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Greater Healing Potion

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Item 1061.jpg
Grade NG.gifGreater Healing Potion
Magical potion that slowly restores HP. High endurance.
Stats:
Weight: 5
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Enraged Ruin Imp Elder 32 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 4.565% — 5.565%
Langk Lizardman 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windmill Hill 1 4.561% — 5.561%
Turek Orc Prefect 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 4.554% — 5.554%
Young Gigantiops 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 4.546% — 5.546%
Tumran Bugbear 29 Ruins of Agony 1 4.545% — 5.545%
Arachnid Predator (2) 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 4.543% — 5.543%
Ant Warrior Captain 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 4.541% — 5.541%
Turek Orc Skirmisher 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 4.538% — 5.538%
Enraged Skeleton Warrior 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Despair 1 4.532% — 5.532%
Turek Orc Elder 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 4.528% — 5.528%
Skeleton Marauder 36 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Wasteland 1 4.527% — 5.527%
Venomous Spider (2) 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 4.524% — 5.524%
Weary Jaguar 36 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wasteland 1 4.522% — 5.522%
Turek Orc Archer 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Orc Barracks 1 4.520% — 5.520%
Skeleton Tracker 26 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.519% — 5.519%
Husk Eyesaroch 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Ye Sagira 1 4.516% — 5.516%
Husk Eyesaroch 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Ye Sagira 1 4.516% — 5.516%
Vuku Orc Warrior 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 4.515% — 5.515%
Husk Rider 18 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Slightly Strong M. Atk.: Weak P. Def.: Slightly Weak M. Def.: Ruins of Ye Sagira 1 4.510% — 5.510%
Enraged Veelan Bugbear Warrior 34 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 4.507% — 5.507%
Turek Orc Supplier 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 4.507% — 5.507%
Turek Orc Footman 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Orc Barracks 1 4.504% — 5.504%
Tyrant (mob) 38 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 4.504% — 5.504%
Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 4.501% — 5.501%
Husk Krapher 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Atk.: Weak P. Def.: Slightly Weak M. Def.: Ruins of Ye Sagira 1 4.496% — 5.496%
Husk Krapher 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Atk.: Weak P. Def.: Slightly Weak M. Def.: Ruins of Ye Sagira 1 4.496% — 5.496%
Skeleton Bowman 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.495% — 5.495%
Ruin Zombie Leader 25 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 4.494% — 5.494%
Enraged Ruin Imp 30 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 4.494% — 5.494%
Ruin Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.488% — 5.488%
Enraged Ruin Bat 31 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 4.487% — 5.487%
Ant Soldier 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wasteland 1 4.487% — 5.487%
Poisonous Spider 22 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 4.485% — 5.485%
Turek Orc Sentinel 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Orc Barracks 1 4.484% — 5.484%
Raging Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.483% — 5.483%
Husk Avian 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 4.479% — 5.479%
Husk Avian 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 4.479% — 5.479%
Weary Jaguar Scout 37 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 4.478% — 5.478%
Giant Wild Boar 21 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 4.474% — 5.474%
Gigantiops 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 4.472% — 5.472%
Turek War Hound 34 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Orc Barracks 1 4.466% — 5.466%
Skeleton Scout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.465% — 5.465%
Ruin Zombie 24 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 4.461% — 5.461%
Enraged Scavenger Bat 30 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 4.457% — 5.457%
Turek Orc Priest 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 4.456% — 5.456%
Sahara 38 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Wasteland 1 4.456% — 5.456%
Enraged Zombie Warrior 33 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 4.453% — 5.453%
Monster Eye Watcher 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wasteland 1 4.453% — 5.453%
Granite Golem 37 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Bleed Resistance: Resistant to Bleed attack. Wasteland 1 4.450% — 5.450%
Lesser Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 4.445% — 5.445%
Husk Crawler 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 4.443% — 5.443%
Husk Crawler 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 4.443% — 5.443%
Husk Critter 16 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 4.434% — 5.434%
Husk Critter 16 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 4.434% — 5.434%
Husk Stalker 8 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 4.430% — 5.430%
Ol Mahum Sniper 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisan's Hideaway 1 2.979% — 3.645%
Ol Mahum Van Archer 32 Red Rock Ridge 1 2.033% — 2.493%
Roughly Hewn Rock Golem 31 0_마법생물 0_높은 활/석궁 무기 내성 0_단검/세검 무기 내성 0_둔기 무기 약점 Floran Agricultural Area 1 1.266% — 1.554%
Marsh Stakato 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Cruma Marshlands 1 1.189% — 1.465%
Ol Mahum Van Soldier 30 Red Rock Ridge 1 1.097% — 1.335%



Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Roxide's Follower 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Forgotten Temple 1 63.21% — 69.89%
Ant Overseer 32 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Ant Nest 1 55.18% — 61.02%
Talakin Commander 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisan's Hideaway 1 45.29% — 50.13%
Ol Mahum Van Archer 32 Red Rock Ridge 1 45.25% — 49.91%
Delu Lizardman Supplier 32 0_휴머노이드 Floran Agricultural Area 1 40.99% — 45.25%
Weird Wasp 30 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Cruma Marshlands 1 33.50% — 40.64%
Breka Orc 31 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Breka's Stronghold 1 32.11% — 38.95%
Silenos 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Dion 1 28.30% — 34.74%
Grave Robber Guard 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Crypts of Disgrace 1 27.95% — 34.37%
Delu Lizardman Scout 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 26.42% — 32.52%
Ant Larva 29 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Ant Nest 1 24.91% — 30.55%



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