Our db reflects only EU version of the game. It may be different from others.
start playing on EU servers

Dyes and Tattoos

From Lineage 2 Encyclopaedia
(Redirected from Dyes)
Jump to: navigation, search
Краски и Татуировки.jpg


Each character in Lineage II has a set of basic characteristics. Basic characteristics don’t increase as characters gain more levels, however, they can be changed using different items or tattoos. Tattoos change basic characteristics of a character by increasing or decreasing them. Dyes are used for making tattoos. The type of a dye depends on the character's class.

General Info

Татуировки - персонаж.jpg
  • There are 8 basic characteristics in total. They depend of the race and the class of a character. You can change basic characteristics using tattoos.
  • There are special NPCS called Symbol Maker who can make tattoos. you can find sгch NPCs in any township (except starting villages). See also: Tattoos.
  • To make a tattoo, you need dyes. There are different ways to get them depending on their type. See also: Dyes.


See also:


Basic characteristics impact

Char. Impact
STR P. Атк., P. Crit.
DEX P. Critical Rate, P. Accuracy, P. Evasion, Atk. Speed
CON Max.HP, HP Recovery Bonus, Max.СР, Weight Limit, Breath Limit, underwater НР decrease, shield defense rate, Resistance to debuff attacks (stun, poison, bleeding)
LUC Luck gives characters a greater chance for success when crafting, dodging, and even finding loot drops. If Luck triggers when spoil and sweep or plunder is used, players will receive double items. Additionally, players can dodge lethal blows with luck. If Luck triggers during hunting, you can obtain a Fortune Bag - Stage 1 Fortune Bag - Stage 1 .
INT M. Atk. and M. Crit.
WIT M. Crit, Rate, M. Accuracy, M. Evasion, Casting Speed, Magic Resistance, amount of XP restored at resurrection.
MEN Magic Resistance, Max.МР, МР restoration Spd, magic cancel rate, increases status resistance (debuffs, madness (Fear, Silence), paralysis, НР decrease, МР decrease magic, НР recovery decrease, skill usage timeout increase, recovery speed decrease)
CHA Increases main character stats: P. Atk., P. Def., Atk. Speed, M. Atk., M. Def., Casting Speed, Max. HP, Max. MP, Max. CP.

Tattoos

  • A basic characteristics can be increased by +15 only with tattoos.
  • There are dyes for 1 class tattoos, for 2 and 3 class tattoos and dyes Grade R and special dyes from Game Shop.
  • First class characters can make 2 tattoos. Second class characters can make 3 tattoos.
  • Tattoos for second and third class characters intended for increasing such base characteristics as INT, WIT and MEN are limited by classes which can use them. Tattoos Grade R and special time-limited tattoos have no limitations by classes.

Tattoos usage limits

Some classes cannot use certain combinations of basic characteristics change. However, after Awakening (3td Liberation) there are no limits anymore.

Tattoo type Can be used by Tattoo type Can be used by
+STR -CON All classes +INT -MEN Mages
+STR -DEX All classes +INT -WIT All except healers
+CON - STR All classes +MEN - INT Mages
+CON – DEX All classes +MEN - INT Mages
+DEX - STR All classes +WIT -INT All except healers
+DEX - CON All classes +WIT -MEN Mystics


The process of making a tattoo

Tattoos - making.jpg
  • To make a tattoo, talk to NPC Symbol Maker in any township (except starting villages) and choose the "I want to draw a symbol" option in the dialogue.
  • You'll need to pay a certain amount of Adena for making a tattoo. The better the tattoo, the bigger the price. Making time-limited special tattoos is free.
  • For making main tattoos you need 10 pieces of dye; for making time-limited special tattoos - 1 piece of dye.
  • The dye for your tattoo should be placed into your inventory. If you have dyes of different kinds, choose the necessary one from the list.
  • Check the table showing how your basic stats will change and press "OK", if you agree with the changes. Press "Back", if you don't agree with the changes.
  • If you already have 3 tattoos and you want a new one, you need to remove one of the old ones first.


The process of removing a tattoo

Tattoos - removing.jpg
  • To remove a tattoo, talk to NPC Symbol Maker in any township (except starting villages) and choose the "I want to erase a symbol" option in the dialogue.
  • You'll need to pay a certain amount of Adena for removing a tattoo. The better the tattoo, the bigger the price. Removing time-limited special tattoos is free.
  • When you have a tattoo removed, 5 pieces of dye spent on that tattoo will be added to your inventory. If you remove a time-limited special tattoo, no dye will be returned to your inventory.
  • Check the table showing how your basic stats will change and press "Accept", if you agree with the changes. Press "Back", if you don't agree with the changes.


Dyes

  • Dyes are used for making tattoos. There are different ways to obtain dyes:
    • To add main tattoos into 3 upper slots you need dyes which can be obtained in the game: you can purchase them from traders, make them using Alchemy, or get them when hunting monsters and Raid Bosses.
    • To add a special time-limited tattoo into the 4th slot, you need to purchase a special dye in Game Shop.
  • Dyes marked as just "Dye" can be used by all classes (except Ertheia) after 1st class transfer. After your 2nd class transfer you cannot use them anymore.
  • Dyes marked as "Greater Dye" can be used by any class after 2nd class transfer. Available to Ertheia after 1st Liberation. Also available after 2nd Liberation.
  • Dyes marked as "Giant Dyes", "Ancient Dyes", "Legendary Dyes", " Windy Dyes" and "Mysterious Dyes" are available to all classes after Awakening or 3rd Liberation without any limits.

Common dyes

Buying from NPCs

Buying dyes dialogue - Dye Merchant.jpg
  • There are special NPCs in any township selling dyes for making tattoos. It can be either Dye Merchants' or NPC Grocer. They sell dyes and greater dyes. Max stats of such dyes: +4/-5.


Buying dyes dialogue - Merchant of Mammon.jpg
  • Dyes can also be purchased from Merchant of Mammon who travels between Aden, Rune and Giran. Please note that castle tax (depending on the territory where you've found Merchant of Mammon) is added to the price of a dye.
Dye type Price
(without castle tax)
Dye +1 -1 Adena.jpg 168,000 adena
Greater Dye +1 -1 Adena.jpg 240,000 adena
Greater Dye +2 -2 Adena.jpg 288,000 adena
Greater Dye +3 -3 Adena.jpg 432,000 adena
Greater Dye +4 -4 Adena.jpg 696,000 adena

See also:


Hunting mobs

You can get dyes as loot from mobs or when you use the Sweeper.jpg Sweeper skill.

Dyes Greater Dyes
STR Dyes STR Greater Dyes
CON Dyes CON Greater Dyes
DEX Dyes DEX Greater Dyes
INT Dyes INT Greater Dyes
MEN Dyes MEN Greater Dyes
WIT Dyes WIT Greater Dyes


Dyes for Awakened classes

  • Such dyes can be used only by those characters who have completed their Awakening or 3rd Liberation. Common dyes increase 1 stat decrease the other one; while dyes for Awakened characters let you redistribute your stats more effectively.
  • There are no class restrictions for dyes for Awakened classes.
  • Dyes for Awakened classes have levels from 1 to 5.
  • Dyes for Awakened classes are divided into the following types: Giant Dyes, Ancient Dyes, Legendary Dyes and Windy Dyes.
  • Windy Dyes increase such stats as LUC and CHA. Such dyes can be obtained from Fortune Bags or by using Alchemy.
  • Legendary Dyes increasing LUC and CHA don't increase attribute protection.

