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MEN Greater Dyes

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Item Description
Greater MEN Dye (Men   1 Int - 1) Greater MEN Dye (Men 1 Int - 1) Greater MEN Dye <Men + 1 Int -1>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men   1 Wit - 1) Greater MEN Dye (Men 1 Wit - 1) Greater MEN Dye <Men + 1 Wit -1>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men   2 Int - 2) Greater MEN Dye (Men 2 Int - 2) Greater MEN Dye <Men + 2 Int - 2>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men   2 Wit - 2) Greater MEN Dye (Men 2 Wit - 2) Greater MEN Dye <Men + 2 Wit - 2>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men   3 Int - 3) Greater MEN Dye (Men 3 Int - 3) Greater MEN Dye <Men + 3 Int - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men   3 Int - 4) Greater MEN Dye (Men 3 Int - 4) Greater MEN Dye <Men + 3 Int - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men   3 Wit - 3) Greater MEN Dye (Men 3 Wit - 3) Greater MEN Dye <Men + 3 Wit - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater MEN Dye (Men   3 Wit - 4) Greater MEN Dye (Men 3 Wit - 4) Greater MEN Dye <Men + 3 Wit - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men   4 Int - 4) Greater MEN Dye (Men 4 Int - 4) Greater MEN Dye <Men + 4 Int - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men   4 Int - 5) Greater MEN Dye (Men 4 Int - 5) Greater MEN Dye <Men + 4 Int - 5>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men   4 Int - 6) Greater MEN Dye (Men 4 Int - 6) Greater MEN Dye <Men + 4 Int - 6>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men   4 Wit - 4) Greater MEN Dye (Men 4 Wit - 4) Greater MEN Dye <Men + 4 Wit - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men   4 Wit - 5) Greater MEN Dye (Men 4 Wit - 5) Greater MEN Dye <Men + 4 Wit - 5>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men   4 Wit - 6) Greater MEN Dye (Men 4 Wit - 6) Greater MEN Dye <Men + 4 Wit - 6>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  1 Int -2) Greater MEN Dye (Men 1 Int -2) Greater MEN Dye <Men +1 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  1 Int -3) Greater MEN Dye (Men 1 Int -3) Greater MEN Dye <Men +1 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  1 Wit -2) Greater MEN Dye (Men 1 Wit -2) Greater MEN Dye <Men +1 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  1 Wit -3) Greater MEN Dye (Men 1 Wit -3) Greater MEN Dye <Men +1 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  2 Int -3) Greater MEN Dye (Men 2 Int -3) Greater MEN Dye <Men +2 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  2 Int -4) Greater MEN Dye (Men 2 Int -4) Greater MEN Dye <Men +2 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  2 Wit -3) Greater MEN Dye (Men 2 Wit -3) Greater MEN Dye <Men +2 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  2 Wit -4) Greater MEN Dye (Men 2 Wit -4) Greater MEN Dye <Men +2 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  3 Int -5) Greater MEN Dye (Men 3 Int -5) Greater MEN Dye <Men +3 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  3 Wit -5) Greater MEN Dye (Men 3 Wit -5) Greater MEN Dye <Men +3 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.



MEN Greater Dyes – Related Pages
Items: Armor SetsCommon ItemsWeaponsArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBracersTalismansLife Crystals
Dyes Dyes
level 1 – 39
STR Dyes
INT Dyes
DEX Dyes
WIT Dyes
CON Dyes
MEN Dyes
Greater Dyes
level 40 – 84
STR Greater Dyes
INT Greater Dyes
DEX Greater Dyes
WIT Greater Dyes
CON Greater Dyes
MEN Greater Dyes
Grade R
level 85 – 99
Giant Dyes Ancient Dyes Legendary Dyes
Windy Dyes
Wondrous Dyes

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