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Sealed Moirai Gloves Piece

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Item 15656.jpg
Grade NG.gifSealed Moirai Gloves Piece
Essential ingredient that a Dwarf needs to make a Sealed Moirai Gloves. It can be sold at ordinary stores.
Stats:
Weight: 60
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Cosmic Scout 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Infinitum 1 3.000% — 3.666%
Foundry Spirit Guard (type 1) 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. Tully's Workshop 2 — 6 2.655% — 3.237%
Slave of Pride (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. HP Increase (3x): Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tully's Workshop 1 2.564% — 3.120%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Critical Damage: Provides powerful critical attack capability. Critical Chance: Increased critical attack rate. Field of Silence 1 1.866% — 2.268%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Critical Damage: Provides powerful critical attack capability. Critical Chance: Increased critical attack rate. Field of Whispers 1 1.866% — 2.268%
Master's Guard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. Light Armor Type: Weak P. Def. and strong Evasion. Tully's Workshop 2 — 6 1.309% — 1.611%
Darion's Faithful Servant 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. HP Increase (2x): Slightly Weak P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tully's Workshop 2 — 6 1.170% — 1.440%
Sel Mahum Escort Guard 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attacks: Unleashes an attack fortified with fire energy. Resistant to fire attacks. Weak P. Atk.: Slightly Strong M. Atk.: Weak P. Def.: Very Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Spear Weapon Weak Point: Vulnerable to Pole Arm Weapons. Sel Mahum Training Grounds 1 0.5% — 1%
Young Kookaburra (Golden, stage 1) 83 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Resist Spear Weapons: Resistance to spear/pole arm attacks. Beast Farm 1 0.1% — 0.5%
Tanta Lizardman Magician 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attacks: Unleashes an attack fortified with earth energy. Resistant to earth attacks. Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Short-Range Physical Attack Resistance: Resistant to melee attacks. Weak Point against Bow/Crossbow Weapons: Weak against Bow/Crossbow attacks. Resist Daggers/Rapier Weapon: Resistant to Dagger/Rapier attacks. Resist fist Weapons: Resistant to fist weapons. Greater Resist Two-handed Weapons: Very resistant to Two-Handed Weapon attacks. Resist Swords: Resistant to Sword Weapons. Plains of the Lizardmen 1 0.1% — 0.5%
Young Buffalo (Golden, stage 1) 84 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Resist Spear Weapons: Resistance to spear/pole arm attacks. Beast Farm 1 0.1% — 0.5%
Farm Bandit 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Slightly Strong P. Atk.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Beast Farm 1 0.1% — 0.5%
Sel Mahum Squad Leader (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attacks: Unleashes an attack fortified with fire energy. Resistant to fire attacks. Weak P. Atk.: Extremely Weak P. Def.: Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Spear Weapon Weak Point: Vulnerable to Pole Arm Weapons. Sel Mahum Training Grounds 1 0.1% — 0.5%



Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Darion's Faithful Servant 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. HP Increase (2x): Slightly Weak P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tully's Workshop 1 0.1% — 0.5%
Cosmic Scout 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Infinitum 1 0.1% — 0.5%
Tully's Toy 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Resist Sleep: Very resistant to Sleep attacks. Tully's Workshop 1 0.05% — 0.1%
Slave of Wrath (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attacks: Unleashes an attack fortified with dark energy. Resistant to dark attacks. HP Increase (3x): Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tully's Workshop 1 0.05% — 0.1%
Young Kookaburra (Golden, stage 1) 83 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Resist Spear Weapons: Resistance to spear/pole arm attacks. Beast Farm 1 0.01% — 0.05%
Young Cougar (Golden, stage 1) 83 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Resist Spear Weapons: Resistance to spear/pole arm attacks. Beast Farm 1 0.01% — 0.05%
Young Buffalo (Golden, stage 1) 84 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Resist Spear Weapons: Resistance to spear/pole arm attacks. Beast Farm 1 0.01% — 0.05%
Young Grendel (Golden, stage 1) 84 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Resist Spear Weapons: Resistance to spear/pole arm attacks. Beast Farm 1 0.01% — 0.05%
Farm Bandit 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attacks: Unleashes an attack fortified with water energy. Resistant to water attacks. Slightly Strong P. Atk.: Resist Bow/Crossbow Weapons: Resistant to Bow/Crossbow attacks. Short-Range Physical Attack Weakness: Renders target vulnerable to melee attacks. Beast Farm 1 0.001% — 0.01%



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