668%
Tasaba Lizardman Shaman 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Beach 1 2.991% — 3.647%
Mountain Werewolf Chieftain 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 2.938% — 3.596%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 2.914% — 3.548%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony Bend 1 2.914% — 3.548%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Entrance to the Ruins of Despair 1 2.914% — 3.548%
Hobgoblin 21 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dion Hills 1 2.900% — 3.534%
Tumran Bugbear 29 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ruins of Agony 1 2.897% — 3.539%
Baraq Orc Warrior Captain 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 2.785% — 3.409%
Lienrik Lad 40 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Alligator Beach 1 2.607% — 3.195%
Arachnid Predator (2) 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 2.588% — 3.150%
Arachnid Predator 20 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 2.566% — 3.130%
Ant Larva 29 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 2.556% — 3.132%
Enku Orc Shaman 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 2.519% — 3.091%
Spore Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Poison Resistance: Resistant to Poison attack. Elven Forest 1 2.493% — 3.045%
Baraq Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 2.471% — 3.035%
Garum Werewolf 9 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.438% — 2.990%
Giant Venomous Spider 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 2.422% — 2.948%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 2.420% — 2.964%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Neutral Zone 1 2.420% — 2.964%
Mountain Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 2.416% — 2.964%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 2.373% — 2.891%
Poisonous Spider 22 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 2.265% — 2.775%
Dion Grizzly 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 2.253% — 2.749%
Kaboo Orc Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. The Elven Village 1 2.203% — 2.679%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Agony Bend 1 2.183% — 2.669%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Entrance to the Ruins of Despair 1 2.183% — 2.669%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Entrance to the Ruins of Despair 1 2.183% — 2.669%
Utuku Orc Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.180% — 2.656%
Green Dryad 8 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Elven Forest 1 2.104% — 2.566%
Goblin Brigand 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.062% — 2.524%
Muertos Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 2.052% — 2.510%
Utuku Orc Soldier 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.673% — 2.035%
Mountain Werewolf 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 1.575% — 1.933%
Black Timber Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.328% — 1.614%
Green Goblin 6 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 1.303% — 1.589%
Utuku Orc 6 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.301% — 1.589%
Utuku Orc 6 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 1.301% — 1.589%
Elder Black Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.964% — 1.172%
Goblin Snooper 5 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 0.885% — 1.095%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 0.5% — 1%
Elder Grey Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.5% — 1%
Wolf (monster) 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island Village 1 0.5% — 1%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.5% — 1%
Young Grey Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.1% — 0.5%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 0.1% — 0.5%
Grey Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.1% — 0.5%

To craft an item, its crafter must learn a Recipe: Thread - Downgrade Recipe: Thread - Downgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 50
MP Spent: 60

Trader Place Cost
Eeny Talking Island Village Corroded Thread Corroded Thread  — 15 pcs.
Moe Town of Giran Corroded Thread Corroded Thread  — 15 pcs.


Thread - Related Pages
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