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Item Enchanting

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Enchantment process

Enchantment Window
  • To enchant items, you need an enchantment scroll for weapon or armor, accordingly, of the corresponding grade, and the item Grade D ~ R110, which is to be modified.
  • To open the enchantment interface, right-click the enchantment scroll in your inventory.
  • In the interface you'll see enchantment scrolls in the left slot, and you need to drag the item you want to modify from your inventory into the right slot
  • Weapon and armor enchantment is safe up to +3, for whole armor – up to +4.
  • Press the "Start" button to start.
  • After you've pressed it for the first time, it'll be replaced with "Continue". The "Continue" button will place into the slot the same items you used before.
  • The "Close" button will close the interface with no changes.


Successful enchantment
  • If your enchantment is successful, the item will get one enchantment level, and before its title you'll see a number showing the enchantment level, like "+4".


Failed enchantment
  • If enchantment fails, the items falls into crystals of the same grade as the item.


Item Enchanting

  • Mid-level and rare items can be enchanted with "Scroll: Enchant Weapon" and "Scroll: Enchant Armor".
  • There are separate Enchant Scrolls for each grade.
  • Common items, shadow items and no-grade items cannot be enchanted.
  • Enchantment is safe up to +3, for whole armor – up to +4.
  • When your weapon is enchanted, Soulshots/Spiritshots have an additional damage bonus of +0.7% for each enchantment level.
  • Weapon modified to +4 starts glowing, the higher is the level of enchantment, the brighter is the glowing - up to bright red (see below).
  • You can have better chances of successful enchantment if you buy special items in the Game Shop (see below).
Enchantment
level
Grade Phys. Attack increase
(for weapon)
M. Attack increase
(for weapon)
P. Defence increase
(for armor/shirts/belts/shields)
M. Defence increase
(for accessories)
1 - 3
(up to 4 for whole armor)
after enchantment by 4 and higher the increase is 2 times bigger, for armor and accessories it's 3 times bigger.
Grade D bows 4 2 1 1
other weapon 2
Grade С one-handed sword
one-handed blunt
dagger
spear
3 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
4
bows 6
Grade B one-handed sword
one-handed blunt
dagger
spear
3 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
4
bows 6
Grade A one-handed sword
one-handed blunt
dagger
spear
4 3 1 1
two-handed sword
two-handed blunt
dual swords
fists
5
bows 8
Grade S one-handed sword
one-handed blunt
dagger
spear
5 4 1 1
two-handed sword
two-handed blunt
dual swords
fists
6
bows 10
Grade R one-handed sword
one-handed blunt
dagger
spear
6 5 2 2
two-handed sword
two-handed blunt
dual swords
fists
7
bows 12

If enchantment fails, the item falls into crystals. The amount of crystals depends on the enchantment level of the broken item.

Blessed Enchantment Scrolls have the same effect as ordinary Enchantment Scrolls, however, if you use a Blessed Scroll and the enchantment fails, the item doesn’t fall into crystals, but its enchantment level is reset to 0.

If armor, belts and shirts are modified by 4 or higher, they give a small bonus – max. HP level is increased.

The message about successful enchantment can be seen by all players on the server. It’s displayed in the center of the screen for 5 seconds. The message contains the character name. Terms of the message display:

  • Weapon enchantment to +15 and above.
  • Armor and accessory enchantment to +10 and above.


Armor sets enchantment

Usual armor set effect is increased if each item of the set is modified by +6 or higher.

Armor grade Heavy Armor Light Armor Magic armor
Grade D P. Def. +25
МР Regeneration +2.0
Evasion+2
M. Def. +12
P. Def. + 16
Weight limit +30%
Grade C P. Def. +38
МР Regeneration +2.0
Evasion+2
M. Def. +20
P. Def. + 24
Weight limit +30%
Grade B P. Def. +44
МР Regeneration +2.0
Evasion+2
M. Def. +24
P. Def. + 28
Weight limit +30%
Grade A P. Def. +50
МР Regeneration +2.0
Evasion+2
M. Def. +28
P. Def. + 32
Weight limit +30%
Grade S
and above
P. Def. +56
МР Regeneration +2.0
Evasion+2
M. Def. +32
P. Def. + 36
Weight limit +30%
Grade R
and above
P. Def. +89
МР Regeneration +2.0
Evasion+2
M. Def. +55
P. Def. + 44
Weight limit +30%

Additional Grade R bonuses

  1. Enchanted "Bounds" and "Common" items Grade R increase their characteristics.
  2. If "Blessed" items are enchanted, their characteristics increase better than those of "Bound" and "Common" items.
  3. They get additional characteristics, same as for enchantment by +4:
    Item type +4 enchantment effect
    Dagger Critical Damage +844.
    Sword Accuracy +2, Critical Rate +27.
    Two-handed sword P. Atk. +96.
    One-handed blunt Accuracy +3, Critical Damage +338.
    Fists P. Atk. +18, Atk. Speed +3.4%.
    Spear Allows you to attack more opponents at the same time.
    Bow P. Skill Power +338.
    Crossbow Atk. Speed +3.1%.
    Magical one-handed sword M. Crit. Rate +2%, M. Accuracy +2
    Magical one-handed blunt M. Crit. Damage +381, M. Accuracy +2
    Magical two-handed blunt M. Atk. +44, M. Crit. Atk. +381, Atk. Speed +1%.
    Dual Sword P. Atk. +18, Critical Rate +27.
    Dual daggers P. Atk. +18, Critical Atk. +506.
    Dual blunts P. Atk. +54, P. Skill Power +118.
    Heavy armor (upper) P. Def. +34, Crit. Damage -4.3%.
    Light armor (upper) P. Evasion +2, Speed +3, decrease of a chance of receiving P. Critical Hit +5. Decreases damage received from a critical Atk. -3.4%.
    Robe (upper) M. Evasion +3, Mental Attack Resistance +9. Critical Damage Decrease+2.1%, Crit. Atk. resistance -1.7%.

