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Forgotten Temple

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Forgotten Temple
Map Forgotten Temple.jpg
Territory Gludio Territory
Type Dungeon
Optimal Level 27 and higher
Party size Solo
Classes
Herbs drops

Contents

Forgotten Temple – is a building which the archaelogists from Gludin Village have recently found. Those who have seen it say that it's divided into 2 parts: Temple of Fire and Temple of Water. They also say there are swarms of monters in there. The temple is located in Gludio Territory. It looks a bit like the Elven Ruins on the Talking Isle. There are rumours that someone holds mystic magical rituals there.

Забытый Храм - монстры огненной части1.jpg


Forgotten Temple - mobs in Fire part

Location Name Level Properties EXP SP

1 2 Kuran Kobold 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 2282 486
1 2 Kuran Kobold Warrior 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 2415 532
2 3 4 Patin Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 2454 553
5 Fire Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 3354 756
2 3 4 6 Salamander Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. 2565 588
3 4 5 Sentinel Of Water 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 2599 602
4 5 Dre Vanul Warrior 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 2770 654
5 6 Death Fire 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 3503 826
5 Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. 3166 759
Quest Monster Lava Salamander 35 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. 0 0

Забытый Храм - монстры водной части1.jpg


Forgotten Temple - mobs in Water Part

Location Name Level Properties EXP SP

1 Lafi Lizardman 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): 2282 486
1 2 Lafi Lizardman Scout 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 2257 497
6 Roxide's Follower 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 3239 728
2 3 Ritmal Swordsman 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 2625 588
3 4 Undine Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. 3442 787
4 5 Watchman Of Water 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 2625 609
6 Roxide 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 3503 826
5 6 Kanil Succubus 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 2919 686
6 Undine Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. 3004 724


Forgotten Temple - Raid Bosses in Fire part

Location Name Level Properties EXP SP

2 Raid Boss Tirak 28 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 28): A servant of the Knight Barion, he gained the body of a devil through the dark magic of the Devil Kernon. He has only a growing anger towards General Karte, who made him a devil, and Karte's loyal officer, Barion. What he doesn't know is that this hatred is magical, inflamed by the schemes of the Devil Kernon. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 478008 81714


Forgotten Temple - Raid Bosses in Water Part

Location Name Level Properties EXP SP

2 Raid Boss Unrequited Kael 24 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 24): A tragic lady transformed into a Succubus through a Mystic's curse. She loved a prince of the Waltner family of Gludio, but was tricked into murdering him. Now, she feeds on the energy of travelers in Gludio, delaying her death day by day. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 516822 62188



Forgotten Temple – Related Pages
Gludio Territory - Quests
Locations: Territories | Towns | Castles | Dungeons | Dungeons of the Seven Signs | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Warf of Gludio Airships
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Abandoned Camp
Ruins of Agony
Ruins of Despair
Orc Barracks
Windy Hill
Wasteland
Forgotten Temple
Ant Nest
Harnak Underground Ruins
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