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Metallic Fiber
Grand CrusadeClassic

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Item 36528.jpg
Metallic Fiber
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Fiber (Lv. 4), or downgrade to a certain amount of Synthetic Fiber (Lv. 2), through a Warsmith.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 21,586 adena
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Garden Scout (90 lvl) 90 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. Garden of Genesis 2 — 6 26.22% — 32.12%
Battle Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. Nornils Cave 1 10.75% — 13.27%
Spicula 4 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 9.83% — 11.91%
Spicula 3 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 9.40% — 11.48%
Broken Pincer Golem 95 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 8.696% — 10.622%
Spicula 5 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 7.496% — 9.152%
Spicula 6 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 7.493% — 9.149%
Spicula Scout Golem 93 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. Nornils Cave 1 7.384% — 9.014%
Moon Garden Manager 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 12 — 36 6.688% — 8.172%
Garden Commander (day) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 12 — 36 6.537% — 7.989%
Outdoor Gardener 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 12 — 36 6.305% — 7.701%
Spicula 1 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 6.197% — 7.559%
Spicula 2 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 6.124% — 7.486%
Light Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 4.961% — 6.065%
Spicula Elite Guard 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 2.770% — 3.374%
Kanibi 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Highly resistant to Hold. Greater Sleep Resistance: Highly resistant to Sleep. High Stun Attack Resistance: Stun Immunity Greater Mental Attack Resistance: Silence/Fear Immunity Seed of Annihilation 1 2.323% — 2.833%
Bgurent 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Highly resistant to Hold. Greater Sleep Resistance: Highly resistant to Sleep. Greater Mental Attack Resistance: Silence/Fear Immunity Seed of Annihilation 1 2.256% — 2.766%
Kokracon Elite Kanibi 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Highly resistant to Hold. Greater Sleep Resistance: Highly resistant to Sleep. High Stun Attack Resistance: Stun Immunity Greater Mental Attack Resistance: Silence/Fear Immunity Seed of Annihilation 1 2.110% — 2.582%
Royal Guard Captain (Cemetery) 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 2.064% — 2.510%
Royal Quartermaster 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 1.991% — 2.423%
Bistakon Elite Bgurent 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Highly resistant to Hold. Greater Sleep Resistance: Highly resistant to Sleep. Greater Mental Attack Resistance: Silence/Fear Immunity Seed of Annihilation 1 1.912% — 2.338%
Patrol Fighter 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 1.605% — 1.965%
Ornithomimus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.584% — 1.938%
Chief Quartermaster 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 1.380% — 1.686%
Grazing Windsus 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.963% — 1.183%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.5% — 1%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.5% — 1%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.5% — 1%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.5% — 1%
Sahara 38 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wasteland 1 0.1% — 0.5%
Gigantiops 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 0.1% — 0.5%
Ant Warrior Captain 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 0.1% — 0.5%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Varka Silenos Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Ketra's Head Royal Guard 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Varka's Prophet 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Sel Mahum Squad Leader (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.1% — 0.5%
Operations Manager 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.1% — 0.5%
Royal Knight 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.1% — 0.5%
Farhite 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Beach 1 0.05% — 0.1%
Dailaon Lad 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Island 1 0.05% — 0.1%
Nos Lad 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 0.05% — 0.1%
Oel Mahum Shaman 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.05% — 0.1%
Marsh Stalker 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forsaken Plains 1 0.05% — 0.1%
Ancient Gargoyle 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.05% — 0.1%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Silence/Fear Immunity Chromatic Highlands 1 0.05% — 0.1%
Tumran Bugbear 23 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 0.01% — 0.05%
Ol Mahum Transcender (2) 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.01% — 0.05%
Explosive Spider 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.01% — 0.05%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka's Chief Escort 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Tanta Lizardman Scout 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee physical attack. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%
Suppressor 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.01% — 0.05%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 0.01% — 0.05%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 0.01% — 0.05%
Sel Mahum Recruit (3) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.01% — 0.05%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.001% — 0.005%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Garden Scout (90 lvl) 90 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. Garden of Genesis 1 82.19% — 99.00%
Moon Garden Manager 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 — 3 65.55% — 72.47%
Garden Commander (day) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 — 3 63.40% — 70.18%
Kokracon Elite Kanibi 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Highly resistant to Hold. Greater Sleep Resistance: Highly resistant to Sleep. High Stun Attack Resistance: Stun Immunity Greater Mental Attack Resistance: Silence/Fear Immunity Seed of Annihilation 1 24.82% — 30.34%
Bistakon Elite Bgurent 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Highly resistant to Hold. Greater Sleep Resistance: Highly resistant to Sleep. Greater Mental Attack Resistance: Silence/Fear Immunity Seed of Annihilation 1 12.70% — 15.46%
Patrol Fighter 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 9.71% — 11.81%
Broken Pincer Golem 95 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 6.697% — 8.195%
Spicula 3 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 4.907% — 5.989%
Spicula 4 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 4.865% — 5.947%
Spicula Elite Guard 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 4.251% — 5.189%
Operations Manager 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 4.153% — 5.061%
Royal Knight 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 4.021% — 4.921%
Royal Guard Captain (Cemetery) 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 3.894% — 4.760%
Light Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 3.884% — 4.742%
Spicula 6 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 3.883% — 4.741%
Spicula 5 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 3.868% — 4.726%
Chief Quartermaster 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 3.771% — 4.601%
Royal Quartermaster 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 3.740% — 4.580%
Spicula 2 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 3.198% — 3.904%
Spicula 1 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 3.148% — 3.854%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Evasion: Increases Evasion by 4. Isle of Prayer 1 1.993% — 2.439%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Evasion: Increases Evasion by 4. Chromatic Highlands 1 1.993% — 2.439%
Muddy Coral 80 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Critical Chance: Increases Critical Rate. Isle of Prayer 1 1.974% — 2.420%
Naiad 81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Isle of Prayer 1 1.755% — 2.141%
Seychelles 81 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Critical Damage: Increases Critical Damage. Isle of Prayer 1 1.663% — 2.045%

To craft an item, its crafter must learn a Recipe: Metallic Fiber - Downgrade Recipe: Metallic Fiber - Downgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 10
MP Spent: 258

To craft an item, its crafter must learn a Recipe: Metallic Fiber - Upgrade Recipe: Metallic Fiber - Upgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 201

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 27506.jpg Treasure Chest Adena 240,000 adena
Metallic Fiber Metallic Fiber  — 113 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 27506.jpg Treasure Chest Adena 240,000 adena
Metallic Fiber Metallic Fiber  — 113 pcs.


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