INT Greater Dyes

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Item Description
Greater INT Dye (Int  1 Men -2) Greater INT Dye (Int 1 Men -2) Greater INT Dye <Int +1 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  1 Men -3) Greater INT Dye (Int 1 Men -3) Greater INT Dye <Int +1 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  1 Wit -1) Greater INT Dye (Int 1 Wit -1) Greater INT Dye <Int +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  1 Wit -2) Greater INT Dye (Int 1 Wit -2) Greater INT Dye <Int +1 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  1 Wit -3) Greater INT Dye (Int 1 Wit -3) Greater INT Dye <Int +1 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Men -2) Greater INT Dye (Int 2 Men -2) Greater INT Dye <Int +2 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Men -3) Greater INT Dye (Int 2 Men -3) Greater INT Dye <Int +2 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Men -4) Greater INT Dye (Int 2 Men -4) Greater INT Dye <Int +2 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Wit -2) Greater INT Dye (Int 2 Wit -2) Greater INT Dye <Int +2 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Wit -3) Greater INT Dye (Int 2 Wit -3) Greater INT Dye <Int +2 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Wit -4) Greater INT Dye (Int 2 Wit -4) Greater INT Dye <Int +2 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  3 Men -3) Greater INT Dye (Int 3 Men -3) Greater INT Dye <Int +3 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  3 Men -4) Greater INT Dye (Int 3 Men -4) Greater INT Dye <Int +3 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  3 Men -5) Greater INT Dye (Int 3 Men -5) Greater INT Dye <Int +3 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  3 Wit -3) Greater INT Dye (Int 3 Wit -3) Greater INT Dye <Int +3 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  3 Wit -4) Greater INT Dye (Int 3 Wit -4) Greater INT Dye <Int +3 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  3 Wit -5) Greater INT Dye (Int 3 Wit -5) Greater INT Dye <Int +3 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  4 Men -4) Greater INT Dye (Int 4 Men -4) Greater INT Dye <Int +4 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  4 Men -5) Greater INT Dye (Int 4 Men -5) Greater INT Dye <Int +4 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  4 Men -6) Greater INT Dye (Int 4 Men -6) Greater INT Dye <Int +4 Men -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  4 Wit -4) Greater INT Dye (Int 4 Wit -4) Greater INT Dye <Int +4 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  4 Wit -5) Greater INT Dye (Int 4 Wit -5) Greater INT Dye <Int +4 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  4 Wit -6) Greater INT Dye (Int 4 Wit -6) Greater INT Dye <Int +4 Wit -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.



INT Greater Dyes – Related Pages
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Dyes Dyes
level 1 – 39
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INT Dyes
DEX Dyes
WIT Dyes
CON Dyes
MEN Dyes
Greater Dyes
level 40 – 84
STR Greater Dyes
INT Greater Dyes
DEX Greater Dyes
WIT Greater Dyes
CON Greater Dyes
MEN Greater Dyes
Grade R
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