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Item Enchanting
From Lineage 2 Encyclopaedia
Contents |
Item Enchanting
- Mid-level and rare items can be enchanted with "Scroll: Enchant Weapon" and "Scroll: Enchant Armor".
- There are separate Enchant Scrolls for each grade.
- Common items, shadow items and no-grade items cannot be enchanted.
- Enchantment is safe up to +3, for whole armor – up to +4.
- Weapon modified to +4 starts glowing, the higher is the level of enchantment, the brighter is the glowing - up to bright red (see below).
- You can have better chances of successful enchantment if you buy special items in the Game Shop (see below).
| Enchantment level | Grade | Phys. Attack increase (for weapon) | Mag. Attack increase (for weapon) | Phys. Def. increase (for armor/shirts/belts/shields) | Mag. Def. increase (for accessories) | |
|---|---|---|---|---|---|---|
| 1 - 3 (up to 4 for whole armor) after enchantment by 4 and higher the increase is 2 times bigger, for armor and accessories it's 3 times bigger. | Grade D | bows | 4 | 2 | 1 | 1 |
| other weapon | 2 | |||||
| Grade С | one-handed sword one-handed blunt dagger spear | 3 | 3 | 1 | 1 | |
| two-handed sword two-handed blunt dual swords fists | 4 | |||||
| bows | 6 | |||||
| Grade B | one-handed sword one-handed blunt dagger spear | 3 | 3 | 1 | 1 | |
| two-handed sword two-handed blunt dual swords fists | 4 | |||||
| bows | 6 | |||||
| Grade A | one-handed sword one-handed blunt dagger spear | 4 | 3 | 1 | 1 | |
| two-handed sword two-handed blunt dual swords fists | 5 | |||||
| bows | 8 | |||||
| Grade S | one-handed sword one-handed blunt dagger spear | 5 | 4 | 1 | 1 | |
| two-handed sword two-handed blunt dual swords fists | 6 | |||||
| bows | 10 | |||||
| Grade R | one-handed sword one-handed blunt dagger spear | 6 | 5 | 2 | 2 | |
| two-handed sword two-handed blunt dual swords fists | 7 | |||||
| bows | 12 | |||||
If enchantment fails, the item falls into crystals. The amount of crystals depends on the enchantment level of the broken item.
Blessed Enchantment Scrolls have the same effect as ordinary Enchantment Scrolls, however, if you use a Blessed Scroll and the enchantment fails, the item doesn’t fall into crystals, but its enchantment level is reset to 0.
If armor, belts and shirts are modified by 4 or higher, they give a small bonus – max. HP level is increased.
Armor sets enchantments
Usual armor set effect is increased if each item of the set is modified by +6 or higher.
| Armor grade | Heavy Armor | Light Armor | Magic armor |
|---|---|---|---|
| D Grade | Phys.Def. +25 МР Regeneration +2.0 | Evasion +2 Mag.Def. +12 | Phys.Def. + 16 Weight +30% |
| C Grade | Phys.Def. +38 МР Regeneration +2.0 | Evasion +2 Mag.Def. +20 | Phys.Def. + 24 Weight +30% |
| B Grade | Phys.Def. +448 МР Regeneration +2.0 | Evasion +2 Mag.Def. +24 | Phys.Def. + 28 Weight +30% |
| A Grade | Phys.Def. +50 МР Regeneration +2.0 | Evasion +2 Mag.Def. +28 | Phys.Def. + 32 Weight +30% |
| S Grade and higher | Phys.Def. +56 МР Regeneration +2.0 | Evasion +2 Mag.Def. +32 | Phys.Def. + 36 Weight +30% |
| R Grade and higher | Phys.Def. +8 МР Regeneration +2.0 | Evasion +2 Mag.Def. +55 | Phys.Def. + 44 Weight +30% |
Additional Grade R bonuses
- Enchanted "Bound" and "Common" items Grade R increase their characteristics.