Dyes for Awakened classes - features

Dye type Description Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5
Giant Dye Increases one basic stat of your character and decreases the other one. +3 -2 +4 -3 +5 -4 +5 -2 +5
Ancient Dye Increases one basic stat of your character and decreases the other one, increases resistance to one attribute. +3 -2,
+5 from attr.
+4 -3,
+10 from attr.
+5 -4,
+15 from attr.
+5 -2,
+20 from attr.
+5
+25 from attr.
Legendary Dye Increases one basic stat of your character and decreases or increases the other one, increases resistance to one attribute. +3 -1,
+5 from attr.
+4 -2,
+10 from attr.
+5 -3,
+15 from attr.
+5 -1,
+20 from attr.
+5 +1,
+25 from attr.
Windy Dye Increases one basic stat or two basic stats at the same time: CHA, LUC or CHA and LUC +1 +3 +2 +4 +3 +4 +4 +5 +5 +5
  • List of Dyes for Awakened classes
Giant Dyes Ancient Dyes Legendary Dyes +Stat. +- Stat Attribute
(except Giant Dyes)
Giant Dye - STR Ancient Dye - STR Legendary Dye - STR STR DEX Fire
Giant Dye - DEX Ancient Dye - DEX Legendary Dye - DEX DEX CON Earth
Giant Dye - CON Ancient Dye - CON Legendary Dye - CON CON STR Dark
Giant Dye - INT Ancient Dye - INT Legendary Dye - INT INT WIT Water
Giant Dye - WIT Ancient Dye - WIT Legendary Dye - WIT WIT MEN Wind
Giant Dye - MEN Ancient Dye - MEN Legendary Dye - MEN MEN INT Holy

How to get Dyes for Awakened classes

Mysterious Dye Merchants

Buying dyes dialogue - Mysterious Dye Merchant.jpg

In every township (except starting villages) there are special NPCs: Mysterious Dye Merchants. They sell Giant Dyes, Ancient Dyes and Legendary Dyes of all kinds. The price of any dye is Adena.jpg 1,000,000 adena, however you can choose only the type of a stat to be increased, and you'll get a random dye. Mysterious Dye Merchants don't sell dyes level 4.

Support Unit Captain

Buying dyes dialogue - Support Unit Captain.jpg

If your clan owns a fortress, you can buy dyes Grade R level 4 from Support Unit Captain (in your Fortress), and the prices are as follows:

Name Price
Giant Dyes Lv 4. Item 9912.jpg Knight's Epaulette  — 1361 pcs.
Adena.jpg 9,067,520 adena
Ancient Dyes Lv 4. Item 9912.jpg Knight's Epaulette  — 2335 pcs.
Adena.jpg 15,560,040 adena
Legendary Dyes Lv 4. Item 9912.jpg Knight's Epaulette  — 3504 pcs.
Adena.jpg 23,358,240 adena


Warehouse Keepers

Warehouse Keepers in any township sell dyes level 1, 2 and 3 for Adena and Mysterious Fragment Mysterious Fragment , which can be obtained while using the Wondrous Cubic Wondrous Cubic .

See also:

Dyes from Game Shop

Tattoos - 4th Tattoo.jpg
  • In Game Shop you can buy special dyes which allow you to add a special time-limited tattoo.
  • To make such a tattoo, you need 1 piece of dye. Making this tattoo is free, however when the tattoo is removed, you won't get any dye back.
  • Such tattoos are valid for 7 days.
  • Special time-limited tattoos are available to all classes and have no level restrictions.
  • Every special tattoo gives you a unique active skill which is added to your Item Skills. (Press Alt+K to open).
Lvl Skill Name Description
Skill 21404 1.jpg 1 Mysterious Dark Elf Dye - Disparition Cancels all debuffs and renders you immune to targeting for 5 sec.
Skill 21406 1.jpg 1 Mysterious Dwarf Dye - Endurance For 5 sec., reflects 50% of received damage and recovers 460 HP per sec.
Skill 21402 1.jpg 1 Mysterious Human Dye - Unbind Removes all debuffs and becomes invincible to debuffs for 10 sec.
Skill 21407 1.jpg 1 Mysterious Kamael Dye - Soul Protection For 60 sec., blocks Debuff attacks 3 times.
Skill 21405 1.jpg 1 Mysterious Orc Dye - Savage For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%., and P./ M. Def. -10%.


List of Dyes

Item Description
CON Dye (Con  1 DEX -1) CON Dye (Con 1 DEX -1) CON Dye <Con +1 Dex -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
CON Dye (Con  1 DEX -2) CON Dye (Con 1 DEX -2) CON Dye <Con +1 Dex -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
CON Dye (Con  1 DEX -3) CON Dye (Con 1 DEX -3) CON Dye <Con +1 Dex -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
CON Dye (Con  1 Str -1) CON Dye (Con 1 Str -1) CON Dye <Con +1 Str -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
CON Dye (Con  1 Str -2) CON Dye (Con 1 Str -2) CON Dye <Con +1 Str -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
CON Dye (Con  1 Str -3) CON Dye (Con 1 Str -3) CON Dye <Con +1 Str -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
DEX Dye (Dex  1 CON -1) DEX Dye (Dex 1 CON -1) DEX Dye <Dex +1 Con -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
DEX Dye (Dex  1 CON -2) DEX Dye (Dex 1 CON -2) DEX Dye <Dex +1 Con -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
DEX Dye (Dex  1 CON -3) DEX Dye (Dex 1 CON -3) DEX Dye <Dex +1 Con -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
DEX Dye (Dex  1 Str -1) DEX Dye (Dex 1 Str -1) DEX Dye <Dex +1 Str -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
DEX Dye (Dex  1 Str -2) DEX Dye (Dex 1 Str -2) DEX Dye <Dex +1 Str -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
DEX Dye (Dex  1 Str -3) DEX Dye (Dex 1 Str -3) DEX Dye <Dex +1 Str -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
INT Dye (Int  1 Men -1) INT Dye (Int 1 Men -1) INT Dye <Int +1 Men -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.
INT Dye (Int  1 Men -2) INT Dye (Int 1 Men -2) INT Dye <Int +1 Men -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.
INT Dye (Int  1 Men -3) INT Dye (Int 1 Men -3) INT Dye <Int +1 Men -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.
INT Dye (Int  1 Wit -1) INT Dye (Int 1 Wit -1) INT Dye <Int +1 Wit -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.
INT Dye (Int  1 Wit -2) INT Dye (Int 1 Wit -2) INT Dye <Int +1 Wit -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.
INT Dye (Int  1 Wit -3) INT Dye (Int 1 Wit -3) INT Dye <Int +1 Wit -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.
MEN Dye (Men  1 Int -1) MEN Dye (Men 1 Int -1) MEN Dye <Men +1 Int -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.
MEN Dye (Men  1 Int -2) MEN Dye (Men 1 Int -2) MEN Dye <Men +1 Int -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.
MEN Dye (Men  1 Int -3) MEN Dye (Men 1 Int -3) MEN Dye <Men +1 Int -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.
MEN Dye (Men  1 Wit -1) MEN Dye (Men 1 Wit -1) MEN Dye <Men +1 Wit -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healerclasses. Cannot be used by Ertheia.
MEN Dye (Men  1 Wit -2) MEN Dye (Men 1 Wit -2) MEN Dye <Men +1 Wit -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia.
MEN Dye (Men  1 Wit -3) MEN Dye (Men 1 Wit -3) MEN Dye <Men +1 Wit -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.
STR Dye (STR  1 CON -1) STR Dye (STR 1 CON -1) STR Dye <Str +1 Con -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
STR Dye (STR  1 CON -2) STR Dye (STR 1 CON -2) STR Dye <Str +1 Con -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
STR Dye (STR  1 CON -3) STR Dye (STR 1 CON -3) STR Dye <Str +1 Con -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
STR Dye (STR  1 DEX -1) STR Dye (STR 1 DEX -1) STR Dye <Str +1 Dex -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
STR Dye (STR  1 DEX -2) STR Dye (STR 1 DEX -2) STR Dye <Str +1 Dex -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
STR Dye (STR  1 DEX -3) STR Dye (STR 1 DEX -3) STR Dye <Str +1 Dex -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.
WIT Dye (Wit  1 Int -1) WIT Dye (Wit 1 Int -1) WIT Dye <Wit +1 Int -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.
WIT Dye (Wit  1 Int -2) WIT Dye (Wit 1 Int -2) WIT Dye <Wit +1 Int -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.
WIT Dye (Wit  1 Int -3) WIT Dye (Wit 1 Int -3) WIT Dye <Wit +1 Int -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.
WIT Dye (Wit  1 Men -1) WIT Dye (Wit 1 Men -1) WIT Dye <Wit +1 Men -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healerclasses. Cannot be used by Ertheia.
WIT Dye (Wit  1 Men -2) WIT Dye (Wit 1 Men -2) WIT Dye <Wit +1 Men -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia.
WIT Dye (Wit  1 Men -3) WIT Dye (Wit 1 Men -3) WIT Dye <Wit +1 Men -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia.

