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Stratomancer

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Stratomancer

Race Ertheia
Start Faeron Village
Armor Robe
Weapon Staff
Role Attack



2nd Liberation quest

Winds of Fate: A Promise

Skills

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 1405 3.jpg Divine Inspiration 3 passive 0 0 2250 0 - Number of buffs an individual can receive +3.
Skill 1405 4.jpg Divine Inspiration 4 passive 0 0 2250 0 - Number of buffs an individual can receive +4.
Skill 30004 10.jpg Hydro Strike 10 active 62 0 2250 80 - Summons the storm that deals magic damage to the target with 136 power making them faint for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30017 2.jpg Squall 2 buff 37 0 2250 -1 - For 10 min., Received P./M. Critical Damage - 15%. Speed + 7.
Skill 30014 1.jpg Compelling Wind 1 debuff 31 0 2250 600 - Sends a breeze that pushes the target towards you for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30012 10.jpg Air Rush 10 active 62 0 2250 600 - Deals magic damage to the target with 136 power knocking them down. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30016 2.jpg Eye of the Storm 2 buff 37 0 2250 -1 - For 30 sec., M. Critical Rate +100, P./ M. Def. +30%, M. Skill MP Consumption -50%.
Skill 30011 1.jpg Threatening Wind 1 debuff 31 0 2250 600 - Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon.
Skill 30042 3.jpg Eminent Quick Recovery 3 passive 0 0 2250 0 - Max. MP +223, MP Recovery Bonus +5, and M. Skill Cooldown -20%, M. Skill MP Consumption -5%.
Skill 30040 6.jpg Eminent Blunt Weapon Mastery 6 passive 0 0 2250 0 - When equipped with a blunt weapon, M. Atk. +17% and +834, Casting Spd. +15%. and brands target with Storm Sign when using Hydro Attack.
Skill 30041 6.jpg Eminent Robe Mastery 6 passive 0 0 2250 0 - When equipped with a robe, P. Def. +69, Magic Resistance +25%. Shields and Sigils are not worn, as you move with the wind.
Skill 30044 1.jpg Eminent Trait Resistance 1 passive 0 0 2250 0 - Obstruction/ Confusion Resistance +30.
Skill 30043 1.jpg Eminent Attribute Resistance 1 passive 0 0 2250 0 - Attack Attribute Bonus +10, Fire/ Water/ Wind/ Earth/ Holy Resistance +10.
Skill 30045 2.jpg Eminent Ability 2 passive 0 0 2250 0 - INT +4. Your INT can reset cooldown or double skill effect duration.
Skill 1370 1.jpg Expand Trade 1 passive 0 0 0 0 - Increases the number of items that can be bought and sold at private stores.
Skill 1370 2.jpg Expand Trade 2 passive 0 0 0 0 - Increases the number of items that can be bought and sold at private stores.
Skill 1370 3.jpg Expand Trade 3 passive 0 0 0 0 - Increases the number of items that can be bought and sold at private stores.
Skill 1372 1.jpg Expand Inventory 1 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1372 2.jpg Expand Inventory 2 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1372 3.jpg Expand Inventory 3 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1372 4.jpg Expand Inventory 4 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1372 5.jpg Expand Inventory 5 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1372 6.jpg Expand Inventory 6 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1372 7.jpg Expand Inventory 7 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1372 8.jpg Expand Inventory 8 passive 0 0 0 0 - Increases the number of items an individual can possess.
Skill 1371 1.jpg Expand Warehouse 1 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.
Skill 1371 2.jpg Expand Warehouse 2 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.
Skill 1371 3.jpg Expand Warehouse 3 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.
Skill 1371 4.jpg Expand Warehouse 4 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.
Skill 1371 5.jpg Expand Warehouse 5 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.
Skill 1371 6.jpg Expand Warehouse 6 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.
Skill 1371 7.jpg Expand Warehouse 7 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.
Skill 1371 8.jpg Expand Warehouse 8 passive 0 0 0 0 - Increases the number of items that can be stored in private warehouses and freight.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30001 14.jpg Hydro Attack 14 active 31 0 3000 80 - Deals magic damage to the target with 72 power marking them with the Storm Sign. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.
Skill 30003 6.jpg Hydro Flare 6 active 62 0 3000 80 - Eliminates Storm Sign and attacks target with 157 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30004 11.jpg Hydro Strike 11 active 63 0 4500 80 - Summons the storm that deals magic damage to the target with 140 power making them faint for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30014 2.jpg Compelling Wind 2 debuff 31 0 4500 600 - Sends a breeze that pushes the target towards you for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30012 11.jpg Air Rush 11 active 63 0 4500 600 - Deals magic damage to the target with 141 power knocking them down. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30011 2.jpg Threatening Wind 2 debuff 31 0 4500 600 - Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon.
