Human Mystic | ||||
Wizard | Cleric | |||
Sorcerer | Necromancer | Warlock | Bishop | Prophet |
Archmage | Soultaker | Arcana Lord | Cardinal | Hierophant |
Feoh Archmage | Feoh Soultaker | Wynn Arcana Lord | Aeore Cardinal | Iss Hierophant |
Elven Mystic | ||||
Elven Wizard | Elven Oracle | |||
Spellsinger | Elemental Summoner | Elven Elder | ||
Mystic Muse | Elemental Master | Eva's Saint | ||
Feoh Mystic Muse | Wynn Elemental Master | Aeore Eva's Saint |
Dark Mystic | ||
Dark Wizard | Shillien Oracle | |
Spellhowler | Phantom Summoner | Shillien Elder |
Storm Screamer | Spectral Master | Shillien Saint |
Feoh Storm Screamer | Wynn Spectral Master | Aeore Shillien Saint |
Orc Fighter | |
Raider | Monk |
Destroyer | Tyrant |
Titan | Grand Khavatari |
Tyrr Titan | Tyrr Grand Khavatari |
Orc Mystic | |
Orc Shaman | |
Overlord | Warcryer |
Dominator | Doomcryer |
Iss Dominator | Iss Doomcryer |
Dwarven Fighter | |
Scavenger | Artisan |
Bounty Hunter | Warsmith |
Fortune Seeker | Maestro |
Othell Fortune Seeker | Tyrr Maestro |
Male Soldier | ||
Trooper | ||
Berserker | Soul Breaker | Inspector |
Doombringer | Soulhound | Judicator |
Tyrr Doombringer | Feoh Soulhound | Awakening is impossible |
Female Soldier | ||
Warder | ||
Soul Breaker | Arbalester | Inspector |
Soulhound | Trickster | Judicator |
Feoh Soulhound | Yul Trickster | Awakening is impossible |
![]() Dark Avenger | |
Race | Human |
Armor | Heavy |
Weapon | One-Hand Weapon & Shield |
Role | Defense |
Class Description
Unlike the Paladin who uses mostly white magic, the Dark Avenger is a tank that uses black magic to vex his opponents. He absorbs the physical strength from corpses using Life Scavenge and emanates attack points with Reflect Damage.
Second Class Transfer Quest
Class Skills
Skill Name | Lv. | Type | MP | HP | SP Cost | Range | Attr. | Description | |
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Novice Iron Aura | 1 | aura | 0 | 0 | 30 | 0 | - | You and your ally's P./M. Def. -7% and P./M. Critical Damage Received -5%. |
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Divine Inspiration | 1 | passive | 0 | 0 | 4 | 0 | - | Number of buffs an individual can receive +1. |
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Divine Inspiration | 2 | passive | 0 | 0 | 30 | 0 | - | Number of buffs an individual can receive +2. |
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Newbie's Rising Smash | 1 | debuff | 12 | 0 | 4 | -1 | - | Attacks nearby targets with 2062 power. Received Healing -45% for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. |
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Novice Summon Blood Panther | 1 | active | 15 | 0 | 30 | -1 | - | Summons a Blood Panther to fight with you. |
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Expand Trade | 1 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be bought and sold at private stores. |
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Expand Trade | 2 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be bought and sold at private stores. |
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Expand Trade | 3 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be bought and sold at private stores. |
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Expand Inventory | 1 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Inventory | 2 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Inventory | 3 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Inventory | 4 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Inventory | 5 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Inventory | 6 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Inventory | 7 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Inventory | 8 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items an individual can possess. |
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Expand Warehouse | 1 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Expand Warehouse | 2 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Expand Warehouse | 3 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Expand Warehouse | 4 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Expand Warehouse | 5 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Expand Warehouse | 6 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Expand Warehouse | 7 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Expand Warehouse | 8 | passive | 0 | 0 | 0 | 0 | - | Increases the number of items that can be stored in private warehouses and freight. |
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Intermediate Sword / Blunt Weapon Mastery | 1 | passive | 0 | 0 | 30 | 0 | - | PvE Damage +10%, P. Atk. +10% and additionally +51 when using a sword or a blunt weapon. P. Accuracy +4. Attacks increase monsters' aggression. STR +1. Depending on your STR, the skill cooldown can be reset or its duration can be increased by 2 times. |
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Intermediate Heavy Armor Mastery | 1 | passive | 0 | 0 | 30 | 0 | - | When using heavy armor, Max HP +300, P. Def. +165, MP Recovery Rate +4.4, P. Critical Damage -15%. Additionally, STR +1. Reflects 6% of the received damage back to the enemy. |
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Intermediate Shield Mastery | 1 | passive | 0 | 0 | 30 | 0 | - | Shield defense is possible in every direction. Shield Defense Success Rate +50%, Shield Def. +50%, and Bow Resistance +10%. In addition, STR increases by 1. |
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Novice Chain Gust | 1 | debuff | 15 | 0 | 4 | -1 | - | Swings the chain to attack nearby enemies with 2860 power. Holds them for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit.
Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). |
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Novice Chain Strike | 1 | debuff | 5 | 0 | 30 | 600 | - | Swings a chain to pull the target to you. Requires a sword or a blunt weapon.
Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). |
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