Item Description
Greater CON Dye (Con  1 DEX -1) Greater CON Dye (Con 1 DEX -1) Greater CON Dye <Con +1 Dex -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  1 DEX -2) Greater CON Dye (Con 1 DEX -2) Greater CON Dye <Con +1 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  1 DEX -3) Greater CON Dye (Con 1 DEX -3) Greater CON Dye <Con +1 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  1 Str -1) Greater CON Dye (Con 1 Str -1) Greater CON Dye <Con +1 Str -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  1 Str -2) Greater CON Dye (Con 1 Str -2) Greater CON Dye <Con +1 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  1 Str -3) Greater CON Dye (Con 1 Str -3) Greater CON Dye <Con +1 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  2 DEX -2) Greater CON Dye (Con 2 DEX -2) Greater CON Dye <Con +2 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  2 DEX -3) Greater CON Dye (Con 2 DEX -3) Greater CON Dye <Con +2 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  2 DEX -4) Greater CON Dye (Con 2 DEX -4) Greater CON Dye <Con +2 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  2 Str -2) Greater CON Dye (Con 2 Str -2) Greater CON Dye <Con +2 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  2 Str -3) Greater CON Dye (Con 2 Str -3) Greater CON Dye <Con +2 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  2 Str -4) Greater CON Dye (Con 2 Str -4) Greater CON Dye <Con +2 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  3 DEX -3) Greater CON Dye (Con 3 DEX -3) Greater CON Dye <Con +3 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  3 DEX -4) Greater CON Dye (Con 3 DEX -4) Greater CON Dye <Con +3 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  3 DEX -5) Greater CON Dye (Con 3 DEX -5) Greater CON Dye <Con +3 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  3 Str -3) Greater CON Dye (Con 3 Str -3) Greater CON Dye <Con +3 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  3 Str -4) Greater CON Dye (Con 3 Str -4) Greater CON Dye <Con +3 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  3 Str -5) Greater CON Dye (Con 3 Str -5) Greater CON Dye <Con +3 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  4 DEX -4) Greater CON Dye (Con 4 DEX -4) Greater CON Dye <Con +4 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  4 DEX -5) Greater CON Dye (Con 4 DEX -5) Greater CON Dye <Con +4 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  4 DEX -6) Greater CON Dye (Con 4 DEX -6) Greater CON Dye <Con +4 Dex -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  4 Str -4) Greater CON Dye (Con 4 Str -4) Greater CON Dye <Con +4 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  4 Str -5) Greater CON Dye (Con 4 Str -5) Greater CON Dye <Con +4 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater CON Dye (Con  4 Str -6) Greater CON Dye (Con 4 Str -6) Greater CON Dye <Con +4 Str -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  1 CON -1) Greater DEX Dye (Dex 1 CON -1) Greater DEX Dye <Dex +1 Con -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  1 CON -2) Greater DEX Dye (Dex 1 CON -2) Greater DEX Dye <Dex +1 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  1 CON -3) Greater DEX Dye (Dex 1 CON -3) Greater DEX Dye <Dex +1 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  1 Str -1) Greater DEX Dye (Dex 1 Str -1) Greater DEX Dye <Dex +1 Str -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  1 Str -2) Greater DEX Dye (Dex 1 Str -2) Greater DEX Dye <Dex +1 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  1 Str -3) Greater DEX Dye (Dex 1 Str -3) Greater DEX Dye <Dex +1 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  2 CON -2) Greater DEX Dye (Dex 2 CON -2) Greater DEX Dye <Dex +2 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  2 CON -3) Greater DEX Dye (Dex 2 CON -3) Greater DEX Dye <Dex +2 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  2 CON -4) Greater DEX Dye (Dex 2 CON -4) Greater DEX Dye <Dex +2 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  2 Str -2) Greater DEX Dye (Dex 2 Str -2) Greater DEX Dye <Dex +2 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  2 Str -3) Greater DEX Dye (Dex 2 Str -3) Greater DEX Dye <Dex +2 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  2 Str -4) Greater DEX Dye (Dex 2 Str -4) Greater DEX Dye <Dex +2 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  3 CON -3) Greater DEX Dye (Dex 3 CON -3) Greater DEX Dye <Dex +3 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  3 CON -4) Greater DEX Dye (Dex 3 CON -4) Greater DEX Dye <Dex +3 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  3 CON -5) Greater DEX Dye (Dex 3 CON -5) Greater DEX Dye <Dex +3 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  3 Str -3) Greater DEX Dye (Dex 3 Str -3) Greater DEX Dye <Dex +3 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  3 Str -4) Greater DEX Dye (Dex 3 Str -4) Greater DEX Dye <Dex +3 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  3 Str -5) Greater DEX Dye (Dex 3 Str -5) Greater DEX Dye <Dex +3 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  4 CON -4) Greater DEX Dye (Dex 4 CON -4) Greater DEX Dye <Dex +4 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  4 CON -5) Greater DEX Dye (Dex 4 CON -5) Greater DEX Dye <Dex +4 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  4 CON -6) Greater DEX Dye (Dex 4 CON -6) Greater DEX Dye <Dex +4 Con -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  4 Str -4) Greater DEX Dye (Dex 4 Str -4) Greater DEX Dye <Dex +4 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  4 Str -5) Greater DEX Dye (Dex 4 Str -5) Greater DEX Dye <Dex +4 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater DEX Dye (Dex  4 Str -6) Greater DEX Dye (Dex 4 Str -6) Greater DEX Dye <Dex +4 Str -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater INT Dye (Int  1 Men -2) Greater INT Dye (Int 1 Men -2) Greater INT Dye <Int +1 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  1 Men -3) Greater INT Dye (Int 1 Men -3) Greater INT Dye <Int +1 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  1 Wit -1) Greater INT Dye (Int 1 Wit -1) Greater INT Dye <Int +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  1 Wit -2) Greater INT Dye (Int 1 Wit -2) Greater INT Dye <Int +1 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  1 Wit -3) Greater INT Dye (Int 1 Wit -3) Greater INT Dye <Int +1 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Men -2) Greater INT Dye (Int 2 Men -2) Greater INT Dye <Int +2 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Men -3) Greater INT Dye (Int 2 Men -3) Greater INT Dye <Int +2 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Men -4) Greater INT Dye (Int 2 Men -4) Greater INT Dye <Int +2 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  2 Wit -2) Greater INT Dye (Int 2 Wit -2) Greater INT Dye <Int +2 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Wit -3) Greater INT Dye (Int 2 Wit -3) Greater INT Dye <Int +2 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  2 Wit -4) Greater INT Dye (Int 2 Wit -4) Greater INT Dye <Int +2 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  3 Men -3) Greater INT Dye (Int 3 Men -3) Greater INT Dye <Int +3 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  3 Men -4) Greater INT Dye (Int 3 Men -4) Greater INT Dye <Int +3 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  3 Men -5) Greater INT Dye (Int 3 Men -5) Greater INT Dye <Int +3 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  3 Wit -3) Greater INT Dye (Int 3 Wit -3) Greater INT Dye <Int +3 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  3 Wit -4) Greater INT Dye (Int 3 Wit -4) Greater INT Dye <Int +3 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  3 Wit -5) Greater INT Dye (Int 3 Wit -5) Greater INT Dye <Int +3 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  4 Men -4) Greater INT Dye (Int 4 Men -4) Greater INT Dye <Int +4 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  4 Men -5) Greater INT Dye (Int 4 Men -5) Greater INT Dye <Int +4 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  4 Men -6) Greater INT Dye (Int 4 Men -6) Greater INT Dye <Int +4 Men -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater INT Dye (Int  4 Wit -4) Greater INT Dye (Int 4 Wit -4) Greater INT Dye <Int +4 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  4 Wit -5) Greater INT Dye (Int 4 Wit -5) Greater INT Dye <Int +4 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater INT Dye (Int  4 Wit -6) Greater INT Dye (Int 4 Wit -6) Greater INT Dye <Int +4 Wit -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater MEN Dye (Men  1 Int -1) Greater MEN Dye (Men 1 Int -1) Greater MEN Dye <Men +1 Int -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  1 Int -2) Greater MEN Dye (Men 1 Int -2) Greater MEN Dye <Men +1 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  1 Int -3) Greater MEN Dye (Men 1 Int -3) Greater MEN Dye <Men +1 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  1 Wit -1) Greater MEN Dye (Men 1 Wit -1) Greater MEN Dye <Men +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  1 Wit -2) Greater MEN Dye (Men 1 Wit -2) Greater MEN Dye <Men +1 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  1 Wit -3) Greater MEN Dye (Men 1 Wit -3) Greater MEN Dye <Men +1 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  2 Int -2) Greater MEN Dye (Men 2 Int -2) Greater MEN Dye <Men +2 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  2 Int -3) Greater MEN Dye (Men 2 Int -3) Greater MEN Dye <Men +2 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  2 Int -4) Greater MEN Dye (Men 2 Int -4) Greater MEN Dye <Men +2 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  2 Wit -2) Greater MEN Dye (Men 2 Wit -2) Greater MEN Dye <Men +2 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  2 Wit -3) Greater MEN Dye (Men 2 Wit -3) Greater MEN Dye <Men +2 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  2 Wit -4) Greater MEN Dye (Men 2 Wit -4) Greater MEN Dye <Men +2 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  3 Int -3) Greater MEN Dye (Men 3 Int -3) Greater MEN Dye <Men +3 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  3 Int -4) Greater MEN Dye (Men 3 Int -4) Greater MEN Dye <Men +3 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  3 Int -5) Greater MEN Dye (Men 3 Int -5) Greater MEN Dye <Men +3 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  3 Wit -3) Greater MEN Dye (Men 3 Wit -3) Greater MEN Dye <Men +3 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater MEN Dye (Men  3 Wit -4) Greater MEN Dye (Men 3 Wit -4) Greater MEN Dye <Men +3 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  3 Wit -5) Greater MEN Dye (Men 3 Wit -5) Greater MEN Dye <Men +3 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  4 Int -4) Greater MEN Dye (Men 4 Int -4) Greater MEN Dye <Men +4 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  4 Int -5) Greater MEN Dye (Men 4 Int -5) Greater MEN Dye <Men +4 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  4 Int -6) Greater MEN Dye (Men 4 Int -6) Greater MEN Dye <Men +4 Int -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Greater MEN Dye (Men  4 Wit -4) Greater MEN Dye (Men 4 Wit -4) Greater MEN Dye <Men +4 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  4 Wit -5) Greater MEN Dye (Men 4 Wit -5) Greater MEN Dye <Men +4 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater MEN Dye (Men  4 Wit -6) Greater MEN Dye (Men 4 Wit -6) Greater MEN Dye <Men +4 Wit -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater STR Dye (STR  1 CON -2) Greater STR Dye (STR 1 CON -2) Greater STR Dye <Str +1 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  1 CON -3) Greater STR Dye (STR 1 CON -3) Greater STR Dye <Str +1 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  1 DEX -1) Greater STR Dye (STR 1 DEX -1) Greater STR Dye <Str +1 Dex -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  1 DEX -2) Greater STR Dye (STR 1 DEX -2) Greater STR Dye <Str +1 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  1 DEX -3) Greater STR Dye (STR 1 DEX -3) Greater STR Dye <Str +1 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  2 CON -2) Greater STR Dye (STR 2 CON -2) Greater STR Dye <Str +2 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  2 CON -3) Greater STR Dye (STR 2 CON -3) Greater STR Dye <Str +2 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  2 CON -4) Greater STR Dye (STR 2 CON -4) Greater STR Dye <Str +2 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  2 DEX -2) Greater STR Dye (STR 2 DEX -2) Greater STR Dye <Str +2 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  2 DEX -3) Greater STR Dye (STR 2 DEX -3) Greater STR Dye <Str +2 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  2 DEX -4) Greater STR Dye (STR 2 DEX -4) Greater STR Dye <Str +2 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  3 CON -3) Greater STR Dye (STR 3 CON -3) Greater STR Dye <Str +3 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  3 CON -4) Greater STR Dye (STR 3 CON -4) Greater STR Dye <Str +3 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  3 CON -5) Greater STR Dye (STR 3 CON -5) Greater STR Dye <Str +3 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  3 DEX -3) Greater STR Dye (STR 3 DEX -3) Greater STR Dye <Str +3 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  3 DEX -4) Greater STR Dye (STR 3 DEX -4) Greater STR Dye <Str +3 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  3 DEX -5) Greater STR Dye (STR 3 DEX -5) Greater STR Dye <Str +3 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  4 CON -4) Greater STR Dye (STR 4 CON -4) Greater STR Dye <Str +4 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  4 CON -5) Greater STR Dye (STR 4 CON -5) Greater STR Dye <Str +4 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  4 CON -6) Greater STR Dye (STR 4 CON -6) Greater STR Dye <Str +4 Con -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  4 DEX -4) Greater STR Dye (STR 4 DEX -4) Greater STR Dye <Str +4 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  4 DEX -5) Greater STR Dye (STR 4 DEX -5) Greater STR Dye <Str +4 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater STR Dye (STR  4 DEX -6) Greater STR Dye (STR 4 DEX -6) Greater STR Dye <Str +4 Dex -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.