Enchantment of armor Grade R

  1. For Grade R and above armor enchantment is changed to give more useful effects.
  2. Each armor part when enchanted by +4 and above with increase different characteristics of your character: the higher the level, the better the effect.
    Armor part Increases
    characteristics
    +4 +5 +6 +7 +8 +9 +10
    Helmet Increases P. Evasion / and M. Evasion 0.20 / 0.20 0.40 / 0.40 0.60 / 0.60 1.00 / 1.00 1.40 / 1.40 1.80 / 1.80 2.20 / 2.20
    Blessed Helmet 0.30 / 0.30 0.60 / 0.60 0.90 / 0.90 1.50 / 1.50 2.10 / 2.10 2.70 / 2.70 3.30 / 3.30
    Upper armor Increases P. Atk. / and M. Atk. 2.0 / 1.40 4.0 / 2.80 6.0 / 4.20 10.00 / 7.00 14.00 / 9.80 18.00 / 12.60 22.00 / 15.40
    Blessed Upper armor 3.0 / 2.0 6.0 / 4.0 9.0 / 6.0 15.00 / 10.00 21.00 / 14.00 27.00 / 18.00 33.00 / 22.00
    Lower armor Increases P. Critical Rate. Atk. / M. Crit. 0.34 / 0.34 0.68 / 0.68 1.02 / 1.02 1.70 / 1.70 2.38 / 2.38 3.06 / 3.06 3.74 / 3.74
    Blessed Lower armor 0.50 / 0.50 1.0 / 1.0 1.50 / 1.50 2.50 / 2.50 3.50 / 3.50 4.50 / 4.50 5.50 / 5.50
    Gloves Increases P. Accuracy / M. Accuracy 0.20 / 0.20 0.40 / 0.40 0.60 / 0.60 1.00 / 1.00 1.40 / 1.40 1.80 / 1.80 2.20 / 2.20
    Blessed Gloves 0.30 / 0.30 0.60 / 0.60 0.90 / 0.90 1.50 / 1.50 2.10 / 2.10 2.70 / 2.70 3.30 / 3.30
    Boots Increases speed. 0.60 1.20 1.80 3.00 4.20 5.40 6.60
    Blessed Boots 1.0 2.0 3.0 5.00 7.00 9.00 11.00

  3. Additional effects for enchanted items Grade R/R95/R99 are added
    Enchant lvl Armor type Effect
    +6 Heavy Armor Increased characteristics. P. Def. +93, MP Recovery Bonus +32.
    Light Armor Increased characteristics. M. Def. +55, P. Evasion +2, MP restoration bonus when sitting/standing +8, Debuff resistance +10%.
    Robe Increased characteristics. P. Def. +60, MP restoration bonus when sitting/standing +8, weight limit +30%, Cooldown -3%.
    +7 Heavy Armor Increased characteristics. P. Def. +93, MP restoration bonus MP +32, MP Consumption for phys. skills -7%.
    Light Armor Increased characteristics. M. Def. +55, P. Evasion +2, MP restoration bonus when sitting/standing +8, Debuff resistance +10%, Skill Mastery rate +14%, chance to restore HP by 4% from the damage.
    Robe Increased characteristics. Max. HP +4890, P. Def. +60, MP restoration bonus when sitting/standing +8, weight limit +30%, Cooldown -3%.
    +8 Heavy Armor Increased characteristics. P. Def. +93, MP Recovery Bonus +32., addl P. Def. +11%, P. Skill MP Consumption - 7% Chance of reflecting a debuff.
    Light Armor Increased characteristics. M. Def. +55, P. Evasion +2, Speed +7, MP restoration bonus when sitting/standing +8, Debuff resistance +10%, Skill Mastery rate +14%. Cooldown -10. Chance to restore HP by 4% from the damage.
    Robe Increased characteristics. Max. HP +4890, P. Def. +60, MP restoration bonus when sitting/standing +8, weight limit +30%, Cooldown -3%, debuff resistance +11%, weight limit +30%, Skill Cooldown -3%, Dagger/Dual Dagger/Bow/Crossbow Resistance 10%.
    +9 Heavy Armor Increased characteristics. P. Def. +93, MP Recovery Bonus +32, addl P. Def. +11%, MP Consumption of physical skills -7%. Reflects debuffs with a certain rate. Damage Resistance +10%, Damage Reflect Resistance +10%
    Light Armor Increased characteristics. M. Def. +55, P. Evasion +2, Speed +7, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +10%, Skill Mastery rate +14%. Cooldown -10. Сhance of restoring 4% of damage as HP. Damage Resistance +10%, Damage Reflect Resistance +10%.
    Robe Increased characteristics. Max. HP +4890, P. Def. +60, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +11%, weight limit +30%, Cooldown -3%, Dagger/Dual Dagger/Bow/Crossbow Resistance 10%, Damage Resistance +10%, Damage Reflect Resistance +10%.
    +10 Heavy Armor Increased characteristics. P. Def. +93, MP Recovery Bonus +32, addl P. Def. +11%, MP Consumption of physical skills -7%. Reflects debuffs with a certain rate. Damage Resistance +10%, Damage Reflect Resistance +10%, P. Def +10%, CHA +1, LUC+1.
    Light Armor Increased characteristics. M. Def. +55, P. Evasion +2, Speed +7, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +10%, Skill Mastery rate +14%. Cooldown -10. Сhance of restoring 4% of damage as HP. Damage Resistance +10%, Damage Reflect Resistance +10%, P. Def +10%, CHA +1, LUC+1.
    Robe Increased characteristics. Max. HP +4890, P. Def. +60, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +11%, weight limit +30%, Cooldown -3%, Dagger/Dual Dagger/Bow/Crossbow Resistance 10%, Damage Resistance +10%, Damage Reflect Resistance +10%, P. Def +10%, CHA +1, LUC+1.

