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Mid-grade Life Stone - Level 80

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Item 9574.jpg
Grade NG.gifMid-grade Life Stone - Level 80
Mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.
Stats:
Weight: 2
Durability: -

See also:


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Dark Shaman Varangka 82 5103_1 Den of Evil 1 3.579% — 4.387%
Tyrannosaurus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.277% — 1.551%
Tyrannosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.147% — 1.393%
Tyrannosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.109% — 1.355%
Mutant Elite Soldier 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Extremely Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 1.065% — 1.289%
Mutant Disciple 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Delusion Chamber 1 0.937% — 1.149%
Nihil Invader Elite Soldier 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 0.5% — 1%
Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.5% — 1%
Mutant Warrior 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Def.: Strong M. Def.: Greater Mental Attack Resistance: Very resistant to Mental Attacks. Delusion Chamber 1 0.5% — 1%
Mutant Soldier 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Mutant Healer 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Mutant Guide 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Mutant Destroyer 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Delusion Chamber 1 0.5% — 1%
Mutant Shaman 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Beastial Lord 80 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Critical Damage: Provides powerful critical attack capability. Critical Chance: Increased critical attack rate. Spear Vulnerability: Vulnerable to Spears. The Giant's Cave 1 0.1% — 0.5%
Drakos 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 0.1% — 0.5%
Exploding Orc Ghost 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dragon Valley 1 0.1% — 0.5%
Wrathful Orc Ghost 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dragon Valley 1 0.1% — 0.5%
Spirit Infested Ragna Orc Archer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Contaminated Batur Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (5x): Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.1% — 0.5%
Contaminated Morek Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Crypts of Disgrace 1 0.1% — 0.5%
Spirit Infested Ragna Orc Healer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Spirit Infested Ragna Orc Shaman 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Nihil Invader Disciple 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Nihil Invader Soldier 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Scout Mesmer Drake 82 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 0.1% — 0.5%
Spiked Stakato Baby 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Turka Subordinate's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (6x): Extremely Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.1% — 0.5%
Contaminated Batur Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (5x): Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.1% — 0.5%
Spiked Stakato Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Cannibalistic Stakato Subordinate 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Necromancer of the Valley 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 0.1% — 0.5%
Spiked Stakato Worker 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Male Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Female Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Spiked Stakato Guard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Nihil Invader Archer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Nihil Invader Shaman 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Spiked Stakato Soldier 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Young Kookaburra (Golden, stage 1) 83 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.1% — 0.5%
Young Cougar (Golden, stage 1) 83 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.1% — 0.5%
Spiked Stakato Guard Captain 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Spiked Stakato Nurse (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Spiked Stakato Nurse 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Very Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Cannibalistic Stakato Leader (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (8x): Very Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Cannibalistic Stakato Leader 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Male Spiked Stakato 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Very Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Spiked Stakato Drone 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Spiked Stakato Shaman 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Mutant Assassin 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Mutant Sniper 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Varangka's Dre Vanul 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Spirit Infested Ragna Orc 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Spirit Infested Ragna Orc Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Spirit Infested Ragna Orc Warrior 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Spirit Infested Ragna Orc Hero 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Earth Wyrm's Descendant 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.05% — 0.1%
Spirit Infested Ragna Orc Priest 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Varangka's Destroyer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Spirit Infested Ragna Orc Sniper 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.05% — 0.1%
Baby Alpine Kookaburra 83 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.05% — 0.1%
Baby Alpine Cougar 83 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.05% — 0.1%
Solina Knights 83 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Monastery of Silence 1 0.05% — 0.1%
Young Buffalo (Golden, stage 1) 84 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.05% — 0.1%
Young Grendel (Golden, stage 1) 84 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.05% — 0.1%
Island Guardian 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Greater Poison Resistance: Very resistant to Poison. Greater Hold Resistance: Very resistant to Hold attack. Dualsword Vulnerability: Vulnerable to Dualswords. Isle of Prayer 1 0.01% — 0.05%
Velociraptor (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Velociraptor (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Velociraptor (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Deinonychus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Deinonychus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Deinonychus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Ornithomimus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Ornithomimus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Pachycephalosaurus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Pterosaur 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Grave Robber Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Mithril Mine 1 0.01% — 0.05%
Naiad 81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Isle of Prayer 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Hellbound 1 0.01% — 0.05%
Spelunking Bug 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. HP Increase (1/4x): Strong P. Atk.: Slightly Strong P. Def.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.01% — 0.05%
Evil Spirits of the Mine 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong P. Def.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.01% — 0.05%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Evasion: Increases Evasion by 4. Isle of Prayer 1 0.01% — 0.05%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Evasion: Increases Evasion by 4. Chromatic Highlands 1 0.01% — 0.05%
Chrysocolla 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Greater Sleep Resistance: Very resistant to Sleep attacks. Isle of Prayer 1 0.01% — 0.05%
Chrysocolla 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Greater Sleep Resistance: Very resistant to Sleep attacks. Chromatic Highlands 1 0.01% — 0.05%
Baby Alpine Buffalo 84 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.01% — 0.05%
Baby Alpine Grendel 84 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.01% — 0.05%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increased critical attack rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.01%



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