- If "Blessed" items are enchanted, their characteristics increase better than those of "Bound" and "Common" items.
- They get additional characteristics, same as for enchantment by +4:
Item type +4 enchantment effect Dagger Increases P. Critical Sword Increases Phys. Accuracy and chances for P. Critical Two-handed sword Increases Phys. Atk. One-handed blunt Increases P. Critical damage Fists Increase Phys. Atk and Atk. Speed Spear Increases the amount of targets. Bow Increases Phys. Skills damage. Crossbow Increases Atk. Speed Magic one-handed sword Increases magic damage and Mag. Accuracy. Magic one-handed staff Increases critical rate of a magic damage and Mag. Accuracy. Magic two-handed staff Increases critical rate of a magic damage, M. Atk. and Casting Spd. Dual swords Increases Phys. Atk., P. Critical Rate Dual Daggers Increases Phys. Atk., P. Critical Damage Dual blunts Increases Phys. Atk. and physical skills' Power Heavy Armor (upper) Increases Phys. Def., reduces damage from Phys. Crit. received. Light Armor (upper) Increases P. Evasion, reduces opponent’s Phys. Crit. chances, resistance to phys. debuffs Magic Armor (upper) Increases P. Evasion, resistance to mental debuffs - The power of an effect depends on the grade of the item, for grade R higher than for items of a lower grade.
Enchantment of armor Grade R
- For Grade R armor enchantment is changed to give more useful effects.
- Each armor part at enchantment by +4 or higher will increase different characteristics. The higher is your character’s level, the bigger the effect.
Armor part Increases
characteristics+4 +5 +6 Helmet Increases Phys.Evasion / and Mag. Evasion 0.20 / 0.20 0.40 / 0.40 0.60 / 0.60 Blessed Helmet 0.30 / 0.30 0.60 / 0.60 0.90 / 0.90 Upper armor Increases Phys.Atk / and Mag. Atk 2.0 / 1.40 4.0 / 2.80 6.0 / 4.20 Blessed upper armor 3.0 / 2.0 6.0 / 4.0 9.0 / 6.0 Lower armor Increases P. Critical Rate / magic damage 0.34 / 0.34 0.68 / 0.68 1.02 / 1.02 Blessed lower armor 0.50 / 0.50 1.0 / 1.0 1.50 / 1.50 Gloves Increases Phys.Accuracy / Mag.Accuracy 0.20 / 0.20 0.40 / 0.40 0.60 / 0.60 Blessed gloves 0.30 / 0.30 0.60 / 0.60 0.90 / 0.90 Boots Increases speed. 0.60 1.20 1.80 Blessed boots 1.0 2.0 3.0
НР increase from armor enchantment
Starting from Gracia Part 2 update any armor modified +4 or higher gives bonus to Max.HP:
- Common and rare armor give the same bonus
- Sealed and unsealed armor give the same bonus
- HP bonus of armor is predefined and doesn’t depend on buffs and other modificators.
- Armor S80 and S84 is equal to S armor
- Accessories don’t give any bonus to Max.HP:
| Grade/type of armor | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|
| D grade / armor | 9 | 26 | 52 | 86 | 130 | 181 | 242 |
| D grade / whole armor | 13 | 39 | 78 | 129 | 195 | 271 | 363 |
| C grade / armor | 12 | 36 | 71 | 118 | 178 | 249 | 332 |
| C grade / whole armor | 18 | 54 | 106 | 177 | 267 | 373 | 498 |
| B grade / armor | 14 | 42 | 84 | 139 | 209 | 293 | 390 |
| B grade / whole armor | 21 | 63 | 126 | 208 | 313 | 439 | 585 |
| A grade / armor | 16 | 47 | 94 | 157 | 235 | 329 | 439 |
| A grade / whole armor | 24 | 70 | 141 | 235 | 352 | 493 | 658 |
| S grade / armor | 17 | 52 | 104 | 173 | 259 | 363 | 484 |
| S grade / whole armor | 25 | 78 | 156 | 259 | 388 | 544 | 726 |
List of enchant scrolls
Go to the item page to see how to obtain the item.
