This castle is located on a beach. It is rather small compared to other territorial castles. Maybe it is because of Innadril people's style, the surrounding nature view is incorporated into the castle. Located on a small island to the east from Heine; you can get to the castle if you land on a narrow beach and then go up a narrow road; you can also get to the castle by the bridge.
Fortifications: outer wall, open ditch, the central gate, towerbridge, 3 Life Control Towers, 2 Flame Control Towers, emergency exit.
The starting points of the defending clans are the living chambers inside the castle. In the room located behind the throne-room, there’s a sacred artifact. There is no way the attackers can bypass the outer wall. However, there’s a secret passage leading outside which can be used by the defenders.
Features of the castle
- The castle gives the following skills: Residence Clarity, Residence Magic Barrier, Residence Freedom
- Belongs to the territory: Innadril Territory
- Territory skill: CON +1 / INT +1
- If the territory is owned, the castle receives taxes from it and from clanhall lending, and NPCs above their heads have the crest of the clan which owns the castle
|Innadril Castle - Related Pages