Elven Fighter
HeliosClassic

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Elven Fighter

Race Elf
Start Elven Village
Armor Light or heavy armor
Weapon any
Role Attack, defence


Class Description

The Elven Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based Elven Scout or a defense-based tank.

Class Skills

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 91 1.jpg Defense Aura 1 buff 5 0 1 0 - Increases P. Def. by 8% for 20 minutes.
Skill 142 1.jpg Armor Mastery 1 passive 0 0 1 0 - Increases P. Def. by 9 and MP Recovery Bonus by 10%.
Skill 141 1.jpg Weapon Mastery 1 passive 0 0 1 0 - Increases P. Atk. by 8.5% and additionally by 2.
Skill 56 1.jpg Power Shot 1 active 17 0 1 700 - Makes a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 2.jpg Power Shot 2 active 18 0 1 700 - Makes a powerful long-distance attack with 71 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 3.jpg Power Shot 3 active 19 0 1 700 - Makes a powerful long-distance attack with 78 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 1.jpg Power Strike 1 active 9 0 1 40 - Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 2.jpg Power Strike 2 active 9 0 1 40 - Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 3.jpg Power Strike 3 active 10 0 1 40 - Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 16 1.jpg Mortal Blow 1 active 8 0 1 40 - Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 2.jpg Mortal Blow 2 active 8 0 1 40 - Attacks the target's vital points with 80 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 3.jpg Mortal Blow 3 active 9 0 1 40 - Attacks the target's vital points with 88 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 77 1.jpg Attack Aura 1 buff 7 0 1 0 - Increases P. Atk. by 8% for 20 minutes.
Skill 142 2.jpg Armor Mastery 2 passive 0 0 1 0 - Increases P. Def. by 11 and MP Recovery Bonus by 10%.
Skill 142 3.jpg Armor Mastery 3 passive 0 0 1 0 - Increases P. Def. by 12 and MP Recovery Bonus by 10%.
Skill 141 2.jpg Weapon Mastery 2 passive 0 0 1 0 - Increases P. Atk. by 8.5% and additionally by 3.
Skill 56 4.jpg Power Shot 4 active 22 0 1 700 - Makes a powerful long-distance attack with 102 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 5.jpg Power Shot 5 active 23 0 1 700 - Makes a powerful long-distance attack with 112 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 6.jpg Power Shot 6 active 25 0 1 700 - Makes a powerful long-distance attack with 122 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 4.jpg Power Strike 4 active 11 0 1 40 - Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 5.jpg Power Strike 5 active 12 0 1 40 - Delivers a powerful blow that strikes the target with 51 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 6.jpg Power Strike 6 active 13 0 1 40 - Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 16 4.jpg Mortal Blow 4 active 10 0 1 40 - Attacks the target's vital points with 115 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 5.jpg Mortal Blow 5 active 11 0 1 40 - Attacks the target's vital points with 126 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 6.jpg Mortal Blow 6 active 11 0 1 40 - Attacks the target's vital points with 137 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 142 4.jpg Armor Mastery 4 passive 0 0 3 0 - Increases P. Def. by 13 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
Skill 142 5.jpg Armor Mastery 5 passive 0 0 3 0 - Increases P. Def. by 14 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
Skill 141 3.jpg Weapon Mastery 3 passive 0 0 3 0 - Increases P. Atk. by 8.5% and additionally by 4.
Skill 56 7.jpg Power Shot 7 active 31 0 3 700 - Makes a powerful long-distance attack with 158 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 8.jpg Power Shot 8 active 32 0 3 700 - Makes a powerful long-distance attack with 172 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 9.jpg Power Shot 9 active 34 0 3 700 - Makes a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 7.jpg Power Strike 7 active 16 0 3 40 - Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 8.jpg Power Strike 8 active 16 0 3 40 - Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 9.jpg Power Strike 9 active 17 0 3 40 - Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 58 1.jpg Elemental Heal 1 active 40 0 3 0 - Restores HP with 71 Power.
Skill 58 2.jpg Elemental Heal 2 active 43 0 3 0 - Restores HP with 75 Power.
Skill 58 3.jpg Elemental Heal 3 active 45 0 3 0 - Restores HP with 80 Power.
Skill 16 7.jpg Mortal Blow 7 active 14 0 3 40 - Attacks the target's vital points with 178 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 8.jpg Mortal Blow 8 active 15 0 3 40 - Attacks the target's vital points with 193 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 9.jpg Mortal Blow 9 active 15 0 3 40 - Attacks the target's vital points with 210 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

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