  4. Visual effects for sets are added
    • When all the set items are modified by +6, there's silver shining around the armor.
    • When all the set items are modified by +8, there's golden shining around the armor.
    • When all the set items are modified by +10, there's blue shining around the armor.


No enchantment +6 +8 +10
Без модификации (0).jpg
+6м.jpg
+8м.jpg
+10м.jpg


НР increase from armor enchantment

Any armor modified +4 or higher gives bonus to Max.HP:

  • Common and rare armor give the same bonus.
  • Sealed and unsealed armor give the same bonus.
  • HP bonus of armor is predefined and doesn’t depend on buffs and other modificators.
  • Armor S80 and S84 is equal to S armor.
  • Accessories don’t give any bonus to Max.HP:
Grade/type of armor +4 +5 +6 +7 +8 +9 +10
D grade / Armor 9 26 52 86 130 181 242
D grade / Whole armor 13 39 78 129 195 271 363
C grade / Armor 12 36 71 118 178 249 332
C grade / Whole armor 18 54 106 177 267 373 498
B grade / Armor 14 42 84 139 209 293 390
B grade / Whole armor 21 63 126 208 313 439 585
A grade / Armor 16 47 94 157 235 329 439
A grade / Whole armor 24 70 141 235 352 493 658
S grade / Armor 17 52 104 173 259 363 484
S grade / Whole armor 25 78 156 259 388 544 726
R grade / Armor 32 64 160
R95 grade / Armor 35 70 175
R99 grade / Armor 38 76 190

How item enchantment is visualized

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List of enchant scrolls

Go to the item page to see how to obtain the item.

Item Description
Scroll: Enchant Armor (A-grade) Scroll: Enchant Armor (A-grade) Increases P. Def. by 1 for A-grade armor and accessories. Starting from +4. increases P. Def. by 3. Can be safely enchanted up to +3. For one-piece armor. it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. Cannot use on armor or accessories above +30.
Scroll: Enchant Armor (B-grade) Scroll: Enchant Armor (B-grade) P. Def. + 1 for armor and accessories (B-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Cannot use on armor or accessories above +30.
Scroll: Enchant Armor (C-grade) Scroll: Enchant Armor (C-grade) P. Def. + 1 for armor and accessories (C-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Cannot use on armor or accessories above +30.
Scroll: Enchant Armor (D-grade) Scroll: Enchant Armor (D-grade) P. Def. + 1 for armor and accessories (D-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Cannot use on armor or accessories above +30.
Scroll: Enchant Armor (R-grade) Scroll: Enchant Armor (R-grade) When enchanted. P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more. HP also increases according to the enchant value. Cannot use on armor or accessories above +30.
Scroll: Enchant Armor (S-grade) Scroll: Enchant Armor (S-grade) P. Def. + 1 for armor and accessories (S-grade). Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Cannot use on armor or accessories above +30.
Scroll: Enchant Weapon (A-grade) Scroll: Enchant Weapon (A-grade) When enchanted. increases P. Atk. by 4 for A-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 5 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4.

Cannot use on weapons above +30.

Scroll: Enchant Weapon (B-grade) Scroll: Enchant Weapon (B-grade) When enchanted. increases P. Atk. by 3 for B-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 4 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4.

Cannot use on weapons above +30.

Scroll: Enchant Weapon (C-grade) Scroll: Enchant Weapon (C-grade) For C-grade weapons

P. Atk. +3 for one-handed swords/ blunts/ staffs, daggers, spears P. Atk. +4 for two-handed swords/ blunts/ staffs, dual dagger/ sword, fists P. Atk. +6 for bows M. Atk. +3 for all weapons Starting from +4, P./ M. Atk is doubled. The enchanting is safe up to +3. Cannot be used with weapons enchanted to +30 and higher.

Scroll: Enchant Weapon (D-grade) Scroll: Enchant Weapon (D-grade) P. Atk. +2 for one-handed swords/ blunts/ staffs, daggers, spears, two-handed swords/ blunts/ staffs, dual daggers, dual swords, and fist weapons. P. Atk. +4 for bows. M. Atk. +2 for all weapons. When enchanted to +4 and higher, P./M. Atk. doubles.

Cannot be used on weapons enchanted to +30 and higher.

Scroll: Enchant Weapon (R-grade) Scroll: Enchant Weapon (R-grade) When enchanted. increases P. Atk. by 6 for R-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 7 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. fist weapons. and crossbows. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk increases greatly starting at +4. For blessed weapons. all stats will increase more than standard weapons.

Cannot use on weapons above +30.

Scroll: Enchant Weapon (S-grade) Scroll: Enchant Weapon (S-grade) When enchanted. increases P. Atk. by 5 for S-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 6 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk doubles starting at +4.

Cannot use on weapons above +30.

Item Description
Blessed Scroll: Enchant Armor (A-grade) Blessed Scroll: Enchant Armor (A-grade) P. Def. + 1 for A-grade armor and accessories. Starting from + 4. P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails. the item will not be crystallized but the enchant value will be reset to 0. Cannot use on armor or accessories above +30.
Blessed Scroll: Enchant Armor (B-grade) Blessed Scroll: Enchant Armor (B-grade) P. Def. + 1 for B-grade armor and accessories. Starting from + 4. P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails. the item will not be crystallized but the enchant value will be reset to 0. Cannot use on armor or accessories above +30.
Blessed Scroll: Enchant Armor (C-grade) Blessed Scroll: Enchant Armor (C-grade) P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails. the item will not be crystallized but the enchant value will be reset to 0. Cannot use on armor or accessories above +30.
Blessed Scroll: Enchant Armor (D-grade) Blessed Scroll: Enchant Armor (D-grade) For D-grade armor and accessories

P. Def. +1 Starting from +4, P. Def. +3, Max HP is increased with each enchant level. The enchanting is safe up to +3 for common armor and +4 for one-piece armor. In case of failure the item is not crystallized, but its enchant value is reset to 0. Cannot be used with equipment enchanted to +30 and higher.

