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Orbis Temple

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Contents


Orbis Temple
Map Orbis Temple.jpg
Territory Magmeld
Type Dungeon
Optimal Level 95 and higher
Party size
Classes
Herbs


Description

The place of eternal rest of the Giant age heroes, beloved by gods. Unfortunately the Decaying Darkness created by Shilen have touched the fallen heroes and they have gone mad.

Orbis Temple.jpg

How to get into

Диалог с Рукхи.jpg

Orbis Temple is located to the north from Ancient City Arcan. The zone is intended for players lvl 95 and higher. You can get into Orbis Temple from Ancient City Arcan by talking to Gatekeeper Sookie.

Walkthrough

Orbis Temple consists of three levels. There’s a special quest type here – zone quest. The quest consists of six stages, and there’s a reward for each of them. You need to achieve certain results so that the following stages so that the following stages may become available. On the third floor there are Room of Bravery and Room of Wisdom. They become available when you’ve completed certain stages of the quest.

At the entrance to Orbis Temple there’s one more NPC - God's Messenger Lydia who offers quests to fight Octavis, the boss. Octavis Warzone is intended for players lvl 95 or higher, in 5-6 parties (35-42 people), zone is reset each Wednesday and Saturday at 6.30 AM. Octavis Warzone (Epic Battle) is intended for players lvl 97 or higher, in 5-6 parties (35-42 people), zone is reset each Wednesday at 6.30 AM.

  • Zone quest

Each member of the party automatically becomes a quest participant once the party enters the zone. Each party member gets points for achievements and can get a reward. This zone quest consists of six stages, each of them should take no longer than 30 minutes to complete.

The quest is to kill the mobs – one point for each mob (for each party member) and key mobs – two points for each mob (for each party member). When the stage is complete, you have 5 minutes to rest - the time when players get their reward to the stage. The player who's contributed the most gets the biggest reward.

During this pause all the mobs in the temple disappear. After 5 minutes the nest stage starts. On the third floor of Orbis Temple there are Room of Bravery and Room of Wisdom. Random Raid Bosses may appear here. Room of Bravery is available on stages 1-3, Room of Wisdom is available on stages 4-6. If you haven’t achieved the goal and before the end of the stage, the quest is over.

  • Mobs required for the quest

Warning! Key mobs for the stage are in bold.

Quest stage Goal of a quest stage Points required
Stage 1 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower 42000
Stage 2 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero 60000
Stage 3 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero 90000
Stage 4 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower 42000
Stage 5 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Veteran Curator 60000
Stage 6 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero, Orbis' Veteran Curator 90000
  • Reward
Quest stage Best reward Standard reward Special reward
Stage 1 Item 32605.jpg High-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box
Stage 2 Item 32606.jpg Luxury-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Bravery
Stage 3 Item 32607.jpg Top-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Bravery
Stage 4 Item 32605.jpg High-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box
Stage 5 Item 32606.jpg Luxury-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Wisdom
Stage 6 Item 32607.jpg Top-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Wisdom

Mobs

Orbis Temple - mobs

Name Level Properties EXP SP

Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 3229676 241983
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 3229676 241983
Orbis' Guard (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 3229676 241983
Orbis' Curator (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 3229676 241983
Cursed Orbis' Ancient Hero (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Extremely Strong P. Atk.: Extremely Weak M. Def.: 247279 18676
Orbis' Ancient Hero (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 14075454 1063065
Cursed Orbis' Victim (Cursed) 96 5103_1 247279 18676
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 3724131 281267
Cursed Orbis' Thrower (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Extremely Strong P. Atk.: Extremely Weak M. Def.: 247279 18676
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Slightly Weak P. Atk.: 3724131 281267
Scout Orbis' Thrower (Scout) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Slightly Strong P. Atk.: 8470417 639737
Cursed Orbis' Chief Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Extremely Strong P. Atk.: Extremely Weak M. Def.: 247279 18676
Orbis' Chief Curator (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 14075454 1063065
Cursed Orbis' Guard (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Extremely Strong P. Atk.: Extremely Weak M. Def.: 247279 18676
Orbis' Guard (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 3724131 281267
Cursed Orbis' Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Extremely Strong P. Atk.: Extremely Weak M. Def.: 247279 18676
Orbis' Curator (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 3724131 281267
Orbis' Ancient Hero (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 22658313 1725062
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 8672521 660271
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 8672521 660271
Orbis' Chief Curator (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 22658313 1725062
Orbis' Guard (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 8672521 660271
Orbis' Curator (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 8672521 660271

Raid Bosses

Orbis Temple - Raid Bosses in the Room of Bravery

Name Level Properties EXP SP

Raid Boss Angelos 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 84726163 6870661
Raid Boss Georgios (1) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 42363081 3435330
Raid Boss Georgios (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 42363081 3435330
Raid Boss Steregos 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 84726163 6870661
Raid Boss Theofanis 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 84726163 6870661
Raid Boss Turanclass 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 194584723 15458989


Orbis Temple - Raid Bosses in the Room of Wisdom

Name Level Properties EXP SP

Raid Boss Meikaliya 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 42363081 3435330
Raid Boss Lazaros 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 84726163 6870661
Raid Boss Sotiris 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 84726163 6870661
Raid Boss Evangelos 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 84726163 6870661
Raid Boss Talicrome 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. 194584723 15458989


Orbis Temple - Raid for Octavis

Name Level Properties EXP SP

Octavis (common) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 16629786992 651281540
Octavis (extreme) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. 29747926593 651281540

Related Quests

Quest Type Levels Start NPC Restrictions Description
Decaying Darkness Onetime quest 95 Lydia Completion of the Witch of Orbis Quest Witch of Orbis and Divine Messenger Lydia tell you the story about the Decaying Darkness to help you approach to the truth hidden in the Orbis Temple.
Orbis' Witch Onetime quest 95 Opera Completion of the Undecaying Memory of the Past Quest Cat Clan's Warrior Opera in the Prison of Darkness introduces you someone who can resolve your curiosity occurred after listening the Spezion's story...
Owner of Hall Onetime quest 95 Lydia Completion of Decaying Darkness Quest Will you able to find the story related to the reason of adventure and signs of disaster, which you tried to find in Magmeld, from here Orbis Temple? You should defeat Octavis, the owner of this temple, in order to find that answer.
Resurrected Owner of Hall Onetime quest 95 Lydia Completion of the Owner of Hall quest Octavis, the owner of the hall, was thought to have fallen. But he has returned, stronger than before. Defeat him once more.
Stuffed Ancient Heroes Daily quest 95 Lydia Completion of the Orbis' Witch Quest People say Divine Messenger Lydia staying at the Orbis Temple is waiting for adventurers who can defeat heroes restricted like a stuffed animal after having received a curse.



Orbis Temple – Related Pages
Magmeld - Quests
Locations: Territories | Towns | Castles | Dungeons | Dungeons of the Seven Signs | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory | Magmeld
Magmeld: Ancient City Arcan
Garden of Genesis
Fairy Settlement
Prison of Darkness
Fortuna Prison
Orbis Temple
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