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Hellbound

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Map of Hellbound



Name Level Properties EXP SP

Wandering Caravan 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 33858 723
Quarry Supervisor (1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): 127746 2634
Quarry Bowman (2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): 40302 829
Arcane Scout 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. 576705 12457
Junior Summoner 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 280137 6051
Junior Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 293753 6345
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: 32066 693
Wounded Land Gatekeeper 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 0 0
Blind Huntsman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: 51559 1074
Blind Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong M. Atk.: Slightly Strong M. Def.: 46289 960
Arcane Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Slightly Strong P. Def.: 595802 12869
Arcane Guard 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Slightly Weak M. Atk.: Slightly Weak P. Def.: 242956 5037
Enceinte Defender (type 1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 147429 3109
Enceinte Defender (type 2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 0 0
Enceinte Defender (type 3) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 0 0
Enceinte Defender (type 4) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 0 0
Chimera of Earth 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. 507769 10835

Hunting Zones of Hellbound

Area Type
Steel Citadel Dungeon
Anomic Foundry Open field
Tower of Naia Dungeon
Enchanted Megaliths Open field
Ancient Temple Remnants Open field
Sand Swept Dunes Open field
Hellbound Quarry Open field
Battered Lands Open field
Steel Citadel Outpost Open field
Tower of Infinitum Dungeon
Tully's Workshop Dungeon


Hellbound – Related Pages
Gludio Territory - Quests
Locations: Territories | Towns | Castles | Dungeons | Dungeons of the Seven Signs | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory
Hellbound: Hidden Oasis
Caravan Encampment
Hellbound Harbor
Ancient Temple Remnants
Natives Village
Sand Swept Dunes
Hellbound Quarry
Enchanted Megaliths
Battered Lands
Steel Citadel Outpost
Steel Citadel
Anomic Foundry
Tower of Infinitum
Tully's Workshop
Tower of Naia
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