|Optimal Level||40 - 51|
A fortress that served Giants as a laboratory during their research on Cruma. The Sacred animal disappeared at the end of the era of Giants, but the laboratory persisted, just like entities created inside its walls.
- 1 General
- 2 Guide
- 3 Mobs
- 4 Raid Bosses
- 5 Event Mobs
- 6 Helios' Calling
- 7 Related quests
Cruma Tower is divided into 3 floors: floors 3 and 2 contain mobs for hunting, and floor 1 contains raid boss Core.
- Moving between floors and leaving the Tower is possible with special NPCs - Ivory Tower Wizards.
- To reach the first floor you have to find NPC Ivory Tower Wizard Ian, who is located in the Southern part of the second floor of the Cruma Tower.
- To leave the first floor you have to find NPC Teleportation Cubic. Important! Teleportation Cubic will transport the player to the surface, at the exit of the Cruma Tower.
This location was initially designed for group hunting. But any player using beginner's buffs, milk or any other buffs can grind solo without any problems. HP and MP can be replenished with herbs. Although some mobs (Excuro, Ricenseo, Shindebarn) can employ strong attack magic, from which a player has to defend by upping their Magic Defence. Also, players of levels 40-43 should be cautious of the mob Catherok in the beginning of the location, it often uses stun. In the zone of 43-45 level mobs it is recommended to grind in pairs because of a big amount of Snipes.
Second floor contains a larger amount of mobs of kinds different from the previous floor, so it is recommended to grind in groups of 3, with one of the players being a healer. The most dangerous mobs here are: Dark Lord who does strong attacks from time to time and Liangma who constantly drains players' MP.
First floor contains the raid boss of the zone - Core, the computer of Giants. This raid's feature is: a large amount of traps and summoned mobs.
Also on the third floor you'll meet monster Cruma Border. This monster gives players following buffs: Haste, Focus, Guidance, Vampiric Rage.
Cruma Tower - 3rd Floor mobs
|Snipe Cohort (1)||42||4974||2|
|Snipe Cohort (2)||43||5584||2|
Cruma Tower - 2nd Floor mobs
|Dark Knight (1)||48||8810||3|
|Soldier of Darkness||49||8880||3|
Cruma Tower - 1st Floor Raid Bosses
Cruma Tower - event monsters
|Event Monster Ancient Giants' Experiment (Type 1)||45||0||0|
|Event Monster Ancient Giants' Experiment (Type 2)||45||0||0|
|Event Monster Ancient Giants' Experiment (Type 3)||45||0||0|
|Ancient Giants' Experiment (Type 4)||45||0||0|
|Ancient Giants' Experiment (Type 5)||45||0||0|
|Event Monster Cruma Border||45||0||0|
If the Emperor Helios in the Raid Zone: Helios was attacked and went into the second phase of the fight, then, in the world of Elmoreden, normal raid bosses will be replaced with enhanced ones. Summoned enhanced raid bosses will exist for 24 hours. If during Helios' Calling the normal boss is in place, it will be replaced by an enhanced one. If a summoned boss is destroyed, then, near the place of its spawning, Superion Scouts will appear for 24 hours: Delta Bathus, Delta Carcass, Delta Kshana. After that, normal mobs of the zone will take their place.
Cruma Tower - Helios Calling
|Helios' Calling Enhanced Core||97||79902417298||127843868|
|Superion Scout Delta Bathus||102||364870361||328351|
|Superion Scout Delta Carcass||102||364870361||328351|
|Superion Scout Delta Kshana||102||364870361||328351|