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Elemental Crash - Feoh Storm Screamer

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Properties

Deals M. Atk. of 158 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible.
Class Name Feoh Storm Screamer
Type active
Attribute -
Recast Time 2.4 seconds
Hit Time 3.08 seconds
Cast Range 1100
Classes with same skill Feoh Archmage, Feoh Soultaker, Feoh Mystic Muse, Feoh Storm Screamer, Feoh Soulhound


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill Name
Skill 1555 1.jpg Aura Cannon
Skill 1437 1.jpg Dark Flame
Skill 1343 1.jpg Dark Vortex
Skill 1160 1.jpg Decrease Speed
Skill 1236 1.jpg Frost Bolt
Skill 1342 1.jpg Light Vortex
Skill 1234 1.jpg Vampiric Claw

Skill Upgrade

Lvl. to Learn Skill Lvl Description MP Consume HP Consume SP
85 1 Deals M. Atk. of 158 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 53 0 10000
86 2 Deals M. Atk. of 161 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 55 0 50000
88 3 Deals M. Atk. of 165 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 57 0 80000
90 4 Deals M. Atk. of 169 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 60 0 370000
92 5 Deals M. Atk. of 175 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 62 0 420000
94 6 Deals M. Atk. of 179 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 65 0 480000
96 7 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 67 0 4970000
98 8 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 70 0 4990000
101 9 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 73 0 211440000
103 10 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 76 0 608946501
105 11 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 79 0 1753765925
107 12 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 82 0 2525422932
109 13 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. 85 0 7273218046

More about improvements

Level Description Modification Prop.
Power
+1 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +1%.
+2 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +1.4%.
+3 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +1.8%.
+4 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +2.2%.
+5 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +2.6%.
+6 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +2.8%.
+7 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +3.3%.
+8 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +3.6%.
+9 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +4%.
+10 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +4.4%.
+11 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +4.8%.
+12 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +5.1%.
+13 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +5.5%.
+14 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +5.9%.
+15 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +6.2%.
+16 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +6.6%.
+17 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +7%.
+18 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +7.4%.
+19 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +7.7%.
+20 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +8.1%.
Savagery +2
+1 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +1%.
+2 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +2%.
+3 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +3%.
+4 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +4%.
+5 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +5%.
+6 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +6%.
+7 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +7%.
+8 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +8%.
+9 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +9%.
+10 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +10%.
+11 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +11%.
+12 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +12%.
+13 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +13%.
+14 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +14%.
+15 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +15%.
+16 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +16%.
+17 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +17%.
+18 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +18%.
+19 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +19%.
+20 Deals M. Atk. of 207 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +20%.

Level Description Modification Prop.
Power
+1 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +1%.
+2 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +1.4%.
+3 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +1.8%.
+4 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +2.2%.
+5 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +2.6%.
+6 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +2.8%.
+7 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +3.3%.
+8 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +3.6%.
+9 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +4%.
+10 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +4.4%.
+11 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +4.8%.
+12 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +5.1%.
+13 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +5.5%.
+14 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +5.9%.
+15 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +6.2%.
+16 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +6.6%.
+17 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +7%.
+18 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +7.4%.
+19 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +7.7%.
+20 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Power +1 Skill Power +8.1%.
Savagery +2
+1 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +1%.
+2 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +2%.
+3 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +3%.
+4 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +4%.
+5 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +5%.
+6 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +6%.
+7 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +7%.
+8 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +8%.
+9 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +9%.
+10 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +10%.
+11 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +11%.
+12 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +12%.
+13 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +13%.
+14 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +14%.
+15 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +15%.
+16 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +16%.
+17 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +17%.
+18 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +18%.
+19 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +19%.
+20 Deals M. Atk. of 213 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. Savagery +2 Skill Critical Rate +20%.

Level Description Modification Prop.
Power
+1 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1%.
+2 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.4%.
+3 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.8%.
+4 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.2%.
+5 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.6%.
+6 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.8%.
+7 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.3%.
+8 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.6%.
+9 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4%.
+10 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.4%.
+11 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.8%.
+12 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.1%.
+13 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.5%.
+14 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.9%.
+15 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.2%.
+16 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.6%.
+17 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7%.
+18 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.4%.
+19 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.7%.
+20 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 8.1%.
+2 Wild
+1 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 1%.
+2 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 2%.
+3 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 3%.
+4 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 4%.
+5 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 5%.
+6 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 6%.
+7 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 7%.
+8 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 8%.
+9 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 9%.
+10 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 10%.
+11 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 11%.
+12 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 12%.
+13 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 13%.
+14 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 14%.
+15 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 15%.
+16 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 16%.
+17 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 17%.
+18 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 18%.
+19 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 19%.
+20 Deals M. Atk. of 184 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 20%.

