Armor Fragment (Low-grade)
Grand CrusadeClassic

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Item 36551.jpg
Armor Fragment (Low-grade)
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (Lv. 2) through a Warsmith.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 443 adena
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Freya's White Bear 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Hold Immunity Greater Sleep Resistance: Sleep Immunity Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 4.625% — 5.641%
Freya's Gardener 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 4.361% — 5.319%
Vanor Silenos Chieftain 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Glory 1 1.976% — 2.428%
Tanor Silenos Chieftain 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Sleep Resistance: Highly resistant to Sleep. Greater Hold Resistance: Highly resistant to Hold. Tanor Canyon 1 1.434% — 1.738%
Windima Resh 25 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Windy Hill 1 0.935% — 1.149%
Hook Spider 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 0.5% — 1%
Talakin Raider 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 0.5% — 1%
Talakin Commander 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 0.5% — 1%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 0.5% — 1%
Forgotten Crewman 39 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 0.5% — 1%
Grandis 40 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 0.5% — 1%
Vagabond of the Ruins 40 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 0.5% — 1%
Vanor Silenos Solider 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 0.5% — 1%
Nightmare Lord 47 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 0.5% — 1%
Baraq Orc Warrior Captain 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 0.1% — 0.5%
Robust Kiku 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 0.1% — 0.5%
Growler 15 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 0.1% — 0.5%
Gora Werewolf 16 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.1% — 0.5%
Felim Lizardman Warrior 17 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.1% — 0.5%
Giant Araneid 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Maille Lizardmen Barracks 1 0.1% — 0.5%
Poison Araneid 25 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Maille Lizardmen Barracks 1 0.1% — 0.5%
King of the Araneid 27 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Maille Lizardmen Barracks 1 0.1% — 0.5%
Muertos Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 0.05% — 0.1%
Mountain Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 0.05% — 0.1%
Young Grey Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.01% — 0.05%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.01% — 0.05%
Goblin Snooper 5 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 0.01% — 0.05%
Mountain Werewolf 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 0.01% — 0.05%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Leto Lizardman Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of the Lizardmen 1 1.181% — 1.439%
Crokian 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Alligator Beach 1 0.5% — 1%
Tasaba Lizardman Sniper 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Beach 1 0.5% — 1%

To craft an item, its crafter must learn a Recipe: Armor Fragment (Low-grade) - Downgrade Recipe: Armor Fragment (Low-grade) - Downgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 50
MP Spent: 60

Can be obtained for the following quest:
Quest Levels Start NPC Restrictions

Heart in Search of Power 60 - 71 Mysterious Necromancer No Requirements

You can get at the opening by double-clicking on item:

Container
Item 36375.jpg Ingredient Box


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