Greater WIT Dye (Wit  1 Int -1) Greater WIT Dye (Wit 1 Int -1) Greater WIT Dye <Wit +1 Int -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  1 Int -2) Greater WIT Dye (Wit 1 Int -2) Greater WIT Dye <Wit +1 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  1 Int -3) Greater WIT Dye (Wit 1 Int -3) Greater WIT Dye <Wit +1 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  1 Men -1) Greater WIT Dye (Wit 1 Men -1) Greater WIT Dye <Wit +1 Men -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater WIT Dye (Wit  1 Men -2) Greater WIT Dye (Wit 1 Men -2) Greater WIT Dye <Wit +1 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  1 Men -3) Greater WIT Dye (Wit 1 Men -3) Greater WIT Dye <Wit +1 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  2 Int -2) Greater WIT Dye (Wit 2 Int -2) Greater WIT Dye <Wit +2 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  2 Int -3) Greater WIT Dye (Wit 2 Int -3) Greater WIT Dye <Wit +2 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  2 Int -4) Greater WIT Dye (Wit 2 Int -4) Greater WIT Dye <Wit +2 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  2 Men -2) Greater WIT Dye (Wit 2 Men -2) Greater WIT Dye <Wit +2 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  2 Men -3) Greater WIT Dye (Wit 2 Men -3) Greater WIT Dye <Wit +2 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  2 Men -4) Greater WIT Dye (Wit 2 Men -4) Greater WIT Dye <Wit +2 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  3 Int -3) Greater WIT Dye (Wit 3 Int -3) Greater WIT Dye <Wit +3 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  3 Int -4) Greater WIT Dye (Wit 3 Int -4) Greater WIT Dye <Wit +3 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  3 Int -5) Greater WIT Dye (Wit 3 Int -5) Greater WIT Dye <Wit +3 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  3 Men -3) Greater WIT Dye (Wit 3 Men -3) Greater WIT Dye <Wit +3 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  3 Men -4) Greater WIT Dye (Wit 3 Men -4) Greater WIT Dye <Wit +3 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  3 Men -5) Greater WIT Dye (Wit 3 Men -5) Greater WIT Dye <Wit +3 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  4 Int -4) Greater WIT Dye (Wit 4 Int -4) Greater WIT Dye <Wit +4 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  4 Int -5) Greater WIT Dye (Wit 4 Int -5) Greater WIT Dye <Wit +4 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  4 Int -6) Greater WIT Dye (Wit 4 Int -6) Greater WIT Dye <Wit +4 Int -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Greater WIT Dye (Wit  4 Men -4) Greater WIT Dye (Wit 4 Men -4) Greater WIT Dye <Wit +4 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  4 Men -5) Greater WIT Dye (Wit 4 Men -5) Greater WIT Dye <Wit +4 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Greater WIT Dye (Wit  4 Men -6) Greater WIT Dye (Wit 4 Men -6) Greater WIT Dye <Wit +4 Men -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Item Description
Lv. 1 Giant CON Dye Lv. 1 Giant CON Dye Lv. 1 Giant CON Dye (Con +3 Str -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Giant DEX Dye Lv. 1 Giant DEX Dye Lv. 1 Giant DEX Dye (Dex +3 Con -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Giant INT Dye Lv. 1 Giant INT Dye Lv. 1 Giant INT Dye (Int +3 Wit -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Giant MEN Dye Lv. 1 Giant MEN Dye Lv. 1 Giant MEN Dye (Men +3 Int -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Giant STR Dye Lv. 1 Giant STR Dye Lv. 1 Giant STR Dye (Str +3 Dex -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Giant WIT Dye Lv. 1 Giant WIT Dye Lv. 1 Giant WIT Dye (Wit +3 Men -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Giant CON Dye Lv. 2 Giant CON Dye Lv. 2 Giant CON Dye (Con +4 Str -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Giant DEX Dye Lv. 2 Giant DEX Dye Lv. 2 Giant DEX Dye (Dex +4 Con -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Giant INT Dye Lv. 2 Giant INT Dye Lv. 2 Giant INT Dye (Int +4 Wit -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Giant MEN Dye Lv. 2 Giant MEN Dye Lv. 2 Giant MEN Dye (Men +4 Int -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Giant STR Dye Lv. 2 Giant STR Dye Lv. 2 Giant STR Dye (Str +4 Dex -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Giant WIT Dye Lv. 2 Giant WIT Dye Lv. 2 Giant WIT Dye (Wit +4 Men -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Giant CON Dye Lv. 3 Giant CON Dye Lv. 3 Giant CON Dye (Con +5 Str -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Giant DEX Dye Lv. 3 Giant DEX Dye Lv. 3 Giant DEX Dye (Dex +5 Con -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Giant INT Dye Lv. 3 Giant INT Dye Lv. 3 Giant INT Dye (Int +5 Wit -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Giant MEN Dye Lv. 3 Giant MEN Dye Lv. 3 Giant MEN Dye (Men +5 Int -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Giant STR Dye Lv. 3 Giant STR Dye Lv. 3 Giant STR Dye (Str +5 Dex -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Giant WIT Dye Lv. 3 Giant WIT Dye Lv. 3 Giant WIT Dye (Wit +5 Men -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Giant CON Dye Lv. 4 Giant CON Dye Lv. 4 Giant CON Dye (Con +5 Str -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Giant DEX Dye Lv. 4 Giant DEX Dye Lv. 4 Giant DEX Dye (Dex +5 Con -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Giant INT Dye Lv. 4 Giant INT Dye Lv. 4 Giant INT Dye (Int +5 Wit -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Giant MEN Dye Lv. 4 Giant MEN Dye Lv. 4 Giant MEN Dye (Men +5 Int -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Giant STR Dye Lv. 4 Giant STR Dye Lv. 4 Giant STR Dye (Str +5 Dex -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Giant WIT Dye Lv. 4 Giant WIT Dye Lv. 4 Giant WIT Dye (Wit +5 Men -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Giant CON Dye Lv. 5 Giant CON Dye Lv. 5 Giant CON Dye (Con +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Giant DEX Dye Lv. 5 Giant DEX Dye Lv. 5 Giant DEX Dye (Dex +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Giant INT Dye Lv. 5 Giant INT Dye Lv. 5 Giant INT Dye (Int +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Giant MEN Dye Lv. 5 Giant MEN Dye Lv. 5 Giant MEN Dye (Men +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Giant STR Dye Lv. 5 Giant STR Dye Lv. 5 Giant STR Dye (Str +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Giant WIT Dye Lv. 5 Giant WIT Dye Lv. 5 Giant WIT Dye (Wit +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Item Description
