Fortresses
Grand CrusadeClassic

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General Info

Fortresses have much in common with Clan Halls. It can be acquired by winning a fortress siege. Depending on their location, fortresses are either:

  • border;
  • territory.
Fortress type Small fortresses Large Fortresses
Border
fortresses
Tanor Fortress Floran Fortress
Dragonspine Fortress Cloud Mountain Fortress
Aaru Fortress Antharas' Fortress
Demon Fortress Western Fortress
Monastic Fortress Hunter's Fortress
Territory
fortresses
Archaic Fortress Valley Fortress
Hive Fortress
Ivory Fortress Southern Fortress
Narsell Fortress Borderland Fortress
White Sands Fortress Swamp Fortress
Archaic Fortress Bayou Fortress

One or two fortresses are located in each territory. Each fortress can choose to be politically involved with, or independent from, the castle(s) in that territory.

Each fortress on the map has a colored flag next to it.

  • blue flag - territory fortress
  • red flag - border fortress


General fortress information can be accessed by clicking on the World Info portion of the Map (Alt+M), located in the upper right hand corner of the window. Clicking on this button will display a slide-out window with tabs.

Clicking on the Fortress Info tab will show a complete list of all fortresses, including their name, occupying clan, current status and time held. Clicking on any name in the list will show the fortress location on the map. A red and white checkered shield will pinpoint the location. Hovering over this shield with your cursor will show quick information, including whether the property is at war or at peace, and the name of the owning clan. If you hover over the map icon during a siege, the shield will display how many camps have been taken.

Fortress Features

Owning a fortress has the following privileges (you can activate them by talking to the Foreman NPC).

  • recovery;
  • teleport;
  • buffs;
  • clan warehouse.


Various items such as Shirts, Talismans and Bracelets can be purchased from the Supply Unit Captain for a certain amount of Knight's Epaulette Knight's Epaulette . Sub units skills can also be purchased from the same NPC. Regardless of the political status (sworn fealty or independence) of the fortress, the fortress-owning clan receives Blood Oath Blood Oath from the Logistics Officer NPC for every six hours that the fortress is owned. If a fortress swears fealty to a castle, additional defense-related functions can be activated by talking to the Guard Captain NPC. The fortress-defending NPCs can be strengthened and supplies can be purchased from the Logistics Officer NPC. Independent fortresses (those that have not sworn fealty to any castle) can enter an underground prison (instanced dungeon) by talking to the Detention Camp Warden NPC.

See also Awl Under Foot
See also Light within the Darkness

General Rules

Rules of owning a fortress

Similar to Clan Halls, fortresses serve as a clan residence. A Clan that owns a fortress can register to siege castles and other fortresses, and can claim ownership of them if they win. If the clan owns an existing fortress, their previous residence becomes inhabited and controlled by NPCs upon claiming ownership of the new fortress.

One clan can own either a castle or a fortress (but not both). A clan that owns a castle or the fortress may also own a clan hall at the same time.

A clan that owns a fortress can establish a political connection with the clan that owns the castle in that territory.

A Blood Oath Blood Oath can be obtained through the occupation of a fortress. The Blood Oath Blood Oath can raise the clan’s reputation and level.

While a clan’s fortress is under a siege, the clan cannot acquire ownership of other fortresses, even if they capture another fortress’s flag.

168 hours (7 days) after you take possession of a fortress, possession will be lost to the rebel army.

You cannot register for the fortress siege 2 hours prior to rebel army attack.

The fortress foreman has been changed to show the remaining time until the rebel army invades, information about the fortress, and the contract situation with the area harvest.

Siege Rules

General fortress siege rules are similar to castle siege rules. Participants are classified into three groups:

  • allies;
  • enemies;
  • neutral players.

The attacking and the defending parties have their own icons:

  • the members of the same alliance can belong to different parties during the siege.
  • attackers - sword icon;
  • defenders - shield icon.


Players can attack enemies and nonpartisan without holding down the Control Key. Attacking friendly members is not allowed.

Preparation

Крепость.jpg

General Info

A fortress siege lasts for one hour. It can orrur as often as every four hours, for 24 hours a day.

