Field of Whispers

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Field of Whispers
Map Field of Whispers.jpg
Territory Innadril Territory
Optimal Level 81 - 84
Party size 2 or more
Classes
Herbs drops

Шепчущие Поля скриншот 1.jpg Шепчущие Поля скриншот 2.jpg Шепчущие Поля скриншот 3.jpg

Шепчущие Поля скриншот 4.jpg Шепчущие Поля скриншот 5.jpg Шепчущие Поля скриншот 6.jpg

There's a legend about this grassed field spread to the west from Heine, saying they grant wishes related to love. In reality, Goddess Eva listens to the prayers of the women coming there and willingly helps them.

Mobs

Field of Whispers - mobs

Field of Whispers - mobs.jpg


Location Name Level Properties EXP SP

1 Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/ Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Deals significant Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/ pole arm attacks. 123487 29
1 Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/ Crossbow Resistance: Resistant to Bow/ Crossbow attacks. 29095 6
2 Sentinel Waterspirit 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Deals significant Critical Damage. Critical Chance: Increases Critical Rate. 114217 27
Purifying Magic Circle 83 0 0
1 Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/ Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Deals significant Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/ pole arm attacks. 108553 26
1 Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/ Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Critical Damage: Deals significant Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/ pole arm attacks. 102553 24
1 Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/ Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Deals significant Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/ pole arm attacks. 126017 30
1 Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/ Crossbow Resistance: Resistant to Bow/ Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Deals significant Critical Damage. Critical Chance: Increases Critical Rate. 110778 26
2 Guardian Waterspirit 84 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Def.: Slightly Weak M. Def.: Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Deals significant Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/ pole arm attacks. 116558 27


Field of Whispers - Raid Bosses

Location Name Level Properties EXP SP

1 Raid Boss Gwindorr 83 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/ Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 83): One of the monsters born of the Goddess Shilen. When the Great Spirit Gildor is weakened, it leads the Tasaba Lizardmen into the Reed Field, but when the Tasaba Lizardmen are wiped out by the appearance of the Mucrokians, it spews tremendous anger. Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack: Strong against the element of wind. 1862759394 447062
Raid Boss Milinaus 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/ Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Milinaus was one of the 4 Centaurs created by Disciple Lavidos to be named as bosses of the new race. With other creatures controlled by Lavidos, Milinaus takes a part in the monster magic circle. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063
Raid Boss Shimeus 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/ Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Shimeus was one of the 4 Centaurs created by Disciple Lavidos to be named as bosses of the new race. With other creatures controlled by Lavidos, Shimeus takes a part in the monster magic circle. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063

Guide

Another dual location, Field of Whispers and Field of Silence, where mobs have almost the same characteristics. The quests related to the zone involve hunting in both locations.


Field of Silence - mini.jpg
Field of Whispers - mini.jpg
Field of Silence Field of Whispers


This zone is intended for mage hunting – alone or in small parties. Herbs drop is also mostly meant to mages. Mobs don’t have protection from some certain attributes, so any weapon enchanted with an attribute will seriously affect the speed of killing a mob. Mobs can stun and poison your character, so please be on your guard and take care of stun protection and antidotes.

Almost every type of mobs in Field of Whispers have defense against short-range attacks and arrows, so this zone doesn’t suit for any other classes’ hunting.

While hunting in Field of Whispers and Field of Silence you can receive as drop different herbs which give unique 1-minute buffs:

  • Ancient Herb - Slayer – Possessed by those spirits who existed during the beginning of the world, this herb allows you to strike down your enemies with the strength of a bull.
  • Ancient Herb - Immortal - Possessed by those spirits who existed during the beginning of the world, this herb makes you temporarily impervious to your enemy's attacks.
  • Ancient Herb - Terminator - Possessed by those spirits who existed during the beginning of the world, this herb allows you to cast as fast as the wind.
  • Ancient Herb - Guide - Possessed by those spirits who existed during the beginning of the world, this herb allows you to move faster than any beast on the plains.

Related Quests



Field of Whispers – related pages
Innadril Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Innadril Territory: Heine
Innadril Castle
Field of Silence
Field of Whispers
Alligator Island
Alligator Beach
Coral Garden
Coral Garden Hall
Isle of Prayer
Dark Cloud Mansion
Chromatic Highlands
Garden of Eva
Parnassus
Crystal Caverns
Emerald Square
Steam Corridor