Level Description Modification Prop.
Power
+1 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1%.
+2 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.4%.
+3 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.8%.
+4 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.2%.
+5 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.6%.
+6 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.8%.
+7 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.3%.
+8 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.6%.
+9 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4%.
+10 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.4%.
+11 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.8%.
+12 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.1%.
+13 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.5%.
+14 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.9%.
+15 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.2%.
+16 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.6%.
+17 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7%.
+18 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.4%.
+19 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.7%.
+20 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 8.1%.
+2 Wild
+1 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 1%.
+2 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 2%.
+3 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 3%.
+4 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 4%.
+5 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 5%.
+6 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 6%.
+7 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 7%.
+8 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 8%.
+9 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 9%.
+10 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 10%.
+11 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 11%.
+12 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 12%.
+13 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 13%.
+14 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 14%.
+15 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 15%.
+16 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 16%.
+17 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 17%.
+18 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 18%.
+19 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 19%.
+20 Deals M. Atk. of 188 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 20%.

Level Description Modification Prop.
Power
+1 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1%.
+2 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.4%.
+3 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.8%.
+4 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.2%.
+5 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.6%.
+6 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.8%.
+7 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.3%.
+8 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.6%.
+9 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4%.
+10 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.4%.
+11 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.8%.
+12 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.1%.
+13 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.5%.
+14 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.9%.
+15 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.2%.
+16 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.6%.
+17 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7%.
+18 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.4%.
+19 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.7%.
+20 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 8.1%.
+2 Wild
+1 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 1%.
+2 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 2%.
+3 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 3%.
+4 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 4%.
+5 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 5%.
+6 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 6%.
+7 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 7%.
+8 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 8%.
+9 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 9%.
+10 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 10%.
+11 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 11%.
+12 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 12%.
+13 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 13%.
+14 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 14%.
+15 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 15%.
+16 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 16%.
+17 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 17%.
+18 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 18%.
+19 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 19%.
+20 Deals M. Atk. of 193 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 20%.

Level Description Modification Prop.
Power
+1 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1%.
+2 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.4%.
+3 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.8%.
+4 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.2%.
+5 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.6%.
+6 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.8%.
+7 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.3%.
+8 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.6%.
+9 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4%.
+10 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.4%.
+11 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.8%.
+12 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.1%.
+13 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.5%.
+14 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.9%.
+15 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.2%.
+16 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.6%.
+17 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7%.
+18 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.4%.
+19 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.7%.
+20 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 8.1%.
+2 Wild
+1 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 1%.
+2 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 2%.
+3 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 3%.
+4 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 4%.
+5 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 5%.
+6 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 6%.
+7 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 7%.
+8 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 8%.
+9 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 9%.
+10 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 10%.
+11 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 11%.
+12 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 12%.
+13 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 13%.
+14 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 14%.
+15 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 15%.
+16 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 16%.
+17 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 17%.
+18 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 18%.
+19 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 19%.
+20 Deals M. Atk. of 197 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 20%.

Level Description Modification Prop.
Power
+1 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1%.
+2 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.4%.
+3 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 1.8%.
+4 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.2%.
+5 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.6%.
+6 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 2.8%.
+7 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.3%.
+8 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 3.6%.
+9 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4%.
+10 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.4%.
+11 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 4.8%.
+12 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.1%.
+13 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.5%.
+14 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 5.9%.
+15 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.2%.
+16 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 6.6%.
+17 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7%.
+18 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.4%.
+19 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 7.7%.
+20 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +1 Power Increases Skill Power by 8.1%.
+2 Wild
+1 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 1%.
+2 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 2%.
+3 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 3%.
+4 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 4%.
+5 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 5%.
+6 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 6%.
+7 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 7%.
+8 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 8%.
+9 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 9%.
+10 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 10%.
+11 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 11%.
+12 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 12%.
+13 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 13%.
+14 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 14%.
+15 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 15%.
+16 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 16%.
+17 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 17%.
+18 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 18%.
+19 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 19%.
+20 Deals M. Atk. of 201 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire - Ignite, Water - Slow/ Frozen, Wind - Knock Back, Earth - Hold, Holy - Stun, Dark - M. Def. Over-hit is possible. +2 Wild Increases Skill Critical Rate by 20%.

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