Once the Combat Flag is raised on a flag pole, the fortress siege ends.

A fortress siege begins 60 minutes after the first clan registers.

Siege Registration

The fortress siege registration procedure is similar to castle siege registration. A clan that is level 4 or higher can sign up to siege a fortress by talking to the Suspicious Merchant NPC near that fortress.

Suspicious Merchant.jpg

The first clan that signs up to siege a fortress must pay a participation fee of 250000 Adena, Once this fee is paid, any other clans that wish to participate in the siege do not have to pay the participation fee.

After the participation fee is paid, all other clans that wish to participate have 50 minutes to sign up. The siege registration can be canceled within 50 minutes of the initial siege sign-up.

Once the 50-minute time period for sign-ups has elapsed, the Suspicious Merchant will disappear. A 10-minute countdown will begin, after which the fortress siege will start. If the fortress under siege is owned by a clan, that clan is automatically registered as defenders.

Siege Start

When a fortress siege begins, the area around the fortress will change to a battlefield.

Registered clans can establish a headquarters on that combat field.

When the siege begins, all fortress doors close and designated guard NPCs are placed.

If a fortress is owned by a clan, the level of the guard NPCs and various defending functions are affected by the Fortress Defense Level. Also, a Mercenary Captain NPC will appear outside the fortress. This NPC must be protected by the attacking clans.

Siege Process

There are three to five NPC camps (depending on the fortress size) located inside the fortress. The five camps include the Officer's Barracks, Control Room, Archer Unit, Guard Camp and Support Unit. The Command Barracks will be located in the center of the various camps.

If all of the camps are captured within 10 minutes of capturing the first camp, the Command Barrack ’s door will automatically open.

To capture a camp, you must kill each camp’s Commander NPC. In a large fortress, you must shut off the power in the Control Room.

A clan can use Ballista Bomb Ballista Bomb to destroy the ballista inside the fortress; destroying ballistas will gain the attacking clan a certain amount of clan reputation.

After the capture of the first camp, if the attackers fail to capture the other camps within 10 minutes, each camp's Commander NPC will reappear and the players must kill the Commander NPCs all over again.

If all the camps are successfully captured within the time limit, the door to the Command Barracks will open and the Combat Flags will appear inside of the camp.

If the fortress is owned by a clan, the Mercenary Captain must survive until all the camps are successfully captured in order for the Combat Flags to appear. A total of three Combat Flags will appear.

When a player acquires one of the Combat Flags, it is automatically equipped. If a character who is holding a flag dies, that flag will be returned to its original location.

Once players acquire the Combat Flags, their speed and various combat stats will be reduced. They will also automatically receive an active skill that allows them to place the Combat Flag in the flag pole.

The flag pole is located at the top of the Command Camp. If the clan succeeds in raising the Combat Flag by using the Display Flag skill, that clan will win the siege and claim the fortress. When a fortress is claimed, a Special Envoy from that territory’s castle will appear inside of the Command Camp.

For territory fortresses, only a Special Envoy from that territory’s castle appears. If the fortress is a border fortress, Special Envoys from all of the neighboring territory's castles will appear.

Once a clan gains ownership of a Territorial Fortress, the clan leader can choose to either swear fealty to that territory's castle or declare their independence.

A clan that claims ownership of a border fortress may only declare independence.

Control Room

In large fortresses, you must shut down the Control Room, defeat all barrack Captains, and place the flag Once you place the flag, the victory is yours! (Only large fortresses have a Control Room.)

After shutting down all of the Sub Power Systems around the Control Room, a member with the Access Card can open the Control Room door. The Access Card can be obtained from Dwarven Gunnery Sergeants around the Control Room. The attempt to shut down a Sub Power System must be made when the system's HP is low. Only Maestros and Warsmiths can shut down the Sub Power Systems. A three-digit password is required to activate the controls in the Control Room. Any class can enter a password, but Maestros and Warsmiths can find the password easier. If an incorrect password is entered a certain number of times, the controls will be temporarily disabled. Once all of the Sub Power System are shut down, and the main power has been shut off in the Control Room, the clan must only defete the barrack Captains and place to flag in order to claim the fortress.

