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Forest of the Dead
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Forest of the Dead
Map Forest of the Dead.jpg
Territory Rune Territory
Optimal Level 63 and higher
Party size 2 or more
Classes
Herbs drops

Лес Неупокоенных скриншот 1.jpg Лес Неупокоенных скриншот 2.jpg Лес Неупокоенных скриншот 3.jpg

Лес Неупокоенных скриншот 4.jpg Лес Неупокоенных скриншот 5.jpg Лес Неупокоенных скриншот 6.jpg


Long ago the territory belonged to the noble family of von Hellmann from Rune. However, they rebelled against the king and perished to the last man in a fight agaist the royal army. The fine wood from this forest has been attracting the citizens of Rune for quite a while, but the undead inhabiting the territory don't let them get it.


En Лес Неупокоенных - карта монстров.jpg

Different monsters appear during night and day and the entire forest is littered with corpses. Most commonly seen monsters are the undead, vampires, and necromancers. Scattered corpses can be used by players, but necromancer monsters may also employ them to attack players.


Forest of the Dead - mobs

Location Name Level Properties EXP SP

1 Slaughter Executioner 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 31773 7
Slaughter Executioner 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Light Armor Type: Weak P. Def. and strong Evasion. 31178 7
1 Corrupted Royal Guard 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 39735 9
Corrupted Royal Guard 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Def.: Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 31979 7
1 Corrupted Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 32238 7
1 Trampled Man 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Light Armor Type: Weak P. Def. and strong Evasion. 26292 6
Trampled Man 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 23810 5
1 2 Corpse of Deadman 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. 0 0
Resurrected Royal Guard 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Def.: Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 33035 7
1 Resurrected Royal Guard 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 41047 9
1 Resurrected Knight 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 33238 7
Bone Snatcher 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 33356 8
1 Bone Snatcher 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 33356 8
1 Bone Maker 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 35813 8
1 Bone Shaper 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 35813 8
1 Sacrificed Man 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 33083 7
2 Guillotine's Ghost 67 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 34463 8
2 Bone Collector 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 35070 8
2 Skull Collector 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 32311 7
Requiem Behemoth 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: 37498 9
Requiem Behemoth 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: 32256 7
2 Bone Animator 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 33391 8
2 Skull Animator 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 36242 8
2 Devil Bat 68 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 37126 8
Devil Bat 68 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 30168 7
2 Bone Slayer 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 42800 10
2 Requiem Lord 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 36812 8
2 3 Bone Sweeper 69 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 38346 9
2 3 Atrox 69 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: 36577 8
2 3 Ghost of Rebel Soldier 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 39967 9
2 3 Ghost of Betrayer 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 31242 7
Bone Grinder 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 34931 8
2 3 Bone Grinder 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 45933 11
2 3 Ghost of Guillotine 70 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 38260 9
Ghost of Guillotine 70 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 40187 9
Requiem Behemoth 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: 51118 12
Requiem Behemoth 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: 40957 9
3 4 Requiem Priest 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 44753 10
3 4 Bone Caster 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 43311 10
3 4 Bone Puppeteer 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 46917 11
3 4 Ghost of Rebel Leader 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 50451 12
3 4 Vampire Soldier 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 44753 10
3 4 Behemoth Zombie 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: 44321 10
3 4 Vampire Adept 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 46733 11
3 4 Vampire Warrior 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 44208 10
3 4 Bone Scavenger 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 47178 11
Bone Scavenger 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 46064 11
3 4 Vampire Magician 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 39420 9
Vampire Magister 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 48130 11
Vampire Magister 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. 37847 9
3 4 Vampire Magister 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 40599 9
Vampire Warlord 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 47442 11
Vampire Warlord 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. 40178 9
3 4 Vampire Warlord 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 51227 12
Vampire Wizard 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. 44307 10
3 4 Vampire Wizard 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Weak P. Def.: Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. 38152 9

Related quests

Quest Type Levels Start NPC Reward
Split Destiny Onetime quest 80 Hadel See Description



Forest of the Dead – Related Pages
Rune Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Rune Territory: Rune Township
Cursed Village
Rune Harbor
Rune Castle
Forest of the Dead
Beast Farm
Swamp of Screams
Valley of Saints
Stakato Nest
Temple of Pagans
Monastery of Silence
Altar of Sacrifice