Lv. 1 Ancient CON Dye Lv. 1 Ancient CON Dye Lv. 1 Giant CON Dye (Con +3 Str -2 Dark Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Ancient DEX Dye Lv. 1 Ancient DEX Dye Lv. 1 Giant DEX Dye (Dex +3 Con -2 Earth Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Ancient INT Dye Lv. 1 Ancient INT Dye Lv. 1 Giant INT Dye (Int +3 Wit -2 Water Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Ancient MEN Dye Lv. 1 Ancient MEN Dye Lv. 1 Giant MEN Dye (Men +3 Int -2 Holy Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Ancient STR Dye Lv. 1 Ancient STR Dye Lv. 1 Giant STR Dye (Str +3 Dex -2 Fire Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Ancient WIT Dye Lv. 1 Ancient WIT Dye Lv. 1 Giant WIT Dye (Wit +3 Men -2 Wind Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Ancient CON Dye Lv. 2 Ancient CON Dye Lv. 2 Ancient CON Dye (Con +4 Str -3 Dark Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Ancient DEX Dye Lv. 2 Ancient DEX Dye Lv. 2 Ancient DEX Dye (Dex +4 Con -3 Earth Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Ancient INT Dye Lv. 2 Ancient INT Dye Lv. 2 Ancient INT Dye (Int +4 Wit -3 Water Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Ancient MEN Dye Lv. 2 Ancient MEN Dye Lv. 2 Ancient MEN Dye (Men +4 Int -3 Holy Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Ancient STR Dye Lv. 2 Ancient STR Dye Lv. 2 Ancient STR Dye (Str +4 Dex -3 Fire Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Ancient WIT Dye Lv. 2 Ancient WIT Dye Lv. 2 Ancient WIT Dye (Wit +4 Men -3 Wind Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Ancient CON Dye Lv. 3 Ancient CON Dye Lv. 3 Ancient CON Dye (Con +5 Str -4 Dark Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Ancient DEX Dye Lv. 3 Ancient DEX Dye Lv. 3 Ancient DEX Dye (Dex +5 Con -4 Earth Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Ancient INT Dye Lv. 3 Ancient INT Dye Lv. 3 Ancient INT Dye (Int +5 Wit -4 Water Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Ancient MEN Dye Lv. 3 Ancient MEN Dye Lv. 3 Ancient MEN Dye (Men +5 Int -4 Holy Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Ancient STR Dye Lv. 3 Ancient STR Dye Lv. 3 Ancient STR Dye (Str +5 Dex -4 Fire Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Ancient WIT Dye Lv. 3 Ancient WIT Dye Lv. 3 Ancient WIT Dye (Wit +5 Men -4 Wind Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Ancient CON Dye Lv. 4 Ancient CON Dye Lv. 4 Ancient CON Dye (Con +5 Str -2 Dark Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Ancient DEX Dye Lv. 4 Ancient DEX Dye Lv. 4 Ancient DEX Dye (Dex +5 Con -2 Earth Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Ancient INT Dye Lv. 4 Ancient INT Dye Lv. 4 Ancient INT Dye (Int +5 Wit -2 Water Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Ancient MEN Dye Lv. 4 Ancient MEN Dye Lv. 4 Ancient MEN Dye (Men +5 Int -2 Holy Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Ancient STR Dye Lv. 4 Ancient STR Dye Lv. 4 Ancient STR Dye (Str +5 Dex -2 Fire Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Ancient WIT Dye Lv. 4 Ancient WIT Dye Lv. 4 Ancient WIT Dye (Wit +5 Men -2 Wind Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Ancient CON Dye Lv. 5 Ancient CON Dye Lv. 5 Ancient CON Dye (Con +5 Dark Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Ancient DEX Dye Lv. 5 Ancient DEX Dye Lv. 5 Ancient DEX Dye (Dex +5 Earth Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Ancient INT Dye Lv. 5 Ancient INT Dye Lv. 5 Ancient INT Dye (Int +5 Water Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Ancient MEN Dye Lv. 5 Ancient MEN Dye Lv. 5 Ancient MEN Dye (Men +5 Holy Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Ancient STR Dye Lv. 5 Ancient STR Dye Lv. 5 Ancient STR Dye (Str +5 Fire Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Ancient WIT Dye Lv. 5 Ancient WIT Dye Lv. 5 Ancient WIT Dye (Wit +5 Wind Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Item Description
Lv. 1 Legendary CON Dye Lv. 1 Legendary CON Dye Lv. 1 Legendary CON Dye (Con +3 Str -1 Dark Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary CON Dye (Charisma) Lv. 1 Legendary CON Dye (Charisma) Lv. 1 Legendary CON Dye (Charisma) (CON +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary CON Dye (Luck) Lv. 1 Legendary CON Dye (Luck) Lv. 1 Legendary CON Dye (Luck) (CON +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary DEX Dye Lv. 1 Legendary DEX Dye Lv. 1 Legendary DEX Dye (Dex +3 Con -1 Earth Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary DEX Dye (Charisma) Lv. 1 Legendary DEX Dye (Charisma) Lv. 1 Legendary DEX Dye (Charisma) (DEX +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary DEX Dye (Luck) Lv. 1 Legendary DEX Dye (Luck) Lv. 1 Legendary DEX Dye (Luck) (DEX +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary INT Dye Lv. 1 Legendary INT Dye Lv. 1 Legendary INT Dye (Int +3 Wit -1 Water Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary INT Dye (Charisma) Lv. 1 Legendary INT Dye (Charisma) Lv. 1 Legendary INT Dye (Charisma) (INT +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary INT Dye (Luck) Lv. 1 Legendary INT Dye (Luck) Lv. 1 Legendary INT Dye (Luck) (INT +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary MEN Dye Lv. 1 Legendary MEN Dye Lv. 1 Legendary MEN Dye (Men +3 Int -1 Holy Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary MEN Dye (Charisma) Lv. 1 Legendary MEN Dye (Charisma) Lv. 1 Legendary MEN Dye (Charisma) (MEN +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary MEN Dye (Luck) Lv. 1 Legendary MEN Dye (Luck) Lv. 1 Legendary MEN Dye (Luck) (MEN +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary STR Dye Lv. 1 Legendary STR Dye Lv. 1 Legendary STR Dye (Str +3 Dex -1 Fire Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary STR Dye (Charisma) Lv. 1 Legendary STR Dye (Charisma) Lv. 1 Legendary STR Dye (Charisma) (STR +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary STR Dye (Luck) Lv. 1 Legendary STR Dye (Luck) Lv. 1 Legendary STR Dye (Luck) (STR +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary WIT Dye Lv. 1 Legendary WIT Dye Lv. 1 Legendary WIT Dye (Wit +3 Men -1 Wind Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 will only give the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary WIT Dye (Charisma) Lv. 1 Legendary WIT Dye (Charisma) Lv. 1 Legendary WIT Dye (Charisma) (WIT +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary WIT Dye (Luck) Lv. 1 Legendary WIT Dye (Luck) Lv. 1 Legendary WIT Dye (Luck) (WIT +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary CON Dye Lv. 2 Legendary CON Dye Lv. 2 Legendary CON Dye (Con +4 Str -2 Dark Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary CON Dye (Charisma) Lv. 2 Legendary CON Dye (Charisma) Lv. 2 Legendary CON Dye (Charisma) (CON +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary CON Dye (Luck) Lv. 2 Legendary CON Dye (Luck) Lv. 2 Legendary CON Dye (Luck) (CON +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary DEX Dye