Political Activities

Nonpartisan State (Neutral)

At the time of victory, the Special Envoy NPC(s) will appear and wait up to one hour for the clan leader’s decision. During this waiting period, the fortress is considered to be in a nonpartisan state. When a fortress is in a non-partisan state, the fortress defense-related features and instanced dungeon can not be used; however, some other features can be used and reputation benefits can be obtained from the Foreman NPC.


Independent State

A fortress will shift into an independent state when the fortress-owning clan leader decides to declare independence, or if no decision is made during the one hour that the Special Envoy NPC is present.

When a fortress is in an independent state, it is possible for a castle-owning clan in the same territory to register a siege upon that fortress.

Fortresses that are independant cannot upgrade the fortress defense features by speaking to the Guard Captain NPC.

vWhen a fortress is independent, the ability to monitor the fortress defense status by speaking to the Logistics Officer NPC is restricted.

When a fortress is independent, supply items from the territory's castle will be unavailable (not earned).

An independent fortress can enter their Fortress Dungeon by speaking to the Detention Camp Warden.

Contracted State

Special Envoy.jpg

A fortress enters a contracted state when the fortress-owning clan decides to swear fealty to the territory's castle by speaking to the Special Envoy NPC.

When a fortress becomes contracted, the fortress-owning clan must pay a tax to the territory's castle every six hours. The taxes are automatically deducted from the Clan Warehouse.

If the fortress-owning clan does not have enough Adena in their Clan Warehouse, the state of the fortress automatically switches from contracted to independent.

When a fortress is contracted, all of the fortress-management features can be used; however, entry into the instanced dungeon will be restricted.

When a fortress is contracted, the fortress-owning clan can receive supply items by speaking to the Logistics Officer NPC. The supply items level will be increased every six hours when taxes are paid.

For every supply item delivery, two Clan Reputation Points will be deducted from the castle-owning clan.

If the castle-owning clan’s Reputation Points drop below two points, the supply item level will stop increasing and the leader of the fortress-owning clan will be notified by the system message.

The supply items level can increase up to level six.

If the fortress-owning clan receives Supply Items from the Logistic Officer NPC, the supply items level resets to zero.

The castle-owning clan can use the instanced dungeon within their castle if there is a fortress in their territory that they are in a contracted state with.

Fortress Benefits

Fortress Prison (Instanced Dungeon)

Fortress Prison.jpg

When a fortress is independent, the Detention Camp Warden NPC can grant access to the Fortress Dungeon. Regardless of political status (sworn fealty or independent), the Warden can also issue a special Fortress Dungeon-related quest. In order for a party to enter, each member must have this quest.

The Fortress Dungeon can be entered by a party consisting of more than two members. The entrance request must be made by the party leader. The party leader must belong to the fortress controlling clan.

The Fortress Dungeon can be entered every four hours and cannot be entered by more than one party at the same time.

If a character restarts or logs out inside of the Fortress Dungeon, that character is moved back out to the entrance NPC.

The Raid Bosses inside of the Fortress Dungeon will disappear if they are not attacked by the players within 10 minutes of entering the instanced dungeon.

If the Fortress Dungeon Raid Boss is successfully defeated, the party will receive the Dungeon Leader Mark item which then can be traded for a Knight’s Epaulettes.

Rewards

When a clan succeeds at taking over a fortress, that clan earns 200 Clan Reputation Points. Losing ownership of a fortress does not result in any loss of Clan Reputation Points.

As soon an a fortress is taken over by a clan, its reputation points start to increase every 6 hours. Another benefit is the ability to buy Blood Oath Blood Oath from the Logistics Officer NPC.

During a siege, Blood Oath Blood Oath can be obtained for killing the Defender and Officer NPCs.

Such items as Blood Alliance Blood Alliance , Blood Oath Blood Oath и Knight's Epaulette Knight's Epaulette re taken to Clan Merchants Ilia or Hulia, they can be traded for a certain amount of clan reputation points.