Blessed Scroll: Enchant Armor (R-grade) Blessed Scroll: Enchant Armor (R-grade) P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more. HP also increases according to the enchant value. In case of failed enchantment. this item does not get crystallized but the enchant value will be reset to 0. Cannot use on armor or accessories above +30.
Blessed Scroll: Enchant Armor (S-grade) Blessed Scroll: Enchant Armor (S-grade) When enchanted. P. Def. Increases by 1 for S-grade armor and accessories. Starting at + 4. P. Def. Increases by 3. Enchanting is safe up to + 3. but one-piece body armor can be safely enchanted up to + 4. If enchanting fails. the item will not be crystallized but the enchant value will be reset to 0. Starting at + 4. HP increases according to the enchanting and the enchant value. Cannot use on armor or accessories above +30.
Blessed Scroll: Enchant Weapon (A-grade) Blessed Scroll: Enchant Weapon (A-grade) When enchanted. increases P. Atk. by 4 for A-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 5 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4. Failure to enchant does not crystallize the item but resets its enchantment level to 0.

Cannot use on weapons above +30.

Blessed Scroll: Enchant Weapon (B-grade) Blessed Scroll: Enchant Weapon (B-grade) When enchanted. increases P. Atk. by 3 for B-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 4 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4. Failure to enchant does not crystallize the item but resets its enchantment level to 0.

Cannot use on weapons above +30.

Blessed Scroll: Enchant Weapon (C-grade) Blessed Scroll: Enchant Weapon (C-grade) When enchanted. increases P. Atk. by 3 for C-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 4 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4. Failure to enchant does not crystallize the item but resets its enchantment level to 0.

Cannot use on weapons above +30.

Blessed Scroll: Enchant Weapon (D-grade) Blessed Scroll: Enchant Weapon (D-grade) P. Atk. +2 for one-handed swords/ blunts/ staffs, daggers, spears, two-handed swords/ blunts/ staffs, dual daggers, dual swords, and fist weapons. P. Atk. +4 for bows. M. Atk. +2 for all weapons. When enchanted to +4 and higher, P./M. Atk doubles. In case of failure the item does not disappear, but its enchant value resets to 0.

Cannot be used on weapons enchanted to +30 and higher.

Blessed Scroll: Enchant Weapon (R-grade) Blessed Scroll: Enchant Weapon (R-grade) When enchanted. increases P. Atk. by 6 for R-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 7 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. fist weapons. and crossbows. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk increases greatly starting at +4. For blessed weapons. all stats will increase more than standard weapons. Failure to enchant does not crystallize the item but resets its enchantment level to 0.

Cannot use on weapons above +30.

Blessed Scroll: Enchant Weapon (S-grade) Blessed Scroll: Enchant Weapon (S-grade) When enchanted. increases P. Atk. by 5 for S-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 6 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk doubles starting at +4. Failure to enchant does not crystallize the item but resets its enchantment level to 0.

Cannot use on weapons above +30.

Item Description
Giant's Scroll: Enchant Armor (A-grade) (Event) Giant's Scroll: Enchant Armor (A-grade) (Event) P. Def. for A-grade armor and accessories increases by 1. and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above. HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. Cannot use on armor or accessories above +30.
Giant's Scroll: Enchant Armor (R-grade) (Event) Giant's Scroll: Enchant Armor (R-grade) (Event) Upon enchantment. P. Def. for R-grade armor and accessories increases by 2. and by a significant amount starting from +4. Armor and accessories can be safely enchanted up to +3. When armor is enchanted to +4 or above. HP also increases according to the enchant value. Armor and accessories are randomly enchanted between + 1 and + 3. Cannot use on armor or accessories above +30.
Giant's Scroll: Enchant Armor (S-grade) (Event) Giant's Scroll: Enchant Armor (S-grade) (Event) P. Def. for S-grade armor and accessories increases by 1. and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above. HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. Cannot use on armor or accessories above +30.
Giant's Scroll: Enchant Weapon (A-grade) (Event) Giant's Scroll: Enchant Weapon (A-grade) (Event) When enchanted. increases P. Atk. by 4 for A-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 5 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4. Random enchantment from +1 to +3.

Cannot use on weapons above +30.

Giant's Scroll: Enchant Weapon (R-grade) (Event) Giant's Scroll: Enchant Weapon (R-grade) (Event) When enchanted. increases P. Atk. by 6 for R-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 7 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. fist weapons. and crossbows. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk increases greatly starting at +4. For blessed weapons. all stats will increase more than standard weapons. Random enchantment from +1 to +3.

Cannot use on weapons above +30.

Giant's Scroll: Enchant Weapon (S-grade) (Event) Giant's Scroll: Enchant Weapon (S-grade) (Event) When enchanted. increases P. Atk. by 5 for S-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 6 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk doubles starting at +4. Random enchantment from +1 to +3.

Cannot use on weapons above +30.

See also:

When you open some packages, you can get different unique enchant scrolls

Item Description
Ancient Scroll: Enchant Armor (S-grade) Ancient Scroll: Enchant Armor (S-grade) Enchant success rate increases by 10%.

When enchant fails. the existing enchant value is retained. Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor. it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. Cannot use on weapons above +16.

Ancient Scroll: Enchant Weapon (S-grade) Ancient Scroll: Enchant Weapon (S-grade) Enchant success rate increases by 10%.

Failure to enchant does not affect the weapon's enchantment level. When enchanted. increases P. Atk. by 5 for S-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 6 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk doubles starting at +4. Cannot use on weapons above +16.

