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INT Greater Dyes

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Item Description
Greater INT Dye (Int   1 Wit - 1) Greater INT Dye (Int 1 Wit - 1) Greater INT Dye <Int + 1 Wit -1>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int   2 Men - 2) Greater INT Dye (Int 2 Men - 2) Greater INT Dye <Int + 2 Men - 2>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int   2 Wit - 2) Greater INT Dye (Int 2 Wit - 2) Greater INT Dye <Int + 2 Wit - 2>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int   3 Men - 3) Greater INT Dye (Int 3 Men - 3) Greater INT Dye <Int + 3 Men - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int   3 Men - 4) Greater INT Dye (Int 3 Men - 4) Greater INT Dye <Int + 3 Men - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int   3 Wit - 3) Greater INT Dye (Int 3 Wit - 3) Greater INT Dye <Int + 3 Wit - 3>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int   3 Wit - 4) Greater INT Dye (Int 3 Wit - 4) Greater INT Dye <Int + 3 Wit - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int   4 Men - 4) Greater INT Dye (Int 4 Men - 4) Greater INT Dye <Int + 4 Men - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int   4 Men - 5) Greater INT Dye (Int 4 Men - 5) Greater INT Dye <Int + 4 Men - 5>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int   4 Men - 6) Greater INT Dye (Int 4 Men - 6) Greater INT Dye <Int + 4 Men - 6>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int   4 Wit - 4) Greater INT Dye (Int 4 Wit - 4) Greater INT Dye <Int + 4 Wit - 4>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int   4 Wit - 5) Greater INT Dye (Int 4 Wit - 5) Greater INT Dye <Int + 4 Wit - 5>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int   4 Wit - 6) Greater INT Dye (Int 4 Wit - 6) Greater INT Dye <Int + 4 Wit - 6>. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  1 Men -2) Greater INT Dye (Int 1 Men -2) Greater INT Dye <Int +1 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  1 Men -3) Greater INT Dye (Int 1 Men -3) Greater INT Dye <Int +1 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  1 Wit -2) Greater INT Dye (Int 1 Wit -2) Greater INT Dye <Int +1 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  1 Wit -3) Greater INT Dye (Int 1 Wit -3) Greater INT Dye <Int +1 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Men -3) Greater INT Dye (Int 2 Men -3) Greater INT Dye <Int +2 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Men -4) Greater INT Dye (Int 2 Men -4) Greater INT Dye <Int +2 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Wit -3) Greater INT Dye (Int 2 Wit -3) Greater INT Dye <Int +2 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Wit -4) Greater INT Dye (Int 2 Wit -4) Greater INT Dye <Int +2 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  3 Men -5) Greater INT Dye (Int 3 Men -5) Greater INT Dye <Int +3 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  3 Wit -5) Greater INT Dye (Int 3 Wit -5) Greater INT Dye <Int +3 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.



INT Greater Dyes – Related Pages
Items: Armor SetsCommon ItemsWeaponsArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBracersTalismansLife Crystals
Dyes Dyes
level 1 – 39
STR Dyes
INT Dyes
DEX Dyes
WIT Dyes
CON Dyes
MEN Dyes
Greater Dyes
level 40 – 84
STR Greater Dyes
INT Greater Dyes
DEX Greater Dyes
WIT Greater Dyes
CON Greater Dyes
MEN Greater Dyes
Grade R
level 85 – 99
Giant Dyes Ancient Dyes Legendary Dyes
Windy Dyes
Wondrous Dyes

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