The clan who's taken over a fortress can purchase special items from the Logistics Officer NPC.

The clan leader can ride a Wyvern, the flying mount, to do so, talk to the Wyvern Manager NPC.

See also Fortresses#Goods and services from NPCs in fortresses

Fortress buffs

A fortress owner obtains residential skills automatically. Residential skills are applied to all clan units except the clan Academy. Upon winning a fortress, one residential skills is automatically acquired. If a can loses a fortress, the skill is removed.

Skill Description
Resident Advantage lvl 1 For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 13%.
Resident Advantage lvl 2 For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 15%.
Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Resident Power lvl 1 For clan members owning a residence, Max CP + 700, and PvP Def. + 3%.
Resident Power lvl 2 For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%.


Fortress name Skills Description
Shanty Fortress Skill 19105.jpg Resident Advantage lvl 1 For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 13%
Southern Fortress
Skill 19106.jpg Resident Advantage lvl 2 For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 15%.
Hive Fortress
Skill 19106.jpg Resident Advantage lvl 1 For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 13%
Valley Fortress Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Ivory Fortress
Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Narsell Fortress
Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Bayou Fortress
Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
White Sands Fortress
Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Borderland Fortress
Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Swamp Fortress
Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Archaic Fortress
Skill 19107.jpg Resident Guidance lvl 1 For clan members owning a residence, acquired XP + 3%.
Floran Fortress
Skill 19103.jpg Resident Power lvl 2 For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%.
Cloud Mountain Fortress
Skill 19103.jpg Resident Power lvl 2 For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%.
Tanor Fortress
Skill 19103.jpg Resident Power lvl 1 For clan members owning a residence, Max CP + 700, and PvP Def. + 3%.
Dragonspine Fortress
Skill 19103.jpg Resident Power lvl 1 For clan members owning a residence, Max CP + 700, and PvP Def. + 3%.
Antharas' Fortress
Skill 19103.jpg Resident Power lvl 2 For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%.
Western Fortress
Skill 19103.jpg Resident Power lvl 2 For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%.
Hunter's Fortress
Skill 19103.jpg Resident Power lvl 2 For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%.
Aaru Fortress
Skill 19103.jpg Resident Power lvl 1 For clan members owning a residence, Max CP + 700, and PvP Def. + 3%.
Demon Fortress
Skill 19103.jpg Resident Power lvl 1 For clan members owning a residence, Max CP + 700, and PvP Def. + 3%.
Monastic Fortress
Skill 19103.jpg Resident Power lvl 1 For clan members owning a residence, Max CP + 700, and PvP Def. + 3%.

Fortress Dungeons

Any clan owning an independent fortress can go to their Fortress Dungeon.

You can enter the dungeon by talking to the Detention Camp Warden NPC.

You can enter the dungeon every 24 hours (if the monsters have been defeated). If you've entered a wrong dungeon by mistake, you can enter the right one in 20 minutes.

If a player logs out or loses connection to the game server, they will find themselves outside, near the Detention Camp Warden NPC, when they log on. To get back to the dungeon, the player should be invited in the same group. The the players should choose the top line in the dialogue with the Detention Camp Warden.

See also Awl Under Foot
See also Light within the Darkness

Goods and services from NPCs in fortresses

The Foreman

The Foreman activates the following:

Name Description Period Price
HP Recovery 300% 7 days Adena.jpg 12,000 adena
400% 7 days Adena.jpg 20,000 adena
MP Recovery 40% 7 days Adena.jpg 45,000 adena
50% 7 days Adena.jpg 65,000 adena
XP Recovery 45% 7 days Adena.jpg 63,000 adena
50% 7 days Adena.jpg 70,000 adena
Teleportation 1 lvl 7 days Adena.jpg 1,000 adena
2 lvl 7 days Adena.jpg 10,000 adena
Buffs 5 lvl 7 days Adena.jpg 49,000 adena
8 lvl 7 days Adena.jpg 120,000 adena

The Guard Captain

The Guard Captain activates the defensive mechanisms of a fortress (available only in the fortresses in a contracted state)

