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Steel Citadel

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Steel Citadel
Map Steel Citadel.jpg
Territory Gludio Territory
Type Dungeon
Optimal Level 81 and higher
Party size 7
Classes
Herbs non drops

Contents

The fortress ruled by a faithful servant of Beleth - demon knight Darion. The citadel is also called the Fortress of Beleth or the Steel Castle. Naia Nucleus is kept there - it's an artifact which transforms the natural energy of the island into magical energy.


Steel Citadel - 1st Floor mobs


Name Level Properties EXP SP

Chimera Celtus 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. 1961643 41859
Chimera of Wind 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Wind Attack: Strong against the element of wind. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. 527425 11255
Chimera of Earth 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. 507769 10835
Chimera of Fire 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Fire Attack: Strong against the element of fire. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. 509635 10875
Chimera of Darkness 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. 527425 11255
Soul Dominator 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 191469 4038
Guzen 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 1954943 41226
Labyrinth Wizard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong M. Def.: 157847 3329
Labyrinth Guard Captain 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (2x): Heavy Armor Type: Strong P. Def. and weak Evasion. 1761632 35334
Labyrinth Priest 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. 183833 3693
Body Destroyer 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. 565484 11925
Labyrinth Guard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 464620 9798


Steel Citadel - 2nd Floor mobs


Name Level Properties EXP SP

Passageway Wizard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. 464021 9786
Passageway Guard Captain 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Greater Hold Resistance: Very resistant to Hold. 488055 10292
Passageway Guards 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bleed Resistance: Very resistant to Bleed. 158791 3349

Related quests

Quest Type Levels Start NPC Restrictions Description
Matras' Curiosity Solo questOnetime quest 76 Matras No Requirements Matras was among those sent to help build the Steel Citadel. Even now that his work is done, he is still up to something.
Matras' Suspicious Request Solo questOnetime quest 76 Matras No Requirements Matras says that he will be passing the Base Tower on his way to the Steel Citadel, and he has asked you to distract the guards so that he can pass more easily.
Target of Opportunity Solo questOnetime quest 82 Jerian No Requirements Jerian, who is at the entrance to the Steel Citadel, says that anyone who wants to face the Duke Prince and Ranku on the 5th and the 10th floor should listen to him.



Steel Citadel – Related Pages
Gludio Territory - Quests
Locations: Territories | Towns | Castles | Dungeons | Dungeons of the Seven Signs | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory
Hellbound: Hidden Oasis
Caravan Encampment
Hellbound Harbor
Ancient Temple Remnants
Natives Village
Sand Swept Dunes
Hellbound Quarry
Enchanted Megaliths
Battered Lands
Steel Citadel Outpost
Steel Citadel
Anomic Foundry
Tower of Infinitum
Tully's Workshop
Tower of Naia
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