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Dark Fighter
HeliosClassic

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Dark Fighter

Race Dark Elf
Start Dark Elf Village
Armor any
Weapon any
Role Attack, defence


Class Description

The Dark Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Dark Fighter must choose to be either a damage-based Assassin, or a more defense-based Palus Knight.

Class Skills

Skill Name Lv. Type MP HP SP Cost Range Attr. Description

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 91 1.jpg Defense Aura 1 buff 5 0 1 0 - Increases P. Def. by 8% for 20 minutes.
Skill 142 1.jpg Armor Mastery 1 passive 0 0 1 0 - Increases P. Def. by 9 and MP Recovery Bonus by 10%.
Skill 141 1.jpg Weapon Mastery 1 passive 0 0 1 0 - Increases P. Atk. by 8.5% and additionally by 2.
Skill 56 1.jpg Power Shot 1 active 17 0 1 700 - Makes a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 2.jpg Power Shot 2 active 18 0 1 700 - Makes a powerful long-distance attack with 71 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 3.jpg Power Shot 3 active 19 0 1 700 - Makes a powerful long-distance attack with 78 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 1.jpg Power Strike 1 active 9 0 1 40 - Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 2.jpg Power Strike 2 active 9 0 1 40 - Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 3.jpg Power Strike 3 active 10 0 1 40 - Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 16 1.jpg Mortal Blow 1 active 8 0 1 40 - Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 2.jpg Mortal Blow 2 active 8 0 1 40 - Attacks the target's vital points with 80 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 3.jpg Mortal Blow 3 active 9 0 1 40 - Attacks the target's vital points with 88 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 77 1.jpg Attack Aura 1 buff 7 0 1 0 - Increases P. Atk. by 8% for 20 minutes.
Skill 142 2.jpg Armor Mastery 2 passive 0 0 1 0 - Increases P. Def. by 11 and MP Recovery Bonus by 10%.
Skill 142 3.jpg Armor Mastery 3 passive 0 0 1 0 - Increases P. Def. by 12 and MP Recovery Bonus by 10%.
Skill 141 2.jpg Weapon Mastery 2 passive 0 0 1 0 - Increases P. Atk. by 8.5% and additionally by 3.
Skill 56 4.jpg Power Shot 4 active 22 0 1 700 - Makes a powerful long-distance attack with 102 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 5.jpg Power Shot 5 active 23 0 1 700 - Makes a powerful long-distance attack with 112 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 6.jpg Power Shot 6 active 25 0 1 700 - Makes a powerful long-distance attack with 122 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 4.jpg Power Strike 4 active 11 0 1 40 - Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 5.jpg Power Strike 5 active 12 0 1 40 - Delivers a powerful blow that strikes the target with 51 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 6.jpg Power Strike 6 active 13 0 1 40 - Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 16 4.jpg Mortal Blow 4 active 10 0 1 40 - Attacks the target's vital points with 115 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 5.jpg Mortal Blow 5 active 11 0 1 40 - Attacks the target's vital points with 126 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 6.jpg Mortal Blow 6 active 11 0 1 40 - Attacks the target's vital points with 137 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.

Skill Name Lv. Type MP HP SP Cost Range Attr. Description
Skill 142 4.jpg Armor Mastery 4 passive 0 0 3 0 - Increases P. Def. by 13 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
Skill 142 5.jpg Armor Mastery 5 passive 0 0 3 0 - Increases P. Def. by 14 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
Skill 141 3.jpg Weapon Mastery 3 passive 0 0 3 0 - Increases P. Atk. by 8.5% and additionally by 4.
Skill 70 1.jpg Drain Energy 1 active 12 0 3 600 - Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Skill 70 2.jpg Drain Energy 2 active 12 0 3 600 - Inflicts dark damage on the target with 22 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Skill 56 7.jpg Power Shot 7 active 31 0 3 700 - Makes a powerful long-distance attack with 158 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 8.jpg Power Shot 8 active 32 0 3 700 - Makes a powerful long-distance attack with 172 Power added to P. Atk. Requires a bow. Over-hit.
Skill 56 9.jpg Power Shot 9 active 34 0 3 700 - Makes a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit.
Skill 3 7.jpg Power Strike 7 active 16 0 3 40 - Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 8.jpg Power Strike 8 active 16 0 3 40 - Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 3 9.jpg Power Strike 9 active 17 0 3 40 - Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit.
Skill 294 1.jpg Shadow Sense 1 passive 0 0 3 0 - Increases Accuracy by 3 at night.
Skill 16 7.jpg Mortal Blow 7 active 14 0 3 40 - Attacks the target's vital points with 178 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 8.jpg Mortal Blow 8 active 15 0 3 40 - Attacks the target's vital points with 193 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.
Skill 16 9.jpg Mortal Blow 9 active 15 0 3 40 - Attacks the target's vital points with 210 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers.

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