Blessed Scroll: Enchant Weapon (C-grade) Blessed Scroll: Enchant Weapon (C-grade) When enchanted. increases P. Atk. by 3 for C-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 4 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4. Failure to enchant does not crystallize the item but resets its enchantment level to 0.

Cannot use on weapons above +30.

Heavenly Scroll: Enchant Armor (S-grade) Heavenly Scroll: Enchant Armor (S-grade) Enchant success rate increases by 100%.

Defense for S-grade armor or accessory by 1 and by 3 starting from + 4. Increases HP according to level when armor is enchanted above + 4. Cannot use on armor above +7.

Heavenly Scroll: Enchant Weapon (S-grade) Heavenly Scroll: Enchant Weapon (S-grade) Enchant success rate increases by 100%.

When enchanted. increases P. Atk. by 5 for S-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 6 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk doubles starting at +4. Cannot use on regular weapons above +12 and magic weapons above +7.

Scroll: Enchant Armor (C-grade) Scroll: Enchant Armor (C-grade) Enchant success rate increases by 10%.

Defense for C-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. Cannot use on armor or accessories above +30.

Scroll: Enchant Armor (D-grade) Scroll: Enchant Armor (D-grade) Enchant success rate increases by 10%.

Defense for D-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor. it can safely be enchanted up to + 4. Cannot use on armor or accessories above +30.

Scroll: Enchant Weapon (C-grade) Scroll: Enchant Weapon (C-grade) Enchant success rate increases by 10%.

When enchanted. increases P. Atk. by 3 for C-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. and other weapons. Increases P. Atk. by 4 for two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk doubles starting at +4.

Cannot use on weapons above +30.

Scroll: Enchant Weapon (D-grade) Scroll: Enchant Weapon (D-grade) Enchant success rate increases by 10%.

When enchanted. increases P. Atk. by 2 for D-grade one-handed swords. one-handed blunts. one-handed staffs. daggers. spears. other weapons. two-handed swords. two-handed blunts. two-handed staffs. dual daggers. dualswords. and fist weapons. Increases P. Atk. by 4 for bow weapons. Increases M. Atk. by 2 for all weapons. P. Atk./M. Atk doubles starting at +4.

Cannot use on weapons above +30.

Item Description
PA - Scroll: Enchant Weapon (A-grade) PA - Scroll: Enchant Weapon (A-grade) Scroll to enchant the A-grade weapons for PA. Impossible to use for other weapons.
PA - Scroll: Enchant Weapon (B-grade) PA - Scroll: Enchant Weapon (B-grade) Scroll to enchant the B-grade weapons for PA. Impossible to use for other weapons.
PA - Scroll: Enchant Weapon (C-grade) PA - Scroll: Enchant Weapon (C-grade) Scroll to enchant the C-grade weapons for PA. Impossible to use for other weapons.
PA - Scroll: Enchant Weapon (D-grade) PA - Scroll: Enchant Weapon (D-grade) Scroll to enchant the D-grade weapons for PA. Impossible to use for other weapons.
PA - Scroll: Enchant Weapon (R-grade) PA - Scroll: Enchant Weapon (R-grade) Scroll to enchant the R-grade weapons for PA. Impossible to use for other weapons.
PA - Scroll: Enchant Weapon (S-grade) PA - Scroll: Enchant Weapon (S-grade) Scroll to enchant the S-grade weapons for PA. Impossible to use for other weapons.

See also:

Additional items for enchanting

There are special items to increase the chance of successful enchanting. There are also items which prevent the items falling into crystals if you fail.

  • In order to increase the chances of successful enchantment, enchantment stones are used.
    • There are stones for grade D ~ R.
    • There are stones for weapon and armor.
  • In order to increase the chances of successful enchantment, save cards are used.
    • There are only save cards for grade R.
    • There are save cards for weapon and armor.
  • Upgrading becomes available at +3 enchantment and above, the additional slot for save cards and stones appears in the enchantment window.
  • During upgrading you can use either a save card or a stone.
  • Save cards and stones can only be used with certain enchant scrolls:


Item Grade Enchant Scrolls Save cards or stones
Grade D Scroll: Enchant Weapon (D-grade) Scroll: Enchant Weapon (D-grade)

Scroll: Enchant Armor (D-grade) Scroll: Enchant Armor (D-grade)

Lucky Enchant Stone: Weapon (D-grade) Lucky Enchant Stone: Weapon (D-grade)

Lucky Enchant Stone: Armor (D-grade) Lucky Enchant Stone: Armor (D-grade)

Grade C Scroll: Enchant Weapon (C-grade) Scroll: Enchant Weapon (C-grade)

Scroll: Enchant Armor (C-grade) Scroll: Enchant Armor (C-grade)

Lucky Enchant Stone: Weapon (C-grade) Lucky Enchant Stone: Weapon (C-grade)

Lucky Enchant Stone: Armor (C-grade) Lucky Enchant Stone: Armor (C-grade)

Grade B Scroll: Enchant Weapon (B-grade) Scroll: Enchant Weapon (B-grade)

Scroll: Enchant Armor (B-grade) Scroll: Enchant Armor (B-grade)

Lucky Enchant Stone: Weapon (B-grade) Lucky Enchant Stone: Weapon (B-grade)

Lucky Enchant Stone: Armor (B-grade) Lucky Enchant Stone: Armor (B-grade)

Grade A Scroll: Enchant Weapon (A-grade) Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade) Scroll: Enchant Armor (A-grade)

Lucky Enchant Stone: Weapon (A-grade) Lucky Enchant Stone: Weapon (A-grade)

Lucky Enchant Stone: Armor (A-grade) Lucky Enchant Stone: Armor (A-grade)

Grade S, S80 Scroll: Enchant Weapon (S-grade) Scroll: Enchant Weapon (S-grade)

Scroll: Enchant Armor (S-grade) Scroll: Enchant Armor (S-grade)

Lucky Enchant Stone: Weapon (S-grade) Lucky Enchant Stone: Weapon (S-grade)