Skill 30007 1.jpg Hydro Drain 1 active 63 0 4500 80 - Eliminates Storm Sign and attacks target with 123 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30001 15.jpg Hydro Attack 15 active 32 0 6000 80 - Deals magic damage to the target with 75 power marking them with the Storm Sign. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.
Skill 30003 7.jpg Hydro Flare 7 active 64 0 6000 80 - Eliminates Storm Sign and attacks target with 162 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30004 12.jpg Hydro Strike 12 active 64 0 7500 80 - Summons the storm that deals magic damage to the target with 145 power making them faint for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30014 3.jpg Compelling Wind 3 debuff 32 0 7500 600 - Sends a breeze that pushes the target towards you for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30009 1.jpg Deceptive Blink 1 buff 77 0 7500 -1 - The caster's assimilated into the wind, and teleports to the rear. Assimiliation lasts for 5 sec., and Speed increases by 50 while assimilated. Requires a sword or blunt weapon.
Skill 30012 12.jpg Air Rush 12 active 64 0 7500 600 - Deals magic damage to the target with 145 power knocking them down. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30011 3.jpg Threatening Wind 3 debuff 32 0 7500 600 - Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon.
Skill 30007 2.jpg Hydro Drain 2 active 64 0 7500 80 - Eliminates Storm Sign and attacks target with 127 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
Skill 30040 7.jpg Eminent Blunt Weapon Mastery 7 passive 0 0 7500 0 - When equipped with a blunt weapon, M. Atk. +17% and +942, Casting Spd. +20%. and brands target with Storm Sign when using Hydro Attack.
Skill 30041 7.jpg Eminent Robe Mastery 7 passive 0 0 7500 0 - When equipped with a robe, P. Def. +77, M. Def. +533, M. Def. +3%, Magic Resistance +30%. Shields and Sigils are not worn, as you move with the wind.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30001 16.jpg Hydro Attack 16 active 32 0 8250 80 - Deals magic damage to the target with 77 power marking them with the Storm Sign. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.
Skill 30003 8.jpg Hydro Flare 8 active 65 0 8250 80 - Eliminates Storm Sign and attacks target with 167 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30004 13.jpg Hydro Strike 13 active 65 0 9750 80 - Summons the storm that deals magic damage to the target with 149 power making them faint for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30014 4.jpg Compelling Wind 4 debuff 32 0 9750 600 - Sends a breeze that pushes the target towards you for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30009 2.jpg Deceptive Blink 2 buff 78 0 9750 -1 - The caster's assimilated into the wind, and teleports to the rear. Assimiliation lasts for 5 sec., and Speed increases by 50 while assimilated. Requires a sword or blunt weapon.
Skill 30012 13.jpg Air Rush 13 active 65 0 9750 600 - Deals magic damage to the target with 150 power knocking them down. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30011 4.jpg Threatening Wind 4 debuff 32 0 9750 600 - Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon.
Skill 30007 3.jpg Hydro Drain 3 active 65 0 9750 80 - Eliminates Storm Sign and attacks target with 130 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30001 17.jpg Hydro Attack 17 active 33 0 11250 80 - Deals magic damage to the target with 79 power marking them with the Storm Sign. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.
Skill 30003 9.jpg Hydro Flare 9 active 66 0 11250 80 - Eliminates Storm Sign and attacks target with 172 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 30004 14.jpg Hydro Strike 14 active 66 0 12750 80 - Summons the storm that deals magic damage to the target with 154 power making them faint for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30014 5.jpg Compelling Wind 5 debuff 33 0 12750 600 - Sends a breeze that pushes the target towards you for 5 sec. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30009 3.jpg Deceptive Blink 3 buff 79 0 12750 -1 - The caster's assimilated into the wind, and teleports to the rear. Assimiliation lasts for 5 sec., and Speed increases by 50 while assimilated. Requires a sword or blunt weapon.
Skill 30012 14.jpg Air Rush 14 active 66 0 12750 600 - Deals magic damage to the target with 154 power knocking them down. If the target is debuffed, damage dealt +10%. Requires a sword or a blunt weapon.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull).

Skill 30011 5.jpg Threatening Wind 5 debuff 33 0 12750 600 - Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon.
Skill 30007 4.jpg Hydro Drain 4 active 66 0 12750 80 - Eliminates Storm Sign and attacks target with 134 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon.




Stratomancer - Related Pages
Classes: Races CharacteristicsClasses in Lineage 2Class TransferSubclassesSkillsSkill EnchantingSkill TransferAwakeningSecond Class
HumanElfDark ElfOrcDwarfKamael

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