Common Enchant Scrolls
| Item | Description
| |
|---|---|---|
| | When enchanted, increases P. Atk. by 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 8 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. | |
| | Increases P. Def. by 1 for A-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. | |
| | When enchanted, increases P. Atk. by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 6 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. | |
| | Increases P. Def. by 1 for B-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. | |
| | When enchanted, increases P. Atk. by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 6 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. | |
| | Increases P. Def. by 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. | |
| | When enchanted, increases P. Atk. by 2 for all D-grade weapons with the exception of bows, which will Increases by 4. Increases M. Atk. by 2 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. | |
| | Increases P. Def. by 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. | |
| | When enchanted, increases P. Atk. by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 10 for bows. Increases M. Atk. by 4 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. | |
| | When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. | |
| | Increases P. Atk. by 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk. greatly Increases starting at + 4. All amounts are increased for blessed weapons. | |
| | When enchanted, increases P. Def. by 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. |
Blessed Enchant Scrolls
| Item | Description
| |
|---|---|---|
| | When enchanted, increases P. Atk. by 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 8 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | Increases P. Def. by 1 for A-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | When enchanted, increases P. Atk. by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 6 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | Increases P. Def. by 1 for B-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | When enchanted, increases P. Atk. by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 6 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | Increases P. Def. by 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | When enchanted, increases P. Atk. by 2 for all D-grade weapons with the exception of bow, which will Increases by 4. Increases M. Atk. by 2 for all weapons. Starting at + 4, the P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | Increases P. Def. by 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | When enchanted, increases P. Atk. by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 10 for bows. Increases M. Atk. by 4 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | |
| | Increases P. Atk. by 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk. greatly Increases starting at + 4. All amounts are increased for Blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. | |
| | When enchanted, increases P. Def. by 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. |
Destructions Scrolls
See also:
| Item | Description
| |
|---|---|---|
| | When enchanted, increases P. Atk. by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 6 for two-handed swords, two-handed blunts, dualswords, and fist weapons. Increases P. Atk. by 10 for bows. Increases P. Atk. by 4 for all weapons. From + 4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are + 15 or above. | |
| | When enchanted, increases P. Def. by 1 for S-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to + 4, HP increases according to the enchant value. Cannot be used on armor that are + 6 or above. | |
| | When enchanted, increases P. Atk. by 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 5 for two-handed swords, two-handed blunts, dualswords, and fist weapons. Increases P. Atk. by 8 for bows. Increases P. Atk. by 3 for all weapons. From + 4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are + 15 or above. | |
| | When enchanted, increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to + 4, HP increases according to the enchant value. Cannot be used on armor that are + 6 or above. | |
| | When enchanted, increases P. Atk. by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and fist weapons. Increases P. Atk. by 6 for bows. Increases P. Atk. by 3 for all weapons. From + 4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are + 15 or above. | |
| | When enchanted, increases P. Atk. by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and fist weapons. Increases P. Atk. by 6 for bows. Increases P. Atk. by 3 for all weapons. From + 4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are + 15 or above. | |
| | When enchanted, increases P. Atk. by 2 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. Increases P. Atk. by 2 for two-handed swords, two-handed blunts, dualswords, and fist weapons. Increases P. Atk. by 4 for bows. Increases P. Atk. by 2 for all weapons. From + 4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are + 15 or above. | |
| | Increases P. Atk. by 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk. greatly Increases starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on weapons above + 15. | |
| | When enchanted, increases P. Def. by 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on armors above + 6. |
How item enchantment is visualized
- Weapon grade D - S80. Starting from +4 enchantment weapon starts glowing, with further enchantment the glow becomes stringer, +11 – distinctive blue glow, +15 – bright blue, from +16 – bright red.