Lucky Enchant Stone: Armor (S-grade) Lucky Enchant Stone: Armor (S-grade)

Grade R, R95, R99, R110 Scroll: Enchant Weapon (R-grade) Scroll: Enchant Weapon (R-grade) Lucky Enchant Stone: Weapon (R-grade) Lucky Enchant Stone: Weapon (R-grade)

High-grade Lucky Enchant Stone: Weapon (R-grade) High-grade Lucky Enchant Stone: Weapon (R-grade)

Royal Gold Save Ticket Royal Gold Save Ticket

Grade R, R95, R99, R110 Scroll: Enchant Armor (R-grade) Scroll: Enchant Armor (R-grade) Lucky Enchant Stone: Armor (R-grade) Lucky Enchant Stone: Armor (R-grade)

High-grade Lucky Enchant Stone: Armor (R-grade) High-grade Lucky Enchant Stone: Armor (R-grade)

Royal Black Save Card Royal Black Save Card

Grade R, R95, R99, R110 Giant's Scroll: Enchant Weapon (R-grade) Giant's Scroll: Enchant Weapon (R-grade) Giant's Lucky Enchant Stone: Weapon (R-grade) Giant's Lucky Enchant Stone: Weapon (R-grade)

Windy Lucky Enchant Stone: Weapon (R-grade) Windy Lucky Enchant Stone: Weapon (R-grade)

Grade R, R95, R99, R110 Giant's Scroll: Enchant Armor (R-grade) Giant's Scroll: Enchant Armor (R-grade) Giant's Lucky Enchant Stone: Armor (R-grade) Giant's Lucky Enchant Stone: Armor (R-grade)

Windy Lucky Enchant Stone: Armor (R-grade) Windy Lucky Enchant Stone: Armor (R-grade)

Grade R, R95, R99, R110 Blessed Scroll: Enchant Weapon (R-grade) Blessed Scroll: Enchant Weapon (R-grade) Blessed Lucky Enchant Stone: Weapon (R-grade) Blessed Lucky Enchant Stone: Weapon (R-grade)

Blessed High-grade Lucky Enchant Stone: Weapon (R-grade) Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)

Freya's Lucky Enchant Stone: Weapon (R-grade) Freya's Lucky Enchant Stone: Weapon (R-grade)

Grade R, R95, R99, R110 Blessed Scroll: Enchant Armor (R-grade) Blessed Scroll: Enchant Armor (R-grade) Blessed Lucky Enchant Stone: Armor (R-grade) Blessed Lucky Enchant Stone: Armor (R-grade)

Blessed High-grade Lucky Enchant Stone: Armor (R-grade) Blessed High-grade Lucky Enchant Stone: Armor (R-grade)

Freya's Lucky Enchant Stone: Armor (R-grade) Freya's Lucky Enchant Stone: Armor (R-grade)

How to get additional items for enchanting

The process of enchanting with additional items

  • Item enchanting requires the corresponding enchant scroll for weapon or armor, an item grade D ~ R110 to be enchanted, and additional items - save cards or lucky stones.
    • The slot for additional items appears only for items enchanted by +3 and above.
  • To open the enchantment interface, right-click the enchantment scroll in your inventory.
  • In the interface you'll see enchantment scrolls in the left slot, and you need to drag the item you want to modify from your inventory into the right slot, and a lucky stone or a save card - to the lower slot.
  • Press the "Start" button to start.
  • After you've pressed it for the first time, it'll be replaced with "Continue". The "Continue" button will place into the slot the same items you used before.
  • The "Close" button will close the interface with no changes.


  • If you succeed:
    • The item gets +1 to its enchantment level if you use lucky stones, Purple or Blue save cards.
    • The item gets +1-3 to its enchantment level if you use Red, Black, White or Gold save cards.
  • If your enchantment is successful, before the item title you'll see a number showing the enchantment level, like "+6".


  • If you fail:
Save cards or stones Result
Common Lucky Enchaqnt Stones D ~ R,
High-grade Lucky Enchant Stones (grade R),
Windy Lucky Enchant Stones,
Giant's Lucky Enchant Stones.
The item falls into crystals of the same grade as the item.
Blessed Lucky Enchant Stone: Weapon (R-grade) Blessed Lucky Enchant Stone: Weapon (R-grade)
Blessed High-grade Lucky Enchant Stone: Weapon (R-grade) Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)
Blessed Lucky Enchant Stone: Armor (R-grade) Blessed Lucky Enchant Stone: Armor (R-grade)
Blessed High-grade Lucky Enchant Stone: Armor (R-grade) Blessed High-grade Lucky Enchant Stone: Armor (R-grade)
The enchantment value is not reset.
Blue Save Card (R-grade) Blue Save Card (R-grade)
Blue Save Card (R95-grade) Blue Save Card (R95-grade)
Blue Save Card (R99-grade) Blue Save Card (R99-grade)
Red Save Card (R-grade) Red Save Card (R-grade)
Red Save Card (R95-grade) Red Save Card (R95-grade)
Red Save Card (R99-grade) Red Save Card (R99-grade)
The enchantment value is reduced by 3.
Freya's Lucky Enchant Stone: Weapon (R-grade) Freya's Lucky Enchant Stone: Weapon (R-grade)
Freya's Lucky Enchant Stone: Armor (R-grade) Freya's Lucky Enchant Stone: Armor (R-grade)

Royal Blue Save Card (R-grade) Royal Blue Save Card (R-grade)
Royal Blue Save Card (R95-grade) Royal Blue Save Card (R95-grade)
Royal Blue Save Card (R99-grade) Royal Blue Save Card (R99-grade)
Royal Red Save Card (R-grade) Royal Red Save Card (R-grade)
Royal Red Save Card (R95-grade) Royal Red Save Card (R95-grade)
Royal Red Save Card (R99-grade) Royal Red Save Card (R99-grade)
Royal Purple Save Card (R-grade) Royal Purple Save Card (R-grade)
Royal Purple Save Card (R95-grade) Royal Purple Save Card (R95-grade)
Royal Purple Save Card (R99-grade) Royal Purple Save Card (R99-grade)
Royal White Save Card (R-grade) Royal White Save Card (R-grade)
Royal White Save Card (R95-grade) Royal White Save Card (R95-grade)
Royal White Save Card (R99-grade) Royal White Save Card (R99-grade)
Royal Gold Save Ticket Royal Gold Save Ticket
Royal Black Save Card Royal Black Save Card

The enchantment value is reduced by 1.