Lv. 2 Legendary DEX Dye Lv. 2 Legendary DEX Dye (Dex +4 Con -2 Earth Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary DEX Dye (Charisma) Lv. 2 Legendary DEX Dye (Charisma) Lv. 2 Legendary DEX Dye (Charisma) (DEX +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary DEX Dye (Luck) Lv. 2 Legendary DEX Dye (Luck) Lv. 2 Legendary DEX Dye (Luck) (DEX +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary INT Dye Lv. 2 Legendary INT Dye Lv. 2 Legendary INT Dye (Int +4 Wit -2 Water Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary INT Dye (Charisma) Lv. 2 Legendary INT Dye (Charisma) Lv. 2 Legendary INT Dye (Charisma) (INT +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary INT Dye (Luck) Lv. 2 Legendary INT Dye (Luck) Lv. 2 Legendary INT Dye (Luck) (INT +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary MEN Dye Lv. 2 Legendary MEN Dye Lv. 2 Legendary MEN Dye (Men +4 Int -2 Holy Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary MEN Dye (Charisma) Lv. 2 Legendary MEN Dye (Charisma) Lv. 2 Legendary MEN Dye (Charisma) (MEN +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary MEN Dye (Luck) Lv. 2 Legendary MEN Dye (Luck) Lv. 2 Legendary MEN Dye (Luck) (MEN +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary STR Dye Lv. 2 Legendary STR Dye Lv. 2 Legendary STR Dye (Str +4 Dex -2 Fire Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary STR Dye (Charisma) Lv. 2 Legendary STR Dye (Charisma) Lv. 2 Legendary STR Dye (Charisma) (STR +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary STR Dye (Luck) Lv. 2 Legendary STR Dye (Luck) Lv. 2 Legendary STR Dye (Luck) (STR +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary WIT Dye Lv. 2 Legendary WIT Dye Lv. 2 Legendary WIT Dye (Wit +4 Men -2 Wind Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary WIT Dye (Charisma) Lv. 2 Legendary WIT Dye (Charisma) Lv. 2 Legendary WIT Dye (Charisma) (WIT +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Legendary WIT Dye (Luck) Lv. 2 Legendary WIT Dye (Luck) Lv. 2 Legendary WIT Dye (Luck) (WIT +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary CON Dye Lv. 3 Legendary CON Dye Lv. 3 Legendary CON Dye (Con +5 Str -3 Dark Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary CON Dye (Charisma) Lv. 3 Legendary CON Dye (Charisma) Lv. 3 Legendary CON Dye (Charisma) (CON +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary CON Dye (Luck) Lv. 3 Legendary CON Dye (Luck) Lv. 3 Legendary CON Dye (Luck) (CON +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary DEX Dye Lv. 3 Legendary DEX Dye Lv. 3 Legendary DEX Dye (Dex +5 Con -3 Earth Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary DEX Dye (Charisma) Lv. 3 Legendary DEX Dye (Charisma) Lv. 3 Legendary DEX Dye (Charisma) (DEX +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary DEX Dye (Luck) Lv. 3 Legendary DEX Dye (Luck) Lv. 3 Legendary DEX Dye (Luck) (DEX +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary INT Dye Lv. 3 Legendary INT Dye Lv. 3 Legendary INT Dye (Int +5 Wit -3 Water Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary INT Dye (Charisma) Lv. 3 Legendary INT Dye (Charisma) Lv. 3 Legendary INT Dye (Charisma) (INT +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary INT Dye (Luck) Lv. 3 Legendary INT Dye (Luck) Lv. 3 Legendary INT Dye (Luck) (INT +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary MEN Dye Lv. 3 Legendary MEN Dye Lv. 3 Legendary MEN Dye (Men +5 Int -3 Holy Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary MEN Dye (Charisma) Lv. 3 Legendary MEN Dye (Charisma) Lv. 3 Legendary MEN Dye (Charisma) (MEN +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary MEN Dye (Luck) Lv. 3 Legendary MEN Dye (Luck) Lv. 3 Legendary MEN Dye (Luck) (MEN +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary STR Dye Lv. 3 Legendary STR Dye Lv. 3 Legendary STR Dye (Str +5 Dex -3 Fire Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary STR Dye (Charisma) Lv. 3 Legendary STR Dye (Charisma) Lv. 3 Legendary STR Dye (Charisma) (STR +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary STR Dye (Luck) Lv. 3 Legendary STR Dye (Luck) Lv. 3 Legendary STR Dye (Luck) (STR +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary WIT Dye Lv. 3 Legendary WIT Dye Lv. 3 Legendary WIT Dye (Wit +5 Men -3 Wind Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary WIT Dye (Charisma) Lv. 3 Legendary WIT Dye (Charisma) Lv. 3 Legendary WIT Dye (Charisma) (WIT +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Legendary WIT Dye (Luck) Lv. 3 Legendary WIT Dye (Luck) Lv. 3 Legendary WIT Dye (Luck) (WIT +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary CON Dye Lv. 4 Legendary CON Dye Lv. 4 Legendary CON Dye (Con +5 Str -1 Dark Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary CON Dye (Charisma) Lv. 4 Legendary CON Dye (Charisma) Lv. 4 Legendary CON Dye (Charisma) (CON +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary CON Dye (Luck) Lv. 4 Legendary CON Dye (Luck) Lv. 4 Legendary CON Dye (Luck) (CON +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary DEX Dye Lv. 4 Legendary DEX Dye Lv. 4 Legendary DEX Dye (Dex +5 Con -1 Earth Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary DEX Dye (Charisma) Lv. 4 Legendary DEX Dye (Charisma) Lv. 4 Legendary DEX Dye (Charisma) (DEX +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary DEX Dye (Luck) Lv. 4 Legendary DEX Dye (Luck) Lv. 4 Legendary DEX Dye (Luck) (DEX +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary INT Dye Lv. 4 Legendary INT Dye Lv. 4 Legendary INT Dye (Int +5 Wit -1 Water Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary INT Dye (Charisma) Lv. 4 Legendary INT Dye (Charisma) Lv. 4 Legendary INT Dye (Charisma) (INT +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary INT Dye (Luck) Lv. 4 Legendary INT Dye (Luck) Lv. 4 Legendary INT Dye (Luck) (INT +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary MEN Dye Lv. 4 Legendary MEN Dye Lv. 4 Legendary MEN Dye (Men +5 Int -1 Holy Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary MEN Dye (Charisma) Lv. 4 Legendary MEN Dye (Charisma) Lv. 4 Legendary MEN Dye (Charisma) (MEN +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary MEN Dye (Luck) Lv. 4 Legendary MEN Dye (Luck) Lv. 4 Legendary MEN Dye (Luck) (MEN +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary STR Dye Lv. 4 Legendary STR Dye Lv. 4 Legendary STR Dye (Str +5 Dex -1 Fire Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary STR Dye (Charisma) Lv. 4 Legendary STR Dye (Charisma) Lv. 4 Legendary STR Dye (Charisma) (STR +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary STR Dye (Luck) Lv. 4 Legendary STR Dye (Luck) Lv. 4 Legendary STR Dye (Luck) (STR +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary WIT Dye Lv. 4 Legendary WIT Dye Lv. 4 Legendary WIT Dye (Wit +5 Men -1 Wind Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary WIT Dye (Charisma) Lv. 4 Legendary WIT Dye (Charisma) Lv. 4 Legendary WIT Dye (Charisma) (WIT +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Legendary WIT Dye (Luck) Lv. 4 Legendary WIT Dye (Luck) Lv. 4 Legendary WIT Dye (Luck) (WIT +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary CON Dye Lv. 5 Legendary CON Dye Lv. 5 Legendary CON Dye (Con +5 Str +1 Dark Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary CON Dye (Charisma) Lv. 5 Legendary CON Dye (Charisma) Lv. 5 Legendary CON Dye (Charisma) (CON +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary CON Dye (Luck) Lv. 5 Legendary CON Dye (Luck) Lv. 5 Legendary CON Dye (Luck) (CON +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary DEX Dye Lv. 5 Legendary DEX Dye Lv. 5 Legendary DEX Dye (Dex +5 Con +1 Earth Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary DEX Dye (Charisma) Lv. 5 Legendary DEX Dye (Charisma) Lv. 5 Legendary DEX Dye (Charisma) (DEX +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary DEX Dye (Luck) Lv. 5 Legendary DEX Dye (Luck) Lv. 5 Legendary DEX Dye (Luck) (DEX +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary INT Dye Lv. 5 Legendary INT Dye Lv. 5 Legendary INT Dye (Int +5 Wit +1 Water Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary INT Dye (Charisma) Lv. 5 Legendary INT Dye (Charisma) Lv. 5 Legendary INT Dye (Charisma) (INT +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary INT Dye (Luck) Lv. 5 Legendary INT Dye (Luck) Lv. 5 Legendary INT Dye (Luck) (INT +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary MEN Dye Lv. 5 Legendary MEN Dye Lv. 5 Legendary MEN Dye (Men +5 Int +1 Holy Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary MEN Dye (Charisma) Lv. 5 Legendary MEN Dye (Charisma) Lv. 5 Legendary MEN Dye (Charisma) (MEN +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary MEN Dye (Luck) Lv. 5 Legendary MEN Dye (Luck) Lv. 5 Legendary MEN Dye (Luck) (MEN +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary STR Dye Lv. 5 Legendary STR Dye Lv. 5 Legendary STR Dye (Str +5 Dex +1 Fire Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary STR Dye (Charisma) Lv. 5 Legendary STR Dye (Charisma) Lv. 5 Legendary STR Dye (Charisma) (STR +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary STR Dye (Luck) Lv. 5 Legendary STR Dye (Luck) Lv. 5 Legendary STR Dye (Luck) (STR +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary WIT Dye Lv. 5 Legendary WIT Dye Lv. 5 Legendary WIT Dye (Wit +5 Men +1 Wind Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary WIT Dye (Charisma) Lv. 5 Legendary WIT Dye (Charisma) Lv. 5 Legendary WIT Dye (Charisma) (WIT +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Legendary WIT Dye (Luck) Lv. 5 Legendary WIT Dye (Luck) Lv. 5 Legendary WIT Dye (Luck) (WIT +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Item Description
Lv. 1 Windy CHA Dye Lv. 1 Windy CHA Dye Lv. 1 Windy CHA Dye (CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Windy CHA Dye (Luck) Lv. 1 Windy CHA Dye (Luck) Lv. 1 Windy Charisma (Luck) (CHA +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Windy LUC Dye Lv. 1 Windy LUC Dye Lv. 1 Windy LUC Dye (LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Windy LUC Dye (Charisma) Lv. 1 Windy LUC Dye (Charisma) Lv. 1 Windy Luck (Charisma) (LUC +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Windy CHA Dye Lv. 2 Windy CHA Dye Lv. 1 Windy CHA Dye (CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Windy CHA Dye (Luck) Lv. 2 Windy CHA Dye (Luck) Lv. 2 Windy Charisma (Luck) (CHA +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Windy LUC Dye Lv. 2 Windy LUC Dye Lv. 1 Windy LUC Dye (LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 2 Windy LUC Dye (Charisma) Lv. 2 Windy LUC Dye (Charisma) Lv. 2 Windy Luck (Charisma) (LUC +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Windy CHA Dye Lv. 3 Windy CHA Dye Lv. 1 Windy CHA Dye (CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Windy CHA Dye (Luck) Lv. 3 Windy CHA Dye (Luck) Lv. 3 Windy Charisma (Luck) (CHA +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Windy LUC Dye Lv. 3 Windy LUC Dye Lv. 1 Windy LUC Dye (LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 3 Windy LUC Dye (Charisma) Lv. 3 Windy LUC Dye (Charisma) Lv. 3 Windy Luck (Charisma) (LUC +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Windy CHA Dye Lv. 4 Windy CHA Dye Lv. 1 Windy CHA Dye (CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Windy CHA Dye (Luck) Lv. 4 Windy CHA Dye (Luck) Lv. 4 Windy Charisma (Luck) (CHA +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Windy LUC Dye Lv. 4 Windy LUC Dye Lv. 1 Windy LUC Dye (LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 4 Windy LUC Dye (Charisma) Lv. 4 Windy LUC Dye (Charisma) Lv. 4 Windy Luck (Charisma) (LUC +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Windy CHA Dye Lv. 5 Windy CHA Dye Lv. 1 Windy CHA Dye (CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Windy CHA Dye (Luck) Lv. 5 Windy CHA Dye (Luck) Lv. 5 Windy Charisma (Luck) (CHA +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 5 Windy LUC Dye Lv. 5 Windy LUC Dye Lv. 1 Windy LUC Dye (LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Item Description
Wondrous Dark Elf Dye Wondrous Dark Elf Dye Wondrous dye containing Dark Elven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Dark Elf race. (Wind Resistance +20, P. Critical Damage and M. Critical Damage +1%/ Active Skill: Disparition). All classes.
Wondrous Dwarf Dye Wondrous Dwarf Dye Wondrous dye containing Dwarven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Dwarf race. (Earth Resistance +20, Skill Cooldown - 1%/ Active Skill: Endurance). All classes.
Wondrous Elf Dye Wondrous Elf Dye Wondrous dye containing Elven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Elf race. (Water Resistance +20, P. Critical Rate +10, M. Critical Rate +10/ Active Skill: Prevision). All classes.
Wondrous Human Dye Wondrous Human Dye Wondrous dye containing Human power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Human race. (Fire/ Water/ Wind/ Earth Resistance +10, Debuff Resistance +1%/ Active Skill: Unbind). All classes.
Wondrous Kamael Dye Wondrous Kamael Dye Wondrous dye containing Kamael power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Kamael race. (Dark Resistance +20, PvP Damage +1%/ Active Skill: Soul Protection). All classes.
Wondrous Orc Dye Wondrous Orc Dye Wondrous dye containing Orc power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Orc race. (Fire Resistance +20, HP/ MP/ CP +1%/ Active Skill: Savage). All classes.


See also:


Dyes and Tattoos – Related Pages
Items: Armor SetsCommon ItemsWeaponsArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBracersTalismansLife Crystals
Dyes Dyes
level 1 – 39
STR Dyes
INT Dyes
DEX Dyes
WIT Dyes
CON Dyes
MEN Dyes
Greater Dyes
level 40 – 84
STR Greater Dyes
INT Greater Dyes
DEX Greater Dyes
WIT Greater Dyes
CON Greater Dyes
MEN Greater Dyes
Grade R
level 85 – 99
Giant Dyes Ancient Dyes Legendary Dyes
Windy Dyes
Wondrous Dyes


Share your opinion