Empower level Defending NPCs Amount Price
1 level Guards 8 Adena.jpg 100,000 adena
Dwarf Cannons 15 Adena.jpg 100,000 adena
2 level Archers 10 Adena.jpg 100,000 adena
Wizards 10
Healers 5

Logistics Officer

In a fortress in a contracted state the Logistics Officer will help you activate increased defense from the castle and to the supplies from the castle. The supply level is increased every 6 hours (Adena.jpg 25,000 adena is deducted from the clan treasury), the higher the level, the better the supplies. Max level is 6. If you get the supplies, the level is reset to 1. Every 6 hours you can get Blood Oath Blood Oath

Defence level increase:

Level Defence increase What is incresed Price
1 level Increased by 120% P. attack and P. defence Adena.jpg 100,000 adena
2 level Increased by 150% P. attack and P. defence Adena.jpg 150,000 adena

Supplies from the castle:

Supplies level Items
1 level Silk Shirt Silk Shirt Grade C.gif, Blessed Scroll of Escape Blessed Scroll of Escape , Knight's Epaulette Knight's Epaulette
2 level Iron Bracelet Iron Bracelet Grade C.gif, Blessed Scroll of Escape Blessed Scroll of Escape , Knight's Epaulette Knight's Epaulette
3 level Thin Leather Shirt Thin Leather Shirt Grade B.gif, Blessed Scroll of Escape Blessed Scroll of Escape , Knight's Epaulette Knight's Epaulette
4 level Thin Leather Shirt Thin Leather Shirt Grade B.gif, Blessed Scroll of Escape Blessed Scroll of Escape , Knight's Epaulette Knight's Epaulette
5 level Bronze Bracelet Bronze Bracelet Grade B.gif, Blessed Scroll of Resurrection Blessed Scroll of Resurrection , Knight's Epaulette Knight's Epaulette
6 level Bronze Bracelet Bronze Bracelet Grade B.gif, Blessed Scroll of Resurrection Blessed Scroll of Resurrection , Knight's Epaulette Knight's Epaulette

Support Unit Captain

The Support Unit Captain NPC sells talismans, accessories and shirts, and also enchants shirts, You can also learn the skills for Royal Guards and Knights of your clan from that NPC.

Items:

Type Name Price
Epaulettes Adena
Items Item 9391.jpg Human Circlet Item 9912.jpg Knight's Epaulette  — 480 pcs. Adena.jpg 720,000 adena
Item 9392.jpg Elven Circlet Item 9912.jpg Knight's Epaulette  — 480 pcs. Adena.jpg 720,000 adena
Item 9393.jpg Dark Elven Circlet Item 9912.jpg Knight's Epaulette  — 480 pcs. Adena.jpg 720,000 adena
Item 9394.jpg Orc Circlet Item 9912.jpg Knight's Epaulette  — 480 pcs. Adena.jpg 720,000 adena
Item 9395.jpg Dwarven Circlet Item 9912.jpg Knight's Epaulette  — 480 pcs. Adena.jpg 720,000 adena
Item 9396.jpg Kamaelic Circlet Item 9912.jpg Knight's Epaulette  — 480 pcs. Adena.jpg 720,000 adena
Item 10018.jpg Agathion - Fortress - Adena.jpg 5,000,000 adena
Item 10129.jpg Scroll of Escape: Fortress - Adena.jpg 500 adena
Item 6316.jpg Wyvern Food - Adena.jpg 300 adena
Item 10130.jpg Blessed Scroll of Escape: Fortress - Adena.jpg 200,000 adena
Bracers Item 9589.jpg Iron Bracelet Grade C.gif Item 9912.jpg Knight's Epaulette  — 216 pcs. -
Item 9590.jpg Bronze Bracelet Grade B.gif Item 9912.jpg Knight's Epaulette  — 480 pcs. -
Item 9591.jpg Steel Bracelet Grade A.gif Item 9912.jpg Knight's Epaulette  — 1144 pcs. -
Item 9591.jpg Mithril Bracelet Grade S.gif Item 9912.jpg Knight's Epaulette  — 3556 pcs. -
Shirts Item 9579.jpg Silk Shirt Grade C.gif Item 9912.jpg Knight's Epaulette  — 80 pcs. -
Item 9585.jpg Striped Silk Shirt Grade C.gif Item 9912.jpg Knight's Epaulette  — 180 pcs. -
Item 9580.jpg Thin Leather Shirt Grade B.gif Item 9912.jpg Knight's Epaulette  — 260 pcs. -
Item 9586.jpg Thin Striped Leather Shirt Grade B.gif Item 9912.jpg Knight's Epaulette  — 260 pcs. -
Item 9581.jpg Scale Shirt Grade A.gif Item 9912.jpg Knight's Epaulette  — 588 pcs. -
Item 9587.jpg Striped Scale Shirt Grade A.gif Item 9912.jpg Knight's Epaulette  — 880 pcs. -
Item 9582.jpg Mithril Shirt Grade S.gif Item 9912.jpg Knight's Epaulette  — 1800 pcs. -
Item 9588.jpg Striped Mithril Shirt Grade S.gif Item 9912.jpg Knight's Epaulette  — 2540 pcs. -
Talismans A random talisman Item 9912.jpg Knight's Epaulette  — 10 pcs. -