- Weapon R and higher. Starting from +4 enchantment weapon starts glowing, with further enchantment the glow becomes stronger and the weapon starts opalizing, +11 – bright blue glow with opalizing, from +12 – bright red glow with opalizing.
Using Vitamines for Item Enchanting
See also:
Enhance stones
| Warning! | |
| Enhance stones increase enchantment chance by 66,6% from basic enchantment chance. |
- Weapon enhance stones
| Item | Description
| |
|---|---|---|
| | Dimensional Item
Item that raises a D-grade weapon's enchant rate by 20%. Can only be used on items with 3 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises a C-grade weapon's enchant rate by 18%. Can only be used on items with 3 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises a B-grade weapon's enchant rate by 15%. Can only be used on items with 3 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises an A-grade weapon's enchant rate by 12%. Can only be used on items with 3 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises an S-grade weapon's enchant rate by 10%. Can only be used on items with 3 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Use this Stone while enchanting an R-grade weapon to increase the enchant success rate by 10%. Can only be used on items that have been enchanted between + 3 and + 9. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. |
- Armor enhance stones
| Item | Description
| |
|---|---|---|
| | Dimensional Item
Item that raises a D-grade armor's enchant rate by 35%. Can only be used on items with 3 - 9 enchants. For one-piece items, can only be used on items with 4 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises a C-grade armor's enchant rate by 27%. Can only be used on items with 3 - 9 enchants. For one-piece items, can only be used on items with 4 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises a B-grade armor's enchant rate by 23%. Can only be used on items with 3 - 9 enchants. For one-piece items, can only be used on items with 4 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises an A-grade armor's enchant rate by 18%. Can only be used on items with 3 - 9 enchants. For one-piece items, can only be used on items with 4 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Dimensional Item
Item that raises an S-grade armor's enchant rate by 15%. Can only be used on items with 3 - 9 enchants. For one-piece items, can only be used on items with 4 - 9 enchants. Cannot be exchanged or dropped. Can be stored in a private warehouse. | |
| | Use this Stone while enchanting an R-grade armor to increase the enchant success rate by 15%. Can only be used on items enchanted between + 3 and + 9. For one-piece body armor, this item can only be used between + 4 and + 9. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. |
- Enhance stones which can be obtained for donations for rebuilding Aden
Vitamin Enchant Scrolls
You can get different unique enchant scrolls from some packages:
| Item | Description
| |
|---|---|---|
| | 10% Increases in enchant success rate.
When enchant fails, the existing enchant value is retained. P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. | |
| | 10% Increases in enchant success rate.
When enchant fails, the existing enchant value is retained. Defense power for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. Cannot use armors enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. | |
| | Enchant success rate is 100%.
P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. | |
| | Enchant success rate is 100%.
Defense power for S-grade armor or accessory by 1 and by 3 starting from + 4. It can be safely enchanted up to + 3. For one-piece armor, it can be safely enchanted up to + 4. Increases HP according to level when armor is enchanted above + 4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. | |
| | 10 % Increases in enchant success rate.
P. Atk. for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. P. Atk. for bow weapons increases by 4. M. Atk. for all weapons increases by 2. P. Atk. and M. Atk. Increases two times after + 4. No exchange/drop are allowed. | |
| | 10 % Increases in enchant success rate.
P. Atk. for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot be exchanged or dropped. | |
| | 10 % Increases in enchant success rate.
Defense power for D-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped. | |
| | 10 % Increases in enchant success rate.
Defense power for C-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped. | |
| | Increases P. Atk. by 3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. 6 for bow weapons. M. Atk. 3 for all weapons. Starting at + 4, P. Atk./Increases M. Atk. by double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse. |
| Glossary! | |
| Instead "Item Enchanting" people usually say "Enchant, Over-enchant". |
Item Enchanting – Related Pages
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