List of Enchance Stones and Save Cards

Восклицательный знак.png Warning!

Enchance stones increase enchantment chance by 66,6% from basic enchantment chance

Item Description
Lucky Enchant Stone: Weapon (D-grade) Lucky Enchant Stone: Weapon (D-grade)
Enchant success rate +20% for weapons (D-grade). Only for items enchanted between +3 and +9.
Lucky Enchant Stone: Weapon (C-grade) Lucky Enchant Stone: Weapon (C-grade)
Enchant success rate +18% for weapons (C-grade). Only for items enchanted between +3 and +9.
Lucky Enchant Stone: Weapon (B-grade) Lucky Enchant Stone: Weapon (B-grade)
Enchant success rate +15% for weapons (B-grade). Only for items enchanted between +3 and +9.
Lucky Enchant Stone: Weapon (A-grade) Lucky Enchant Stone: Weapon (A-grade)
Enchant success rate +12% for weapons (A-grade). Only for items enchanted between +3 and +9.
Lucky Enchant Stone: Weapon (S-grade) Lucky Enchant Stone: Weapon (S-grade)
Enchant success rate +10% for weapons (S-grade). Only for items enchanted between +3 and +9.
Lucky Enchant Stone: Weapon (R-grade) Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +10% for weapons (R-grade). Only for items enchanted between +3 and +9.
High-grade Lucky Enchant Stone: Weapon (R-grade) High-grade Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +20% for weapons (R-grade). Only for items enchanted between +3 and +9. Not usable on items enchanted +10 or above.
Blessed Lucky Enchant Stone: Weapon (R-grade) Blessed Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +10% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between +3 and +9. Not for items enchanted to +10 or above.
Blessed High-grade Lucky Enchant Stone: Weapon (R-grade) Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +20% for R-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between +3 and +9.
Giant's Lucky Enchant Stone: Weapon (R-grade) Giant's Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +10% for weapons (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between +3 and +9.
Giant's Lucky Enchant Stone: Weapon (R-grade) Giant's Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +10% for weapons when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between +3 and +9.
Windy Lucky Enchant Stone: Weapon (R-grade) Windy Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +20% for weapons (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between +3 and +9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Freya's Lucky Enchant Stone: Weapon (R-grade) Freya's Lucky Enchant Stone: Weapon (R-grade)
Enchant success rate +20% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between +3 and +15. If enchanting fails, the enchant value will drop by 1.

Item Description
Lucky Enchant Stone: Armor (D-grade) Lucky Enchant Stone: Armor (D-grade)
Enchant success rate +35% for armor (D-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.
Lucky Enchant Stone: Armor (C-grade) Lucky Enchant Stone: Armor (C-grade)
Enchant success rate +27% for armor (C-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.
Lucky Enchant Stone: Armor (B-grade) Lucky Enchant Stone: Armor (B-grade)
Enchant success rate +23% for armor (B-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.
Lucky Enchant Stone: Armor (A-grade) Lucky Enchant Stone: Armor (A-grade)
Enchant success rate +18% for armor (A-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.
Lucky Enchant Stone: Armor (S-grade) Lucky Enchant Stone: Armor (S-grade)
Enchant success rate +15% for armor (S-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.
Lucky Enchant Stone: Armor (R-grade) Lucky Enchant Stone: Armor (R-grade)
Enchant success rate +15% for armor (R-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.
High-grade Lucky Enchant Stone: Armor (R-grade) High-grade Lucky Enchant Stone: Armor (R-grade)
Enchant success rate +30% for armor (R-grade). Only for items enchanted between +3 and +9. Not usable on items enchanted +10 or above.
Blessed Lucky Enchant Stone: Armor (R-grade) Blessed Lucky Enchant Stone: Armor (R-grade)
Enchant success rate +15% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.
Blessed High-grade Lucky Enchant Stone: Armor (R-grade) Blessed High-grade Lucky Enchant Stone: Armor (R-grade)
Enchant success rate +30% for R-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between +3 and +9. One-piece armor must be enchanted between +4 and +9.
Giant's Lucky Enchant Stone: Armor (R-grade) Giant's Lucky Enchant Stone: Armor (R-grade)
Success rate +15% for armor (R-grade) when using the Giant's Scroll: Enchant Armor. Only for items enchanted between +3 and +9. For one-piece armor, enchantment must be between +4 and +9.
Giant's Lucky Enchant Stone: Armor (R-grade) Giant's Lucky Enchant Stone: Armor (R-grade)
Enchant success rate +15% for armor when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchantment must be between +4 and +9.
Windy Lucky Enchant Stone: Armor (R-grade) Windy Lucky Enchant Stone: Armor (R-grade)
Enchant success rate +30% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Freya's Lucky Enchant Stone: Armor (R-grade) Freya's Lucky Enchant Stone: Armor (R-grade)
Enchant success rate +30% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between +3 and +15. If enchanting fails, the enchant value will drop by 1.