Shirt Enchantment:

Shirt Type of enchantment Price
Item 9579.jpg Silk Shirt Grade C.gif Increasing HP (+118) Item 9912.jpg Knight's Epaulette  — 120 pcs.
Increasing MP (+51) Item 9912.jpg Knight's Epaulette  — 120 pcs.
Increasing CP (+354) Item 9912.jpg Knight's Epaulette  — 60 pcs.
Item 9585.jpg Striped Silk Shirt Grade C.gif Increasing HP (+135) Item 9912.jpg Knight's Epaulette  — 140 pcs.
Increasing MP (+66) Item 9912.jpg Knight's Epaulette  — 140 pcs.
Increasing CP (+405) Item 9912.jpg Knight's Epaulette  — 70 pcs.
Item 9580.jpg Thin Leather Shirt Grade B.gif Increasing HP (+147) Item 9912.jpg Knight's Epaulette  — 180 pcs.
Increasing MP (+72) Item 9912.jpg Knight's Epaulette  — 180 pcs.
Increasing CP (+441) Item 9912.jpg Knight's Epaulette  — 90 pcs.
Item 9586.jpg Thin Striped Leather Shirt Grade B.gif Increasing HP (+160) Item 9912.jpg Knight's Epaulette  — 210 pcs.
Increasing MP (+78) Item 9912.jpg Knight's Epaulette  — 210 pcs.
Increasing CP (+480) Item 9912.jpg Knight's Epaulette  — 105 pcs.
Item 9581.jpg Scale Shirt Grade A.gif Increasing HP (+172) Item 9912.jpg Knight's Epaulette  — 240 pcs.
Increasing MP (+85) Item 9912.jpg Knight's Epaulette  — 240 pcs.
Increasing CP (+516) Item 9912.jpg Knight's Epaulette  — 120 pcs.
Item 9587.jpg Striped Scale Shirt Grade A.gif Increasing HP (+186) Item 9912.jpg Knight's Epaulette  — 310 pcs.
Increasing MP (+92) Item 9912.jpg Knight's Epaulette  — 310 pcs.
Increasing CP (+564) Item 9912.jpg Knight's Epaulette  — 155 pcs.
Item 9582.jpg Mithril Shirt Grade S.gif Increasing HP (+224) Item 9912.jpg Knight's Epaulette  — 500 pcs.
Increasing MP (+111) Item 9912.jpg Knight's Epaulette  — 500 pcs.
Increasing CP (+672) Item 9912.jpg Knight's Epaulette  — 250 pcs.
Item 10512.jpg Striped Mithril Shirt Grade S.gif Increasing HP (+246) Item 9912.jpg Knight's Epaulette  — 550 pcs.
Increasing MP (+122) Item 9912.jpg Knight's Epaulette  — 550 pcs.
Increasing CP (+744) Item 9912.jpg Knight's Epaulette  — 225 pcs.

