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Feoh Wizard
Grand CrusadeClassic

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Волшебник Фео.jpg

Soltkreig, a supremely wise and intelligent Giant, was a strategic analyst. He snatched victory from the claws of defeat many times with his brilliant planning. From a young age, he was fascinated by the fundamental elements of nature.

Through years of study, he became the foremost expert on the four elements and mana theory. All this knowledge have been passed to Feoh Wizards.

Feoh Wizards are weak in short-range battles, however they have different weakening skills and the skills which allow them to keep distance from the opponents. They can also suppress the opponents with powerful magic strikes which combine mana with elements. Feoh Wizards can fully restore mana using elements. Depending on the situation, they can use 2 different types of magic.

See also:



Party role

Волшебник Фео - роль в группе.jpg

The main role of Feoh Wizards is to damage the opponents. Archmages, Soultakers, Mystic Muses, Storm Screamers and Soul Hounds (male and female) can awaken into Feoh Wizards when they’ve reached level 85. On long range Feoh Wizards can use magic of four elements (fire, water, wind and earth). They can also blow the movements of their opponents using different skills.

The main feature of Feoh Wizards is the ability to use magic of all four elements. Moreover, Feoh Wizards, just like Soul Hounds, can move with lightning speed. However, Feoh Wizards have weak defense, like all long-range warriors. Despite that, Feoh Wizards have a broad range of skills to compensate their weak defense.

Features of Feoh Wizards

Волшебник Фео лого.png

After awakening into a Feoh Wizard a character receives the main skills of four elements which are gradually activated, one by one. Their characteristics are defined depending on the situation. For example, when Fire is activated, fire attribute is added to the spells of a Wizard. When Water is activated, the effect which reduces opponent’s movement speed is added. Moreover, the type of skill element is changed according to the skill used, which lets a Feoh Wizard win a battle in any circumstances. It’s worth mentioning that there’s no re-use time for such skills, and it means that Feoh Wizards can change elements whenever they need.

Four elements icons, unlike other items, change their background depending on the chosen element. “Double Casting” can be considered as the most significant skill of Feoh Wizards. This skill allows to activate all elements at the same time and to increase magic attack and magic critical.

Skill Description
Skill 11007.jpg Fire Stance Bestows the property of Fire to magic spells cast.
Skill 11008.jpg Water Stance Bestows the property of Water to magic spells cast.
Skill 11009.jpg Wind Stance Bestows the property of Wind to magic spells cast.
Skill 11010.jpg Earth Stance Bestows the property of Earth to magic spells cast.


Skills

Race Skill Description
Human Skill 1901.jpg Aim Attributes + 10
Skill 1902.jpg Mental Fortress Debuff Resistance + 1%
Elf Skill 1906.jpg Blessing of Water Increases Water resistance by 20.
Skill 1908.jpg Delicacy P. Critical Rate + 10 and M. Critical Rate + 10.
Dark Elf Skill 1909.jpg Sharpness Increases P. Critical Damage and M. Critical Damage by 1%.
Skill 1911.jpg Blessing of Wind Increases Wind resistance by 20.
Orc Skill 1915.jpg Blessing of Fire Increases Fire resistance by 20.
Skill 1916.jpg Energetic HP/MP/CP +1%.
Dwarf Skill 1919.jpg Dexterity Skill Cooldown - 1%.
Skill 1921.jpg Blessing of Earth Increases Earth resistance by 20.
Kamael Skill 1923.jpg Battle Instinct Increases PvP damage by 1%.
Skill 1924.jpg Dark Silence Increases Dark Attack Resistance by 20.
Skill 1926.jpg Body Reinforcement For 5 minutes, transforms into ultimate combat form.
Skill 1954.jpg Flying Body Reinforcement Transforms into final flying combat form.
Erthea Skill 30400.jpg Divine Wind Wind/Holy Resistance + 20.
Skill 30401.jpg Tenacity Max. HP + 2%, Speed + 7.
Skill 30402.jpg Efficacy MP Consumption - 2%.

Race Skill Description
Skill 1904.jpg Unbind Cancels all debuffs and renders immune for 10 seconds.
Skill 1907.jpg Prevision For 15 sec., P. Evasion/ M. Evasion + 90, and Speed + 50.
Skill 1912.jpg Disparition Cancels all your debuffs. For 5 seconds, you cannot be targeted.
Skill 1914.jpg Savage For 60 sec., P. Atk. + 10%, M. Atk. + 20%, Atk. Spd., + 10%, and Casting Spd. + 10%. P. Def. / M. Def. - 10%. Duration: 60 sec.
Skill 1917.jpg Undying Will When receiving damage while HP is below 30%, becomes invincible for 5 seconds. 1 time every 5 minutes only.
Skill 1920.jpg Endurance For 5 sec., reflects 50% of received damage to attacker and recovers 460 HP every second.
Skill 1922.jpg Earth Tremor Knocks Down nearby enemies for 3 sec. and decreases their P. Def./ M. Def. by 50%.
Skill 1925.jpg Soul Protection For 60 seconds, blocks debuff attacks 2 times.
Skill 1996.jpg Hurricane Shackle For 60 seconds, blocks target from using escape items and skills.
Skill 1997.jpg Gravity Exile For 30 seconds, blocks target from being resurrected by another character.

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Skill Name Lv. Type MP HP SP Cost Range Attr. Description

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Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

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Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

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Feoh Wizard – Related Pages
Classes RacesClasses in Lineage 2Important QuestsSubclassesSkillsSkill EnchantingSkill BindingAwakeningDualclass
HumanElfDark ElfOrcDwarfKamaelErtheia