Item Description
Blue Save Card (R-grade) Blue Save Card (R-grade)
Enchant success rate +10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between +3 and +6. A failed enchant drops the enchant level by 3 instead of crystallizing.
Blue Save Card (R95-grade) Blue Save Card (R95-grade)
Enchant success rate +10% for weapons (R95-grade) with a normal enchant scroll. Only for items enchanted between +3 and +6. A failed enchant drops the enchant level by 3 instead of crystallizing.
Blue Save Card (R99-grade) Blue Save Card (R99-grade)
Enchant success rate +10% for weapons (R99-grade) with a normal enchant scroll. Only for items enchanted between +3 and +6. A failed enchant drops the enchant level by 3 instead of crystallizing.
Royal Blue Save Card (R-grade) Royal Blue Save Card (R-grade)
Enchant success rate +10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between +3 and +6. A failed enchant drops the enchant level by 1 instead of crystallizing.
Royal Blue Save Card (R95-grade) Royal Blue Save Card (R95-grade)
Enchant success rate +10% for weapons (R95-grade) with a normal enchant scroll. Only for items enchanted between +3 and +6. A failed enchant drops the enchant level by 1 instead of crystallizing.
Royal Blue Save Card (R99-grade) Royal Blue Save Card (R99-grade)
Enchant success rate +10% for weapons (R99-grade) with a normal enchant scroll. Only for items enchanted between +3 and +6. A failed enchant drops the enchant level by 1 instead of crystallizing.
Red Save Card (R-grade) Red Save Card (R-grade)
Enchant success rate +10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between +7 and +11. Randomly adds between +1 and +3 enchant value. A failed enchant drops the enchant level by 3 instead of crystallizing.
Red Save Card (R95-grade) Red Save Card (R95-grade)
Enchant success rate +10% for weapons (R95-grade) with a normal enchant scroll. Only for items enchanted between +7 and +11. Randomly adds between +1 and +3 enchant value. A failed enchant drops the enchant level by 3 instead of crystallizing.
Red Save Card (R99-grade) Red Save Card (R99-grade)
Enchant success rate +10% for weapons (R99-grade) with a normal enchant scroll. Only for items enchanted between +7 and +11. Randomly adds between +1 and +3 enchant value. A failed enchant drops the enchant level by 3 instead of crystallizing.
Royal Red Save Card (R-grade) Royal Red Save Card (R-grade)
Enchant success rate +10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between +7 and +11. Randomly adds between +1 and +3 enchant value. A failed enchant drops the enchant level by 1 instead of crystallizing.
Royal Red Save Card (R95-grade) Royal Red Save Card (R95-grade)
Enchant success rate +10% for weapons (R95-grade) with a normal enchant scroll. Only for items enchanted between +7 and +11. Randomly adds between +1 and +3 enchant value. A failed enchant drops the enchant level by 1 instead of crystallizing.
Royal Red Save Card (R99-grade) Royal Red Save Card (R99-grade)
Enchant success rate +10% for weapons (R99-grade) with a normal enchant scroll. Only for items enchanted between +7 and +11. Randomly adds between +1 and +3 enchant value. A failed enchant drops the enchant level by 1 instead of crystallizing.
Royal Purple Save Card (R-grade) Royal Purple Save Card (R-grade)
Enchant success rate +20% for weapons (R-grade) with a normal enchant scroll. Can only be used on 12+enchanted items. When enchant succeeds, it increases by 1. When enchant fails, the item does not crystallize, but the existing enchant value decreases by 1.
Royal Purple Save Card (R95-grade) Royal Purple Save Card (R95-grade)
Enchant success rate +20% for weapons (R95-grade) with a normal enchant scroll. Can only be used on 12+enchanted items. When enchant succeeds, it increases by 1. When enchant fails, the item does not crystallize, but the existing enchant value decreases by 1.
Royal Purple Save Card (R99-grade) Royal Purple Save Card (R99-grade)
Enchant success rate +20% for weapons (R99-grade) with a normal enchant scroll. Can only be used on 12+enchanted items. When enchant succeeds, it increases by 1. When enchant fails, the item does not crystallize, but the existing enchant value decreases by 1.
Royal Gold Save Ticket Royal Gold Save Ticket
A ticket that enhances probability by 20% when using a Normal Weapon Enchant Scroll to enchant R-grade Weapons. When Enchant succeeds, it increases by 1-3. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1.
Royal White Save Card (R-grade) Royal White Save Card (R-grade)
Enchant success rate +30% for armor (R-grade) with a normal enchant scroll. Only for items enchanted between +3 and +9. When enchant succeeds, it increases randomly by 1-3. When enchant fails, the item does not crystallize, but the existing enchant value decreases by 1.
Royal White Save Card (R95-grade) Royal White Save Card (R95-grade)
Enchant success rate +30% for armor (R95-grade) with a normal enchant scroll. Only for items enchanted between +3 and +9. When enchant succeeds, it increases randomly by 1-3. When enchant fails, the item does not crystallize, but the existing enchant value decreases by 1.
Royal White Save Card (R99-grade) Royal White Save Card (R99-grade)
Enchant success rate +30% for armor (R99-grade) with a normal enchant scroll. Only for items enchanted between +3 and +9. When enchant succeeds, it increases randomly by 1-3. When enchant fails, the item does not crystallize, but the existing enchant value decreases by 1.
Royal Black Save Card Royal Black Save Card
Enchant success rate +20% for armor (R-grade) when using an Enchant Scroll. Only for +3 to +11 enchanted items. If enchantment fails. the enchant level of the item will increase randomly by 1 to 2. If enchantment fails. the item will not be crystallized but its enchant level will decrease by 1.


Восклицательный знак.png Glossary!

Instead "Item Enchanting" people usually say "Enchant, Over-enchant".


Item Enchanting – Related Pages
Clans: ClanAlliancesCastle SiegesTerritory BattlesFortressesClan Halls
Competitions: SubclassesNoblesseGrand OlympiadHeroes
Other: FishingGathering Star Stones and Element CrystalsCraft ItemsRecipesAuctionCursed WeaponsSoulshots and SpiritshotsAttribute SystemItem EnchantingItem AugmentationSpecial Abilities

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