Skills for clan sub-units

Name Clan level Clan reputations points
Skill 613.jpg Wind Squad
The corresponding troops' Accuracy increase by 2.
8 12000
Skill 612.jpg Water Squad
The corresponding troops' P. Def. increase by 27.3.
7 10400
Skill 614.jpg Earth Squad
The corresponding troops' M. Def. increase by 17.
8 12000
Skill 611.jpg Fire Squad
The corresponding troops' P. Atk. increase by 17.3.
8 12000
Skill 615.jpg Holy Squad
The corresponding troops' heal power increase by 20.
7 10400
Skill 616.jpg Dark Squad
The corresponding troops' M. Atk. increase by 7.17.
8 12000
See also: Clan_-_troops_skills

Wyvern Manager

Clan leader can ride a Wyvern. Talk to Wyvern Manager (you need to have a Crystal (B-grade) Crystal (B-grade) Grade B.gif — 25 pcs.).

Suspicious Merchant

Suspicious Merchants wonder around each fortress and sells different items. Suspicious Merchants disappear 50 minutes before the siege is over.

Suspicious Merchant's shop:

Name Price
Lesser Giant's Codex - Oblivion Lesser Giant's Codex - Oblivion Knight's Epaulette Knight's Epaulette  — 200 pcs., Adena.jpg 1,000,000 adena
Lesser Giant's Codex - Discipline Lesser Giant's Codex - Discipline Knight's Epaulette Knight's Epaulette  — 540 pcs., Adena.jpg 1,260,000 adena
Lesser Giant's Codex - Mastery Lesser Giant's Codex - Mastery Knight's Epaulette Knight's Epaulette  — 1800 pcs., Adena.jpg 1,800,000 adena
Battleground Scroll: Buffs Battleground Scroll: Buffs Adena.jpg 300,000 adena
Blessed Scroll of Escape (Battleground) Blessed Scroll of Escape (Battleground) Adena.jpg 27,000 adena
Transformation Scroll (Battleground) Transformation Scroll (Battleground) Adena.jpg 8,000 adena
Healing Potion (Battleground) Healing Potion (Battleground) Adena.jpg 1,400 adena
Mana Recovery Potion (Battleground) Mana Recovery Potion (Battleground) Adena.jpg 9,200 adena
CP Recovery Potion (Battleground) CP Recovery Potion (Battleground) Adena.jpg 4,000 adena
Mental Strengthening Potion Mental Strengthening Potion Adena.jpg 7,200 adena
Medusa's Potion Medusa's Potion Adena.jpg 8,000 adena
Quick Haste Potion Quick Haste Potion Adena.jpg 3,000 adena
Ballista Bomb Ballista Bomb Adena.jpg 4,000 adena
Full Bottle of Souls - 5 Souls (Battleground) Full Bottle of Souls - 5 Souls (Battleground) Adena.jpg 1,500 adena
Capture Rope Capture Rope Adena.jpg 4,000 adena

Fortresses – Related Pages
Clans Related Pages Description
Клан 1.jpg
Clan Level If a clan level is increased, different privileges become available to its members.
Клан 2.jpg
Clan Skills A clan leader can learn special passive skills to empower their clan.
Клан 3.jpg
Academy Academy helps new players to get used to the game and brings a small profit to the clan.
Клан 4.jpg
Clan Sub-Units A clan leader can establish a Royal Guard and an Order of Knights. There are unique skills available to the members of a clan Sub-Units.
Клан 5.jpg
Clan Reputation You need Clan Reputation points to develop your clan to the highest level possible.



Fortresses – Related Pages
Clans: ClanAlliancesCastle SiegesTerritory BattlesFortressesClan Halls
Competitions: SubclassesNoblesseGrand OlympiadHeroes
Other: FishingGathering Star Stones and Element CrystalsCraft ItemsRecipesAuctionCursed WeaponsSoulshots and SpiritshotsAttribute SystemItem EnchantingAuction HouseItem AugmentationSpecial Abilities