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Field of Silence

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Field of Silence
Map Field of Silence.jpg
Territory Innadril Territory
Optimal Level 81 - 84
Party size 2 or more
Classes
Herbs drops

Поля Безмолвия скриншот 1.jpg Поля Безмолвия скриншот 2.jpg Поля Безмолвия скриншот 3.jpg

Поля Безмолвия скриншот 4.jpg Поля Безмолвия скриншот 5.jpg Поля Безмолвия скриншот 6.jpg

A territory of small rush-grown lakes. Despite abundance of water, it's not too damp, and the breezes from the sea and from the river make the air fresh and cool. It's the realm of Water Spirit Gildor, a loyal servant of Goddess Eva.

Mobs

Field of Silence - mobs

Field of Silence - mobs.jpg


Name Level Properties EXP SP

Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. 123487 29
Suppressor 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 99284 23
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 29095 6
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. 108553 26
Executioner 84 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. 111303 26
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. 102553 24
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. 126017 30
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee physical attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 110778 26


Field of Silence - Raid Bosses

Name Level Properties EXP SP

Raid Boss Water Spirit Lian 84 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 84): Water spirit born from the powerful waters of Innadril. It is greatly beloved by the Goddess Eva. It's a trickster that does whatever it wants, like snatching babies or causing floods in the middle of the night. Eva fears retaliation one day because of Lian's severe tricks, and she puts him in the care of guardian spirits. Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Water Attack: Strong against the element of water. 1926992478 462478
Raid Boss Evil Magikus 97 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack: Strong against the element of wind. Extremely Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Having found the hidden Lachik Dwelling, Disciple Lavidos gained hold of the minds of some of the Lachikios, and turned them into Magikus. The Magikus now stand with the Centaur created by Lavidos at the reed fields, playing a part in the magic circle made of monsters. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063

Guide

Another dual location, Field of Whispers and Field of Silence, where mobs have almost the same characteristics. The quests related to the zone involve hunting in both locations.


Field of Silence - mini.jpg
Field of Whispers - mini.jpg
Field of Silence Field of Whispers


This zone is intended for mage hunting – alone or in small parties. Herbs drop is also mostly meant to mages. Mobs don’t have protection from some certain attributes, so any weapon enchanted with an attribute will seriously affect the speed of killing a mob. Mobs can stun and poison your character, so please be on your guard and take care of stun protection and antidotes.

Almost every type of mobs in Field of Whispers have defense against short-range attacks and arrows, so this zone doesn’t suit for any other classes’ hunting.

While hunting in Field of Whispers and Field of Silence you can receive as drop different herbs which give unique 1-minute buffs:

  • Ancient Herb - Slayer – Possessed by those spirits who existed during the beginning of the world, this herb allows you to strike down your enemies with the strength of a bull.
  • Ancient Herb - Immortal - Possessed by those spirits who existed during the beginning of the world, this herb makes you temporarily impervious to your enemy's attacks.
  • Ancient Herb - Terminator - Possessed by those spirits who existed during the beginning of the world, this herb allows you to cast as fast as the wind.
  • Ancient Herb - Guide - Possessed by those spirits who existed during the beginning of the world, this herb allows you to move faster than any beast on the plains.

Related Quests



Field of Silence – related pages
Innadril Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Innadril Territory: Heine
Innadril Castle
Field of Silence
Field of Whispers
Alligator Island
Alligator Beach
Coral Garden
Coral Garden Hall
Isle of Prayer
Dark Cloud Mansion
Chromatic Highlands
Garden of Eva
Parnassus
Crystal Caverns
Emerald Square
Steam Corridor


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